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The Application of Game
  Mechanics to a VLE
             Steven Urmston
      York University - September 2009
Rationale
VLEs do not always engage students (or staff). [Hramiak 2007]
Often low levels of participation = less useful system

Other systems which engage people?

      Games (Video)                          Web 2.0




Both use Game Mechanics (varying quantities) [Kim 2007] - VLE?
Game Mechanics
Rule-based feedback loops of player interaction with the
game world. [Cook 2006, Sicart 2008, me]

Action               Rules                Tokens




                                          Feedback
   Goals     ++        Synthesis
                                              x3
                                          (+ Rewards)




Other Mechanics      Feedback Loops = Flow [McGinnis 2008]
                     Rewards = Conditioning [Hopson 2001]
                     Learning = Fun [Koster 2004]
Outside of Games?
Game Mechanics applied to functional software:
Ebay Ratings, Facebook Friends, Amazon Reviews, VLE actions?

Action               Rules                 Tokens
          Submit       Quiz = 10 Points          10 Points
                     100 Points = Trophy




                                           Feedback
   Goal                Synthesis                         10 Pts

                                           (+ Rewards)




Other Mechanics
                       Useless Info
 Other actions get
                       Don't need points
     points?
Game Version is identical apart from:

Game Rules & Rewards as Feedback



            Text
Standard Actions = Game Mechanics
Game Version is identical apart from:

Game Rules & Rewards as Feedback




Standard Actions = Game Mechanics
Game Version is identical apart from:

Game Rules & Rewards as Feedback




Standard Actions = Game Mechanics
Scoring system grades actions in value

                Scoring




        Ranks             Trophies



 Rewards are the sugar in the loops
Results
Levels of Participation improved?

Engagement                    Contributions
Significantly higher Logins    Low, with no diff. in Forum
and Page Views.               Posts, Votes or Quizzes.
Mann Whitney,                 But slightly higher overall.
p = < 0.01 and 0.015          Chi Squared, p = 0.07


Student Experience more positive?

Questionnaire                 Interviews
No obvious difference, very   Again, both groups very
positive for both versions    positive, however ...
Results (2)
Some participants were gaming the system (Votes)

Interviews                   Contributions
Mentioned by several         Lots of Voting for debate
interviewees, both           posts, several participants
instigators and voyeurs.     voted for everything.

                                        1% Heavy Contributors
Voting = low effort for                      9% Intermittent
high reward (points)
                                                 [Nielsen 2006]
More difficult to motivate
meaningful contributions       90% Lurkers
e.g. (good) Forum Posts
Conclusions
  Game Mechanics have potential to engage,
and with playtesting might improve contributions.
  But are (clearly) not a silver bullet to fix VLEs
Thanks for listening.
    Questions?
References
• Cook, D. (2006). “What are Game Mechanics”.
  http://lostgarden.com/2006_10_01_archive.html

• Hramiak, A. (2007). “Evaluation and Analysis of Post Graduate Trainees’
  Use of a Virtual Learning Environment”.

• Kim, A. J. (2007). “Putting the Fun in Functional” (Presentation)
  (Various sources: see YouTube, Slideshare)

• Koster, R. (2004). “A theory of fun for game design”.
• McGinnis et al. (2008). “Enhancing E-Learning Engagement Using
  Design Patterns from Computer Games”.

• Nielsen, J. (2006). “Participation Inequality: Encouraging More Users to
  Contribute”. http://www.useit.com/alertbox/participation_inequality.html

• Sicart, M. (2008). “Defining Game Mechanics”.
  http://gamestudies.org/0802/articles/sicart

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The Application of Game Mechanics to a VLE

  • 1. The Application of Game Mechanics to a VLE Steven Urmston York University - September 2009
  • 2. Rationale VLEs do not always engage students (or staff). [Hramiak 2007] Often low levels of participation = less useful system Other systems which engage people? Games (Video) Web 2.0 Both use Game Mechanics (varying quantities) [Kim 2007] - VLE?
  • 3. Game Mechanics Rule-based feedback loops of player interaction with the game world. [Cook 2006, Sicart 2008, me] Action Rules Tokens Feedback Goals ++ Synthesis x3 (+ Rewards) Other Mechanics Feedback Loops = Flow [McGinnis 2008] Rewards = Conditioning [Hopson 2001] Learning = Fun [Koster 2004]
  • 4. Outside of Games? Game Mechanics applied to functional software: Ebay Ratings, Facebook Friends, Amazon Reviews, VLE actions? Action Rules Tokens Submit Quiz = 10 Points 10 Points 100 Points = Trophy Feedback Goal Synthesis 10 Pts (+ Rewards) Other Mechanics Useless Info Other actions get Don't need points points?
  • 5.
  • 6. Game Version is identical apart from: Game Rules & Rewards as Feedback Text Standard Actions = Game Mechanics
  • 7. Game Version is identical apart from: Game Rules & Rewards as Feedback Standard Actions = Game Mechanics
  • 8. Game Version is identical apart from: Game Rules & Rewards as Feedback Standard Actions = Game Mechanics
  • 9. Scoring system grades actions in value Scoring Ranks Trophies Rewards are the sugar in the loops
  • 10. Results Levels of Participation improved? Engagement Contributions Significantly higher Logins Low, with no diff. in Forum and Page Views. Posts, Votes or Quizzes. Mann Whitney, But slightly higher overall. p = < 0.01 and 0.015 Chi Squared, p = 0.07 Student Experience more positive? Questionnaire Interviews No obvious difference, very Again, both groups very positive for both versions positive, however ...
  • 11. Results (2) Some participants were gaming the system (Votes) Interviews Contributions Mentioned by several Lots of Voting for debate interviewees, both posts, several participants instigators and voyeurs. voted for everything. 1% Heavy Contributors Voting = low effort for 9% Intermittent high reward (points) [Nielsen 2006] More difficult to motivate meaningful contributions 90% Lurkers e.g. (good) Forum Posts
  • 12. Conclusions Game Mechanics have potential to engage, and with playtesting might improve contributions. But are (clearly) not a silver bullet to fix VLEs
  • 13. Thanks for listening. Questions?
  • 14. References • Cook, D. (2006). “What are Game Mechanics”. http://lostgarden.com/2006_10_01_archive.html • Hramiak, A. (2007). “Evaluation and Analysis of Post Graduate Trainees’ Use of a Virtual Learning Environment”. • Kim, A. J. (2007). “Putting the Fun in Functional” (Presentation) (Various sources: see YouTube, Slideshare) • Koster, R. (2004). “A theory of fun for game design”. • McGinnis et al. (2008). “Enhancing E-Learning Engagement Using Design Patterns from Computer Games”. • Nielsen, J. (2006). “Participation Inequality: Encouraging More Users to Contribute”. http://www.useit.com/alertbox/participation_inequality.html • Sicart, M. (2008). “Defining Game Mechanics”. http://gamestudies.org/0802/articles/sicart

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