9. What
happened
here?
Based on
average
velocity
Velocity = number of story points COMPLETED during the sprint
Erin S Beierwaltes
10. Scope
Change
Scope
Change
Copyright Skipstone Consulting, LCC, All Rights Reservered
11. Deliver Continuously
Burnups/downs (% feature complete vs. %
work complete)
Understand cycle time
Adapt priorities and plan based on the
completion of features
Erin S Beierwaltes & Todd Sheridan
13. Get into teams of 2
Choose a Product Manager and a Developer
Developers leave the room
Product Managers write a “design document”
for developers
Words ONLY
Developers come back in and try to follow
written instructions
Erin S Beierwaltes & Todd Sheridan
14.
15. Sit together
Do not show the “developer” the picture
Talk him through what to draw
Do not draw for him or make gestures
Words only
Erin S Beierwaltes & Todd Sheridan
17. "In preparing for battle, I have always found that
plans are useless but planning is indispensable."
- Dwight D Eisenhower
Erin S Beierwaltes & Todd Sheridan
18. Erin S Beierwaltes & Todd Sheridan
http://cnx.org/content/m14730/latest/
19. Priority Recipe Manager Prioritized Backlog Size Status
1 Personal Dashboard 5 Done
2 Most used ingredients dashboard widget 3 Done
3 List recipes 3 Done
4 Search recipes 5 Done
5 Add/Edit a recipe 8 In Sprint
6 Delete a recipe 3 In Sprint
7 List ingredients 3 In Sprint
8 Add/edit ingredient 8
9 Delete an ingredient 13
10 Email a recipe 21
11 List meals 13
12 Authenticate user 21
13 Add/Edit user accounts 13 Erin S Beierwaltes & Todd Sheridan
20. What
happened
here?
Based on
average
velocity
Velocity = number of story points COMPLETED during the sprint
Erin S Beierwaltes
21. Prioritized Backlog: Complete feature in
order of priority
Release Burnup/down: Use progress of
completed features to adapt and estimate
completion
Let the scope/date adapt if the business
requires it
Erin S Beierwaltes & Todd Sheridan
25. Working
Software
People
Feedback
Erin S Beierwaltes & Todd Sheridan
26. Reduce WIP (Timeboxing or WIP Limit)
Complete fully functional features
Use Velocity/Cycle Time
Use Feedback Loops to adapt faster
Erin S Beierwaltes & Todd Sheridan