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Early literacy and technology
Scanning the Landscape



JOAN GANZ COONEY CENTER &
NEW AMERICA FOUNDATION

THE GRADE LEVEL READING CAMPAIGN
JUNE 2012
Key research issues

Can well-deployed technology help equip low-
income parents and teachers with the tools and
information they need to promote children’s reading?
Also:
     How is technology used by teachers in early
      education?
     What helps bridge informal and formal uses?
     Can technology have a positive impact on the
      three GLR pillars?
Why examine the potential of today’s technology?


Depending on content and context, digital media
 have been shown to spark learning.

Technology is now a big part of children’s lives.

But access and use varies…

…which may exacerbate already wide achievement
 gaps.
Flickr.com/El
                                           aine and
                                           Scott van
                                           der Chijs
                                           courtesy
                                           Creative
                                           Commons
                                           license



In search of ‘learning together’ moments
Joint engagement
Could developers and educators encourage families
to watch, talk about and play with digital media
together? If so, this could prompt more back-and-
forth conversation — a cornerstone of children’s
language development and later reading skills.




  Photo from
  flickr.com/TimWilson
  Creative Commons
  License
Research and design for learning
together in a digital age




                                       Lori Takeuchi
                                   And Reed Stevens
Studies show…


The value of
Reciprocal social
 interaction


Verbal interactions


Engagement and joint
 attention


Via media
The field of early ed is recognizing
technology’s emergence
Two of several points in the
NAEYC statement:


Digital literacy is essential
to guiding early childhood
educators and parents in
the selection, use,
integration, and evaluation
of technology and
interactive media.


Early childhood educators
need training, professional
development opportunities,
and examples of successful
practice ...
Digital media are part of preschoolers’ lives

100%
                                                                              White
80%                                                                           Black
              66%
        59%         61%
60%                             52% 51%
                                                                               Hispanic
                          46%                   48% 50%
                                          40%                    41% 39%          40% 40%
40%                                                        35%
                                                                            26%
20%

 0%
       Play Video Play Video                Use an        Watch Video Watch Videos
       Games on a Games on a              iPod/MP3        on Demand       on a
        Console    Handheld                 Player                     Handheld
                    Device                                              Device



                                          SOURCE: Always Connected, JGCC, 2011 (2009 data).
Screentime: Up by ~ 1/3 in the past six years
         Minutes spent per day among 6 mo – 6 yr olds
 140

 120
                                                                                            Other apps on
 100                                                                                        cell, ipod, iPad
                                                                                            Other computer
   80                                                                                       activities
   60                                                                                       Playing media games

   40                                                                                       Watching TV, DVDs, or
                                                                                            videos
   20

     0
                         2005                                 2011
*2011 results reflect answers to the use of apps, iPod and iPads across all four types of activities. In 2005, apps did
not exist and were not part of the survey.

                                     SOURCE: Common Sense Media, 2011; Kaiser Family Foundation, 2005.
Digital access gaps persist

77% of households
have a computer
and 68% have
access to
broadband.
Of those with no
broadband
access, 20% rely on
libraries and 12%
on other people’s
houses. (ESA & NTIA, 2011).   Photo from Flickr.com by
                              Fiona Bradley; Creative
                              Commons license
Low-income families less likely to have latest
tech or to use apps

                           60%                  55%
Children from low-income   50%
households use apps and
                           40%
mobile devices less
frequently than children   30%
                                    22%
from high-income           20%
households (Common Sense
Media, 2011).              10%

                           0%
                                 Low-Income High-Income
                                  Households Households
A swelling marketplace

                                 Apps in iTunes Store
Over 80% of top
                        700000
selling paid apps in
                        600000
the Education
Category target         500000
children; of            400000
those, 72% target       300000
preschool aged          200000
children (JGCC 2012).   100000
                             0
                              July    July June June June
                              2008    2009 2010 2011 2012

                           Source: I48apps.biz; About.com
Feeling a little like the Wild West




                       TarynMarie on Flickr via
                       Creative Commons
                       license




                             Thomas Hawk and Thom Ross on Flickr via Creative Commons license
Our scan of the landscape


     Products                 Programs
  Apps
                            Teacher training
  E-books
                             models
  Games
                            Curricula/
  Web sites
                             resources
                            Parent outreach
                             and education
So far, technology development appears to
cluster around four approaches


Promoting                          Building      Improving
                Reinforcing                         the
 personal                        background
                 basic skills                    workforce
connection                       knowledge



                  App games                       Professional
    Social         that test       Video field    dev hubs /
  networking       phonics            trips          online
                  knowledge                         courses
                                                  Better, on-
                                   Children’s
  Texting via      Flashcards                      demand
                                   literature
    mobile           for sight                    access to
                                  available as
    device            words                       curricular
                                    ebooks
                                                  materials
Targeting three different audiences




                       Child




            Educator           Parent
Product Scan

APRIL 2012
The data (April 2012)
Apps
 Top 20 paid “educational literacy” apps in iTunes
 Top 20 free “educational literacy” apps in iTunes
 Top 20 paid “educational literacy” apps in Android
 Top 20 free “educational literacy“ apps in Android
E-Books
 Top 20 featured e-books for kids on iTunes*
Games
 Reviewed “educational literacy” games on Common
  Sense Media for kids ages 2-8, released 2007-2012; n=17
Websites
 Top 20 reviewed “educational literacy” websites on
  Common Sense Media; must include content for kids.
Definition of literacy-focused

The products had to target one or more of the
following areas associated with literacy:
 Print concepts
 Letters and letter-sounds
 Phonics with word recognition
 Letter Writing
 Sight Words
 Spelling
 Vocabulary
 Comprehension
 Understand and tell stories
 Grammar
Definition of literacy-focused

The products had to target one or more of the
following areas associated with literacy:
 Print concepts
 Letters and letter-sounds
 Phonics with word recognition
 Letter Writing
 Sight Words
 Spelling
 Vocabulary
 Comprehension
 Understand and tell stories
 Grammar
Target age groups

We only looked at products targeting 0-8.



                                         Early
                 Preschool            Elementary
   0-2             Apps, E-          Apps, Games, We
                books, Website             bsites
                       s
App examples


 Phonics
App examples


 Understand
  and tell
  stories
App examples



 Comprehension
iTunes paid market has the highest
concentration of kids’ literacy apps
    Percent of top educational apps targeting literacy for kids
100%
 80%
 60%       48%
 40%
                                        17%
 20%                      11%                          9%
  0%
        iTunes Paid   Android Paid   iTunes Free   Android Free

This is a dramatic increase from about a year ago.
In July, 2011 only 5% of top iTunes paid apps targeted
literacy (JGCC, iLearn, 2012 and 2011).
Most of the apps target very early literacy skills


100%                                        iTunes Paid

80%                                         Android Paid

60%                                         iTunes Free

40%                                         Android Free

20%

 0%
Websites target larger range of literacy skills

                 Percent of Websites Targeting These Areas of Literacy
    100%
                                                                          78%
     80%                    67%
     60%             50%
                                                  39%     44%    44%
     40%
     20%      11%                   11%                                         11%   11%
                                            0%
       0%




•   ** 2 websites were excluded because we did not have a subscription.
•   45% of web sites we scanned target more than just literacy
E-books

 Extraneous ―hot spots‖
  can impede the
  traditional reading
  process for parents and
  children and may affect
  children’s
  comprehension. (JGCC, 2012).
 Parents are reading e-
  books with their young
  children, based on
  survey of 1200 middle          Photo by JGCC Research
                                 Team

  class parents with child
  age 2 to 6 (JGCC, 2012).
E-books offer many types of features….

Narration                        95%   … but many are not features to
Hotspots                         75%
        Word/picture labels      15%
                                       enhance literacy learning.
                  Dictionary      5%
Games/Activities                 65%
                                          Almost all include narration, but
           Literacy activities   25%       only half highlight the text.
Music/sounds                     60%      Most include interactive
Text Highlighting                50%       features that are not literacy
Animation                        50%       oriented.
Tilt/shake/turn device           30%
Record Own Voice                 25%
Different Languages              25%
Parent Involvement               20%
Rewards                          15%
Social Sharing                   10%
3D effects                       10%
Camera                            5%
                                                      Photo by JGCC Research
Games




Websites
Websites target larger range of literacy skills

                 Percent of Websites Targeting These Areas of Literacy
    100%
                                                                          78%
     80%                    67%
     60%             50%
                                                  39%     44%    44%
     40%
     20%      11%                   11%                                         11%   11%
                                            0%
       0%




•   ** 2 websites were excluded because we did not have a subscription.
•   45% of web sites we scanned target more than just literacy
Program Scan


April 2012 - Ongoing
The interviews (Spring 2012 -)
Models aimed at educators
Children’s Literacy Initiative’s forthcoming
Compass project
  Will include free video library of strategies for
   teachers (how to engage children in
   books, how to use dialogic reading techniques)
  Funded with i3 grant
Cradling Literacy
   Home visiting pilot in Kentucky
   Professional development via DVDs
DigiTxt
  E-Tech Ohio Teacher Planning Grant
  For K-2 teachers and leaders, learning how to
   incorporate e-texts in language & literacy
   instruction
Is there enough focus on parents?
 Parents prefer participating in
  activities with their kids that
  involve older media –
  watching TV (89%), reading
  books, (79%), playing board
  games (73%) (JGCC, 2011).
 Parents think that computer-
  based activities are most
  valuable for young children’s                         Photo by JGCC Research

  learning (JGCC, 2011).
                                                        Team




On the power of video: “Providing that visual, seeing and hearing, and
having parents see parents who they can relate to… that can make for
some of those „aha‟ moments where change can begin to happen.”
-- Kathleen Strader, Zero to Three
Trying to reach parents
 Wonderopolis
   National Center for Family Literacy
   „Wonder of the Day‟ for
    language/cognitive development

 Ele, by the Fred Rogers Center
   Early learning environment for home-
    based caregivers, including parents
   “Library and playroom”
   Create “playlists” of activities


 Comienza en Casa
   Migrant family literacy in Maine
   iPads + offline „play-based‟
    language activities
                                           Bonnie Blagojevic for Comienza en Casa in Maine
Going mobile! Cross-generational potential to
reach parents

Text4Baby
  Health information for new moms.
   Not literacy focused, but an
   example of wide adoption of
   continuous outreach to parents via
   mobile phones.

                    Learning Letters with Elmo
                     Project with Sesame Workshop.
                      Goal: To encourage parents to
                      engage their children in daily
                      literacy activities using cell phones
                      to deliver the media.
Child




Teacher       Parent
Cross-setting: Building bridges across key
audiences
WGBH creating ―digital hub‖ as part of Massachusetts’
Race to the Top – Early Learning Challenge grant
  Resources for parents of children 0-5 yrs old
  Resources for home- and center-based teachers
  Games and videos for kids that focus on early
     literacy plus STEM and social-emotional skills
Virtual Pre-K –started in Chicago using PBS resources
Sesame Learning (In pilot phase in Colorado, New
York and Georgia)
Next steps for national, state and local level
initiatives: How is technology being used?

 State/Local Reading Campaigns
 Reach Out and Read
 Jumpstart
 RIF and First Book Models
 Raising a Reader
 Reading Connection
 Home Visiting Models
 Key Websites
Potential for private-public partnerships:
federal competitions?


 Race to the                                  Innovative
                 Investing in   Striving
 Top - Early                                 Approaches
                  Innovation    Readers
  Learning                                    to Literacy
 Challenge




 Institute for      Small        Institute
                                               Ready to
 Museum &         Business          of
                                                Learn
    Library      Innovation     Education
   Services       Research      Sciences
Initial recommendations for GLR stakeholders
 Homestead the Wild West. Identify educationally robust
  models and products for parents and educators.
 Conduct community audits. Assess disparities in access and
  capacity to deploy technology for literacy outreach.
 Pioneer an approach to digital literacy in the early years.
  Create public engagement initiatives on the need for critical
  thinking about media.
 Create a place in every community where parents and
  educators can experiment with media as a springboard to
  early literacy.
 Support sound research on how both technology content and
  contexts are affecting reading development.
 Create partnerships for innovation. Stimulate collaboration
  among tech industry, educators, parents and community
  institutions such as schools, libraries and universities.
Contact us


     joanganzcooneycenter.org
         Facebook.com/cooneycenter
             twitter.com/cooneycenter



      earlyed.newamerica.net
             facebook.com/newamerica
             twitter.com/edpolicyatNAF

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Early Literacy and Technology: Scanning the Landscape

  • 1. Early literacy and technology Scanning the Landscape JOAN GANZ COONEY CENTER & NEW AMERICA FOUNDATION THE GRADE LEVEL READING CAMPAIGN JUNE 2012
  • 2. Key research issues Can well-deployed technology help equip low- income parents and teachers with the tools and information they need to promote children’s reading? Also:  How is technology used by teachers in early education?  What helps bridge informal and formal uses?  Can technology have a positive impact on the three GLR pillars?
  • 3. Why examine the potential of today’s technology? Depending on content and context, digital media have been shown to spark learning. Technology is now a big part of children’s lives. But access and use varies… …which may exacerbate already wide achievement gaps.
  • 4. Flickr.com/El aine and Scott van der Chijs courtesy Creative Commons license In search of ‘learning together’ moments
  • 5. Joint engagement Could developers and educators encourage families to watch, talk about and play with digital media together? If so, this could prompt more back-and- forth conversation — a cornerstone of children’s language development and later reading skills. Photo from flickr.com/TimWilson Creative Commons License
  • 6. Research and design for learning together in a digital age Lori Takeuchi And Reed Stevens
  • 7. Studies show… The value of Reciprocal social interaction Verbal interactions Engagement and joint attention Via media
  • 8. The field of early ed is recognizing technology’s emergence Two of several points in the NAEYC statement: Digital literacy is essential to guiding early childhood educators and parents in the selection, use, integration, and evaluation of technology and interactive media. Early childhood educators need training, professional development opportunities, and examples of successful practice ...
  • 9. Digital media are part of preschoolers’ lives 100% White 80% Black 66% 59% 61% 60% 52% 51% Hispanic 46% 48% 50% 40% 41% 39% 40% 40% 40% 35% 26% 20% 0% Play Video Play Video Use an Watch Video Watch Videos Games on a Games on a iPod/MP3 on Demand on a Console Handheld Player Handheld Device Device SOURCE: Always Connected, JGCC, 2011 (2009 data).
  • 10. Screentime: Up by ~ 1/3 in the past six years Minutes spent per day among 6 mo – 6 yr olds 140 120 Other apps on 100 cell, ipod, iPad Other computer 80 activities 60 Playing media games 40 Watching TV, DVDs, or videos 20 0 2005 2011 *2011 results reflect answers to the use of apps, iPod and iPads across all four types of activities. In 2005, apps did not exist and were not part of the survey. SOURCE: Common Sense Media, 2011; Kaiser Family Foundation, 2005.
  • 11. Digital access gaps persist 77% of households have a computer and 68% have access to broadband. Of those with no broadband access, 20% rely on libraries and 12% on other people’s houses. (ESA & NTIA, 2011). Photo from Flickr.com by Fiona Bradley; Creative Commons license
  • 12. Low-income families less likely to have latest tech or to use apps 60% 55% Children from low-income 50% households use apps and 40% mobile devices less frequently than children 30% 22% from high-income 20% households (Common Sense Media, 2011). 10% 0% Low-Income High-Income Households Households
  • 13. A swelling marketplace Apps in iTunes Store Over 80% of top 700000 selling paid apps in 600000 the Education Category target 500000 children; of 400000 those, 72% target 300000 preschool aged 200000 children (JGCC 2012). 100000 0 July July June June June 2008 2009 2010 2011 2012 Source: I48apps.biz; About.com
  • 14. Feeling a little like the Wild West TarynMarie on Flickr via Creative Commons license Thomas Hawk and Thom Ross on Flickr via Creative Commons license
  • 15. Our scan of the landscape Products Programs Apps Teacher training E-books models Games Curricula/ Web sites resources Parent outreach and education
  • 16. So far, technology development appears to cluster around four approaches Promoting Building Improving Reinforcing the personal background basic skills workforce connection knowledge App games Professional Social that test Video field dev hubs / networking phonics trips online knowledge courses Better, on- Children’s Texting via Flashcards demand literature mobile for sight access to available as device words curricular ebooks materials
  • 17. Targeting three different audiences Child Educator Parent
  • 19. The data (April 2012) Apps Top 20 paid “educational literacy” apps in iTunes Top 20 free “educational literacy” apps in iTunes Top 20 paid “educational literacy” apps in Android Top 20 free “educational literacy“ apps in Android E-Books Top 20 featured e-books for kids on iTunes* Games Reviewed “educational literacy” games on Common Sense Media for kids ages 2-8, released 2007-2012; n=17 Websites Top 20 reviewed “educational literacy” websites on Common Sense Media; must include content for kids.
  • 20. Definition of literacy-focused The products had to target one or more of the following areas associated with literacy: Print concepts Letters and letter-sounds Phonics with word recognition Letter Writing Sight Words Spelling Vocabulary Comprehension Understand and tell stories Grammar
  • 21. Definition of literacy-focused The products had to target one or more of the following areas associated with literacy: Print concepts Letters and letter-sounds Phonics with word recognition Letter Writing Sight Words Spelling Vocabulary Comprehension Understand and tell stories Grammar
  • 22. Target age groups We only looked at products targeting 0-8. Early Preschool Elementary 0-2 Apps, E- Apps, Games, We books, Website bsites s
  • 24. App examples  Understand and tell stories
  • 26. iTunes paid market has the highest concentration of kids’ literacy apps Percent of top educational apps targeting literacy for kids 100% 80% 60% 48% 40% 17% 20% 11% 9% 0% iTunes Paid Android Paid iTunes Free Android Free This is a dramatic increase from about a year ago. In July, 2011 only 5% of top iTunes paid apps targeted literacy (JGCC, iLearn, 2012 and 2011).
  • 27. Most of the apps target very early literacy skills 100% iTunes Paid 80% Android Paid 60% iTunes Free 40% Android Free 20% 0%
  • 28. Websites target larger range of literacy skills Percent of Websites Targeting These Areas of Literacy 100% 78% 80% 67% 60% 50% 39% 44% 44% 40% 20% 11% 11% 11% 11% 0% 0% • ** 2 websites were excluded because we did not have a subscription. • 45% of web sites we scanned target more than just literacy
  • 29. E-books  Extraneous ―hot spots‖ can impede the traditional reading process for parents and children and may affect children’s comprehension. (JGCC, 2012).  Parents are reading e- books with their young children, based on survey of 1200 middle Photo by JGCC Research Team class parents with child age 2 to 6 (JGCC, 2012).
  • 30. E-books offer many types of features…. Narration 95% … but many are not features to Hotspots 75% Word/picture labels 15% enhance literacy learning. Dictionary 5% Games/Activities 65%  Almost all include narration, but Literacy activities 25% only half highlight the text. Music/sounds 60%  Most include interactive Text Highlighting 50% features that are not literacy Animation 50% oriented. Tilt/shake/turn device 30% Record Own Voice 25% Different Languages 25% Parent Involvement 20% Rewards 15% Social Sharing 10% 3D effects 10% Camera 5% Photo by JGCC Research
  • 32. Websites target larger range of literacy skills Percent of Websites Targeting These Areas of Literacy 100% 78% 80% 67% 60% 50% 39% 44% 44% 40% 20% 11% 11% 11% 11% 0% 0% • ** 2 websites were excluded because we did not have a subscription. • 45% of web sites we scanned target more than just literacy
  • 35. Models aimed at educators Children’s Literacy Initiative’s forthcoming Compass project Will include free video library of strategies for teachers (how to engage children in books, how to use dialogic reading techniques) Funded with i3 grant Cradling Literacy  Home visiting pilot in Kentucky  Professional development via DVDs DigiTxt E-Tech Ohio Teacher Planning Grant For K-2 teachers and leaders, learning how to incorporate e-texts in language & literacy instruction
  • 36. Is there enough focus on parents?  Parents prefer participating in activities with their kids that involve older media – watching TV (89%), reading books, (79%), playing board games (73%) (JGCC, 2011).  Parents think that computer- based activities are most valuable for young children’s Photo by JGCC Research learning (JGCC, 2011). Team On the power of video: “Providing that visual, seeing and hearing, and having parents see parents who they can relate to… that can make for some of those „aha‟ moments where change can begin to happen.” -- Kathleen Strader, Zero to Three
  • 37. Trying to reach parents Wonderopolis  National Center for Family Literacy  „Wonder of the Day‟ for language/cognitive development Ele, by the Fred Rogers Center  Early learning environment for home- based caregivers, including parents  “Library and playroom”  Create “playlists” of activities Comienza en Casa  Migrant family literacy in Maine  iPads + offline „play-based‟ language activities Bonnie Blagojevic for Comienza en Casa in Maine
  • 38. Going mobile! Cross-generational potential to reach parents Text4Baby  Health information for new moms. Not literacy focused, but an example of wide adoption of continuous outreach to parents via mobile phones. Learning Letters with Elmo  Project with Sesame Workshop. Goal: To encourage parents to engage their children in daily literacy activities using cell phones to deliver the media.
  • 39. Child Teacher Parent
  • 40. Cross-setting: Building bridges across key audiences WGBH creating ―digital hub‖ as part of Massachusetts’ Race to the Top – Early Learning Challenge grant Resources for parents of children 0-5 yrs old Resources for home- and center-based teachers Games and videos for kids that focus on early literacy plus STEM and social-emotional skills Virtual Pre-K –started in Chicago using PBS resources Sesame Learning (In pilot phase in Colorado, New York and Georgia)
  • 41. Next steps for national, state and local level initiatives: How is technology being used?  State/Local Reading Campaigns  Reach Out and Read  Jumpstart  RIF and First Book Models  Raising a Reader  Reading Connection  Home Visiting Models  Key Websites
  • 42. Potential for private-public partnerships: federal competitions? Race to the Innovative Investing in Striving Top - Early Approaches Innovation Readers Learning to Literacy Challenge Institute for Small Institute Ready to Museum & Business of Learn Library Innovation Education Services Research Sciences
  • 43. Initial recommendations for GLR stakeholders  Homestead the Wild West. Identify educationally robust models and products for parents and educators.  Conduct community audits. Assess disparities in access and capacity to deploy technology for literacy outreach.  Pioneer an approach to digital literacy in the early years. Create public engagement initiatives on the need for critical thinking about media.  Create a place in every community where parents and educators can experiment with media as a springboard to early literacy.  Support sound research on how both technology content and contexts are affecting reading development.  Create partnerships for innovation. Stimulate collaboration among tech industry, educators, parents and community institutions such as schools, libraries and universities.
  • 44. Contact us joanganzcooneycenter.org Facebook.com/cooneycenter twitter.com/cooneycenter earlyed.newamerica.net facebook.com/newamerica twitter.com/edpolicyatNAF