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2010
Multiverse
Overview
• Founded in 2004
– Leading network of interactive entertainment
– Provides technology to independent development
teams
• In 2008 extended its platform to support web-
based games and virtual worlds
• Headquartered in Silicon Valley with an
advisor board that includes;
– James Cameron and Jon Landau
2010
Management of Multiverse
• Bill Turpin-founder
– President/CEO
– Pioneered WYSIWYG HTML editor in 1994
– His company was bought by Netscape in 1995
• Corey Bridges-co-founder-marketing
• Rafhael Cedeno-co-founder-chief technology
officer
• Robin McCollum-co-founder-principal
engineer
2010
2010
Educational Activities
On-line Gaming (MMOG) Media & Branding Solutions
Enterprise Government & Military
Technology Platform
• 3D technology allows users to navigate within
a virtual world and interact with other players
• Access to Multiverse is via a “world browser”
• All games and worlds launch within the
browser
• Plug-ins are available for
– Questing, combat, crafting, communication,
physics and many others
2010
Network Architecture
• Client
– Program that runs on the end-user’s computer
– It is the graphics engine that provides the 3D experience
• Master Server
– Maintains the end-user’s account information and
references to all the worlds in Multiverse
• Multiverse User data base
– Contains user login ID information including billing and age
data
– Only accessible by the master server
– Both Master server and data base are controlled by
Multiverse Networks inc.
2010
2010
Building on the Multiverse Platform
• Game Development
– Create 3D assets
– Convert and view models
– Create world terrain
– Add assets to Game World
– Script Gameplay and Customize plug-in services
2010
2010
Multiverse Model Viewer Tool
2010
Terrain Generator
2010
World Generator
2010
Costs
• Online gaming
– 10% of revenue collected
• Media & Branding-
– 10% of revenue but if no money collected then no cost
• Enterprise-per seat cost
• Government & Military-per seat charge
• Educational-
– No revenue- no cost
2010
Work in Progress
• Islands of War-Neojac entertainment
• City of Saints and Sinners-Telos entertainment
• Dark Horizons: the Awakening- Max gaming
technologies
• Mermaids-Georgia Institute of Technology
Emergent Game group
• Lunar Quest-Retro Labs and the University of
Central Florida
2010
Final Thoughts
• My focus
– Education: teaching medicine
• Could I or with help develop an educational world
– Teach not only “hard science” but the social interaction and
professionalism needed to be a..physician, physician assistant
• Develop a medical education-based game
2010
Web Links
• http://www.multiverse.net/index.html
• http://realms.multiverse.net/
• http://www.multiverse.net/videos/times_squ
are.wmv
• http://places.multiverse.net/media/Multivers
ePlaces.mp4
• http://update.multiverse.net/wiki/index.php/
Multiverse_Developer_Wiki
2010
References
• http://egg.lcc.gatech.edu/publications/vgsp_0
033final.pdf
• http://ucfretrolab.org/
• http://www.cityofsinnersandsaints.com/
2010

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Multiverse

  • 2. Overview • Founded in 2004 – Leading network of interactive entertainment – Provides technology to independent development teams • In 2008 extended its platform to support web- based games and virtual worlds • Headquartered in Silicon Valley with an advisor board that includes; – James Cameron and Jon Landau 2010
  • 3. Management of Multiverse • Bill Turpin-founder – President/CEO – Pioneered WYSIWYG HTML editor in 1994 – His company was bought by Netscape in 1995 • Corey Bridges-co-founder-marketing • Rafhael Cedeno-co-founder-chief technology officer • Robin McCollum-co-founder-principal engineer 2010
  • 4. 2010 Educational Activities On-line Gaming (MMOG) Media & Branding Solutions Enterprise Government & Military
  • 5. Technology Platform • 3D technology allows users to navigate within a virtual world and interact with other players • Access to Multiverse is via a “world browser” • All games and worlds launch within the browser • Plug-ins are available for – Questing, combat, crafting, communication, physics and many others 2010
  • 6. Network Architecture • Client – Program that runs on the end-user’s computer – It is the graphics engine that provides the 3D experience • Master Server – Maintains the end-user’s account information and references to all the worlds in Multiverse • Multiverse User data base – Contains user login ID information including billing and age data – Only accessible by the master server – Both Master server and data base are controlled by Multiverse Networks inc. 2010
  • 8. Building on the Multiverse Platform • Game Development – Create 3D assets – Convert and view models – Create world terrain – Add assets to Game World – Script Gameplay and Customize plug-in services 2010
  • 13. Costs • Online gaming – 10% of revenue collected • Media & Branding- – 10% of revenue but if no money collected then no cost • Enterprise-per seat cost • Government & Military-per seat charge • Educational- – No revenue- no cost 2010
  • 14. Work in Progress • Islands of War-Neojac entertainment • City of Saints and Sinners-Telos entertainment • Dark Horizons: the Awakening- Max gaming technologies • Mermaids-Georgia Institute of Technology Emergent Game group • Lunar Quest-Retro Labs and the University of Central Florida 2010
  • 15. Final Thoughts • My focus – Education: teaching medicine • Could I or with help develop an educational world – Teach not only “hard science” but the social interaction and professionalism needed to be a..physician, physician assistant • Develop a medical education-based game 2010
  • 16. Web Links • http://www.multiverse.net/index.html • http://realms.multiverse.net/ • http://www.multiverse.net/videos/times_squ are.wmv • http://places.multiverse.net/media/Multivers ePlaces.mp4 • http://update.multiverse.net/wiki/index.php/ Multiverse_Developer_Wiki 2010