Storytelling has changed through immersive simulations. Simulations allow the audience to interact with the story instead of just passively taking in the story. They allow the audience to be a part of the story and become the storyteller as well. You’ll discuss the basics of storytelling and how it can be adapted to immersive simulations. You’ll explore storyboard examples, techniques and technology-based tools used to create immersive simulations.
3. Introduction
Storytelling has changed through
immersive simulations.
Simulations allows the audience to
interact with the story instead of
just passively taking in the story.
It allows the audience to be a part
of the story and become the
storyteller as well.
5. What kinds of stories do you like? Think of stories that you have
read, heard from friends and family or watched on TV or at the
movies.
• Some common answers: stories that contain action, drama,
suspense, fantasy. Stories about real people. Stories that are
not boring.
Why do you like those types of stories?
• The most common answer is usually – because they keep me
interested. Also, because they make me think of how other
people live, because what they talk about reflects reality.
What makes a story a good story?
• Some common answers: A good story makes you want to
listen to it, it relates to your life, it shows real situations.
7. Point of View
Without the point, and without her realization of what she values, her
adventures are all for naught.
What is the main point of the story and
what is the perspective of the author?
8. Dramatic Question
A key question that keeps the viewer's
attention and will be answered by the end
of the story.
"Will Indiana find the Ark before the Nazis get it?"
Yes, but the Ark contains inconceivable power...more than
we care to handle."
9. Emotional Content
Serious issues that come alive in a
personal and powerful way and connects
the story to the audience.
Will they make it back?"
10. Gift of Your Voice
A way to personalize the story to help the
audience understand the context.
11. Power of the Soundtrack
Music or other sounds that support and embellish the storyline.
12. Economy
Using just enough content to tell the story
without overloading the viewer.
No one needs to be a more economical storyteller than commercial
writers. The entire process must be completed in no more than 30
seconds.
14. Exercise
• 10 things you love
• 10 things you hate
• Read your “hate” list slowly to your teammate(s).
• The rest of the group identifies the most interesting item
on the list.
• You can expand to explain your reasons why you hate the
particular item.
16. Definition
• A simulation is a form of experiential learning.
• Simulations are instructional scenarios where the
learner is placed in a "world" defined by the teacher.
• They represent a reality within which students interact.
• The teacher controls the parameters of this "world"
and uses it to achieve the desired instructional results.
• Simulations are in way, a lab experiment where the
students themselves are the test subjects.
18. Simulations - The Basics
• Who is your audience?
• What should the student be able to do after finishing the
simulation?
• What’s the goal?
19. Simulations - The Basics
• What are the learning objectives for the simulation?
• Is there a process or method the student will need to
follow?
• What are the actions the student will need to perform to
demonstrate understanding of the process or method?
20. Simulations - The Basics
How will we measure success?
• How will we test the student?
• Will the simulation be a “practice” or a test?
• Will the student receive a score?
• What type of feedback will the student receive?
• Will the simulation loop?
21. Scenario Design
• What’s the setting? (Where does the scene take
place?)
• Who are the characters? What are their roles in
the simulation? What are their personalities?
• Are there any other factors that will complicate
the story? (time restrictions, past experiences
clouding current experiences)
• What is the story?
22. Simulation Writing
• Write the ideal scene first – use that as the foundation
for the mediocre and bad paths
• Keep it conversational – sound like real people talking
• Keep it short and sweet – deal with one info chunk at a
time
• Keep choices to equal lengths – uneven choices stand
out as wrong or right
• Maintain the general plot regardless of the
conversation path
• Use feedback for more info
• Play characters off one another – one character can
take one point of view and the other person can take the
opposite view
24. eLearning Storyboard
Document that specifies:
• Visual elements
• Text elements
• Audio elements
• Interactions and branching
Many people also add the learning objectives to
the storyboard.
25. Creating a Storyboard
1. Create a template in Word (in landscape mode) and let
each page represent one screen.
2. Create a template in PowerPoint and let each slide
represent one screen.
3. For the rapid development approach, begin writing the
course directly in the authoring tool, such as Captivate
or PowerPoint (for Articulate and others).
http://theelearningcoach.com/elearning_design/storyboards-for-elearning/
26. What Goes in the Template?
• Section
• Page Title
• Page # or Screen #
• Area for on-screen text
• Area for audio
• Area for interactions
• Area for branching instructions
32. Green represents the correct
path.
Dark green are places where the
scenario is expanded and the
learner has to make a choice.
Red represents wrong choices.
In this scenario, the learner gets
feedback based on the choice
made and then is redirected to
the correct path.
33. Free Map – Mind Mapping Software
http://freemind.sourceforge.net/wiki/index.php/Main_Page
35. Adobe Captivate
• Adobe Captivate training scenarios deliver
information to learners, much like
PowerPoint presentations, and present
learners with decision points that require
them to interact.
• Each decision can include multiple
responses.
• Each response can trigger text or audio
feedback and can cause the presentation
to branch to the most appropriate slide,
anywhere in the presentation.
• You control the decision points,
feedback, and branching of the
presentation when you create the scenario.
http://www.adobe.com/products/captivate.html
36. SimWriter Simplicity
• Makes it easy to create
engaging, decision-based
Immersive Learning
Simulations.
• With fast and convenient pick-
and-click functionality,
PowerPoint import, and audio
capture capability, Simplicity
allows one person to develop
effective training that used to
require a team of instructional
writers, graphic designers, and
program engineers to create.
http://www.nexlearn.com/simwriter-simplicity/
http://www.nexlearn.com/simshowcase/
37. Articulate Storyline
• Ability to develop scenarios
with different characters is
really powerful.
• You can create libraries of
different characters and then
weave them into scenarios
which use branching to take
the learners on different routes
through the content.
• To make the scenario more
believable you can even alter
each character’s expression to
suit the situation.
http://www.articulate.com/products/storyline-overview.php
47. Storyboards
• Multimedia Storyboard – Studio 1151
• Storyboards for eLearning – The eLearning Coach
• Storyboard Depot - – The eLearning Coach
• Free Storyboarding Template – eLearningLive.com
• Creating Scripts and Storyboards for e-Learning – e-
LearningGuru
• Really Fast Storyboarding for e-Learning Projects –
Learning & Performance Tips
• Example of a storyboard in MS Word – Learning &
Performance Tips