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User Experience for the acquired disabilities
HCID2012 City University
12 April 2012

Caleb Tang
UX Consultant | Foolproof
Accessibility Chair | UK UPA                    @calebtang
People in the world currently living

1 bil   with a disability
        – 2011 WHO World report on disability
Disability is real
They exist in different forms                    §  Vision
They can be visible or hidden                    §  Hearing
They can be permanent, corrective or temporary   §  Motor
They can be born, acquired or developmental      §  Cognitive


© 2012 Foolproof Limited                                         3
Many people with disabilities do not
consider themselves disabled




                                       h"p://www.flickr.com/photos/djou/1265264550/	
  
Medical vs. Social model of disability




      Medical
      Model




      Social
      Model




© 2012 Foolproof Limited                 5
Many people with disabilities are not born disabled

§  Disabilities can be acquired through injury,
    accident, illness or genetic inheritance
§  Disabilities are not homogeneous, they:
  •  may not have the same condition,
  •  may not communicate the same way,
  •  may not use the same tools,
  •  may have different preference




© 2012 Foolproof Limited                              6
Model of grief - Elisabeth Kübler-Ross



                                                                                                    “OK, I’ll get on with it”
  “This is not real”                               “OK, maybe this is                               “It’s not the end of the
  “its not that serious”                           temporary”                                       world”
                                                   “I’ll seek a second opinion”
  Stage 1: Denial                                                                                   Stage 5: Acceptance
                                                   Stage 3: Bargaining



     Denial	
                 Anger	
              Bargaining	
                   Depression	
                   Acceptance	
  


                           “Why me?”                                              “I’m doomed L”
                           “This is not fair!!!”                                  “I’m hopeless”
                           Stage 2: Anger                                         Stage 4: Depression




© 2012 Foolproof Limited                                                                                                          7
Sudden vs. Gradual change

§  Sudden change
  •  Takes longer to learn
  •  Comparing to the mental model during the abled days
  •  Frustrated, angry, lack of patience, feeling hopeless etc
§  Gradual change
  •  Unaware of the gradual development of disability
  •  Start preparing and learning new ways to live
  •  Trying to do as much as possible while they can
  •  Swing between “abled” and “disabled”




© 2012 Foolproof Limited                                         8
Born vs. Acquired disability learning model

§  People who were born disabled may:
  •  Go through formal training and education              Give	
  up	
  on	
  life	
  
  •  Be well connected with the community
§  While people with an acquired disability may:
  •  Go through stages of grief
  •  Take a long time before they are ready to learn new
    ways to live
                                                           Rely	
  on	
  others	
  
  •  Find learning challenging depending on age,
    motivation and personality

                                                             Learn	
  to	
  be	
  
                                                            independent	
  




© 2012 Foolproof Limited                                                                  9
What does that mean to UX?
§  Disability is not homogeneous
§  People with disabilities have emotions too
§  Disabled is not what people with disability call
    themselves


© 2012 Foolproof Limited                               10
Labelling: Accessibility or Preferences




Accessibility                        Preferences
§  Not everyone with a disability   §  Everyone has a preference
    considers themselves disabled    §  You don’t have to be disabled to use
§  They may not be aware or even        accessibility features
    associate themselves with the    §  Users are more likely to try out the
    features                             feature

© 2012 Foolproof Limited                                                        11
Placement: Visible or hidden




Visible by default                            Hidden under accessibility page
§  Users are more likely to use it if its    §  Users have to find it
    readily available                         §  Users may not aware it exists
§  It helps educate users that such          §  It is technically accessible but not
    functionality exists
                                                  usable
§  People with no disabilities may find it
    suits their preference


© 2012 Foolproof Limited                                                                 12
Marketing: Primary or accessibility feature


 §  Siri is marketed as a primary feature
    but it is actually a tool developed for
    people with disabilities




© 2012 Foolproof Limited                      13
BS8878: Step 7 - Degree of user experience

§  What is BS8878?
  •  British standard to outline a framework for web
    accessibility when designing or commissioning web
    products.
  •  16 step process in creating accessible web
    products
§  Step 7: Consider the degree of user-experience
    the web product will aim to provide
  •  Technically accessible
  •  Usable
  •  Satisfying or enjoyable




© 2012 Foolproof Limited                                14
BS8878: Step 7 - Degree of user experience



                 Technically	
     Usable	
     SaMsfying	
  or	
  
                 accessible	
                   enjoyable	
  




© 2012 Foolproof Limited                                              15
Blog: Personas – Inclusive requirements


   Start including disability
   experiences in your
   personas
   http://www.foolproof.co.uk/
   personas-inclusive-requirements/




© 2012 Foolproof Limited                  16
Questions?
Thank you




             @calebtang

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HCID 2012 - Caleb Tang

  • 1. User Experience for the acquired disabilities HCID2012 City University 12 April 2012 Caleb Tang UX Consultant | Foolproof Accessibility Chair | UK UPA @calebtang
  • 2. People in the world currently living 1 bil with a disability – 2011 WHO World report on disability
  • 3. Disability is real They exist in different forms §  Vision They can be visible or hidden §  Hearing They can be permanent, corrective or temporary §  Motor They can be born, acquired or developmental §  Cognitive © 2012 Foolproof Limited 3
  • 4. Many people with disabilities do not consider themselves disabled h"p://www.flickr.com/photos/djou/1265264550/  
  • 5. Medical vs. Social model of disability Medical Model Social Model © 2012 Foolproof Limited 5
  • 6. Many people with disabilities are not born disabled §  Disabilities can be acquired through injury, accident, illness or genetic inheritance §  Disabilities are not homogeneous, they: •  may not have the same condition, •  may not communicate the same way, •  may not use the same tools, •  may have different preference © 2012 Foolproof Limited 6
  • 7. Model of grief - Elisabeth Kübler-Ross “OK, I’ll get on with it” “This is not real” “OK, maybe this is “It’s not the end of the “its not that serious” temporary” world” “I’ll seek a second opinion” Stage 1: Denial Stage 5: Acceptance Stage 3: Bargaining Denial   Anger   Bargaining   Depression   Acceptance   “Why me?” “I’m doomed L” “This is not fair!!!” “I’m hopeless” Stage 2: Anger Stage 4: Depression © 2012 Foolproof Limited 7
  • 8. Sudden vs. Gradual change §  Sudden change •  Takes longer to learn •  Comparing to the mental model during the abled days •  Frustrated, angry, lack of patience, feeling hopeless etc §  Gradual change •  Unaware of the gradual development of disability •  Start preparing and learning new ways to live •  Trying to do as much as possible while they can •  Swing between “abled” and “disabled” © 2012 Foolproof Limited 8
  • 9. Born vs. Acquired disability learning model §  People who were born disabled may: •  Go through formal training and education Give  up  on  life   •  Be well connected with the community §  While people with an acquired disability may: •  Go through stages of grief •  Take a long time before they are ready to learn new ways to live Rely  on  others   •  Find learning challenging depending on age, motivation and personality Learn  to  be   independent   © 2012 Foolproof Limited 9
  • 10. What does that mean to UX? §  Disability is not homogeneous §  People with disabilities have emotions too §  Disabled is not what people with disability call themselves © 2012 Foolproof Limited 10
  • 11. Labelling: Accessibility or Preferences Accessibility Preferences §  Not everyone with a disability §  Everyone has a preference considers themselves disabled §  You don’t have to be disabled to use §  They may not be aware or even accessibility features associate themselves with the §  Users are more likely to try out the features feature © 2012 Foolproof Limited 11
  • 12. Placement: Visible or hidden Visible by default Hidden under accessibility page §  Users are more likely to use it if its §  Users have to find it readily available §  Users may not aware it exists §  It helps educate users that such §  It is technically accessible but not functionality exists usable §  People with no disabilities may find it suits their preference © 2012 Foolproof Limited 12
  • 13. Marketing: Primary or accessibility feature §  Siri is marketed as a primary feature but it is actually a tool developed for people with disabilities © 2012 Foolproof Limited 13
  • 14. BS8878: Step 7 - Degree of user experience §  What is BS8878? •  British standard to outline a framework for web accessibility when designing or commissioning web products. •  16 step process in creating accessible web products §  Step 7: Consider the degree of user-experience the web product will aim to provide •  Technically accessible •  Usable •  Satisfying or enjoyable © 2012 Foolproof Limited 14
  • 15. BS8878: Step 7 - Degree of user experience Technically   Usable   SaMsfying  or   accessible   enjoyable   © 2012 Foolproof Limited 15
  • 16. Blog: Personas – Inclusive requirements Start including disability experiences in your personas http://www.foolproof.co.uk/ personas-inclusive-requirements/ © 2012 Foolproof Limited 16
  • 17. Questions? Thank you @calebtang