Virtual FitMe (VFM) introduces to the marketplace, a new, innovative software tool that enables interactive-shopping online that will provide retailers, utilizing web-based store fronts; added flexibility, accuracy, and convenience to their customers. Virtual FitMe is a virtual-self-depiction software system comprised of a human avatar creation program.
2. Company Goals & Objectives
Our product is cutting-edge but our goal is simple. Our goal is to
provide online users with the appropriate tools to shop
conveniently just as they would in a brick and mortar store and
to help online retailers benefit by offering this new means of
shopping to its consumers.
At Virtual FitMe we continuously dedicate our time and effort
into providing retailers and consumers with a permanent
solution for an obvious problem. Our solution is not only straight
forward but easy to grasp by those who will join us to make a
global difference.
3. Meet the Team
VFM IS COMPRISED OF A TEAM OF YOUNG AND PASSIONATE
INDIVIDUALS WHO TAKE BUSINESS, FASHION AND TECHNOLOGY
SERIOUSLY
Kacey Ximines Jay Lee
Founder Research and Development
Kacey@VirtualFitMe.com Jasper@VirtualFitMe.com
Jamin Brown
Developer/ Engineer Wynoka Jones
Jamin@VirtualFitMe.com Sales and Marketing
Wynoka@VirtualFitMe.com
Kelly Brown
Operations John Veney
Kelly@VirtualFitMe.com Advisor
Investor/Public Relations
Darlene Bharath John@VirtualFitMe.com
Executive Marketing Coordinator
Darlene@VirtualFitMe.com
4. Virtual FitMe Mission Statement
Virtual FitMe mission is to improve profitability for
clothing retailers, while their customers enjoy
fast, interactive, accurate, and convenient shopping for
shoppers who purchase clothing online, on a
worldwide sphere
5. Online Shopping Increasing
RETAIL CLOTHING ONLINE MARKET STATISTICS
According to the Daily Mail Reporter, “new
research has revealed that up to 40% of
clothing purchased online is returned to the
retailer”
Online clothing sales beat in-store
shopping by 41% (U.S. Census, 2008)
Social media is driving customers to
shopping websites, generating a 3%
increase in traffic on average (IMRG, 2012)
Online shopping yields environmental
benefits by generating less carbon dioxide
(Smithers,2007)
6. Forbes 10 Online Shopping Trends
Trends To Watch
In-Store Pick ups for orders placed online
Smaller Retailers opening designated pick up locations for online orders
Mobile Apps for all platforms growing, especially price comparison and those
that offer coupons
More functionality important and user reviews
More user-friendly video clips modeling new clothes or using a new purchase
(VFM)
Social networking increasing to follow retailers and get discounts (Victoria
Secret #1 last month on Facebook)
Daily deals and flash sales – Bargain shopping
Retail based social networks like Facebook
International ecommerce of small niche retailers increasing
Deal aggregator sites
7. Problem
ONLINE SHOPPING FRUSTRATION
While stores generally have the same labels for
clothing sizes, different store sizes can vary.
Oftentimes, this can even be the case within the same
store! This is very problematic for individuals who wish
to shop online or in catalogs for the majority of their
clothing. Because they cannot try on the clothing, they
simply have to guess what size to purchase.
8. Solution
MARKETING TOOL FOR INTERACTIVE SHOPPING
The Marketing Tool for Interactive Shopping is a virtual
shopping tool for consumers to make shopping easy and
more convenient. This innovative product allows individuals
to fit clothes on a virtual image of themselves and to get an
exact fit before buying the item. Individuals can use this
product when shopping online, when they are looking
through a catalog, as well as, when they are shopping in a
store.
9. Virtual Fit Me
AN INNOVATIVE SOFTWARE TOOL
A Marketing Tool for Interactive Shopping enables
virtual shopping for consumers. This unique product
can comprise software that can build a virtual image of
a person. Individuals can input their height, weight and
other distinguishing characteristics, and the program
can then, project this information onto a personal
virtual Avatar.
10. Virtual Self-Depiction
HUMAN AVATAR CREATION
Virtual self-depiction
software
In contrast to conventional
shopping
Visualize article of clothing
Confidence in making
internet and catalog
purchases
Enjoy playing “dress-up”
11. Retailers Benefits
IMPROVE PROFITABILITY
Increase online sale by providing in-store experience
Decrease returns and dissatisfied customers
Gain consumer trust and improve repeat customer numbers
Collect statistical data about customers for marketing
purposes
Increase sales from online fitting and eye shopping
Exclusive service to its customers
12. Consumer Benefits
FLEXIBILITY AND CONVENIENCE
Engage in an enjoyable, entertaining online shopping
experience
Try on clothes 24/7 in the comfort of your own home
Match clothing with similar sizes (S, M, L, XL) across
different brands with more meaningful measurements
Share 3D “virtual you” across all Virtual Fit retail sites
Reduce physical stress of standing in lines
Elderly and physically disabled can shop online with ease
13. Competitive Advantage
What Makes Virtual Fitme Different
• Cutting edge product
• New innovation
• Differentiation
• Low cost
• Convenient shopping
15. Conclusion
MARKETING TOOL FOR INTERACTIVE SHOPPING
There is great opportunity for our product in the marketplace.
The way of shopping today will not be the future way of
shopping.
Shoppers need convenience, flexibility, and accuracy in
shopping online and speed and efficiently when shopping in a
brick and mortar store.
The Marketing Tool for Interactive Shopping will
accommodate consumers and set a global precedence in the
market place.
Amazon is the #1 online retailer with no brick and mortar stores. Retailers are offering free shipping for added convenience. Study shows that home delivery of goods, is likely to generate less carbon dioxide, then the typical shopping trip.
Forbes also noted that Toys R Us announced 300K sf space for distribution center to support online sales. A consumer can pick up their online orders from a warehouse or in the store.
If they purchase the wrong size, they have to return the item through the mail, which can be a hassle. Additionally, when shopping in stores, it can be very time consuming to try on multiple pieces of clothing and then stand in line at the checkout counter. VFM realizes this problematic issue and thus introduce the solution.
By using this product, individuals can save themselves time and money by making sure an item fits before purchasing it and will not have to deal with the hassle of returning clothing items. Individuals will appreciate the convenience and practicality that this product affords.
Individuals can then fit clothes onto their virtual image of themselves, depending on the sizes and dimensions of clothes offered by various stores. Individuals can decide whether to purchase the item based on how well it fits, how flattering it looks, and its particular style.
A virtual-self-depiction software systemcomprised of a human avatar creation program. The consumer will enjoy shopping in contrast to the conventional manner of shopping. The creation of the human avatar will assist consumers in visualizing an article of apparel within a retailers catalog or online. Helping the consumer to feel more confident in making an internet-based purchase of article of apparel with less fear and concern of having to return article of apparel. The consumer will enjoy seeing themselves and using the human avatar and playing “dress up” on a virtualized version of themselves.
Web service/API for connecting current online e-commerce systems to the productAllow users to tweak a base 3D model using a series of sliders and toggle buttons to adjust several features such as height, weight, musculature, bust size, arm & leg length, etc.Allow users to select 3D clothing in their size either through the product itself or via the API and apply clothing to the 3D model.Allow users to rotate, zoom, and pose the 3D model to get a complete look at what the clothing will look like on them.All textures, bump maps, shading, etc. should be as realistic as possible using the technology available.All 3D clothing should apply real cloth-like features such as texture, stretching, flexing, ripping, and flowing based on the correct material type (ie. Cotton, wool, polyester, etc).
Extensive research and investigation has been done of all of the aspects of the competitiveness of the existing market in which it will be participating. VIRTUAL FITME is a new innovative, cutting edge software product being introduced to the U.S. market, then expand globally
The company has determined that based on its distribution resources, competitive advantages and sound financial analysis, that it expects to do the following sales over the year 2012: $4,000,000.00; the next year 2013: $8,000,000.00; and over the following year 2014: $16,000,000.00. That equates to 5 retailers per annually and doubling every year thereafter.