A presentation used in a Guest Lecture at the Hanze University in Groningen. To give students an insight on what's happening 'out there' in the world of Social Media, Future Gaming and the Metaverse.
8. Hanze University
‣ Lecturer Digitale Media
‣ WEB
‣ Beeldtaal (Film and Animation)
‣ Educatieve Multimedia
‣ (Last years) stage
‣ Coordinating ‘Bureau Projecten’
10. CKM Extended
‣ Network for goal directed communication
‣ Advice and implementation
‣ Digital / New Media
‣ Crossmedia concepting
‣ I like to tell stories ;-)
12. Asked to talk to you by
Josef about a lot of stuff ;-)
19. Virtual Worlds
‣ It is about ‘out there’ and ‘now’
‣ (yet) Not our real world
‣ Ever heard of Cross Reality or Dual
Reality?
‣ Senses physics and translates them into
the virtual worlds
20. Virtual Worlds
A virtual world is a computer-based
simulated environment intended for its
users to inhabit and interact via
avatars
source: www.wikipedia.org
22. Neopets
‣ <2003
‣ Age <10
‣ 45 mlj users
‣ 2005 MTV
‣ 120 miljoen
34. SL - Immersive World
‣ Linden Lab
‣ Rivers Run
Red
‣ SL Grid
‣ Collaborate
‣ 20 Oct 2008
35. Virtual Worlds
‣ After the Hype
‣ Still investments are being done
‣ No longer just signage (marketing)
‣ Training
‣ Education
‣ Recruitment
36. Virtual Worlds
‣ Also a lot of companies moved out
‣ They took the experience
‣ And are building their own Virtual World
‣ ABN Amro
‣ Randstad
‣ IBM
37. A lot of different worlds
‣ Looking for standards
‣ ISO MPEG-V
‣ Expected soon (2010)
38. ISO MPEG-V
interoperability, virtual travel (ranging
between worlds), interaction and rich
communication with the physical world and
developing avatars that better show human
emotion.
May 2008, Call for requirements - Jean H.A. Gelissen, Philips
39. Second Life / Virtual Worlds
‣ Where did it go wrong?
‣ Weird interfaces
‣ You have to learn the program
‣ To much space for to little people
‣ Search isn’t embedded well enough
40. A look at the interface...
‣ Minority Report
‣ 2002
47. A look at the interface
‣ MS Milan
Project
‣ 2007
48. You’ll have to learn it
‣ >30
‣ ‘Net niet’
‣ <30
‣ ‘Netters’
‣ >45
‣ ‘Nieters’
49. You’ll have to learn it
‣ Meet Corey
‣ On Guitar
Hero
‣ Age 2,5
50. To much space
‣ Keep it in control?
‣ Have to know
which platform
people come
from?
‣ Need more users?
Sony Playstation - Home
PS3 sales:10.500.000
(March 2008)
51. Search...
‣ Google?
‣ 348.387.097 (and
more) search
queries each day
‣ That’s done by how
many users?
Google Lively
Beta
55. Mirror Worlds
‣ Based on our daily reality
‣ Google Earth, Google Streetview, MS
Virtual Earth, Earthmine, Everyscape
‣ Has a bigger relevance (recognition)
‣ ‘There’ with the experience
‣ Websurfing towards real places on our
globe
58. Augmented Reality
‣ Enriching the environment with digital
information
‣ It’s about ‘here’ and ‘now’ (location based)
‣ Hardware?
‣ Camera
‣ Screen
62. Lifelogging
‣ Weblogs, videoblogs, microblogs, youtube,
flickr etc.
‣ Users share, re-use, co-create and share
it again
‣ More and more into innovation, like gps
and sensor technology
‣ ‘to follow’ or ‘to be followed’ - communities
71. Future Games
‣ Become intelligent (automatic content
creation)
‣ More and more with physical interaction
‣ Brain machine interaction and biometric
tools influence the game
‣ Location Based
‣ Combining media and devices