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Prototyping Education:
                             A Case Study in IxD
                             Instruction
                             RMCAD + Markit on Demand
                             Eric Lennert - Creative Director Markit on Demand




Friday, September 30, 2011
How to Teach 14 Students with 30 Designers




Friday, September 30, 2011
RMCAD


                               Hello?




Friday, September 30, 2011
RMCAD


                               Hello?
                                        Markit on Demand



                                        Hey




Friday, September 30, 2011
14 Interaction Design Students




Friday, September 30, 2011
First things first...
                             (Who are you guys and why did Fred Murrell call you?)




Friday, September 30, 2011
MARKIT ON DEMAND on
                             map




Friday, September 30, 2011
+ Founded in 1992 on Madison Ave. NYC

                   + 400 Person design driven technology company

                   + Focused on the display and delivery of complex data

                   + 30 Designers creating interactive and visualization
                     work for web, desktops, media and mobile




Friday, September 30, 2011
Friday, September 30, 2011
Friday, September 30, 2011
CNN -




Friday, September 30, 2011
Friday, September 30, 2011
Friday, September 30, 2011
GS - REDI app pages




Friday, September 30, 2011
BGOV




Friday, September 30, 2011
Friday, September 30, 2011
INFOVIS




Friday, September 30, 2011
In 2005 we began an internship program with RMCAD




Friday, September 30, 2011
INTERNSHIP screen




Friday, September 30, 2011
Friday, September 30, 2011
Back to the class...
                             (How do we go about teaching Interaction Design?)




Friday, September 30, 2011
“Teamsource”




Friday, September 30, 2011
Friday, September 30, 2011
Continuity?




Friday, September 30, 2011
Continuity?
                             Participation?
                             Participation?



Friday, September 30, 2011
Continuity?
                             Participation?
                             Curriculum?



Friday, September 30, 2011
Continuity
                             Who’s leading the class, where’s the relationship?




Friday, September 30, 2011
Participation
                             Shared Teaching Responsibilities
                             Mentor Groups




Friday, September 30, 2011
Curriculum
                             What’s the right subject matter?




Friday, September 30, 2011
Curriculum
                                 What’s the right subject matter?




                        4D’s
                        Curriculum?
                        Participation?


Friday, September 30, 2011
Define          Identify a problem to solve, who
                             the solution is for, and why you’re
              Design         creating it.
              Develop

              Deploy




Friday, September 30, 2011
Define

              Design Translate a strategy & goals into
                     something tangible.
              Develop

              Deploy




Friday, September 30, 2011
Define

              Design

              Develop Translate design ideas into a
                      built solution
              Deploy




Friday, September 30, 2011
Define

              Design
                      Convey your design to an
              Develop audience, while considering the
                      technological and economic
              Deploy implications of the solution.




Friday, September 30, 2011
Class Goals
                     + Develop an understanding of interaction design methods & incorporate those
                       methods into a flexible design process.

                     + Develop design skills through modeling, diagramming and other means of rapid
                       prototyping to help explain systems, interactions and behaviors.

                     + Understand the complete lifecycle of an idea and learn how design can lead
                       concepts through a project’s entire lifecycle.

                     + To design interactions for products, experiences and applications that demonstrates
                       an understanding of structure, narrative and human-computer interaction
                       principles.

                     + To gain experience evaluating design ideas from an economic point of view and to
                       understand the full effect of a design solution along with its positioning and
                       presentation.




Friday, September 30, 2011
Define           Week 1
                                   2
                                       Creating a concept
                                       Mapping ideas
                                   3   Understanding Users
                                   4   Evaluation (at MOD)



              Design          Week 5
                                   6
                                       Outlining a process
                                       Prototyping
                                   7   Sketching with code
                                   8   Evaluate & refine
                                   9   Assess economics & realities (at MOD)



              Develop        Week 10 Interaction modeling & display on the web
                                  11 Physical interfaces & interactions
                                  12 Creating a documentation to communicate solutions



              Deploy         Week 13 Presenting & implementation
                                  14 Listening to your users
                                  15 Final presentation strategies (at MOD)

Friday, September 30, 2011
Mapping Ideas




Friday, September 30, 2011
Understanding Users




Friday, September 30, 2011
Outlining A Process




Friday, September 30, 2011
Rapid Prototyping




Friday, September 30, 2011
Physical Interfaces




Friday, September 30, 2011
Class Case Study: Sketching with Code




                             Sketching with Code




Friday, September 30, 2011
Team Projects




Friday, September 30, 2011
Friday, September 30, 2011
Friday, September 30, 2011
Friday, September 30, 2011
Friday, September 30, 2011
Final Presentations




Friday, September 30, 2011
Friday, September 30, 2011
Friday, September 30, 2011
Critique




Friday, September 30, 2011
How’d it go?
                             (Everyone learned something new)




Friday, September 30, 2011
Student Feedback

                             “Awesome class with lots of
                              opinions and views”



                                        “I really liked how the class
                                         was laid out”



                                                   “You guys should do this more
                                                    often - I learned alot”




Friday, September 30, 2011
Student Feedback

                                                      “Wish we had more time
                                                       to work”



                                         “It’s really difficult for some
                                          students to go to Boulder
                                          for event presentations”



                             “Needed more in-class
                              work time”




Friday, September 30, 2011
What might we do differently next time?

                     + Hone the syllabus - more work exercises, less lecture time.

                     + Better coordinate hand-offs from class to class for better continuity.

                     + Incorporate more individual projects in conjunction with group work.

                     + Plan for a better evaluation system for each class session.




Friday, September 30, 2011
Was it worth it in the end? YES!

                     + Our design team was motivated to get out of the office and into the classroom.

                     + Helped us formalize some elements of our design process.

                     + We were able to meet new designers and learn from them.

                     + We gained two new designers!




Friday, September 30, 2011
Thank you.




Friday, September 30, 2011

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RMCAD and Markit on Demand collaboration