2. Overview
• Founded in 2004
– Leading network of interactive entertainment
– Provides technology to independent development
teams
• In 2008 extended its platform to support web-
based games and virtual worlds
• Headquartered in Silicon Valley with an
advisor board that includes;
– James Cameron and Jon Landau
2010
3. Management of Multiverse
• Bill Turpin-founder
– President/CEO
– Pioneered WYSIWYG HTML editor in 1994
– His company was bought by Netscape in 1995
• Corey Bridges-co-founder-marketing
• Rafhael Cedeno-co-founder-chief technology
officer
• Robin McCollum-co-founder-principal
engineer
2010
5. Technology Platform
• 3D technology allows users to navigate within
a virtual world and interact with other players
• Access to Multiverse is via a “world browser”
• All games and worlds launch within the
browser
• Plug-ins are available for
– Questing, combat, crafting, communication,
physics and many others
2010
6. Network Architecture
• Client
– Program that runs on the end-user’s computer
– It is the graphics engine that provides the 3D experience
• Master Server
– Maintains the end-user’s account information and
references to all the worlds in Multiverse
• Multiverse User data base
– Contains user login ID information including billing and age
data
– Only accessible by the master server
– Both Master server and data base are controlled by
Multiverse Networks inc.
2010
8. Building on the Multiverse Platform
• Game Development
– Create 3D assets
– Convert and view models
– Create world terrain
– Add assets to Game World
– Script Gameplay and Customize plug-in services
2010
13. Costs
• Online gaming
– 10% of revenue collected
• Media & Branding-
– 10% of revenue but if no money collected then no cost
• Enterprise-per seat cost
• Government & Military-per seat charge
• Educational-
– No revenue- no cost
2010
14. Work in Progress
• Islands of War-Neojac entertainment
• City of Saints and Sinners-Telos entertainment
• Dark Horizons: the Awakening- Max gaming
technologies
• Mermaids-Georgia Institute of Technology
Emergent Game group
• Lunar Quest-Retro Labs and the University of
Central Florida
2010
15. Final Thoughts
• My focus
– Education: teaching medicine
• Could I or with help develop an educational world
– Teach not only “hard science” but the social interaction and
professionalism needed to be a..physician, physician assistant
• Develop a medical education-based game
2010