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From Knowledge to Sign
                                         Management on a creativity
                                                platform:

                                         Application to instrumental e-learning


Noël CONRUYT, Olivier Sébastien, Véronique Sébastien, Didier Sébastien,
Noë
   David Grosser, Stéphane Caldéroni, Universityof Reunion
          David Hoarau, Patrick Sida , CRR of Reunion
From Knowledge to Sign
                     Management on a creativity
                            platform:

                     Application to instrumental e-learning



Noël CONRUYT, University of Reunion
Biodiversity ecosystems
Instrumental E-learning

 Skills transmission / Musical e-Learning
 Proposed Approach: Sign management
 Offline System
 Online System
 Demos
 Conclusion and perspectives




                                             4
Skills transmission / Musical e-learning



 Knowledge management
 Skills particularities: recipe and cooking
 Instrumental music as an example




                                               5
Notation as explicit dead knowledge
Live interpretations as data ressources
Online/Offline digital music ecosystem




   Methods: CDs with scores
   CDRoms & DVDs for learning
   Software off & on / line
   Youtube
   …
Simplexity of Creativity: e-service

Imagine: your guitar resting perfectly on the thigh, you listen to “Anonymous
    Romance” while watching the hands of the teacher on the television.
    Close-ups, slow motion, back-ups, replays, everything is possible while
    you can learn to play along with the teacher. In order to assist you, sheet
    music lights up each note as it is being played: all of this on full screen,
    high-definition video and natural stereo sound! In addition, the teacher’s
    advice is associated with the notes and the measures in play, in the form
    of visual and verbal commentary.
Proposed Approach

 Traditional pedagogical path                              Teacher corrects
                                                             mistakes, gives
                                                                 advices


                                                                        No

                                         Student learns        Technical
 Teacher suggests
                    Piece presentation   progressively at       aspects
    a new piece
                                             home               solved?



                                                                       Yes


                      Play the piece        Focus on
                         in public        Interpretation




                                                                               10
How to do it ?


 “Capture” and digitize information streams
  from the traditional lesson
 Render them through a multimedia system
 Enhance reality when needed
 Provide user-friendly communication tools

        http://e-guitare.univ-reunion.fr


                                               11
Creativity or Co-design Platform
Co-design production process and results
Method: domain and use Objects
Proposed Technology

            Offline                        Online
    Disc capacity/Quality             Global exposition
+    Reliability of support              L‫‏‬ive activity

        Format based                      Community




       Diffusion constraints      Network constraints
-          “Updatability”           System stability

                Solo                 Requirements




                                                            15
Off/line System

 Piece based Interactive DVD
 Multi-angle
 Animated score
 Auto & custom loop
 Slow motion
 Contextual pedagogical advices


  ⇒ Optimal Teachers to Learners tool

                                        16
Off/line System evolution




Mock-up           Prototypes          Product -Service




                                                         17
The product-service




                      18
On/line System

 Music oriented web 2.0 multimedia system
     Audio/Video Forum: “glosses”
     Musical specificity: time related
     Collaborative approach
     Discussion backup
 User activities:
     Watch contextual video
     Post new video

   ⇒ Optimal Learners to Teacher tool


                                             19
On/line System




                 20
Flash Interactive Guitar Saloon




http://e-guitare.univ-reunion.fr/figs/
                                         21
Technical aspects

   Adobe Flash
       Production Chain
       ActionScript
       FLV Video Codec
       Flash Media Server
       Runtime Communality
       Browser based




                                           22
Demonstrations
Sonar: a mixed solution: DVDs on line !




       http://e-guitar.univ-reunion.fr
Conclusion and perspectives

 S-learning & Living labs
 Semantic & Multimédia
  Annotations


 Further developments

            
              |

                                      25

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E-guitare

  • 1. From Knowledge to Sign Management on a creativity platform: Application to instrumental e-learning Noël CONRUYT, Olivier Sébastien, Véronique Sébastien, Didier Sébastien, Noë David Grosser, Stéphane Caldéroni, Universityof Reunion David Hoarau, Patrick Sida , CRR of Reunion
  • 2. From Knowledge to Sign Management on a creativity platform: Application to instrumental e-learning Noël CONRUYT, University of Reunion
  • 4. Instrumental E-learning  Skills transmission / Musical e-Learning  Proposed Approach: Sign management  Offline System  Online System  Demos  Conclusion and perspectives 4
  • 5. Skills transmission / Musical e-learning  Knowledge management  Skills particularities: recipe and cooking  Instrumental music as an example 5
  • 6. Notation as explicit dead knowledge
  • 7. Live interpretations as data ressources
  • 8. Online/Offline digital music ecosystem  Methods: CDs with scores  CDRoms & DVDs for learning  Software off & on / line  Youtube  …
  • 9. Simplexity of Creativity: e-service Imagine: your guitar resting perfectly on the thigh, you listen to “Anonymous Romance” while watching the hands of the teacher on the television. Close-ups, slow motion, back-ups, replays, everything is possible while you can learn to play along with the teacher. In order to assist you, sheet music lights up each note as it is being played: all of this on full screen, high-definition video and natural stereo sound! In addition, the teacher’s advice is associated with the notes and the measures in play, in the form of visual and verbal commentary.
  • 10. Proposed Approach  Traditional pedagogical path Teacher corrects mistakes, gives advices No Student learns Technical Teacher suggests Piece presentation progressively at aspects a new piece home solved? Yes Play the piece Focus on in public Interpretation 10
  • 11. How to do it ?  “Capture” and digitize information streams from the traditional lesson  Render them through a multimedia system  Enhance reality when needed  Provide user-friendly communication tools http://e-guitare.univ-reunion.fr 11
  • 14. Method: domain and use Objects
  • 15. Proposed Technology Offline Online Disc capacity/Quality  Global exposition +  Reliability of support  L‫‏‬ive activity  Format based  Community  Diffusion constraints  Network constraints -  “Updatability”  System stability  Solo  Requirements 15
  • 16. Off/line System  Piece based Interactive DVD  Multi-angle  Animated score  Auto & custom loop  Slow motion  Contextual pedagogical advices ⇒ Optimal Teachers to Learners tool 16
  • 17. Off/line System evolution Mock-up Prototypes Product -Service 17
  • 19. On/line System  Music oriented web 2.0 multimedia system  Audio/Video Forum: “glosses”  Musical specificity: time related  Collaborative approach  Discussion backup  User activities:  Watch contextual video  Post new video ⇒ Optimal Learners to Teacher tool 19
  • 21. Flash Interactive Guitar Saloon http://e-guitare.univ-reunion.fr/figs/ 21
  • 22. Technical aspects  Adobe Flash  Production Chain  ActionScript  FLV Video Codec  Flash Media Server  Runtime Communality  Browser based 22
  • 24. Sonar: a mixed solution: DVDs on line ! http://e-guitar.univ-reunion.fr
  • 25. Conclusion and perspectives  S-learning & Living labs  Semantic & Multimédia Annotations  Further developments  | 25