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DESIGNING BETTER
EXPERIENCES
THROUGH A USER CENTRED APPROACH
Danny Bluestone | @danny_bluestone
Matt Gibson | @duckymatt
WHAT IS
USER CENTRED
DESIGN?
The central premise of user centred design is
that the best designed products and services
result from understanding the needs of the
people who will use them.
SOME BENEFITS OF UCD
1.  Qualitative - Find out what customers actually want.
2.  Context – Discover the exact context to design for.
3.  Creativity – Combine UCD with branding.
4.  Focus - Avoid ‘analysis paralysis’.
5.  Remove egos– Verify decisions with real customers.
h"p://xkcd.com/773/	
  
GIVING USERS WHAT THEY NEED
NOT WHAT YOU THINK THEY NEED
h"p://www.flickr.com/photos/matski_98/8259750205/	
  
TAKE TIME TO OBSERVE
HOW PEOPLE USE YOUR DESIGN
TIMOTHY PRESTRO, CEO of DMT	
  
DESIGN FOR PEOPLE, NOT AWARDS
h"p://designthatma"ers.org/por@olio/projects/	
  
DESIGN FOR OUTCOMES	
  
www.ted.com/talks/Cmothy_prestero_design_for_people_not_awards.html	
  and	
  h"p://www.designthatma"ers.org/pictures/dtm_blog/Baby_in_Firefly.JPG	
  	
  
If the engineers could, they'd give you 40 buttons, but
when you're driving it's not that easy to use them all, so
it's better to have the ones you really need.
The key thing is to make it simpler without getting rid of
stuff that I might need to make the car go quicker.
h"p://www.flickr.com/photos/simonw92/8534697674/	
  
LEWIS HAMILTON ON UCD
As we reform the delivery of public services,
they are designed around the needs of the user, rather
than has been far too often the case in the past, being
designed to suit the convenience of the government.
Francis Maude, MP
Approaches Disciplines
User centred design
Self design
Activity centred design
Genius design
Interaction design
Information architecture
Usability testing
Research
IS UCD ALWAYS THE BEST
APPROACH?
h"p://www.flickr.com/photos/centralasian/5577225117	
  
USERS ARE NOT DESIGNERS
IT IS USER CENTRED DESIGN,
NOT USER CONTROLLED DESIGN
THERE IS NO SUCH THING
AS A ONE-SIZE-FITS-ALL
APPROACH
FOCUS ON OUTCOMES NOT DELIVERABLES
USABILITY IS NOT A FEATURE
IT DEPENDS ON THE USER, THE ENVIRONMENT,
THE TASK, AND OTHER CONTEXTUAL FACTORS
h"p://www.flickr.com/photos/oewf/2924217723/	
  
HOW WE APPROACH UCD
1. Research
2. Design / prototype
3. Test
4. Improve
RESEARCHING REQUIREMENTS
FRONT-LOADING
STAKEHOLDER INTERVIEWS
• Why is it being made?
• Who are the key stakeholders and what are their goals?
• How does it fit in with the wider company objectives?
• Gain insight into market and target audiences
• Identify competitors early on
h"p://goodkickoffmeeCngs.com/2010/04/stakeholder-­‐frontloading/	
  	
  
TECHNIQUES FOR
EFFECTIVE INTERVIEWS
• Create an informal and relaxed atmosphere
• Stay flexible
• Keep it one-on-one
• Allow them to speak ‘off-the-record’
The turning point in many interviews is when the
interviewee gets up and closes the office door and
lowers their voice.
Paul Boag, Headscape
h"p://boagworld.com/business-­‐strategy/how-­‐to-­‐improve-­‐your-­‐site-­‐using-­‐stakeholder-­‐interviews/	
  
DEFINING CONTEXT OF USE
1.  User profiles
2.  Activities
3.  Environment
•  Speak to existing users if possible
•  Competitors
•  Ethnographic studies / research
•  Expert insight
TIPS FOR GETTING INSIGHT
INTO USER PROFILES
THE BEST USER PERSONAS
ARE BASED ON REAL USERS
h"p://www.flickr.com/photos/patloika/7946438528	
  
•  Ethnio for existing users
•  Social media
•  Go to the physical locations where you’ll find
your users
•  Use professional recruiters
HOW DO I FIND MY USERS?
h"p://www.flickr.com/photos/oatsy40/6783078815/	
  
Accessibility is the degree to which anyone can access and
use a website using any web browsing technology.
RNIBh"p://www.rnib.org.uk/professionals/webaccessibility/background/Pages/background.aspx	
  
h"p://www.flickr.com/photos/furbyx4/2968376257/	
  
WHAT ACTIVITIES DO YOUR
USERS NEED TO PERFORM?
h"p://www.flickr.com/photos/fernando/36759033	
  
FREQUENCY
WHAT WILL THE USER NEED TO
DO MOST OFTEN?
CRITICAL
CAN BE INFREQUENT,
BUT IT IS CRITICAL TO SUPPORT THEM
ENVIRONMENT ANALYSIS
•  Physical
•  Social / cultural
•  Technical
DESIGN / PROTOTYPING
CARD SORTING
•  The ‘base’ for your information architecture.
•  Gets insights and patterns into users ‘mental model’.
•  It helps to increase findability in a system.
The current recommendation is to test 15 users for card
sorting in most projects, and 30 users in big projects...
Jakob Nielsen, Nielsen Norman Group
TECHNIQUES FOR
CARD SORTING
• Use lots of post-it notes or cards
• Get users to sort the cards in open or closed groups
• Your main job is to observe and keep the momentum
• Learn from the patterns of different groups via analysis
• Helps to create a record of the structure/taxonomy
HICKS’S	
  LAW	
  
“THE	
  MORE	
  CHOICES	
  YOU	
  HAVE	
  TO	
  CHOOSE	
  FROM,	
  THE	
  
LONGER	
  IT	
  TAKES	
  FOR	
  YOU	
  TO	
  MAKE	
  A	
  DECISION.”	
  
h"p://www.cirencalui.com/	
  
INTRODUCING
INTERACTION DESIGN (IxD)
• Helps to map out ‘flows of control’
• Progresses to sketching and prototyping
• Pivotal at delivering functional specifications
“THE	
  TIME	
  REQUIRED	
  TO	
  RAPIDLY	
  MOVE	
  TO	
  A	
  TARGET	
  AREA	
  IS	
  A	
  
FUNCTION	
  OF	
  THE	
  DISTANCE	
  TO	
  AND	
  THE	
  SIZE	
  OF	
  THE	
  TARGET”	
  
FITT’S	
  LAW	
  
h"p://modetro.com/mb-­‐games-­‐simon-­‐says-­‐vintage-­‐retro-­‐game-­‐70s	
  
TECHNIQUES FOR
INTERACTION DESIGN (IxD)
•  Use personas and interviews to inform the design.
•  Competitor research see what is already out there.
•  Ethnography can help you to understand real users.
•  Validate what you do with real users as early as possible.
IxD –FLOW OF CONTROL EXAMPLE
h"p://wc1.smartdraw.com/examples/content/examples/01_flowcharts/4_other_flowcharts/control_flow_epc_diagram_flowchart_l.jpg	
  
IxD – PROTOTYPE
h"p://www.infoq.com/resource/arCcles/wireframes-­‐start-­‐development-­‐projects/en/resources/3fig1.jpg	
  
START PROTOTYPES
WITH PEN AND PAPER
h"p://www.flickr.com/photos/furbyx4/2968376257/	
  
I do not know the cognitive reasons behind this, but I
have never seen this not be true. The more human your
picture, the more human will be the response.
Dan Roam, Back Of The Napkin
h"p://www.thebackokhenapkin.com/	
  
PARTICIPATORY SKETCHING TIPS
•  Encourage low fidelity
•  Review as a group
•  Frame critique with user stories
TEST / EVALUATE
DESIGNS ARE HYPOTHESES
ITERATE QUICKLY AND TEST ASSUMPTIONS
ETHNOGRAPHY
h"p://www.flickr.com/photos/alui0000/4814280779	
  
GUERILLA USER TESTING
h"p://www.flickr.com/photos/5tein/3609261904	
  
Lets us see how our study participants scan the
search results page, and is the next best thing to
actually being able to read their minds.
Anne Aula and Kerry Rodden, User Experience Researchers, Google
GOOGLE ON EYE TRACKING
h"p://www.japantoday.com/images/size/x/2013/03/urn%3Apublicid%3Aap.org%3A83a7bae63f044nc938d2f4bea94d862.jpg	
  
INTERVIEWS
h"p://uxmag.com/arCcles/eye-­‐tracking-­‐the-­‐best-­‐way-­‐to-­‐test-­‐rich-­‐app-­‐usability	
  
OTHER METHODS OF
USER FEEDBACK
•  Click tracking tools
•  A/B and MVT testing
•  Remote user testing
•  Expert reviews
BALANCING UCD WITH
CLIENT’S NEEDS
WHAT WE’VE COVERED
•  What is user centred design – Benefits / pitfalls
•  Usability is not a feature
•  Researching users and activities
•  Paper prototyping
•  Getting user feedback
THANK YOU!
Danny Bluestone | @danny_bluestone
Matt Gibson | @duckymatt

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Designing Better Experiences - UX London 2013