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Agile experience design
Marc McNeill
@dancingmango
01   Fail

02   Agile and user experience design

03   Discover & Envision

04   Integrated Design & Delivery

05   Continuous Improvement
01
                You Will
                Fail




Image source:
Vs
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
  If failure is defined as declaring a
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
 projection and then falling short of
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
 meeting it, then the failure rate is a
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
      whopping 90 to 95 percent.
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
          Shikhar Ghosh Harvard Business School
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$
Never 45%

                             Rarely 19%

                             Sometimes16%

                                Often 13%

                                Always 7%




Feature usage in deployed applications
Source: The Standish Group
How quickly can you fail?
How cheaply can you fail?
✗Card slot          ✗Video
✗3g                 ✗Video calling
✗Bluetooth          ✗TV out
✗Infrared           ✗Music ring tones
✗Decent camera      ✗Voice dialing
✗Secondary camera   ✗Voice commands
✗Camera flash       ✗GPS
✗MMS                ✗JAVA
✗Radio              ✗Push to talk
Minimum doesn‟t mean crap
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
    Enterprises across 16 countries lose an estimated

   USD$338.5 billion each year
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
       due to defections and abandoned purchases

$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
     as a direct result of a poor customer experience.

$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
$$$$$$$$$$$$$$$$$$$$$
Source: Genesys: 9000 consumers surveyed (500 per country)
“Rent a warehouse and build a prototype
    of a store… go build 20 of them,
     then discover it didn't work…”

Apple Store is the most profitable shop in
                                       London
Sources: Steve Jobs in Fortune Magazine March 8 2007 Verdict Global Retail Freview Aug 2010
02
                Agile and
                user
                centred
                design

Image source:
Design led




                                              Participatory mindset
Expert mindset




                 Research & development led
Code what is right
Agile
Agile
Agile
Agile
AXD
AXD




      Photo credit: http://www.flickr.com/photos/epaul_07/2437555740/
AXD
AXD
AXD
AXD
Deliver
Evolve


    25%   25%    25%                             25%




                http://www.artinthepicture.com/blog/?p=109
                http://www.bloglifetime.com/images/blogs/11-2007/different-versions-of-the-mona-lisa.jpg
03
                                                         Discover &
                                                         Envision




Image source: coloribus.com/harvey nichols ad campaign
Being obsessive about the customer
People are different Buying a mobile phone




Image source: hipstercred.wordpress.com
What’s the spec?
Teach me about it
Help me to decide
Who is most
                                                         profitable?




http://www.flickr.com/photos/40434084@N06/6734516407/
Be a method actor




Image source: hipstercred.wordpress.com
Feel the problem
Emotions, needs, wants desires, trigger
Empathy map




http://answers.oreilly.com/topic/1860-gamestorming-empathy-map/
Develop hypotheses




Image sourcehttp://www.flickr.com/photos/mybloodyself/435953128
Look outside




Image source: cityweekend.com.cn
Observe customers „in the wild‟
Digital ethnography




Image source: cityweekend.com.cn
Seek problems




Image source: cityweekend.com.cn
Ask questions, disprove hypotheses




http://www.flickr.com/photos/9576621@N06/2930434641
Think customer journeys




Image source: cityweekend.com.cn
Look for moments of opportunity




Image source: http://www.flickr.com/photos/31070478@N04/3216264101
How might we?
“The wall is the new desk”
                    Dave Gray
It‟s a collaborative effort
It‟s a collaborative effort
Collaborative sketching
Bringing ideas to life
Rapid iterations
Emergent, tangible product ideas
Prototypes & 3-see Thursday




Testing rough prototypes
Design from the start
 The time travelling designer
Minimal Viable Product
                                                       “Here’s a tip, pack it and halve it” – Lonely Planet




http://www.flickr.com/photos/joeyparsons/3240169886/
(Prioritisation can be fun)
04
Integrated
Design &
Delivery
At Sony we assume that all products of our
competitors have basically the same
technology, price, performance and
features.
Design is the only thing that
differentiates one product from another
in the marketplace.
 Norio Ohga
 Former Chairman and CEO, Sony
“a focus on improving usability for the
customer…. has been reflected in
improved provider conversion in the
period, increasing revenues and RPV”
Goal driven development
    Otherwise known as preventing features trumping experience



  Locate        Find a local   See deal   Sign-up for   Buy the   Be reminded   Upload a
See all deals                                                                              Get reports
  stockist         deal         details    account      product     of deals      deal



    Story         Story         Story       Story        Story       Story        Story       Story


    Story         Story         Story       Story        Story       Story        Story       Story


    Story         Story         Story       Story        Story       Story        Story       Story


    Story         Story         Story       Story        Story       Story        Story       Story


    Story         Story         Story       Story        Story       Story        Story       Story


    Story         Story         Story       Story        Story       Story        Story       Story
Seeking excellence not trail-blaze




Image source: cityweekend.com.cn
Pair
In process
Release early and often
T   T   It‟s a Team effort




    T   T
04
                                                         Continuous
                                                         Improvement




Image source: coloribus.com/harvey nichols ad campaign
Continuous testing




Image source: modified: studiolineal.com
Continuous optimisation
Split testing
Crazy egg
In
                     Summary




Imgsrc:adrants.com
Step into their shoes

                                Whole team
By stealth




       test early & often
Be desirable [customer design led]
Think big! [start with a vision]
Start small! [Minimal viable product]
Fail fast! [Test and learn]
Grow success [Continuous design & deliver]
Keep in touch

Marc McNeill
marc.mcneill@forward.co.uk

         dancingmango
www.dancingmango.com

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Agile experience design

Editor's Notes

  1. Mark HedlundMint focused on making the user do almost no work at all, by automatically editing and categorizing their data, reducing the number of fields in their signup form, and giving them immediate gratification as soon as they possibly could; we completely sucked at all of that. Instead, I prioritized trying to build tools that would eventually help people change their financial behavior for the better, which I believed required people to more closely work with and understand their data.
  2. I looked for quotes on numbers of startups that failed, I thought this was a reasonably impactful number. Celebrate this! Realise how dumb it is to make predicitons and projections. Have a vision but realise that things will change in the journey. Pivot.
  3. Steve Jobs: “…innovation is not about saying "yes" to everything. It's about saying "no" to all but the most crucial features.”
  4. Look at the iPhone. When it was launched, on paper it was rubbish. Look at all those features it didn’t ship with. iPhone Sales are forecast to Surpass 100 Million by 2011. Steve Job’s had a vision, (there’s that vision thing again), to reinvent the phone. And he was was right. Three and a half years later, we don’t look at phones the same way.
  5. You’ve got a product to market that is successful but is it any good?
  6. This is why things must change…not living up to the promise or expectations. need to redefine how we design and deliver value and create compelling experiences
  7. Prototype – test and learn. Apple’s approach is an exemplar of design thinking and using that to challenge the rules. When they created the store, they didn’t build a me-too store. They applied the same approach to the way they built the store."One of the best pieces of advice Mickey ever gave us was to go rent a warehouse and build a prototype of a store, and not, you know, just design it, go build 20 of them, then discover it didn't work," says Jobs. In other words, design it as you would a product. Apple Store Version 0.0 took shape in a warehouse near the Apple campus. "Ron and I had a store all designed," says Jobs, when they were stopped by an insight: The computer was evolving from a simple productivity tool to a "hub" for video, photography, music, information, and so forth. The sale, then, was less about the machine than what you could do with it. But looking at their store, they winced. The hardware was laid out by product category - in other words, by how the company was organized internally, not by how a customer might actually want to buy things. "We were like, 'Oh, God, we're screwed!'" says Jobs.But they weren't screwed; they were in a mockup. "So we redesigned it," he says. "And it cost us, I don't know, six, nine months. But it was the right decision by a million miles." When the first store finally opened, in Tysons Corner, Va., only a quarter of it was about product. The rest was arranged around interests: along the right wall, photos, videos, kids; on the left, problems. A third area - the Genius Bar in the back - was Johnson's brainstorm."When we launched retail, I got this group together, people from a variety of walks of life," says Johnson. "As an icebreaker, we said, 'Tell us about the best service experience you've ever had.'" Of the 18 people, 16 said it was in a hotel. This was unexpected. But of course: The concierge desk at a hotel isn't selling anything; it's there to help. "We said, 'Well, how do we create a store that has the friendliness of a Four Seasons Hotel?'" The answer: "Let's put a bar in our stores. But instead of dispensing alcohol, we dispense advice."http://money.cnn.com/magazines/fortune/fortune_archive/2007/03/19/8402321/index.htmApple’s first London store on Regent Street opened in 2004, and is the most profitable shop per square foot in London. Apple has recently reported record quarterly figures, as its revenues rose 73% year-on-year to nearly $2.6 billion last quarter, thanks to the company’s recently introduced iPad, as well as the updated iPhone 4. In May, Apple overtook Microsoft as the largest technology company by market value.http://www.google.co.uk/url?sa=t&source=web&cd=1&ved=0CBsQFjAA&url=http%3A%2F%2Fwww.verdict.co.uk%2FeNewsletters%2FVR_Global_Freeview%2Fissues%2F100819_GLOBAL_RETAIL_FREEVIEW.pdf&rct=j&q=site%3Awww.verdict.co.uk%2F%20apple&ei=HZ6TTNaOOoKQjAetkYDABQ&usg=AFQjCNEiy-CRweD_ZKe5aSHejTIcDzcQ7Q&sig2=Dl3N6LEygCmd1IrWCGPlNw
  8. So how do we do it?When the problem space and the solution is well understood we can start buildingHowever, when either the problem or the solution is undefined we start by asking who, why, what and how (a lot)
  9. Companies like westpac in oz are doing this
  10. MARC
  11. MARC
  12. MARC
  13. MARC
  14. MARC
  15. MVT
  16. So how do we do it?When the problem space and the solution is well understood we can start buildingHowever, when either the problem or the solution is undefined we start by asking who, why, what and how (a lot)
  17. Design for everyone pleases no-oneGet to know your customers - Who, what, where, how and why…Profile your customers and make them part of your team (not a document)Office Depot: Kevin Peters – not how clean the windows are but can I achieve my goalhttp://hbr.org/2011/11/office-depots-president-mystery-shopping-turnaround/ar/1The office products retailer was measuring customer service using metrics— such as the cleanliness of bathrooms—that didn’t drive sales. Its new president is trying to fix that by retraining the staff and transforming the company.
  18. Deniro – taxi driver.Design for everyone pleases no-oneGet to know your customers - Who, what, where, how and why…Profile your customers and make them part of your team (not a document)Office Depot: Kevin Peters – not how clean the windows are but can I achieve my goalhttp://hbr.org/2011/11/office-depots-president-mystery-shopping-turnaround/ar/1The office products retailer was measuring customer service using metrics— such as the cleanliness of bathrooms—that didn’t drive sales. Its new president is trying to fix that by retraining the staff and transforming the company.
  19. Emotions, needs, wants, desires, Trigger.Why should anyone care?
  20. Assumptions of the known knowns, but be ready to discover unkown unknowns.
  21. Get to know your customersGo to where they hang outBecome a customer (westpac mystery shopping)
  22. Not just the real world but digital – don’t just look in your own back yard.Listen and monitorFind out what they’re saying, influencing and being influenced by
  23. Not just the real world but digital – don’t just look in your own back yard.Listen and monitorFind out what they’re saying, influencing and being influenced by
  24. We think we have the best idea and look for validation of that idea. This can bias our questioning. Assume every assumption is wrong.
  25. What are all the customer touchpoints with a systemBank example – customer comes wants a loan – tells a story.Medical startup – don’t start with the software, how to login etc, Metrobank – why can’t you get a card?
  26. We use the wall as the desk. The wall is the ppt. People go out and come back with insights and design nuggets and we get them up on the wall. And we move the ideas about, and synthesize our thinking, look for themes, affinities….
  27. And co-design! It is screen based products we are talking about, so go design the screens! This dude is a chief architect at a bank. He’s got a persona in front of him – Lucy – and he is drawing a portal dashboard for her retail banking needs.
  28. Paper prototyping
  29. Rapidly iterating. We are building out the product on paper. How cheap is that
  30. Product ideas are emerging. We are testing and coming up with something we feel is ready to take to the next stage
  31. Time to think about what we need. Or rather, what is the minimum the customer will need.
  32. If you can’t agree on the MVP play games to help get you there. Here we’ve laid out all the requirements for a product and put a price on each on. “Create email campaigns” cost 1p. The developers were in the room – they estimated it. They’re going to build it. Doing some crude release planning we can say that the team can only afford 27p worth of requirements… yet there are 97p worth of stuff they want on the table….
  33. Design doesn’t just happen at the startHaving created a vision, the design detail emerges during delivery.
  34. Desirabilitycomes from design.
  35. MARCDesirability comes from design.
  36. Risk comes with guessing and spending money on features that are not needed in the end.45% of features are never used.Customer goals based on understandingTie goals back to the business objectivesDrive out the user-stories (requirements) and design detail from the goalsDecide on the MVP or the minimum release that we can get to market fastest that will deliver customer and business value.
  37. Life begins at launchCrowdsource success -Listen, monitor & engageAB & Multivariate testingBe in a position to be able to continously design and continuously deliver improvments
  38. Delivery of an MVP is not where the project stops but where learning begins.Test and learn at every stage and continue to innovate and respond to change.
  39. Test early and often, throughout the entire new product development process5-100 users every week
  40. Life begins at launchCrowdsource success -Listen, monitor & engageAB & Multivariate testingBe in a position to be able to continously design and continuously deliver improvments
  41. Life begins at launchCrowdsource success -Listen, monitor & engageAB & Multivariate testingBe in a position to be able to continously design and continuously deliver improvments
  42. AXD – what can you do?Adopt principles by stealth Shopper/customer centricInnovate with design thinkingCross-functional Collaboration is keyTest early, test often,measure always
  43. In conclusion, bring a start up mentality to product development. Facebook is An idea that is 4 years in R&D is 2/3rd the life of Facebook. IT is a ¼ of the life of google. Look how those products have metamorphosed since their inception.
  44. Questions?