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MA by Practice 
“Pänz wellkumme“ - 
A website to rate the child-friendliness of places in Cologne 
Critical Evaluation 
MA Social Media 
Claire-Marie Oberwinter 
S11732243 
September 2014
Executive summary 
This paper is a critical evaluation and reflection of my project that I carried out for my MA 
by Practice in Social Media. The project period lasted from mid February to September 12th 
2014. 
In the first part, I will give an overview of the project, place it into the context of Social 
Media, present what roles, tasks and responsibilities I carried out during the project and 
talk about its goals. This is followed by an explanation of how I managed the project, what 
problems I encountered and what solutions I came up with. 
In the following reflective part, I rationalize the decisions I made during the project, reflect 
on successes and failures and what I have learned from them. To conclude, I will illustrate 
the effect of the project in terms of my personal and professional development. 
Last but not least, I will provide a brief outlook on the future of the project after the official 
project period. 
This evaluation is accompanied by a separate Project Portfolio in which all the results of 
the project are being presented visually along with the the original project proposal and the 
corresponding feedback.
Table of contents 
1) Project summary Page 1 
1.1) Overview Page 1 
1.2) Professional context Page 2 
1.3) Roles, tasks and responsibilities Page 4 
1.4) Project aims Page 6 
2) Project Management Page 6 
2.1) Project stages Page 6 
2.2) Problems and solutions Page 7 
3) Critical reflection Page 8 
3.1) Rationale for decisions Page 8 
3.2) Successes and failures Page 10 
3.3) Learnings Page 12 
4) Personal and professional development Page 13 
5) Outlook Page 14 
5.1) Monetization Page 14 
5.2) Further improvements Page 14 
6) Bibliography Page 16 
7) Appendices Page 19
1) Project summary 
1.1) Overview 
The project for my MA by Practice was about setting up an online platform on which 
parents in my hometown Cologne (Germany) can enter different types of places (such as 
cafés, restaurants, shops, doctor's surgeries etc.), rate their child-friendliness and write 
reviews on them. The name of the platform is “Pänz wellkumme” which means “Kids 
welcome” in the local dialect. 
The idea emerged from a problem I had faced in my life as a mother a few months before. 
One day, my husband and I were looking for a café with child-friendly facilities that was 
accessible with a buggy where our children would be made to feel welcome. In that 
situation, it would have been helpful to consult a website that tells me in advance where I 
can find the nearest child-friendly café. 
Consulting other rating websites like Tripadvisor or Yelp was not the solution as those 
websites only offer general ratings and reviews on places rather then specifically 
mentioning their child-friendliness.. 
Also, unlike two competitive products (two existing apps1), the focus of my platform should 
not primarily lie on submitting listings but on rating those listings based on different 
factors and therefore give users an idea of which places are child-friendly and which ones 
are not. In addition to that, I decided to limit the website to my hometown Cologne and the 
surrounding area. I did so for mainly three reasons: 
1 “Babyplaces” and “Hipp”; an analysis of the “Babyplaces” app can be found in the project proposal (see 
separate document). 
1
1. The limitation works as an USP as the two apps previously mentioned already 
cover the entire country. 
2. People living in Cologne usually have a high sense of local patriotism and show a 
high level of support for local projects. 
3. I wanted to work on a project with which I could prove my professional skills and 
attract attention in order to become known as a Social Media Professional. This is 
something that I believe works better on a local basis. 
1.2) Professional context 
Rating websites are an essential part of Social Media. Generally, Social Media can be 
defined as “mobile and web-based technologies to create highly interactive platforms via 
which individuals and communities share, co-create, discuss, and modify user-generated 
content” (Kietzmann et al. 2011, p. 241). The focus of this definition is quite clear: Social 
Media at its core is about the creation of any kind of user-generated content on the 
Internet. Furthermore, it is a voluntary creation (see McKenzie et al. 2012). According to a 
report by the Organisation for Economic Co-operation and Development (OECD), user-generated 
content has to fulfil three basic criteria in order to be counted as such: 1) it has 
to be published on a publicly accessible website or platform, 2) it has to include some 
creative effort, i.e. the user has to create something unique and 3) it is created outside of a 
professional context, i.e. the user does not create the content for remuneration or profit of 
any kind (see OECD 2007a, p. 18). 
While user-generated content is often created by individuals, there is also content that is 
created collectively by a group of people. These so-called collaborative projects “are a 
special form of social media application that enable the joint and simultaneous creation of 
2
knowledge-related content by many end-users” (Kaplan, Haenlein 2014, p. 618). This 
makes it clear that the focus of collaborative projects lies in knowledge-sharing. Generally, 
there are four different types of collaborative projects with review websites being one of 
them. The two main characteristics of review sites are that the contributions (i.e. user-generated 
content) are about sharing and collecting opinions and that the contributions 
can be independent from each other (see Kaplan, Haenlein 2014, p. 619f). 
The motivation for users to actively use review websites to share their knowledge and 
opinions can be found on different levels. The “classical” distinction is the one of intrinsic 
and extrinsic motivation. However, as McKenzie et al. (2012) point out in their paper on 
user-generated content, motivations for users in collaborative projects are rather led by 
intrinsic than by extrinsic motivation2. Thus, the two most important factors for contributions 
to a collaborative project are to gain satisfaction from the contributions (McKenzie et al. 
2012) and the sense of belonging to a community (McKenzie et al. 2012 and Kaplan, 
Haenlein 2014, p. 621). 
However, those who actively contribute to online projects of any kind are only 10% of all 
users. 90% of all users can be classified as “lurkers” who remain passive (i.e. 
read/consume information) and never contribute. 9% of all users are irregular contributors 
and only 1% are heavy contributors. In reverse it means that 90% of all contributions are 
being made by that 1% of heavy contributors (Nielsen 2006). This is called the 
“participation inequality” and can be applied to any kind of Social Media platform. 
In summary, I can say that my project was a Social Media project based on a collaborative 
approach. By entering listings and rating and reviewing their child-friendliness, users can 
share their experience and knowledge with a community of like-minded people and create 
2 intrinsic = doing an activity because it is seen as rewarding and satisfactory (see Ryan, Deci 2000, p. 56), 
extrinsic = doing an activity because I expect a reward (or something similar) for it (see Ryan, Deci 2000, 
p. 60) 
3
some sort of knowledge database in a specific area (i.e. child-friendliness). 
1.3) Roles, tasks and responsibilities 
In the course of the project, I carried out several different roles with the tasks and 
responsibilities varying largely depending on the role: 
1.3.1) Project Manager 
As a Project Manager, I was responsible for developing and maintaining a detailed project 
plan, managing project deliverables in line with the project plan, monitoring the project 
progress and performance and managing project issues. In addition to that, 
communicating with an external web developer (in order to keep track of the progress) as 
well as with my tutor were also part of my responsibilities. Writing this evaluation was the 
final task to fulfil in this role. 
1.3.2) Website Developer 
In the role of the Website Developer, I first had ensure the domain registration. I then 
continued to do some research on the most suitable Wordpress theme and worked on its 
installation and customization. The communication with the hosting company in terms of 
technical issues and questions was also part of my duties. 
1.3.3) Social Media and Community Manager 
In the beginning, I created a Social Media strategy which I revised regularly by monitoring 
and analysing all activities and content. After setting up the corresponding Social Media 
channels, I took care of the content creation and the interaction with users. I was also in 
4
charge of finding ways to grow the community, launching contests and campaigns and 
managing Facebook advertisements. 
1.3.4) SEO Manager 
As an SEO Manager, I first of all acquired general knowledge of SEO and afterwards 
installed and customized the SEO plugin that I had found to be the most suitable one. I 
then mostly worked on the improvements of permalinks and the on-site optimization with 
keywords. 
1.3.5) Promotion and Marketing Manager 
In this role, my initial task was to create flyers about my website, coordinate the printing 
and execute the distribution. I also approached my target group twice offline (see appendix 
7.10) in order to attract new users. 
1.3.6) PR Manager 
After the launch of the website, I started to approach relevant media (local newspapers, 
magazines, radio and TV stations) to encourage them to report on my project. I tracked the 
progress in communication and followed up where necessary. I also collected all links and 
clippings of news articles about my project. Lastly, I got in touch with various local 
businesses in order to establish partnerships. 
1.3.7) Quality Control 
In order to maintain a certain quality of listings, I not only had to deal with spam and 
unwanted listings but I also set up guidelines for listings. When new listings were 
submitted, I quickly checked up on them (e.g. address check) and I cleared 
5
comments/reviews after their submission. 
1.4) Project aims 
With this project, I pursued different goals and objectives. The general goals were: 
1) Produce a functioning website with all the relevant features 
2) Establish a community of interested users 
3) Advertise and promote the project offline 
4) Obtain some media coverage 
In order to be able to evaluate the success of these goals, I set quantitive benchmarks 
(see appendix 7.14). 
However, the overall objective of the project was to make myself and my freelance 
business known through this project and to attract at least one new customer through it. It 
should therefore be an important milestone for my personal branding. 
2) Project Management 
2.1) Project stages 
In general, there are five different stages in a project: initiation, planning, execution, 
monitoring / controlling and closing (see Portney 2010, p. 14). 
The initiation stage of my project was the project proposal at the end of the module 
“Production Lab” in January 2014. After a revision with my tutor, the planning process 
began in which I worked on the establishment of a Gantt chart (see appendix 7.1), the 
6
definition of goals and strategies and also the definition of the website requirements, its 
structure and concept. 
The execution stage was the major part of the whole project. It can be divided in three sub-stages: 
1) Website creation 
2) Promotion, marketing and PR 
3) SEO, revisions and improvements 
However, the monitoring/controlling stage cannot be seen separate from this as it was an 
ongoing parallel process throughout the execution stage. Also, the use of Social Media to 
promote the project accompanied the entire project period. 
The closing stage consisted of the creation of this evaluation and of the separate 
production package. 
2.2) Problems and solutions 
The problems I faced during my project were mostly technical ones. Right from the 
beginning of the execution phase, I had a lot of difficulties installing Wordpress correctly. 
Thanks to an acquaintance at a co-working space, I was able to overcome those issues 
and also achieve clarity about the differences between the offline installation of Wordpress 
on Xampp and the online installation on a hosting server. 
When I then had found the perfect theme for my purposes, the customization of it caused 
a lot of difficulties. As even the theme seller could not help, I had to ask for external help 
as I was running out of time for the period of the website creation. 
The website developer I began working with also could not resolve the technical issues so 
7
the easier but costlier solution was to buy a new theme. Luckily, the new theme worked 
perfectly and so the setup of the website advanced quickly after that. 
Before the final launch of the website, I did a soft launch and let users test my website first. 
A soft launch is “a type of release for hardware, software, and websites where the product 
is released incrementally with little fanfare, initially to a limited audience” (Wisegeek 2014). 
In the case of my project, I had acquired a few testers through an appeal on the Facebook 
page of the project and gave them access to the website that was password protected at 
the time. Through this testing and the feedback the users gave me, it was revealed that 
the major functionality of the website - the ratings - did not work as they should. There was 
only one global rating for all the listings. As I felt that the developer I had worked with until 
then was not able to solve this issue and so I hired another developer, who had been 
recommended to me by an acquaintance. Unfortunately, it took the new developer another 
four weeks to fix the issue with the ratings. 
On May 28th, I was finally able to launch the website which meant that my project had been 
delayed by seven weeks. 
3) Critical reflection 
3.1) Rationale for decisions 
As already mentioned in chapter 1.1, I have limited the scope of my project to my 
hometown Cologne. I therefore chose a name for my project in the local dialect Kölsch and 
included the icon of the famous “Dom” cathedral into the project logo (see appendix 7.10). 
In addition to this, the colours of the logo (red/white) reflect the ones in the local flag. With 
8
all this, I wanted to increase the local identity with the project and clearly demonstrate my 
sense of belonging to both my project and my hometown. 
The reason for setting up a responsive website instead of an app lies mostly in the use of 
the Internet in Germany. Even though the use of mobile Internet is steadily increasing, the 
majority of Internet users in Germany still access the Internet via a laptop or a stationary 
computer according to the BITKOM3 (see BITKOM 2013, p. 36). Therefore, the website 
constitutes a proper medium and the creation of an app was not necessary at this stage. 
As for the choice of Social Media channels, I decided to concentrate on Facebook as I 
found Facebook to be the ideal platform for building a community of interested users for 
my website. Moreover, I decided to completely leave out Twitter. The reason for this lies 
mainly in the use of such platforms in Germany. The vast majority of all Internet users in 
Germany (56%) use Facebook actively while only 6% use Twitter at all (see BITKOM 
2013, p. 9). Twitter would not have been the right channel for my project in terms of 
maximising reach towards my target group. It was therefore a logical decision to keep 
Twitter out of my Social Media strategy. 
However, even though the use of Instagram is at the same level, I decided to include an 
Instagram account into my Social Media portfolio half way during my project. It was mostly 
due to the fact that I needed to represent certain activities (e.g. the distribution of flyers) 
visually and I needed a place to “store” the pictures. I therefore chose Instagram as this 
best served the purpose. Moreover, I considered expanding the activities on Instagram in 
the future by asking users to submit their own pictures of places they have rated4. 
3 BITKOM = Federal Association for Information Technology, Telecommunications and New Media 
4 This is a campaign that still needs to be carried out. It has not been implemented yet as there are some 
legal issues in terms of copyright that need to be clarified first. 
9
3.2) Successes and failures 
In my project, I encountered both successes and failures which I will now present in the 
following list: 
Successes 
• Website: the biggest success was that I was able to set up a functioning website 
that offers all the features I was looking for. 
• Feedback: the extensive positive feedback I received from users shows me that my 
project “strikes a chord”. 
• Facebook page: I was able to attract around 700 likes on my page and therefore 
promote my project properly. As the referrals on the statistics of the website show, 
most referrals come from Facebook (see Production Package). 
• Facebook ad: in order to test Facebook ads, I launched two ads with one being 
successful in the sense that it generated almost 400 new likes for my page. 
• Media coverage: my project was presented through articles and (blog) posts in 
different media and on Social Media (see appendix 7.18). In total, there were 
◦ 1 online article in the local newspaper which was the most successful one in 
terms of traffic and increase in publicity 
◦ 1 online and one print article in a regional magazine (edition Cologne) 
◦ 1 blog post in which my project was presented 
◦ 4 Facebook posts from other pages about my project 
• Partnerships: I was able to establish 10 partnerships with local businesses, 
consisting of linking to each other's website and promoting each other on Facebook 
10
and via flyers. 
• Sponsors: for different types of competitions that I carried out during the project, I 
was able to find five sponsors that provided up to three prizes each. 
• Goals: I was able to attain about two thirds of the goals I had set and even excelled 
some of them. 
Failures 
• User Award: in order to increase user engagement on the website and to increase 
the number of listings, ratings and reviews, I introduced a User Award which was 
based on the “Reward and recognition”5 and “gamification”6 approach. Those users 
who had entered the most new listings, rated the most places or wrote the most 
reviews received the weekly User Award. Once a month, one of those users was 
chosen at random to win a prize. Unfortunately, this scheme was not successful as 
user engagement did not increase through it. 
• Blog: the low access rates of the blog show that the blog does not offer interesting 
topics and needs improvement. 
• Facebook ads: as mentioned, one Facebook ad was successful in terms of 
increasing the number of likes. On the other hand, it also decreased the interaction 
rate at the same time. Another ad, aimed at increasing traffic to the website, was 
not successful at all. 
5 The reward and recognition approach is a theory used in Human Resources. Employees shall be 
rewarded with both monetary (e.g. a bonus) and non-monetary (e.g. acknowledgement) means and 
thereby, motivation and performance shall be increased (see Ryan). 
6 Gamification is a playful approach to enhancing user experiences and is aimed at supporting the user's 
participation (see Hamari, Koivisto 2014, p. 2f) 
11
3.3) Learnings 
One of the most important learnings I take with me from the project is that for future, 
similar projects, I will work with a developer from the start. If I had done it, it would have 
saved me a lot of time and also money. Moreover, I would plan a lot more time for the 
development and testing and revision period of the website. I had originally only planned 
four weeks for all this, increased it to six in between and ended up with 13 weeks. This 
shows that I totally underestimated the complexity of this part of the project. 
Another thing I have learnt is that extrinsic incentives do not really increase user 
participation. Due to a theoretical understanding (see chapter 1.2) I have gained now, I 
understand why the User Award was not successful. Moreover, one strong realization is 
that not many people participate and it is important to consider this for future activities. For 
my website it means that it will only grow slowly and not many users will actually contribute 
even though they truly support the idea and cause behind it. 
In terms of Social Media Management, the project was an amazing learning experience. 
Not only have I learnt to approach Social Media in a strategic and conceptual way but also 
what content is interesting to my target group and where to find it. By analysing the 
statistics in Facebook Insights, I was able to improve the type of content to share, find the 
right posting frequency and the most suitable time for posting and therefore create an 
organic interaction rate that is above the average. 
In addition to that, I learnt a lot concerning the use of Wordpress. I am now able to handle 
the basic settings and features and find it increasingly easier to customize new plugins, fix 
bugs on my own and work with the core code. 
Another thing that became obvious again during this project is the value of networks. 
Through personal contacts, I got help at the website creation stage and a lot of 
12
partnerships evolved through this. This proves once again how important and relevant 
social capital7 is. 
A final point to mention is the progress I made in SEO. Before the project, I did not have 
any understanding in that area at all. Now I am at least familiar with the basic concept and 
know how to improve my ranking through appropriate permalinks and keywords. 
4) Personal and professional development 
In terms of my personal and professional development, this project served as an incredible 
and very fruitful learning experience. It made me realize that I have definitely chosen the 
right path and that I want to continue my career in Social Media. Besides, I have realized 
that my strengths lie in strategic, conceptual and mainly creative tasks as I always have 
new ideas concerning campaigns and content on Social Media. Another important skill that 
was revealed as a true strength of mine is my ability to critically analyse statistics, reflect 
upon results and use this information to successfully revise and improve current issues. 
As I pointed out earlier, the most important goal of the project was to attract attention to 
myself as a Social Media Professional and make myself more well known as an expert in 
that area. The project definitely served this purpose as I was able to mention this project in 
a recent job interview for the position of a Social Media Manager in a medium-sized 
company. Even though I did not get the job, the interviewers were very interested and 
impressed by the project and I can say outright that this project is and always will be one 
of my most important references in my (future) career – even more so when I earn money 
with it in the future. 
7 Social capital is a concept that talks about the value of networks. It can be defined as “networks together 
with shared norms, values and understandings that facilitate co-operation within or among groups” 
(OECD 2007b, p. 102) 
13
In total, I can summarize that this project revealed my true strengths, made me believe in 
my skills even more and boosted my confidence about my future in the Social Media 
sector. 
5) Outlook 
After the official end of the project period, I intend to pursue this project. It has become a 
“matter of the heart” for me and due to the constant positive feedback I get, I feel 
motivated to continue with it. Furthermore, I have some ideas that I would like to 
implement in the future. 
5.1) Monetization 
In the course of the project, the idea originated that I could generate money with the 
project. Parents are a highly profitable target group for many companies that will be able to 
advertise their business on different levels on the website (see appendix 7.20). 
5.2) Further improvements 
Aside from the monetization, I plan on improving the website in different areas: 
• SEO: in order to improve the Google ranking of my website, I still need to work on 
the topic of SEO. With improved permalinks of blog posts and the use of a Google+ 
page, I aim to make the website appear on page 1 of the Google search results for 
certain keywords. 
• Content: concerning the content on Social Media (primarily on the blog), I decided 
to focus mostly on tips about day-trips, leisure activities, books and apps, all with a 
14
local context to fulfil the needs and expectations of my target group and also to 
increase traffic. 
• “Tick of approval”: to make child-friendly places visible to families offline and also to 
make my website more known, I will award some sort of “tick of approval” to well-rated 
places. It would serve as an award for child-friendliness in the form of a 
sticker that places can display in their window. 
• Newsletter: I will introduce a newsletter soon in order to compile the different 
channels and inform users about the most important updates there. 
• Community: I will integrate a user community on the website where parents can 
connect and discuss. This will happen through the integration of the “Buddypress” 
plugin. 
• App: even though I think the responsive website is good enough for now, the 
creation of an app could still be an option for the future. 
15
6) Bibliography 
eBooks 
OECD, (2007a). Participative web and user-created content: Web 2.0, wikis, and social 
networking. Paris: Organisation for Economic Co-operation and Development. 
Available: http://browse.oecdbookshop.org/oecd/pdfs/free/9307031e.pdf [Accessed: 
14th of August 2014] 
OECD, (2007b) Human Capital: How what you know shapes your life. Paris: Organisation 
for Economic Co-operation and Development. Available: 
http://www.oecd.org/insights/37966934.pdf [Accessed: 5th of September 2014] 
Portny, Stanley E., (2010) Project Management For Dummies. [online]. For Dummies. 
Available: http://www.myilibrary.com?ID=255069 [Accessed: 18 of August 2014] 
Online papers 
Hamari, J., Koivisto, J., (2014) Social motivations to use gamification: an empirical study 
of gamifying exercise. Available: 
http://www.researchgate.net/publication/236269293_Social_motivations_to_use_gamifi 
cation_an_empirical_study_of_gamifying_exercise [Accessed: 27th of August 2014] 
16
Kaplan, A.M., Haenlein, M., (2014) Collaborative projects (social media application): About 
Wikipedia, the free encyclopedia. Business Horizons, Volume 57, Issue 5, pages 617 - 
626. Available: http://www.sciencedirect.com/science/article/pii/S0007681314000834 
[Accessed: 13th of August 2014] 
Kietzmann, J.H., Hermkens, K., McCarthy, I.P., Silvestre B.S., (2011) Social media? Get 
serious! Understanding the functional building blocks of social media. Business 
Horizons, Volume 54, Issue 3, pages 241 - 251. Available: 
http://www.sciencedirect.com/science/article/pii/S0007681311000061 [Accessed: 13th 
of August 2014] 
McKenzie, P.J., Burkell, J., Wong, L., Whippey, C., Trosow, S.E., McNally, M., (2012) User-generated 
online content 1: Overview, current state and context. First Monday, Volume 
16, Number 6. Available: http://firstmonday.org/ojs/index.php/fm/article/view/3912/3266 
[Accessed: 13th of August 2014] 
Ryan, Richard M., Deci, Edward L., (2000) Intrinsic and Extrinsic Motivations: Classic 
Definitions and New Directions. Contemporary Educational Psychology 25, pages 54– 
67. Available: http://mmrg.pbworks.com/f/Ryan,+Deci+00.pdf [Accessed: 5th of 
September 2014] 
17
Blogs and websites 
BITKOM, (2013) Soziale Netzwerke 2013. Available: 
http://www.bitkom.org/files/documents/SozialeNetzwerke_2013.pdf [Accessed: 19 of 
August 2014] 
Nielsen, J., (2006) Participation Inequality: Encouraging More Users to Contribute. 
Available: http://www.nngroup.com/articles/participation-inequality/ [Accessed: 13th of 
August 2014] 
Ryan, S., (year unknown) Rewards and Recognition. Available: 
http://edweb.sdsu.edu/people/arossett/pie/Interventions/incentivesrewards_2.htm. 
[Accessed: 20 of August 2014] 
Wisegeek, (2014) What is a soft launch? Available: http://www.wisegeek.com/what-is-a-soft- 
launch.htm [Accessed: 18 of August 2014] 
18

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Rate Child-Friendly Places

  • 1. MA by Practice “Pänz wellkumme“ - A website to rate the child-friendliness of places in Cologne Critical Evaluation MA Social Media Claire-Marie Oberwinter S11732243 September 2014
  • 2. Executive summary This paper is a critical evaluation and reflection of my project that I carried out for my MA by Practice in Social Media. The project period lasted from mid February to September 12th 2014. In the first part, I will give an overview of the project, place it into the context of Social Media, present what roles, tasks and responsibilities I carried out during the project and talk about its goals. This is followed by an explanation of how I managed the project, what problems I encountered and what solutions I came up with. In the following reflective part, I rationalize the decisions I made during the project, reflect on successes and failures and what I have learned from them. To conclude, I will illustrate the effect of the project in terms of my personal and professional development. Last but not least, I will provide a brief outlook on the future of the project after the official project period. This evaluation is accompanied by a separate Project Portfolio in which all the results of the project are being presented visually along with the the original project proposal and the corresponding feedback.
  • 3. Table of contents 1) Project summary Page 1 1.1) Overview Page 1 1.2) Professional context Page 2 1.3) Roles, tasks and responsibilities Page 4 1.4) Project aims Page 6 2) Project Management Page 6 2.1) Project stages Page 6 2.2) Problems and solutions Page 7 3) Critical reflection Page 8 3.1) Rationale for decisions Page 8 3.2) Successes and failures Page 10 3.3) Learnings Page 12 4) Personal and professional development Page 13 5) Outlook Page 14 5.1) Monetization Page 14 5.2) Further improvements Page 14 6) Bibliography Page 16 7) Appendices Page 19
  • 4. 1) Project summary 1.1) Overview The project for my MA by Practice was about setting up an online platform on which parents in my hometown Cologne (Germany) can enter different types of places (such as cafés, restaurants, shops, doctor's surgeries etc.), rate their child-friendliness and write reviews on them. The name of the platform is “Pänz wellkumme” which means “Kids welcome” in the local dialect. The idea emerged from a problem I had faced in my life as a mother a few months before. One day, my husband and I were looking for a café with child-friendly facilities that was accessible with a buggy where our children would be made to feel welcome. In that situation, it would have been helpful to consult a website that tells me in advance where I can find the nearest child-friendly café. Consulting other rating websites like Tripadvisor or Yelp was not the solution as those websites only offer general ratings and reviews on places rather then specifically mentioning their child-friendliness.. Also, unlike two competitive products (two existing apps1), the focus of my platform should not primarily lie on submitting listings but on rating those listings based on different factors and therefore give users an idea of which places are child-friendly and which ones are not. In addition to that, I decided to limit the website to my hometown Cologne and the surrounding area. I did so for mainly three reasons: 1 “Babyplaces” and “Hipp”; an analysis of the “Babyplaces” app can be found in the project proposal (see separate document). 1
  • 5. 1. The limitation works as an USP as the two apps previously mentioned already cover the entire country. 2. People living in Cologne usually have a high sense of local patriotism and show a high level of support for local projects. 3. I wanted to work on a project with which I could prove my professional skills and attract attention in order to become known as a Social Media Professional. This is something that I believe works better on a local basis. 1.2) Professional context Rating websites are an essential part of Social Media. Generally, Social Media can be defined as “mobile and web-based technologies to create highly interactive platforms via which individuals and communities share, co-create, discuss, and modify user-generated content” (Kietzmann et al. 2011, p. 241). The focus of this definition is quite clear: Social Media at its core is about the creation of any kind of user-generated content on the Internet. Furthermore, it is a voluntary creation (see McKenzie et al. 2012). According to a report by the Organisation for Economic Co-operation and Development (OECD), user-generated content has to fulfil three basic criteria in order to be counted as such: 1) it has to be published on a publicly accessible website or platform, 2) it has to include some creative effort, i.e. the user has to create something unique and 3) it is created outside of a professional context, i.e. the user does not create the content for remuneration or profit of any kind (see OECD 2007a, p. 18). While user-generated content is often created by individuals, there is also content that is created collectively by a group of people. These so-called collaborative projects “are a special form of social media application that enable the joint and simultaneous creation of 2
  • 6. knowledge-related content by many end-users” (Kaplan, Haenlein 2014, p. 618). This makes it clear that the focus of collaborative projects lies in knowledge-sharing. Generally, there are four different types of collaborative projects with review websites being one of them. The two main characteristics of review sites are that the contributions (i.e. user-generated content) are about sharing and collecting opinions and that the contributions can be independent from each other (see Kaplan, Haenlein 2014, p. 619f). The motivation for users to actively use review websites to share their knowledge and opinions can be found on different levels. The “classical” distinction is the one of intrinsic and extrinsic motivation. However, as McKenzie et al. (2012) point out in their paper on user-generated content, motivations for users in collaborative projects are rather led by intrinsic than by extrinsic motivation2. Thus, the two most important factors for contributions to a collaborative project are to gain satisfaction from the contributions (McKenzie et al. 2012) and the sense of belonging to a community (McKenzie et al. 2012 and Kaplan, Haenlein 2014, p. 621). However, those who actively contribute to online projects of any kind are only 10% of all users. 90% of all users can be classified as “lurkers” who remain passive (i.e. read/consume information) and never contribute. 9% of all users are irregular contributors and only 1% are heavy contributors. In reverse it means that 90% of all contributions are being made by that 1% of heavy contributors (Nielsen 2006). This is called the “participation inequality” and can be applied to any kind of Social Media platform. In summary, I can say that my project was a Social Media project based on a collaborative approach. By entering listings and rating and reviewing their child-friendliness, users can share their experience and knowledge with a community of like-minded people and create 2 intrinsic = doing an activity because it is seen as rewarding and satisfactory (see Ryan, Deci 2000, p. 56), extrinsic = doing an activity because I expect a reward (or something similar) for it (see Ryan, Deci 2000, p. 60) 3
  • 7. some sort of knowledge database in a specific area (i.e. child-friendliness). 1.3) Roles, tasks and responsibilities In the course of the project, I carried out several different roles with the tasks and responsibilities varying largely depending on the role: 1.3.1) Project Manager As a Project Manager, I was responsible for developing and maintaining a detailed project plan, managing project deliverables in line with the project plan, monitoring the project progress and performance and managing project issues. In addition to that, communicating with an external web developer (in order to keep track of the progress) as well as with my tutor were also part of my responsibilities. Writing this evaluation was the final task to fulfil in this role. 1.3.2) Website Developer In the role of the Website Developer, I first had ensure the domain registration. I then continued to do some research on the most suitable Wordpress theme and worked on its installation and customization. The communication with the hosting company in terms of technical issues and questions was also part of my duties. 1.3.3) Social Media and Community Manager In the beginning, I created a Social Media strategy which I revised regularly by monitoring and analysing all activities and content. After setting up the corresponding Social Media channels, I took care of the content creation and the interaction with users. I was also in 4
  • 8. charge of finding ways to grow the community, launching contests and campaigns and managing Facebook advertisements. 1.3.4) SEO Manager As an SEO Manager, I first of all acquired general knowledge of SEO and afterwards installed and customized the SEO plugin that I had found to be the most suitable one. I then mostly worked on the improvements of permalinks and the on-site optimization with keywords. 1.3.5) Promotion and Marketing Manager In this role, my initial task was to create flyers about my website, coordinate the printing and execute the distribution. I also approached my target group twice offline (see appendix 7.10) in order to attract new users. 1.3.6) PR Manager After the launch of the website, I started to approach relevant media (local newspapers, magazines, radio and TV stations) to encourage them to report on my project. I tracked the progress in communication and followed up where necessary. I also collected all links and clippings of news articles about my project. Lastly, I got in touch with various local businesses in order to establish partnerships. 1.3.7) Quality Control In order to maintain a certain quality of listings, I not only had to deal with spam and unwanted listings but I also set up guidelines for listings. When new listings were submitted, I quickly checked up on them (e.g. address check) and I cleared 5
  • 9. comments/reviews after their submission. 1.4) Project aims With this project, I pursued different goals and objectives. The general goals were: 1) Produce a functioning website with all the relevant features 2) Establish a community of interested users 3) Advertise and promote the project offline 4) Obtain some media coverage In order to be able to evaluate the success of these goals, I set quantitive benchmarks (see appendix 7.14). However, the overall objective of the project was to make myself and my freelance business known through this project and to attract at least one new customer through it. It should therefore be an important milestone for my personal branding. 2) Project Management 2.1) Project stages In general, there are five different stages in a project: initiation, planning, execution, monitoring / controlling and closing (see Portney 2010, p. 14). The initiation stage of my project was the project proposal at the end of the module “Production Lab” in January 2014. After a revision with my tutor, the planning process began in which I worked on the establishment of a Gantt chart (see appendix 7.1), the 6
  • 10. definition of goals and strategies and also the definition of the website requirements, its structure and concept. The execution stage was the major part of the whole project. It can be divided in three sub-stages: 1) Website creation 2) Promotion, marketing and PR 3) SEO, revisions and improvements However, the monitoring/controlling stage cannot be seen separate from this as it was an ongoing parallel process throughout the execution stage. Also, the use of Social Media to promote the project accompanied the entire project period. The closing stage consisted of the creation of this evaluation and of the separate production package. 2.2) Problems and solutions The problems I faced during my project were mostly technical ones. Right from the beginning of the execution phase, I had a lot of difficulties installing Wordpress correctly. Thanks to an acquaintance at a co-working space, I was able to overcome those issues and also achieve clarity about the differences between the offline installation of Wordpress on Xampp and the online installation on a hosting server. When I then had found the perfect theme for my purposes, the customization of it caused a lot of difficulties. As even the theme seller could not help, I had to ask for external help as I was running out of time for the period of the website creation. The website developer I began working with also could not resolve the technical issues so 7
  • 11. the easier but costlier solution was to buy a new theme. Luckily, the new theme worked perfectly and so the setup of the website advanced quickly after that. Before the final launch of the website, I did a soft launch and let users test my website first. A soft launch is “a type of release for hardware, software, and websites where the product is released incrementally with little fanfare, initially to a limited audience” (Wisegeek 2014). In the case of my project, I had acquired a few testers through an appeal on the Facebook page of the project and gave them access to the website that was password protected at the time. Through this testing and the feedback the users gave me, it was revealed that the major functionality of the website - the ratings - did not work as they should. There was only one global rating for all the listings. As I felt that the developer I had worked with until then was not able to solve this issue and so I hired another developer, who had been recommended to me by an acquaintance. Unfortunately, it took the new developer another four weeks to fix the issue with the ratings. On May 28th, I was finally able to launch the website which meant that my project had been delayed by seven weeks. 3) Critical reflection 3.1) Rationale for decisions As already mentioned in chapter 1.1, I have limited the scope of my project to my hometown Cologne. I therefore chose a name for my project in the local dialect Kölsch and included the icon of the famous “Dom” cathedral into the project logo (see appendix 7.10). In addition to this, the colours of the logo (red/white) reflect the ones in the local flag. With 8
  • 12. all this, I wanted to increase the local identity with the project and clearly demonstrate my sense of belonging to both my project and my hometown. The reason for setting up a responsive website instead of an app lies mostly in the use of the Internet in Germany. Even though the use of mobile Internet is steadily increasing, the majority of Internet users in Germany still access the Internet via a laptop or a stationary computer according to the BITKOM3 (see BITKOM 2013, p. 36). Therefore, the website constitutes a proper medium and the creation of an app was not necessary at this stage. As for the choice of Social Media channels, I decided to concentrate on Facebook as I found Facebook to be the ideal platform for building a community of interested users for my website. Moreover, I decided to completely leave out Twitter. The reason for this lies mainly in the use of such platforms in Germany. The vast majority of all Internet users in Germany (56%) use Facebook actively while only 6% use Twitter at all (see BITKOM 2013, p. 9). Twitter would not have been the right channel for my project in terms of maximising reach towards my target group. It was therefore a logical decision to keep Twitter out of my Social Media strategy. However, even though the use of Instagram is at the same level, I decided to include an Instagram account into my Social Media portfolio half way during my project. It was mostly due to the fact that I needed to represent certain activities (e.g. the distribution of flyers) visually and I needed a place to “store” the pictures. I therefore chose Instagram as this best served the purpose. Moreover, I considered expanding the activities on Instagram in the future by asking users to submit their own pictures of places they have rated4. 3 BITKOM = Federal Association for Information Technology, Telecommunications and New Media 4 This is a campaign that still needs to be carried out. It has not been implemented yet as there are some legal issues in terms of copyright that need to be clarified first. 9
  • 13. 3.2) Successes and failures In my project, I encountered both successes and failures which I will now present in the following list: Successes • Website: the biggest success was that I was able to set up a functioning website that offers all the features I was looking for. • Feedback: the extensive positive feedback I received from users shows me that my project “strikes a chord”. • Facebook page: I was able to attract around 700 likes on my page and therefore promote my project properly. As the referrals on the statistics of the website show, most referrals come from Facebook (see Production Package). • Facebook ad: in order to test Facebook ads, I launched two ads with one being successful in the sense that it generated almost 400 new likes for my page. • Media coverage: my project was presented through articles and (blog) posts in different media and on Social Media (see appendix 7.18). In total, there were ◦ 1 online article in the local newspaper which was the most successful one in terms of traffic and increase in publicity ◦ 1 online and one print article in a regional magazine (edition Cologne) ◦ 1 blog post in which my project was presented ◦ 4 Facebook posts from other pages about my project • Partnerships: I was able to establish 10 partnerships with local businesses, consisting of linking to each other's website and promoting each other on Facebook 10
  • 14. and via flyers. • Sponsors: for different types of competitions that I carried out during the project, I was able to find five sponsors that provided up to three prizes each. • Goals: I was able to attain about two thirds of the goals I had set and even excelled some of them. Failures • User Award: in order to increase user engagement on the website and to increase the number of listings, ratings and reviews, I introduced a User Award which was based on the “Reward and recognition”5 and “gamification”6 approach. Those users who had entered the most new listings, rated the most places or wrote the most reviews received the weekly User Award. Once a month, one of those users was chosen at random to win a prize. Unfortunately, this scheme was not successful as user engagement did not increase through it. • Blog: the low access rates of the blog show that the blog does not offer interesting topics and needs improvement. • Facebook ads: as mentioned, one Facebook ad was successful in terms of increasing the number of likes. On the other hand, it also decreased the interaction rate at the same time. Another ad, aimed at increasing traffic to the website, was not successful at all. 5 The reward and recognition approach is a theory used in Human Resources. Employees shall be rewarded with both monetary (e.g. a bonus) and non-monetary (e.g. acknowledgement) means and thereby, motivation and performance shall be increased (see Ryan). 6 Gamification is a playful approach to enhancing user experiences and is aimed at supporting the user's participation (see Hamari, Koivisto 2014, p. 2f) 11
  • 15. 3.3) Learnings One of the most important learnings I take with me from the project is that for future, similar projects, I will work with a developer from the start. If I had done it, it would have saved me a lot of time and also money. Moreover, I would plan a lot more time for the development and testing and revision period of the website. I had originally only planned four weeks for all this, increased it to six in between and ended up with 13 weeks. This shows that I totally underestimated the complexity of this part of the project. Another thing I have learnt is that extrinsic incentives do not really increase user participation. Due to a theoretical understanding (see chapter 1.2) I have gained now, I understand why the User Award was not successful. Moreover, one strong realization is that not many people participate and it is important to consider this for future activities. For my website it means that it will only grow slowly and not many users will actually contribute even though they truly support the idea and cause behind it. In terms of Social Media Management, the project was an amazing learning experience. Not only have I learnt to approach Social Media in a strategic and conceptual way but also what content is interesting to my target group and where to find it. By analysing the statistics in Facebook Insights, I was able to improve the type of content to share, find the right posting frequency and the most suitable time for posting and therefore create an organic interaction rate that is above the average. In addition to that, I learnt a lot concerning the use of Wordpress. I am now able to handle the basic settings and features and find it increasingly easier to customize new plugins, fix bugs on my own and work with the core code. Another thing that became obvious again during this project is the value of networks. Through personal contacts, I got help at the website creation stage and a lot of 12
  • 16. partnerships evolved through this. This proves once again how important and relevant social capital7 is. A final point to mention is the progress I made in SEO. Before the project, I did not have any understanding in that area at all. Now I am at least familiar with the basic concept and know how to improve my ranking through appropriate permalinks and keywords. 4) Personal and professional development In terms of my personal and professional development, this project served as an incredible and very fruitful learning experience. It made me realize that I have definitely chosen the right path and that I want to continue my career in Social Media. Besides, I have realized that my strengths lie in strategic, conceptual and mainly creative tasks as I always have new ideas concerning campaigns and content on Social Media. Another important skill that was revealed as a true strength of mine is my ability to critically analyse statistics, reflect upon results and use this information to successfully revise and improve current issues. As I pointed out earlier, the most important goal of the project was to attract attention to myself as a Social Media Professional and make myself more well known as an expert in that area. The project definitely served this purpose as I was able to mention this project in a recent job interview for the position of a Social Media Manager in a medium-sized company. Even though I did not get the job, the interviewers were very interested and impressed by the project and I can say outright that this project is and always will be one of my most important references in my (future) career – even more so when I earn money with it in the future. 7 Social capital is a concept that talks about the value of networks. It can be defined as “networks together with shared norms, values and understandings that facilitate co-operation within or among groups” (OECD 2007b, p. 102) 13
  • 17. In total, I can summarize that this project revealed my true strengths, made me believe in my skills even more and boosted my confidence about my future in the Social Media sector. 5) Outlook After the official end of the project period, I intend to pursue this project. It has become a “matter of the heart” for me and due to the constant positive feedback I get, I feel motivated to continue with it. Furthermore, I have some ideas that I would like to implement in the future. 5.1) Monetization In the course of the project, the idea originated that I could generate money with the project. Parents are a highly profitable target group for many companies that will be able to advertise their business on different levels on the website (see appendix 7.20). 5.2) Further improvements Aside from the monetization, I plan on improving the website in different areas: • SEO: in order to improve the Google ranking of my website, I still need to work on the topic of SEO. With improved permalinks of blog posts and the use of a Google+ page, I aim to make the website appear on page 1 of the Google search results for certain keywords. • Content: concerning the content on Social Media (primarily on the blog), I decided to focus mostly on tips about day-trips, leisure activities, books and apps, all with a 14
  • 18. local context to fulfil the needs and expectations of my target group and also to increase traffic. • “Tick of approval”: to make child-friendly places visible to families offline and also to make my website more known, I will award some sort of “tick of approval” to well-rated places. It would serve as an award for child-friendliness in the form of a sticker that places can display in their window. • Newsletter: I will introduce a newsletter soon in order to compile the different channels and inform users about the most important updates there. • Community: I will integrate a user community on the website where parents can connect and discuss. This will happen through the integration of the “Buddypress” plugin. • App: even though I think the responsive website is good enough for now, the creation of an app could still be an option for the future. 15
  • 19. 6) Bibliography eBooks OECD, (2007a). Participative web and user-created content: Web 2.0, wikis, and social networking. Paris: Organisation for Economic Co-operation and Development. Available: http://browse.oecdbookshop.org/oecd/pdfs/free/9307031e.pdf [Accessed: 14th of August 2014] OECD, (2007b) Human Capital: How what you know shapes your life. Paris: Organisation for Economic Co-operation and Development. Available: http://www.oecd.org/insights/37966934.pdf [Accessed: 5th of September 2014] Portny, Stanley E., (2010) Project Management For Dummies. [online]. For Dummies. Available: http://www.myilibrary.com?ID=255069 [Accessed: 18 of August 2014] Online papers Hamari, J., Koivisto, J., (2014) Social motivations to use gamification: an empirical study of gamifying exercise. Available: http://www.researchgate.net/publication/236269293_Social_motivations_to_use_gamifi cation_an_empirical_study_of_gamifying_exercise [Accessed: 27th of August 2014] 16
  • 20. Kaplan, A.M., Haenlein, M., (2014) Collaborative projects (social media application): About Wikipedia, the free encyclopedia. Business Horizons, Volume 57, Issue 5, pages 617 - 626. Available: http://www.sciencedirect.com/science/article/pii/S0007681314000834 [Accessed: 13th of August 2014] Kietzmann, J.H., Hermkens, K., McCarthy, I.P., Silvestre B.S., (2011) Social media? Get serious! Understanding the functional building blocks of social media. Business Horizons, Volume 54, Issue 3, pages 241 - 251. Available: http://www.sciencedirect.com/science/article/pii/S0007681311000061 [Accessed: 13th of August 2014] McKenzie, P.J., Burkell, J., Wong, L., Whippey, C., Trosow, S.E., McNally, M., (2012) User-generated online content 1: Overview, current state and context. First Monday, Volume 16, Number 6. Available: http://firstmonday.org/ojs/index.php/fm/article/view/3912/3266 [Accessed: 13th of August 2014] Ryan, Richard M., Deci, Edward L., (2000) Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions. Contemporary Educational Psychology 25, pages 54– 67. Available: http://mmrg.pbworks.com/f/Ryan,+Deci+00.pdf [Accessed: 5th of September 2014] 17
  • 21. Blogs and websites BITKOM, (2013) Soziale Netzwerke 2013. Available: http://www.bitkom.org/files/documents/SozialeNetzwerke_2013.pdf [Accessed: 19 of August 2014] Nielsen, J., (2006) Participation Inequality: Encouraging More Users to Contribute. Available: http://www.nngroup.com/articles/participation-inequality/ [Accessed: 13th of August 2014] Ryan, S., (year unknown) Rewards and Recognition. Available: http://edweb.sdsu.edu/people/arossett/pie/Interventions/incentivesrewards_2.htm. [Accessed: 20 of August 2014] Wisegeek, (2014) What is a soft launch? Available: http://www.wisegeek.com/what-is-a-soft- launch.htm [Accessed: 18 of August 2014] 18