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Texture Bombing 쉐이더스터디  (http://cafe.naver.com/shader) Codevania  (http://codevania.textcube.com)
Index ,[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object]
 
Finding the Cell
Sampling the Image
Adjacent Cells' Images
Image Priority
[object Object]
 
 
 
Using a Procedurally  Generated Circle
Multiple Images per Cell
[object Object]
 
[object Object]
Textured 2D
Textured 3D
[object Object]
책 따라 해봤는데 , RenderMonkey 만으로 해결하기가 어렵습니다 . Cellular Texture 에 대한 내용은 다음을 참고 하세요 http://www.blackpawn.com/texts/cellular/default.html
[object Object]
 
Conclusion ,[object Object],[object Object],[object Object]

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Texture bombing

Hinweis der Redaktion

  1. Texture bombing and related cellular techniques can add visual richness to your shaders. Using a table of pseudo-random numbers stored in a texture, and a little programming, you can amplify the variability of an image or a set of images and reduce the repetitive look of large textured regions.