3. Running Minecraft Server on a Linode Debian Instance If
you are having issues following the official minecraft wiki
then you are not alone - I found it much too generic and
could not get the 'init.d' startup script to work. Following
is a step by step guide to quickly set up your on game
server running on Debian/Ubuntu distribution.
Install Java We are going to install OpenJDK which for all
intents and purposes is equivalent to Sun java but
without licensing issues. Execute below commands
under root or using sudo.
5. Download and Install Minecraft Server We are going to
download and install into '/usr/local/minecraft' as per the
Debian FilesystemHierarchyStandard.
# mkdir /usr/local/minecraft
# cd /usr/local/minecraft/
# wget ht tp://dl.bukkit.org/latest-rb/craftbukkit.jar
We are installing the bukkit minecraft version rather then the
vanilla one, it is fully comptabible with the vanilla server but
lets your run plugins to effectivley manage your server
6. Server Settings Create the minecraft servers .properties file. I
suggest you at least modify the 'motd', and 'level-seed' so that
your world is a little personal to you.
# cd /usr/local/minecraft/
# nano server.properties
9. Automatic Startup Compared that what is posted on the Minecraft
Wiki the below is a simple startup script using
Debians/Ubuntus start-stop-deamon utility, it does not have
the update server, or run file system in memory option; in my
opinion Java+Linux do a good job system caching on demand
and any speeds from running in memory
The server is run under user 'minecraft-server' and group
'daemon' to increase security - this account and group is
created as follows:
# useradd --home-dir /usr/local/minecraft-server --no-create-
home -g daemon --shell /bin/false minecraft-server
# groupadd daemon
10. Create the startup script as follows
# cd /etc/init.d/
# touch minecraft-server
# chmod +x minecraft-server
11. Paste the following code into the script and make sure to
modify the DAEMON_ARGS setting to reflect your
memory allocation.
#!/bin/bash
### BEGIN INIT INFO
# Provides: minecraft_server
# Required-Start: $local_fs $remote_fs $network
# Required-Stop: $local_fs $remote_fs $network
# Default-Start: 2 3 4 5
# Default-Stop: 0 1 6
# Description: Minecraft server debian init script.
12. # You can use this as a template or symbolic link it into
`/etc/init.d` on Debian system
# PATH should only include /usr/* if it runs after the
mountnfs.sh script
PATH=/sbin:/usr/sbin:/bin:/usr/bin:/usr/local/bin
DESC="Minecraft Server"
NAME=minecraft_server.jar
SCREENNAME=minecraft-server # the session screen game given
DAEMON="/usr/bin/screen"
DAEMONUSER=minecraft-server
DAEMONGROUP=daemon
# the -Xincgc options enable incremental garbage collector which
slows
# execution but makes more memory efficient.
13. DAEMON_ARGS="-DmS $SCREENNAME java -Xincgc -Xms32M
-Xmx304M -jar /usr/local/minecraft-server/$NAME nogui"
# Lowest memory limit used was about 80M on fresh start.
# For screen we use `-DmS` instead of -dmS since -D
doesn't detach the screen so our pid
# file created by start-stop-deamon is correct.
PIDFILE=/usr/local/minecraft-server/$NAME.pid
SCRIPTNAME=/etc/init.d/$NAME
# Exit if the package is not installed
#[ -f "$DAEMON" ] || exit 0
# Read configuration variable file if it is present
[ -r /etc/default/$NAME ] &&. /etc/default/$NAME
14. # Load the VERBOSE setting and other rcS variables
. /lib/init/vars.sh
# Define LSB log_* functions.
# Depend on lsb-base (>= 3.0-6) to ensure that this file is
present.
. /lib/lsb/init-functions
# Function that starts the daemon/service
# do_start()
15. Activate the startup script and start the server by
executing the following commands:
# update-rc.d minecraft-server defaults
# /etc/init.d/minecraft-server start