4. Why is pedagogy important?
• Support – how do I do it (better)?
• Scalability – is it worth funding?
• Sustainability – is it worth developing?
• Evaluation – do students learn (more/better)?
5. Getting ever more complex?
Film strip/slide Image
TV / VHS
Desktop video + Interactivity
Multimedia
Web media + Integration
Streaming/LC
Mobile video
Social video + Input
[Asensio and Young, JISC Click and Go Video, 2002]
6. Film strip/slide Image
TV / VHS Instruction (?)
Desktop video + Interactivity
Multimedia Constructvism
Web media + Integration
Streaming/LC Conversation
Mobile video Context
Social video + Input
Multiliteracies
9. Image
• 1 image = 1k words
• What is the purpose of video in lecture capture?
• How important is quality/glossiness?
• Learning outcomes: „Just good enough' will
serve the purpose in terms of learning e.g.
lecture capture
• Accessibility consider from the outset
10. Interactivity
Interactivity is
• Access – own devices
• Choice – on-demand, search
• Control –
start, stop, pause, review
http://www.flickr.com/photos/nesster/3714783252/
11. Interactivity in LC
• “Web-casting lectures provides students who
failed to get out of bed with another chance”
• Review and revision
• Mobility – more flexibility
• Improved „affordances‟ (search, metadata)
- but does LC effect attendance?
http://www.flickr.com/photos/bredgur/1323025528/
12. Interactivity literature
• “Video and live performances differ, like spoken
and written language” – students get this!
• “Might lecturing styles change to look better on
the video, possibly to the detriment of the live
performance?“ - not for everyone?
• Fardon (2003): better for structured or
narrative-driven styles, poorer for „dramatic‟
styles or styles with lots of audience interaction
http://www.flickr.com/photos/bredgur/1323025528/
13. Interactivity
• Does LC reinforce a transmission model of learning
when we want more constructivist models - active,
process oriented, learner centric? (Jouvelakis 2009)
• Davis (2009) found the students are "actively choosing
specific sections of content to review rather than
passively revisiting entire lectures”.
• “...an active learning activity [that] provides them with
additional control and interaction with the material“ –
this is „engaged‟ learning – what we want
http://www.flickr.com/photos/bredgur/1323025528/
14. “using lecture
Integration capture resources to
actively engage
Ideas learners”
• Prepare or motivate
• Elaborate on and further explain
• Recall and integrate
• Lead-in to an assignment
• Learning guidance and strategies
• Content to encourage analysis
More ideas
• dial-e designs (JISC)
15. Sum up: Active learning with LC
Image
+ Interactivity
+ Integration
+ Input
16.
17.
18. Top 10 uses of video
1. Students shoot own video
2. Presentation/perf. skills, feedback
3. Videoing 'real events' in situ
4. Case studies/simulations/role plays
5. Video blogs 'think aloud'
6. Interviewing an expert or expert presentation
7. Instructional 'how to videos'
8. Animated screen shots 'Camtasia„
9. Using authentic archive video material
10. Talking head lectures and tutorials
31. To interactivity and beyond!
Role of the student [after Chris O‟Hagan]
• Sit back film and TV
• Sit forward internet video
• Stand up „social video‟ – commenting and
contribution – lecture capture not an archive
but and active resource, open to debate.
Media – integrated with active learning
http://www.flickr.com/photos/daquellamanera/310344132/
32. What you can do to get involved
Join: http://vital-sig.ning.com/
Join: http://www.rec-all.info/
Follow: http://www.scoop.it/t/rec-all
Contact: c.p.l.young@ucl.ac.uk