12. 4/3/2014 12
• The international standard, ISO 9241-11, provides
guidance on usability and defines it as:
– The extent to which a product can be used by specified
users to achieve specified goals with effectiveness,
efficiency and satisfaction in a specified context of use.
• Usability is about:
– Effectiveness
– Efficiency
– Satisfaction
• Good usability is invisible when good
14. 4/3/2014 14
• Conversion is
– The percentage of users who take a desired action.
• A desired action may be
– Buying your product
– Signing up for the newsletter
– Downloading free trial
– …
20. 4/3/2014 20
• “In 2013, e-commerce sites averaged around 3%
conversion rates
• “…when we measure success rates in usability
studies, websites often score around 80%.”
*http://www.nngroup.com/articles/conversion-rates/
21. 4/3/2014 21
• If, let’s say, a website has 4% conversion rate and
80% usability success rate…
• …it means that 20% of users who come to the
website wouldn’t know how to do something even
if they wanted to
• By improving usability and nearing it to 100%
success rate, you would automatically increase
the conversion to 5%.
32. Design test scenarios – red routes
4/3/2014 32
Every website has few main
functionalities that give the users the
highest value
– Every website also has other
functionalities that can stand in user’s
way of achieving the goal.
36. Design test scenarios – red routes
4/3/2014 36
Red routes will be your most likely
candidates for test scenarios
37. Design test scenarios – red routes
4/3/2014 37
Scenario should be defined as
– A complete activity
– Specific and measurable
– Describes what users do, not
how to do it
38. Design test scenarios – red routes
4/3/2014 38
“On the Vodafone website, find the smartphone and
tariff that suits you most, and then purchase them.”
“You have an apartment you want to rent to tourists.
Register your apartment on the Airbnb website.”
“Using the IMDb application on your mobile device,
rate any movie and add it to your watchlist.”
39. Design test scenarios – red routes
4/3/2014 39
Scenarios consist of steps
– There are “main flow” steps
and “secondary” steps
40. Design test scenarios – red routes
4/3/2014 40
“Find the full list of mobile internet plans”
“Find basic information about a plan”
“Find detailed information about the plan”
….
“Find the login area on the Airbnb website”
“Recover the lost password”
“Login with the new password”
“Change the price of…”
41. Design test scenarios – red routes
4/3/2014 41
Scenarios may overlap
– You will most likely test more
than one scenario
42. Design test scenarios – red routes
4/3/2014 42
One test session can consist of
multiple scenarios
– If the scenarios are short, the
participant can cover more
than just one
43. 4/3/2014 43
• Red routes will be your most likely candidates for
test scenarios
• Scenario should be defined as
– A complete activity
– Specific and measurable
– Describes what users do, not how to do it
• Scenarios consist of steps
• Scenarios may overlap
• One test session can consist of multiple
scenarios
Design test scenarios – RECAP
44. 4/3/2014 44
DESIGN THE TEST SCENARIOS
DESIGN THE SCREENER
CONDUCT TEST SESSIONS
SCORE THE TASKS
MAKE RECOMMENDATIONS
✔
➣
54. Design the screener - personas
4/3/2014 54
Persona is
– A short and engaging description
of some key group of users
– Not a description of one single
user
– Not a description of an average
user
– A description of a stereotype
of a group of users
57. Design the screener - personas
4/3/2014 57
Key characteristics
– Persona description focuses on
key characteristics, not average
ones
– Differences between personas
should be those characteristics
relevant to the design
– Personas are based on
interviews
60. Design the screener - personas
4/3/2014 60
• The users you want to
bring to your test sessions
are your personas.
– Once you know your
personas characteristics,
you can design a screener.
61. Design the screener - personas
4/3/2014 61
…
Are you on a postpaid plan or a prepaid plan?
- postpaid scenario A
- prepaid scenario B
…
How often do you use “My Telekom” page to check your
account or pay the bills?
- weekly or more often stop the interview
- monthly or more rarely proceed to the next question
….
62. 4/3/2014 62
• There’s no “average user”
• Persona is a description of a stereotype of a
group of users
• Personas have “key characteristics”
– Knowledge about personas must come from interviews
with users
• The users you want to bring to your test sessions
are your personas
Design the screener – RECAP
63. 4/3/2014 63
DESIGN THE TEST SCENARIOS
DESIGN THE SCREENER
CONDUCT TEST SESSIONS
SCORE THE TASKS
MAKE RECOMMENDATIONS
✔
➣
✔
67. Conduct test sessions
4/3/2014 67
Give them introduction
– Is the session being recorded?
– Why are they here?
– You are testing the website, not
them
– Explain what you are trying to
recreate
– Explain your role
– Encourage them to speak while
working
69. Conduct test sessions
4/3/2014 69
Read them the scenario
main task
– It’s useful to have it
written down on a piece
of paper
– Ask them to repeat the
task in their own words
70. Conduct test sessions
4/3/2014 70
During the main flow
– Keep your interventions to a minimum
– No direct help (unless absolutely
necessary)
– Encourage them to think and interpret
by themselves
– Ask them to remind themselves of the
task
– Don’t interrupt the flow
73. Conduct test sessions
4/3/2014 73
During the secondary tasks
– Focus is not so much on participant’s
ability to find the page (information) in
question
– Secondary tasks indicate what is more
or less relevant to users
– Set a time limit on each task
– Usability issues related to secondary
task should be considered as having
smaller impact
74. Conduct test sessions
4/3/2014 74
Closing the session
– Sessions are usually about 60
minutes long
– Take a couple of minutes to recap
– Ask about their experiences,
expectations being met, would they
recommend the website?
– Don’t forget to take their information
regarding the fee or for further
contact
75. 4/3/2014 75
• Make sure there’s no anxiety or stress
• Explain why you are all here and what you are
supposed to do
• Explain the main task (scenario)
• Let them “fight” while doing the main task
• YOU. DON’T. READ. MINDS. Ask questions.
• Cover the secondary tasks
• Gather as much feedback as you can
Conduct test sessions – RECAP
76. 4/3/2014 76
DESIGN THE TEST SCENARIOS
DESIGN THE SCREENER
CONDUCT TEST SESSIONS
SCORE THE TASKS
MAKE RECOMMENDATIONS
✔
➣
✔
✔
80. Score the tasks
4/3/2014 80
Effectiveness
– The percentage of users who can correctly
complete the task without external help.
• You can measure how difficult it was to
complete the task:
0 – no difficulties, 1 – some difficulties,
2 – major difficulties, 3 – show-stopper
– Disaster rate: the percentage of users who
think they were correct, but they weren’t
– The percentage of tasks completed in the
first attempt
– How many times did users ask for help
81. Score the tasks
4/3/2014 81
Efficiency
– Average time to complete
the task
– Time needed to relearn
functionalities
– Time needed to complete
the task compared to an
expert
– Time needed for a
beginner to reach the
expert level
82. Score the tasks
4/3/2014 82
Satisfaction
– Average result from the questionnaire
– Ratio between positive and negative
adjectives in describing the website
– The user’s subjective opinion about the
quality of the output
– The percentage of users who would
recommend the website to others
– The percentage of users who think this
website is easier to use than the
competitor’s
83. Score the tasks
4/3/2014 83
SUS score
– System Usability Scale (SUS), released by John Brooke
in 1986, and it has since become an industry standard.
– The SUS is a 10 item questionnaire with 5 response
options:
• 1. I think that I would like to use this system frequently.
• 2. I found the system unnecessarily complex.
• …
• 10. I needed to learn a lot of things before I could get going
with this system.
– The response format is
• 1 – strongly disagree, 2, 3, 4, 5 – strongly agree
84. Score the tasks
4/3/2014 84
SUS score
– Scoring SUS
• For odd items: subtract one from the user response.
• For even-numbered items: subtract the user responses from
5
• This scales all values from 0 to 4 (with four being the most
positive response).
• Add up the converted responses for each user and multiply
that total by 2.5. This converts the range of possible values
from 0 to 100 instead of from 0 to 40.
– The average SUS score from all 500 studies is a 68. A
SUS score above a 68 would be considered above
average and anything below 68 is below average.
85. Score the tasks
4/3/2014 85
Read more about SUS score
– http://www.measuringusability.com/sus.php
– http://www.usability.gov/how-to-and-
tools/methods/system-usability-scale.html
86. 4/3/2014 86
• You can measure any (combination) of the three
usability components
– Effectiveness
– Efficiency
– Satisfaction
• Choose wisely
– There’s no point in gathering data which you don’t know
what to do with
Score the tasks – RECAP
87. 4/3/2014 87
DESIGN THE TEST SCENARIOS
DESIGN THE SCREENER
CONDUCT TEST SESSIONS
SCORE THE TASKS
MAKE RECOMMENDATIONS
✔
➣
✔
✔
✔
90. Make recommendations
4/3/2014 90
Now it’s time to transform numbers into
something useful
– Identify:
• Tasks that did not meet success criterion
• User errors and difficulties
• Sources of (reasons for) errors
– Prioritize problems = severity + probability
of occurrence
• Severity: 4 – unusable, 3 – severe, 2 –
moderate, 1 – irritant
• Frequency: 4 – >90%, 3 – 50%-90%, 2 –
10%-50%, 1 – <10%
91. Make recommendations
4/3/2014 91
Coming up with recommendations
– Take a break for few days, focus on
something else before going back to
the data
– Understanding the problem is 90% of
the solution
– The design team should be an integral
part of this process because
• There’s no “one right answer”
• You need a buy-in
92. Make recommendations
4/3/2014 92
Report findings
– Written report, highlights video
• In case of a report: identify an issue, provide screen
shot, explain why it was an issue, describe a solution
– Focus on solutions that will have the widest
impact
– Ignore “political considerations”
– Provide both short-term and long-term
recommendations
– Know that the report only has value if someone
actually reads it
• Describe the findings “straight to the point”
93. 4/3/2014 93
DESIGN THE TEST SCENARIOS
DESIGN THE SCREENER
CONDUCT TEST SESSIONS
SCORE THE TASKS
MAKE RECOMMENDATIONS
✔
✔
✔
✔
✔