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Introduction to Scrum
Agenda
 Co
 Common Issues in So t a e Development
       o ssues Software e e op e t
 What is Scrum?
 The Scrum Framework




                                         2
Introduction to Scrum

COMMON ISSUES IN
SOFTWARE DEVELOPMENT

                        3
Problems Many Companies Face
 Time to market
 Time-to-market for products is too long
 Project failure rate is unacceptably high
 Responding to change is difficult and costly
    p     g        g                        y
 Customer involvement is weak
 Software quality is poor
 Productivity is extremely low
 Employee morale, drive and accountability is low
 Widespread micromanagement is required
 Employee turnover rates are too high




                                                    4
Common Issues From a
Business Standpoint
1. Our planning never yields precise results
2. Quality is poor and an increasing issue with our customers
3. Communication and visibility are lacking and I can’t set
                               y          g
    expectations with my team (the “users”)
4. I’m not able to make changes to scope easily without derailing
    the ti
    th entire project
                 j t
5. I don’t trust that my needs will be met




                                                                    5
Common Issues From a
Development Standpoint
1.
1 Priorities and scope keep shifting based on the current
    emergency and focus is totally lost
2. Unrealistic deadlines dictate poor architecture and design, as
    well as implementation choices
3. Production support issues pull developers away from new
    project work and timely enhancements to our product suite
    (too many balls in the air)
4. Poor historical decisions are being paid for now in the way we
    write code, rollout products, maintain systems, etc.
5. I don’t trust that my needs will be met




                                                                    6
Working on the
   Wrong Priorities is a Waste
                      Features and functions used in a typical system

                                      Sometimes
                                                                   Rarely
                                         16%
                                                                    19%
  Often or always
    used: 20%

                                                                                     Never
Often
                                                                                      45%
 13%


        Always
          7%                                                                Rarely
                                                                            R l or never
                                                                              used: 64%
Standish Group Study Reported at XP2002 by Jim Johnson, Chairman



                                                                                             7
The Multi-Tasking Myth
       Multi Tasking
      Even adding a single project to your workload is profoundly debilitating by
      Weinberg's calculation. You lose 20% of your time. By the time you add a
       third project to the mix, nearly half your time is wasted in task switching.




Quality Software Management: Systems Thinking by Gerald Weinberg



                                                                                      8
Process Control
Defined Process Control:             Empirical Process Control:
• Every task must be completely      • The empirical model of
   and unambiguously understood        process control provides and
• Inputs are completely and            exercises control through
   unambiguously defined               frequent inspection and
                                       adaptation
• When given a well-defined set of   • for processes that are
   inputs, the same outputs are
   generated every time                imperfectly defined
                                     • and generate unpredictable
                                       and unrepeatable outputs


 Illusion f Control: Development organizations t i ll d f lt t a “d fi d
 Ill i of C t l D        l       t       i ti     typically default to “defined
 process control” based on an outdated notion of how software is built. Has
 anyone heard the “building software is like building a house” metaphor?




                                                                                  9
What We Need
 A way for customers to see and evaluate progress before its too
      y                                   p g
 late
 A process that gives stakeholders more visibility, early and often
 A process that’s more agile and responsive t changes
            th t’         il   d        i to h
 A process that allows development teams to “own” their
 commitments
 A process that accepts change but has enough rigor to yield a
 quality result
 A process that helps us be much more predictable
 We need more Trust!




                                                                      10
Introduction to Scrum

WHAT IS SCRUM?


                        11
Scrum is
      is…
 S pe a e o
 Simple framework
 Disciplined approach
 Commitment oriented
 Commitment-oriented
 Results-oriented
 Collaborative effort
 Empirical process

 “Scrum is not a methodology – it is a pathway” (Ken
 Schwaber) )




                                                       12
What Is Scrum Being Used For?
 Large-scale enterprise software p j
    g               p            projects
 Consumer software products
 US FDA-approved software for X-Rays, MRIs
 High availability systems (99.9999% uptime)
 Financial payment applications
 Large database applications
 Embedded systems
 CMMi L Level 5 organizations
             l         i ti
 Multi-location development
 Sustaining and Maintenance Projects
 Non-software projects


                                               13
Scrum Shifts the Drivers
 Traditional Project                              Scrum
        The plan creates                      The vision creates
         cost / schedule                      feature estimates
           estimates

         Features                Fixed     Cost           Schedule
                                                   Value
                                                   Driven
             Plan
            Driven
 Cost               Schedule   Estimated          Features




                                                                     14
Benefits of Scrum
 Sc u a o s tea s o peop e de e op co p e
 Scrum allows teams of people to develop complex
 products in environments of uncertainty and change.
 Scrum is a simple but powerful framework for teams
 and customers to i
    d     t     t inspect and adapt as th product i
                         t d d t         the   d t is
 produced.
 Scrum provides a high degree of clarity and
 transparency to everyone involved – team, customer,
 management, and others.
 Scrum rapidly surfaces dysfunction, and enables
 teams and organizations to continuously improve their
 effectiveness.
 effectiveness




                                                         15
Typical Results with Scrum




   3rd Annual Survey: 2008 “The State of Agile Development”   2319 Completed Surveys
   Conducted June-July 2008 By VersionOne                     80 Countries Represented




                                                                                         16
Introduction to Scrum

THE SCRUM FRAMEWORK


                        17
3 Facets of Scrum

  Roles          Artifacts        Practices
  (Who)
  (Wh )           (What)            (How)
Product Owner   Product          Sprint
Team            Backlog          Sprint Planning
                                 S
Scrum Master    Sprint Backlog   Meeting
                Potentially      Daily Standup
                Shippable        Sprint Review
                Product
                                 Sprint
                Sprint           Retrospective
                Burndown Chart


                                                   18
Overview of Scrum Framework
Roles




Artifacts & Practices




                                19
Role:

Product Owner
   O st e so o
   Owns the vision of what s ou d be p oduced to ac e e
                           at should    produced achieve
   business success
   Manages ROI through prioritization and release plans
   Gets input from customers, end-users, team,
   managers, stakeholders, executives, industry experts
   when crafting the vision
   Turns input into a single list of what should be
   p
   produced, p
            , prioritized based on business value and risk
   Owns the Product Backlog

                             “The Product Owner’s focus is ROI. The
                             Product Owner directs the project,
                             sprint by sprint, to provide the greatest
                                       sprint
                             ROI and value to the organization.”
                                                                    20
Role:

Team
   O s t e p oduct o and engineering process
   Owns the production a d e g ee g p ocess
   Cross-functional - it has all the skills to produce the
   finished product
   Self-organizing and self-managing - it is responsible
   for making a commitment and managing itself to hit the
   goals (or get as close as it can)
   Authority to do whatever is necessary to meet it’s
   commitment
   The ideal team size in Scrum is 7 people +/- 2

                           “The Team is responsible for managing
                           itself and has the full authority to do
                           anything to meet the sprint goal within the
                           guidelines, standards, and conventions of
                           the organization and of Scrum.”
                                                                    21
Role:

Scrum Master
   A new leadership role
       e eade s p o e
      It can be played by an existing person (such as a
      former Project Manager or team-member).
   Serves the team
      Helping remove any and all impediments that surface
   Protects the team
   Teaches and guides the team’s use of Scrum
   Facilitates – doesn’t “manage” (direct) the team

                       “The Scrum Master is responsible for the
                       success of the project, and helps increase
                       the potential for success by helping the
                       Product Owner select the most valuable
                       backlog items and by helping the Team turn
                       that backlog into functionality.”            22
Practice:

Sprint
    The tea works for a fixed pe od of time.
       e team o s o          ed period o t e
    Sprints are typically 1-4 weeks in length. Some
    recommend starting Scrum with 2-week Sprints.
    Sprints occur one after another, without any down-time
    between them. Working at a sustainable pace is very
    important to avoid team burn out
                             burn-out.
    Team and Product Owner decide the Sprint length in
    advance.




                                                             23
Practice:

Sprint Scope
    Time frame a d co
       e a e and commitments do not c a ge
                            t e ts       ot change
      Do not adjust schedule—end date of Sprint is fixed
      The team s commitment is for length of Sprint
           team’s
      Enables the team to make and keep commitments
      Gives the team focus and stability during the Sprint
      Trains Product Owner to clearly think through what is
      on the Product Backlog
      In special cases, Product Owner can direct the team to
      terminate the Sprint prematurely and start a new one.




                                                           24
Practice:

Sprint Scope
    Future work
     utu e o
      Product Owner can make any changes they want to
      the Product Backlog before the start of the next Sprint.
      Product Owner can add, remove, reorder, or change
      backlog items.
      Product Owner can also ask the team to re-implement
      work that has already been completed.




                                                                 25
Artifact:

Product Backlog
    Single master list of features, functionality, and other
        g                                        y
    work required
    Prioritized based on business value and risk, in the
    judgment of the Product Owner
    Items at the top of the list will be completed by the team
    first and should have more detail than lower priority items
    Constantly being revised by the Product Owner, to
    maximize the business success of the team’s efforts
    Product Backlog Items vary in size (typically 2-3 people,
    2-3 days).




                                                                  26
Artifact:

Product Backlog Example
                Title                                                         Status      Priority Estimate Reference
                Money Market Access (BMG) checking data into FMG
                DW(5275)                                                    In Progress   Critical    1.00    SCR 5275
                Develop Sales Rep Dimension                                               Critical
      Product   Create Cognos catalog subject area - Dividends              In Progress   Critical   30.00
                Create Cognos catalog subject area - SAM                    In Progress   Critical   30.00
      Backlog   Create Cognos catalog subject area - SAD                    In Progress   Critical   30.00
                Analyze Call Center Reporting                                              High               SCR 5276
       Items    Modify CARMA to maintain WFFD terms & conditions                           High      52.00    SCR 5271
                2003 and 2004 AUM differences clean-up                                     High      0.00     SCR 5166

                Unknown Sponsor / Strategy in FMG DW for Managed Accounts                  High       0.00    SCR 5165
                                                         Priority
                Create effective dating for Territory Maintenance                          High      215.00
                Create territory overrides                                                 High      215.00
                Populate FMG-DW with territory informationOrder                            High      215.00
                Prepare for production readiness                                           High      100.00
                Administrator group access on Windows servers                              High
                Sybase Upgrade - UAT                                        In Progress    High       5.00
                Managed Account Suspension Item 2 - Copy Back                              High       0.00
                MAPS: Error - Rep info missing from Rep-EOM-CD                             High
                                                               High-level
                Document overall data flow for populating the D Sales Rep
                dimension                                            In Progress         High        7.00
                Design a Code dimension                              In Progress         High        20.50
                Design a CRM HQ Company dimension
                                                               Estimate
                                                                     In Progress         High        7.50
                Design a CRM Company dimension                              In Progress  High        7.50
                Design a Channel dimension                                  In Progress  High        9.50
                Design an integrated Territory dimension                    In Progress  High        10.50
                VAS/PowerBroker                                                         Medium
                Husky and FTP100 Tech Refresh                                           Medium
                Update User Created SQL Process                                          Low                  SCR 5271




                                                                                                                         27
User Stories
 “…are p o ses for a o go g co e sat o s
    a e promises o an ongoing conversations”
 Mike Cohn’s User Story template:
  “As a <Some Role>
  I want <Some Business functionality>
  So that <Some Business Value or Justification>


 For Developers, the “I want” clause is what counts,
 For P d t O
 F Product Owners, the “so that” clause is what counts
                      th “ th t” l        i   h t    t




                                                         28
Types of User Stories
 Epic
    High level may contain only 2 of 3 components of user story
       As a <user role> I want an application, so <business justification>
    Used as place holders to create product roadmap
 Themes – in between
 Story – I.N.V.E.S.T. criteria
       Independent
       Negotiable
       Valuable
       Estimable
       Small
       Testable
User Story Example
 As Tim (tired morning pe so ), I want my usua
  s      (t ed o      g person),    a t y usual
 Kwikoffee so that I can get to work and without rushing.
 “Done” when
    A simple cup can be ordered from the kiosk
    Automated tests written for all UATs
    User documentation written for new/modified
    functionality




                                                            30
Definition of Done
 Defined by bot t e Product O e a d t e Team
  e ed      both the oduct Owner and the ea
 Everyone agrees on the definition of done
 Goals
   Deliver complete “slices” of the system
   Iterate over robustness
 Tools
   Solid engineering practices
   Solid engineering infrastructure




                                               31
Practice:

Sprint Planning Meeting
    Team se ects what it will co
      ea selects     at t     commit to deliver by t e e d o
                                   t de e          the end of
    the Sprint
    Team creates a task-level plan for how they will deliver
    Team creates an initial assignment of tasks
    Team compares total estimated task hours with total
    estimated available hours, to make sure the commitment
    is reasonable
    Everyone on the team takes part, regardless of role and
                                 part
    experience-level




                                                                32
Practice:

Sprint Planning Meeting
    Product O e must not p essu e t e tea into
       oduct Owner ust ot pressure the team to
    committing to more than they think is doable.
    Managers may initially be concerned that their team might
    under-commit.
       d          it
    Many teams are initially concerned about the perception
    of the amount of work being completed so they over
                                 completed,          over-
    commit.
    In reality, most teams have the opposite problem: it may
             y,                      pp       p            y
    take them several Sprints to learn to not over-commit.




                                                            33
Practice:

Sprint Planning Meeting
    Example o Agenda
      a p e of ge da
      1:00 – 1:30. Product Owner goes through the sprint
      goal and summarizes product backlog.
      1:30 – 3:00. Team breaks down items and estimates
      time. Product Owner updates priorities as necessary.
      3:00 – 4:00. Team selects the backlog items to be
      included in the sprint and makes commitment to
      Product Owner.




                                                             34
Artifact:

Sprint Backlog
    Co p ete st of tasks equ ed
    Complete list o tas s required to meet the sprint goals
                                          eet t e sp t goa s
    and committed product backlog items
    Tasks include detailed estimate created by the team
    Team tracks effort remaining to complete each task
    Constantly being revised by the Team, to maximize
    achievement of the sprint goal
    Tasks vary in size but no larger than 16 hours




                                                               35
Artifact:

 Sprint Backlog Example
                                                                                                                                                            Detail
                       Backlog Item / Defect                            Task                                    Owner                             Status   Estimate Done To Do
                 Complete development of Office   Confirm business rules                      Zigler, Al,Carter, Tammy                     Checked Out         4.00    3.50   2.00
                 Merge screens                    Update Search results integration tests     Minor, Brian                                                     4.00           4.00
                                                  Complete b i
                                                  C   l t business rule validation
                                                                     l    lid ti              Grayson, John
                                                                                              G        J h                                                     5.00
                                                                                                                                                               5 00           5.00
                                                                                                                                                                              5 00
                                                  Review business rule validation             Zigler, Al,Minor, Brian,Grayson, John,Carter Checked Out         5.00    2.00   3.00
                                                  Review business rules with PO               Zigler, Al,Carter, Tammy                     Done                2.00    1.00   2.00
Backlog                                           Develop Onyx table update                   Grayson, John                                Checked Out         6.00    2.00   4.00

 Items                                            Add integration tests for Office merging
                                                  Procedure test script
                                                                                              Grayson, John
                                                                                              Grayson, John
                                                                                                                                                               6.00
                                                                                                                                                               6.00
                                                                                                                                                                              6.00
                                                                                                                                                                              6.00
                                                  Peer review                                 Minor, Brian,Dupont, Jason,Grayson, John                         3.00           3.00
                                                  Review database changes                     Grayson, John Lin
                                                                                              Grayson John,Lin, Kim                        Done                1.00
                                                                                                                                                               1 00    1.00
                                                                                                                                                                       1 00   0.00
                                                                                                                                                                              0 00
                                                  Add Effective date - logical/physical models Lin, Kim                                                        1.00           1.00
                                                  Add Effective date - implementation         Lin, Kim                                                         1.00           1.00
                                                  Update caliber                              Lemke, Linda                                                     1.00           1.00
             Tasks                                Review requirements - Onyx batch impacts/bShavasi, Sudhir                                Checked Out         2.00    2.00   0.00
                                                  Review requirements - Onyx batch impacts/bZigler, Al,Carter, Tammy,Shavasi, Sudhir       Checked Out         3.00    1.00   2.00
                                                  Update test scripts                         Shavasi, Sudhir                                                  3.00           3.00
                                                                  p
                                                  Review test scripts                         Zigler, Al,Lemke, Linda,Carter, Tammy,ShavChecked Out
                                                                                                g , ,         ,      ,      ,     y,                           4.00    5.00   2.00
                                                  Test data prep                              Shavasi, Sudhir                                                  6.00    3.00   3.00
                                                  Execute component testing                   Shavasi, Sudhir                                                  16.00          16.00
                                                  Issue resolution                            Minor, Brian,Grayson, John,Shavasi, Sudhir                       12.00          12.00
                 Environment Build                Create list of database for Rlse 1.0        Lin, Kim                                     Done                1.00    1.00   0.00
                                                  Review list of Release 1.0 changes          Minor, Brian,Lemke, Linda,Grayson, John,Lin, Kim,Carter, Tammy   5.00    2.00   4.00
                                                  Re-apply Release 1.0 changes - DEV          Lin, Kim                                                         4.00    1.00   3.00
                                                  Implementation Release 1.0 in local FMG     Van Camp, Fred,Lin, Kim                                          2.00           2.00
                 User Training Manual             Define scope, audience, and deliverables    Lemke, Linda                                 Checked Out         4.00    1.50   4.00
                                                  Document approach                           Lemke, Linda                                 Checked Out         6.00           6.00
                                                  Draft Format of Manual                      Lemke, Linda                                                     6.00           6.00
                                                  Draft Content                               Lemke, Linda                                                     10.00          10.00
                                                  Review approach with product owners         Lemke, Linda                                                     4.00           4.00
                                                  Review & Update content with product owne Lemke, Linda                                                       3.00           3.00




                                                                                                                                                                                      36
Practice:

Daily Standup
    A short meeting da y to update eac ot e o p og ess
      s o t eet g daily             each other on progress
    and surface impediments
    Strictly time-boxed to 15 minutes
    3 questions: what was done since last meeting, what will
    be done by next meeting, and any issues/impediments
    Scrum Master notes issues/impediments, and afterwards
    helps resolve them
    Others can attend the meeting if the team invites them,
                                                      them
    but they do not speak. This meeting is not for monitoring
    the team.




                                                                37
Artifact:

Burndown & Burnup Charts
    Each day, the team updates simple c a ts that show
      ac        t e tea          s p e charts t at s o
    progress towards their Sprint goal.
    The Burndown Chart graphs the total hours left for all
    tasks.
    t k
    The Burnup Chart graphs the total number of backlog
    items completed in the Sprint
                           Sprint.
    These charts enable the team to successfully self-
    manage and deliver what they committed to by the end of
          g                      y               y
    the Sprint.




                                                              38
Artifact:

Burndown & Burnup Charts Example




            Agile V Scorecard




                                   39
Artifact:

Potentially Shippable Product
    The goa for t e tea is to complete 100% o what t ey
       e goal o the team s co p ete 00% of             at they
    committed to, ideally an increment of Potentially
    Shippable Product at the end of each Sprint.
    For ft
    F software, this means f
                  thi        functionality that has been
                                   ti   lit th t h b
    designed, fully implemented, and fully tested, with no
    major defects.
        j
    Few teams can produce Potentially Shippable Product
    from Sprint 1, but each Sprint they work to get closer to
    this
    thi goal.
            l




                                                                 40
Practice:

Sprint Review (Demo)
    Performed at t e e d o eac Sp t
     e o ed the end of each Sprint
    Product Owner, Team, Scrum Master, and Stakeholders
    come together and see a demo of what the team has
    produced
       d    d
    Product Owner gathers feedback from everyone on the
    ways to improve what has been built
    Feedback is incorporated into the Product Backlog




                                                          41
Practice:

Sprint Retrospective
    C t ca o co t uous p o e e t of team effectiveness
    Critical for continuous improvement o tea e ect e ess
    Method for identifying and addressing critical problems
    Retrospective meeting requires the Team, Product
    Owner, and Scrum Master
    Focuses on 3 questions:
       1. What worked well?
       2. What needs improvement?
       3. What action items do we implement in the next
       sprint




                                                              42
Practice:

Sprint Retrospective
    Example o Agenda
      a p e of ge da
      1:00 – 1:30. Review the commitment results for Sprint
      1:30 – 2:00. Brainstorm everything that worked well
      2:00 – 2:30. Brainstorm areas of improvement
      2:30 – 3:00 Brainstorm action items to address areas
              3:00.
      of improvement
      3:00 – 3:30. Select action items to implement next
      sprint and commit to improve




                                                              43
Practice:

Sprint Retrospective
            What went well?
             All code was delivered ahead of schedule which helped in testing progress.
             Code Review’s added
                    Review s
             More continues development time
             Requirements Update continued
             Developers were able to take others tasks to help completion based on obstacles that came
            What can we improve?
             Revisit the meeting time of the huddle
                                  g
             Who closes stories/ tasks
             Defines Goals in Advance
             Requirements delay based on capacity and change in direction
             Would like to continue to focus on collaboration between dev/req review
             Requirements still key and needed. Difficult to determine focus split on documentation for
             Too many stories
             Difficult in switching views in VersionOne
             Can we go to 4 week iteration?
             Stories should not be added after the planning
             Capacity concern with business partner time also. Might need to have multiple days to digest
             and review with other business counter parts.
            Action Items
             Implement code reviews
             Hold more design meetings, reviews with the Business Owner
             Add Business owner tasks to VersionOne




                                                                                                            44
Typical Project Lifecycle
 Product /
  Project                               Release A                          Release B
 Planning Sprint 1     Sprint 2   Sprint 3    Sprint 4    Sprint 5   Sprint 6




        Sprint     Sprint     Sprint       Sprint     Sprint     Sprint
       Planning   Planning   Planning     Planning   Planning   Planning

             Sprint     Sprint     Sprint       Sprint     Sprint     Sprint
            Review &   Review &   Review &     Review &   Review &   Review &
             Retro      Retro      Retro        Retro      Retro      Retro




                                                                                       45
Introduction to Scrum

QUESTIONS


                        46

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Introduction To Scrum

  • 2. Agenda Co Common Issues in So t a e Development o ssues Software e e op e t What is Scrum? The Scrum Framework 2
  • 3. Introduction to Scrum COMMON ISSUES IN SOFTWARE DEVELOPMENT 3
  • 4. Problems Many Companies Face Time to market Time-to-market for products is too long Project failure rate is unacceptably high Responding to change is difficult and costly p g g y Customer involvement is weak Software quality is poor Productivity is extremely low Employee morale, drive and accountability is low Widespread micromanagement is required Employee turnover rates are too high 4
  • 5. Common Issues From a Business Standpoint 1. Our planning never yields precise results 2. Quality is poor and an increasing issue with our customers 3. Communication and visibility are lacking and I can’t set y g expectations with my team (the “users”) 4. I’m not able to make changes to scope easily without derailing the ti th entire project j t 5. I don’t trust that my needs will be met 5
  • 6. Common Issues From a Development Standpoint 1. 1 Priorities and scope keep shifting based on the current emergency and focus is totally lost 2. Unrealistic deadlines dictate poor architecture and design, as well as implementation choices 3. Production support issues pull developers away from new project work and timely enhancements to our product suite (too many balls in the air) 4. Poor historical decisions are being paid for now in the way we write code, rollout products, maintain systems, etc. 5. I don’t trust that my needs will be met 6
  • 7. Working on the Wrong Priorities is a Waste Features and functions used in a typical system Sometimes Rarely 16% 19% Often or always used: 20% Never Often 45% 13% Always 7% Rarely R l or never used: 64% Standish Group Study Reported at XP2002 by Jim Johnson, Chairman 7
  • 8. The Multi-Tasking Myth Multi Tasking Even adding a single project to your workload is profoundly debilitating by Weinberg's calculation. You lose 20% of your time. By the time you add a third project to the mix, nearly half your time is wasted in task switching. Quality Software Management: Systems Thinking by Gerald Weinberg 8
  • 9. Process Control Defined Process Control: Empirical Process Control: • Every task must be completely • The empirical model of and unambiguously understood process control provides and • Inputs are completely and exercises control through unambiguously defined frequent inspection and adaptation • When given a well-defined set of • for processes that are inputs, the same outputs are generated every time imperfectly defined • and generate unpredictable and unrepeatable outputs Illusion f Control: Development organizations t i ll d f lt t a “d fi d Ill i of C t l D l t i ti typically default to “defined process control” based on an outdated notion of how software is built. Has anyone heard the “building software is like building a house” metaphor? 9
  • 10. What We Need A way for customers to see and evaluate progress before its too y p g late A process that gives stakeholders more visibility, early and often A process that’s more agile and responsive t changes th t’ il d i to h A process that allows development teams to “own” their commitments A process that accepts change but has enough rigor to yield a quality result A process that helps us be much more predictable We need more Trust! 10
  • 12. Scrum is is… S pe a e o Simple framework Disciplined approach Commitment oriented Commitment-oriented Results-oriented Collaborative effort Empirical process “Scrum is not a methodology – it is a pathway” (Ken Schwaber) ) 12
  • 13. What Is Scrum Being Used For? Large-scale enterprise software p j g p projects Consumer software products US FDA-approved software for X-Rays, MRIs High availability systems (99.9999% uptime) Financial payment applications Large database applications Embedded systems CMMi L Level 5 organizations l i ti Multi-location development Sustaining and Maintenance Projects Non-software projects 13
  • 14. Scrum Shifts the Drivers Traditional Project Scrum The plan creates The vision creates cost / schedule feature estimates estimates Features Fixed Cost Schedule Value Driven Plan Driven Cost Schedule Estimated Features 14
  • 15. Benefits of Scrum Sc u a o s tea s o peop e de e op co p e Scrum allows teams of people to develop complex products in environments of uncertainty and change. Scrum is a simple but powerful framework for teams and customers to i d t t inspect and adapt as th product i t d d t the d t is produced. Scrum provides a high degree of clarity and transparency to everyone involved – team, customer, management, and others. Scrum rapidly surfaces dysfunction, and enables teams and organizations to continuously improve their effectiveness. effectiveness 15
  • 16. Typical Results with Scrum 3rd Annual Survey: 2008 “The State of Agile Development” 2319 Completed Surveys Conducted June-July 2008 By VersionOne 80 Countries Represented 16
  • 17. Introduction to Scrum THE SCRUM FRAMEWORK 17
  • 18. 3 Facets of Scrum Roles Artifacts Practices (Who) (Wh ) (What) (How) Product Owner Product Sprint Team Backlog Sprint Planning S Scrum Master Sprint Backlog Meeting Potentially Daily Standup Shippable Sprint Review Product Sprint Sprint Retrospective Burndown Chart 18
  • 19. Overview of Scrum Framework Roles Artifacts & Practices 19
  • 20. Role: Product Owner O st e so o Owns the vision of what s ou d be p oduced to ac e e at should produced achieve business success Manages ROI through prioritization and release plans Gets input from customers, end-users, team, managers, stakeholders, executives, industry experts when crafting the vision Turns input into a single list of what should be p produced, p , prioritized based on business value and risk Owns the Product Backlog “The Product Owner’s focus is ROI. The Product Owner directs the project, sprint by sprint, to provide the greatest sprint ROI and value to the organization.” 20
  • 21. Role: Team O s t e p oduct o and engineering process Owns the production a d e g ee g p ocess Cross-functional - it has all the skills to produce the finished product Self-organizing and self-managing - it is responsible for making a commitment and managing itself to hit the goals (or get as close as it can) Authority to do whatever is necessary to meet it’s commitment The ideal team size in Scrum is 7 people +/- 2 “The Team is responsible for managing itself and has the full authority to do anything to meet the sprint goal within the guidelines, standards, and conventions of the organization and of Scrum.” 21
  • 22. Role: Scrum Master A new leadership role e eade s p o e It can be played by an existing person (such as a former Project Manager or team-member). Serves the team Helping remove any and all impediments that surface Protects the team Teaches and guides the team’s use of Scrum Facilitates – doesn’t “manage” (direct) the team “The Scrum Master is responsible for the success of the project, and helps increase the potential for success by helping the Product Owner select the most valuable backlog items and by helping the Team turn that backlog into functionality.” 22
  • 23. Practice: Sprint The tea works for a fixed pe od of time. e team o s o ed period o t e Sprints are typically 1-4 weeks in length. Some recommend starting Scrum with 2-week Sprints. Sprints occur one after another, without any down-time between them. Working at a sustainable pace is very important to avoid team burn out burn-out. Team and Product Owner decide the Sprint length in advance. 23
  • 24. Practice: Sprint Scope Time frame a d co e a e and commitments do not c a ge t e ts ot change Do not adjust schedule—end date of Sprint is fixed The team s commitment is for length of Sprint team’s Enables the team to make and keep commitments Gives the team focus and stability during the Sprint Trains Product Owner to clearly think through what is on the Product Backlog In special cases, Product Owner can direct the team to terminate the Sprint prematurely and start a new one. 24
  • 25. Practice: Sprint Scope Future work utu e o Product Owner can make any changes they want to the Product Backlog before the start of the next Sprint. Product Owner can add, remove, reorder, or change backlog items. Product Owner can also ask the team to re-implement work that has already been completed. 25
  • 26. Artifact: Product Backlog Single master list of features, functionality, and other g y work required Prioritized based on business value and risk, in the judgment of the Product Owner Items at the top of the list will be completed by the team first and should have more detail than lower priority items Constantly being revised by the Product Owner, to maximize the business success of the team’s efforts Product Backlog Items vary in size (typically 2-3 people, 2-3 days). 26
  • 27. Artifact: Product Backlog Example Title Status Priority Estimate Reference Money Market Access (BMG) checking data into FMG DW(5275) In Progress Critical 1.00 SCR 5275 Develop Sales Rep Dimension Critical Product Create Cognos catalog subject area - Dividends In Progress Critical 30.00 Create Cognos catalog subject area - SAM In Progress Critical 30.00 Backlog Create Cognos catalog subject area - SAD In Progress Critical 30.00 Analyze Call Center Reporting High SCR 5276 Items Modify CARMA to maintain WFFD terms & conditions High 52.00 SCR 5271 2003 and 2004 AUM differences clean-up High 0.00 SCR 5166 Unknown Sponsor / Strategy in FMG DW for Managed Accounts High 0.00 SCR 5165 Priority Create effective dating for Territory Maintenance High 215.00 Create territory overrides High 215.00 Populate FMG-DW with territory informationOrder High 215.00 Prepare for production readiness High 100.00 Administrator group access on Windows servers High Sybase Upgrade - UAT In Progress High 5.00 Managed Account Suspension Item 2 - Copy Back High 0.00 MAPS: Error - Rep info missing from Rep-EOM-CD High High-level Document overall data flow for populating the D Sales Rep dimension In Progress High 7.00 Design a Code dimension In Progress High 20.50 Design a CRM HQ Company dimension Estimate In Progress High 7.50 Design a CRM Company dimension In Progress High 7.50 Design a Channel dimension In Progress High 9.50 Design an integrated Territory dimension In Progress High 10.50 VAS/PowerBroker Medium Husky and FTP100 Tech Refresh Medium Update User Created SQL Process Low SCR 5271 27
  • 28. User Stories “…are p o ses for a o go g co e sat o s a e promises o an ongoing conversations” Mike Cohn’s User Story template: “As a <Some Role> I want <Some Business functionality> So that <Some Business Value or Justification> For Developers, the “I want” clause is what counts, For P d t O F Product Owners, the “so that” clause is what counts th “ th t” l i h t t 28
  • 29. Types of User Stories Epic High level may contain only 2 of 3 components of user story As a <user role> I want an application, so <business justification> Used as place holders to create product roadmap Themes – in between Story – I.N.V.E.S.T. criteria Independent Negotiable Valuable Estimable Small Testable
  • 30. User Story Example As Tim (tired morning pe so ), I want my usua s (t ed o g person), a t y usual Kwikoffee so that I can get to work and without rushing. “Done” when A simple cup can be ordered from the kiosk Automated tests written for all UATs User documentation written for new/modified functionality 30
  • 31. Definition of Done Defined by bot t e Product O e a d t e Team e ed both the oduct Owner and the ea Everyone agrees on the definition of done Goals Deliver complete “slices” of the system Iterate over robustness Tools Solid engineering practices Solid engineering infrastructure 31
  • 32. Practice: Sprint Planning Meeting Team se ects what it will co ea selects at t commit to deliver by t e e d o t de e the end of the Sprint Team creates a task-level plan for how they will deliver Team creates an initial assignment of tasks Team compares total estimated task hours with total estimated available hours, to make sure the commitment is reasonable Everyone on the team takes part, regardless of role and part experience-level 32
  • 33. Practice: Sprint Planning Meeting Product O e must not p essu e t e tea into oduct Owner ust ot pressure the team to committing to more than they think is doable. Managers may initially be concerned that their team might under-commit. d it Many teams are initially concerned about the perception of the amount of work being completed so they over completed, over- commit. In reality, most teams have the opposite problem: it may y, pp p y take them several Sprints to learn to not over-commit. 33
  • 34. Practice: Sprint Planning Meeting Example o Agenda a p e of ge da 1:00 – 1:30. Product Owner goes through the sprint goal and summarizes product backlog. 1:30 – 3:00. Team breaks down items and estimates time. Product Owner updates priorities as necessary. 3:00 – 4:00. Team selects the backlog items to be included in the sprint and makes commitment to Product Owner. 34
  • 35. Artifact: Sprint Backlog Co p ete st of tasks equ ed Complete list o tas s required to meet the sprint goals eet t e sp t goa s and committed product backlog items Tasks include detailed estimate created by the team Team tracks effort remaining to complete each task Constantly being revised by the Team, to maximize achievement of the sprint goal Tasks vary in size but no larger than 16 hours 35
  • 36. Artifact: Sprint Backlog Example Detail Backlog Item / Defect Task Owner Status Estimate Done To Do Complete development of Office Confirm business rules Zigler, Al,Carter, Tammy Checked Out 4.00 3.50 2.00 Merge screens Update Search results integration tests Minor, Brian 4.00 4.00 Complete b i C l t business rule validation l lid ti Grayson, John G J h 5.00 5 00 5.00 5 00 Review business rule validation Zigler, Al,Minor, Brian,Grayson, John,Carter Checked Out 5.00 2.00 3.00 Review business rules with PO Zigler, Al,Carter, Tammy Done 2.00 1.00 2.00 Backlog Develop Onyx table update Grayson, John Checked Out 6.00 2.00 4.00 Items Add integration tests for Office merging Procedure test script Grayson, John Grayson, John 6.00 6.00 6.00 6.00 Peer review Minor, Brian,Dupont, Jason,Grayson, John 3.00 3.00 Review database changes Grayson, John Lin Grayson John,Lin, Kim Done 1.00 1 00 1.00 1 00 0.00 0 00 Add Effective date - logical/physical models Lin, Kim 1.00 1.00 Add Effective date - implementation Lin, Kim 1.00 1.00 Update caliber Lemke, Linda 1.00 1.00 Tasks Review requirements - Onyx batch impacts/bShavasi, Sudhir Checked Out 2.00 2.00 0.00 Review requirements - Onyx batch impacts/bZigler, Al,Carter, Tammy,Shavasi, Sudhir Checked Out 3.00 1.00 2.00 Update test scripts Shavasi, Sudhir 3.00 3.00 p Review test scripts Zigler, Al,Lemke, Linda,Carter, Tammy,ShavChecked Out g , , , , , y, 4.00 5.00 2.00 Test data prep Shavasi, Sudhir 6.00 3.00 3.00 Execute component testing Shavasi, Sudhir 16.00 16.00 Issue resolution Minor, Brian,Grayson, John,Shavasi, Sudhir 12.00 12.00 Environment Build Create list of database for Rlse 1.0 Lin, Kim Done 1.00 1.00 0.00 Review list of Release 1.0 changes Minor, Brian,Lemke, Linda,Grayson, John,Lin, Kim,Carter, Tammy 5.00 2.00 4.00 Re-apply Release 1.0 changes - DEV Lin, Kim 4.00 1.00 3.00 Implementation Release 1.0 in local FMG Van Camp, Fred,Lin, Kim 2.00 2.00 User Training Manual Define scope, audience, and deliverables Lemke, Linda Checked Out 4.00 1.50 4.00 Document approach Lemke, Linda Checked Out 6.00 6.00 Draft Format of Manual Lemke, Linda 6.00 6.00 Draft Content Lemke, Linda 10.00 10.00 Review approach with product owners Lemke, Linda 4.00 4.00 Review & Update content with product owne Lemke, Linda 3.00 3.00 36
  • 37. Practice: Daily Standup A short meeting da y to update eac ot e o p og ess s o t eet g daily each other on progress and surface impediments Strictly time-boxed to 15 minutes 3 questions: what was done since last meeting, what will be done by next meeting, and any issues/impediments Scrum Master notes issues/impediments, and afterwards helps resolve them Others can attend the meeting if the team invites them, them but they do not speak. This meeting is not for monitoring the team. 37
  • 38. Artifact: Burndown & Burnup Charts Each day, the team updates simple c a ts that show ac t e tea s p e charts t at s o progress towards their Sprint goal. The Burndown Chart graphs the total hours left for all tasks. t k The Burnup Chart graphs the total number of backlog items completed in the Sprint Sprint. These charts enable the team to successfully self- manage and deliver what they committed to by the end of g y y the Sprint. 38
  • 39. Artifact: Burndown & Burnup Charts Example Agile V Scorecard 39
  • 40. Artifact: Potentially Shippable Product The goa for t e tea is to complete 100% o what t ey e goal o the team s co p ete 00% of at they committed to, ideally an increment of Potentially Shippable Product at the end of each Sprint. For ft F software, this means f thi functionality that has been ti lit th t h b designed, fully implemented, and fully tested, with no major defects. j Few teams can produce Potentially Shippable Product from Sprint 1, but each Sprint they work to get closer to this thi goal. l 40
  • 41. Practice: Sprint Review (Demo) Performed at t e e d o eac Sp t e o ed the end of each Sprint Product Owner, Team, Scrum Master, and Stakeholders come together and see a demo of what the team has produced d d Product Owner gathers feedback from everyone on the ways to improve what has been built Feedback is incorporated into the Product Backlog 41
  • 42. Practice: Sprint Retrospective C t ca o co t uous p o e e t of team effectiveness Critical for continuous improvement o tea e ect e ess Method for identifying and addressing critical problems Retrospective meeting requires the Team, Product Owner, and Scrum Master Focuses on 3 questions: 1. What worked well? 2. What needs improvement? 3. What action items do we implement in the next sprint 42
  • 43. Practice: Sprint Retrospective Example o Agenda a p e of ge da 1:00 – 1:30. Review the commitment results for Sprint 1:30 – 2:00. Brainstorm everything that worked well 2:00 – 2:30. Brainstorm areas of improvement 2:30 – 3:00 Brainstorm action items to address areas 3:00. of improvement 3:00 – 3:30. Select action items to implement next sprint and commit to improve 43
  • 44. Practice: Sprint Retrospective What went well? All code was delivered ahead of schedule which helped in testing progress. Code Review’s added Review s More continues development time Requirements Update continued Developers were able to take others tasks to help completion based on obstacles that came What can we improve? Revisit the meeting time of the huddle g Who closes stories/ tasks Defines Goals in Advance Requirements delay based on capacity and change in direction Would like to continue to focus on collaboration between dev/req review Requirements still key and needed. Difficult to determine focus split on documentation for Too many stories Difficult in switching views in VersionOne Can we go to 4 week iteration? Stories should not be added after the planning Capacity concern with business partner time also. Might need to have multiple days to digest and review with other business counter parts. Action Items Implement code reviews Hold more design meetings, reviews with the Business Owner Add Business owner tasks to VersionOne 44
  • 45. Typical Project Lifecycle Product / Project Release A Release B Planning Sprint 1 Sprint 2 Sprint 3 Sprint 4 Sprint 5 Sprint 6 Sprint Sprint Sprint Sprint Sprint Sprint Planning Planning Planning Planning Planning Planning Sprint Sprint Sprint Sprint Sprint Sprint Review & Review & Review & Review & Review & Review & Retro Retro Retro Retro Retro Retro 45

Editor's Notes

  1. A list of “typical” problems. Some of these relate to us, some don’t. I’m sure some of these are recognizable
  2. Here are some issues from the perspective of our customers.There are always delays, even if we are forced to sign in blood that scope wont change.“If development estimates are padded (some as much as 50-100%) why are projects often late?As software ages, we consistently see the same issues spring up over and over. Quality is perceived as being weak when this happens.I never know what to tell my team…when is this supposed to get done? You promised last week!?When changes are made (even simple ones), we are forced through a bureaucratic change process that always affects our deliveriesSince I don’t trust dates, timeframes, quality, I am going to ask for the WORLD, and hopefully I get “something” at the end!
  3. I am never able to work on one thing at a time. I’m always asked to do something else half way through. (drive by)We don’t have time to do it right, lets just get it DONE. And if you find you’ve made a bad choice, just live with it. Similar to #1. Multitasking or time slicingAll the bad decisions force developers to make adjustments in order to “make the date”. The only variable that they truly have total control over is QUALITY. No more unit tests, no more peer reviews, no more discussion of any sort. We are now in superman mode! Just get it done! Customers don’t see unit tests!Since management doesn’t trust my estimates are anyway, tell them whatever they want to hear. We will just tell them later it will take longer, or maybe we can just store everything in a blob and forget the RDB or something. Or, we will just work 70 hours a week if we get in trouble!
  4. We consistently see developers stretched in multiple directions throughout the life of a project. This typically causes massive loss of productivity. Developers need to focus on creative work and not have to switch from one side of their brains to the other throughout the day.
  5. Managers love the defined approach because it gives the illusion that, if its on paper (or MS Project) and all the numbers tie out, the plan can be followed. “Buffer your estimates, give yourself some wiggle room, and just get it done!” is the war cry of most mangers.When it comes to designing and building a new software product, the work is part art and part science. There are multiple inputs and opinions as to what is needed, how it should look, requirements, interpretations of requirements, deadlines, market forces, business hurdles, technology hurdles….The process is fluid and rarely, if ever, the same.Therefore, we NEED inspection…we NEED adaptation. Not blind adherence to a plan.We need to guide the process, NOT control it.