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Connected Limerick:
exploring urban spaces through
         digital traces



                   Gabriela Avram
       Interaction Design Centre,
    University of Limerick, Ireland
            gabriela.avram@ul.ie
Outline

 Background
 Methodology
 The digital overlay
 The interventions
 Discussion
 Conclusion and future plans
Introduction

   Focus: mobile actors (locals and visitors)
    whose movement and interaction with urban
    spaces are augmented with an “additional
    digital overlay” (Ciolfi, Fitzpatrick, Bannon,
    2008)
Introduction (continued)
 Goffman-inspired presentation of place – as
  relationship between the nature and the
  appearance of a place (Sutko&da Souza,
  2011)
 for each user, “the urban environment is
  constructed through perceptions of nearby
  information and people”( Gordon and De
  Souza e Silva, 2011
Problems with navigating the city
 The lack of ubiquitous availability of a wifi or
  mobile connection;
 The large number of location-based social
  networks and their reliability problems;
 Affordances of smartphone apps – touch
  typing while walking; screen not readable in
  bright light.
Research questions
 What motivates people to create and share
  digital content in relation to specific places
  within a city?
 How is this content consumed on the move,
  using location-aware mobile devices?
 What does the digital dimension add to the
  appearance of a place?
 Can the digital overlay cause a shift in the
  general perception of a place?
Methodology
   mobile methods recommended by Büscher
    et al (2010):
       „moving along with‟ members of the public likely
        to be touched by technology,
       „moving in‟ with prototype technologies, and
       „being moved‟ by experiences, observations and
        conversations that arise along the way.
Work to date
 Involvement in local interest groups and
  communities, supporting their digital
  presence;
 Organising and running urban games;
 Working with students to create content;
Limerick‟s digital overlay
A citizen turned historian
Flickr Group gathering the best
            photos
Twitter
Foursquare
Initiative and YouTube channel founded
    by a native who returned from NY
Sonic Soundscapes
Geocaching
OpenPlaques.org
Communities coming together
   because of Facebook
Boards.ie
The official image
The interventions




Reflecting upon the role of the digital layer
“Connected Limerick”- 2010
   Started as an initiative
    meant to encourage
    reflection on the
    relationship between the
    city and its “digital double”
   We invited individuals,
    organizations and
    communities to reflect on
    how this content is
    influencing their trajectories
    through the city and how
    can it be made more visible
    and more accessible to both
    locals and visitors.
“Connected Limerick”- 2011
   Series of short talks on
    the interweaving of the
    digital and physical
    layers, followed by
    discussions
   Emphasis on
    embodied, situated
    interaction
   The risks of studying
    the digital separated
    from the physical
    (Bannon 2011)
The interventions




Contributing to the waving of the digital layer
Supporting the digital presence of
       local communities
                         miLKlabs (
                          Limerick
                          hackerspace)
                         Limerick Local
                          Heroes
                         IxDA Limerick
                          chapter
                         We love Plassey
                          riverbank
                         3Dcamp
Digital news curation
Tweasure Hunt
 Urban game using Twitter and Flickr as part
  of the Lifelong Learning Festival in April
 Eliciting stories from people who know the
  city really well and recording them; erecting
  temporary plaques;
 Documenting existing
  plaques for enriching the
  Open Plaques repository;
Discussion
 Participating in community content creation:
  insights into new collaborative practices;
 The waving of the digital layer can be
  supported in various ways:
       semantic annotations;
       following the UT model of content co-creation &
        organic growth (Angus et al 2008);
       digital curation;
   New digital tools for urban activism:
    “deciphering, debugging, and hacking the
    city”(Doerk&Monteyne,2011)
Conclusion and future plans

 Citizens and visitors are not equally affected by
  the digital overlay- digital divide;
 Many of the groups active in producing digital
  content ignore their audiences;
 Interventions need to build on existing, low-
  tech (or no tech) practices;
 Future plans: Studying the impact of the digital
  overlay consumption on changing both life in
  the city and the perception of the city.
References
   Ciolfi, L., Fitzpatrick, G. and Bannon, L., (2008), “Settings for
    Collaboration: The Role of Place”, Computer Supported
    Cooperative Work Journal, Springer, Vol. 17, Nos. 2-3,
    April/June 2008 (91-96).
   Sutko, D. M., & de Souza e Silva, A. (2011). Location aware
    mobile media and urban sociability. New Media & Society, 13
    (5), 807-823.
   Gordon, E., & de Souza e Silva, A. (2011), Net Locality: Why
    Location Matters in a Networked World. Boston: Blackwell-
    Wiley.
   Angus, A. et al.(2008), Urban Social Tapestries, IEEE
    Pervasive Computing 7 (4) 44-51.
   Dörk, M., Monteyne, D.(2011),Urban Co-Creation: Envisioning
    New Digital Tools for Activism and Experimentation in the City.
    HCI, Politics, and the City (CHI 2011 workshop).
Thank you!

 gabriela.avram@ul.ie
 @gabig58
 ConnectedLimerick.wordpress.com
 Coniecto.org

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Connected Limerick: exploring urban spaces through digital traces

  • 1. Connected Limerick: exploring urban spaces through digital traces Gabriela Avram Interaction Design Centre, University of Limerick, Ireland gabriela.avram@ul.ie
  • 2. Outline  Background  Methodology  The digital overlay  The interventions  Discussion  Conclusion and future plans
  • 3. Introduction  Focus: mobile actors (locals and visitors) whose movement and interaction with urban spaces are augmented with an “additional digital overlay” (Ciolfi, Fitzpatrick, Bannon, 2008)
  • 4. Introduction (continued)  Goffman-inspired presentation of place – as relationship between the nature and the appearance of a place (Sutko&da Souza, 2011)  for each user, “the urban environment is constructed through perceptions of nearby information and people”( Gordon and De Souza e Silva, 2011
  • 5. Problems with navigating the city  The lack of ubiquitous availability of a wifi or mobile connection;  The large number of location-based social networks and their reliability problems;  Affordances of smartphone apps – touch typing while walking; screen not readable in bright light.
  • 6. Research questions  What motivates people to create and share digital content in relation to specific places within a city?  How is this content consumed on the move, using location-aware mobile devices?  What does the digital dimension add to the appearance of a place?  Can the digital overlay cause a shift in the general perception of a place?
  • 7. Methodology  mobile methods recommended by Büscher et al (2010):  „moving along with‟ members of the public likely to be touched by technology,  „moving in‟ with prototype technologies, and  „being moved‟ by experiences, observations and conversations that arise along the way.
  • 8. Work to date  Involvement in local interest groups and communities, supporting their digital presence;  Organising and running urban games;  Working with students to create content;
  • 10. A citizen turned historian
  • 11. Flickr Group gathering the best photos
  • 14. Initiative and YouTube channel founded by a native who returned from NY
  • 18. Communities coming together because of Facebook
  • 21. The interventions Reflecting upon the role of the digital layer
  • 22. “Connected Limerick”- 2010  Started as an initiative meant to encourage reflection on the relationship between the city and its “digital double”  We invited individuals, organizations and communities to reflect on how this content is influencing their trajectories through the city and how can it be made more visible and more accessible to both locals and visitors.
  • 23. “Connected Limerick”- 2011  Series of short talks on the interweaving of the digital and physical layers, followed by discussions  Emphasis on embodied, situated interaction  The risks of studying the digital separated from the physical (Bannon 2011)
  • 24. The interventions Contributing to the waving of the digital layer
  • 25. Supporting the digital presence of local communities  miLKlabs ( Limerick hackerspace)  Limerick Local Heroes  IxDA Limerick chapter  We love Plassey riverbank  3Dcamp
  • 27. Tweasure Hunt  Urban game using Twitter and Flickr as part of the Lifelong Learning Festival in April  Eliciting stories from people who know the city really well and recording them; erecting temporary plaques;  Documenting existing plaques for enriching the Open Plaques repository;
  • 28.
  • 29. Discussion  Participating in community content creation: insights into new collaborative practices;  The waving of the digital layer can be supported in various ways:  semantic annotations;  following the UT model of content co-creation & organic growth (Angus et al 2008);  digital curation;  New digital tools for urban activism: “deciphering, debugging, and hacking the city”(Doerk&Monteyne,2011)
  • 30. Conclusion and future plans  Citizens and visitors are not equally affected by the digital overlay- digital divide;  Many of the groups active in producing digital content ignore their audiences;  Interventions need to build on existing, low- tech (or no tech) practices;  Future plans: Studying the impact of the digital overlay consumption on changing both life in the city and the perception of the city.
  • 31. References  Ciolfi, L., Fitzpatrick, G. and Bannon, L., (2008), “Settings for Collaboration: The Role of Place”, Computer Supported Cooperative Work Journal, Springer, Vol. 17, Nos. 2-3, April/June 2008 (91-96).  Sutko, D. M., & de Souza e Silva, A. (2011). Location aware mobile media and urban sociability. New Media & Society, 13 (5), 807-823.  Gordon, E., & de Souza e Silva, A. (2011), Net Locality: Why Location Matters in a Networked World. Boston: Blackwell- Wiley.  Angus, A. et al.(2008), Urban Social Tapestries, IEEE Pervasive Computing 7 (4) 44-51.  Dörk, M., Monteyne, D.(2011),Urban Co-Creation: Envisioning New Digital Tools for Activism and Experimentation in the City. HCI, Politics, and the City (CHI 2011 workshop).
  • 32. Thank you!  gabriela.avram@ul.ie  @gabig58  ConnectedLimerick.wordpress.com  Coniecto.org