1. SCORE
LESSON 21
Multimedia Concepts
1. The interaction between a user and a
multimedia program involves the use of
text, graphics, audio, video and animation.
True
False
4. The multimedia element that makes objects
move is called_______________
A. audio
B. video
C. graphic
D. animation
2. In ICT, multimedia is the presentation of
information by using a combination of text,
audio, graphics, video and animation.
True
False
5. In medicine, doctors can practise or be
trained in performing high-risk surgery by
using
___________ surgery.
A. two dimension
B. space
C. virtual
D. media
3. Multimedia applications like edutainment
are a combination of education and
experiment.
True
False
4. In medicine, doctors can practise or be
trained in performing high-risk surgery by
using virtual surgery.
True
False
6. Engineers design cars before producing
them by using a multimedia application called
_____ .
A. Computer-Aided Design
B. Computer-Aided Coding
C. Computer-Aided Development
D. Computer-Aided Documentation
5. Computer-Aided Design (CAD) is an
example of multimedia used in creating
movies.
True
False
7. There are ____ main elements in
multimedia.
A. four
B. five
C. eight
D. seven
1. Multimedia means the use of more than
one______________in communication.
A. file
B. number
C. media
D. sound system
2.
8. A combination of ________________ and
entertainment makes learning enjoyable in
schools.
A. training
B. education
C. transferring
D. examination
Using a multimedia directory and an
______________ are examples of multimedia
application for finding information.
A. text
B. joystick
C. voice over
D. encyclopaedia
9. Companies nowadays make multimedia
______________to promote their products.
A. indirectly
B. catalogues
C. opportunity
D. encyclopaedias
3. The multimedia element that explains
ideasthrough a picture is called ______.
A. audio
B. video
C. graphic
D. animation
10. In ICT, using multimedia means using
various ________ . The process involves
1
ICT WORKSHEET, FORM 5
2. interaction between the technology and the
user.
A. arts
B. news
C. media
D. design
SCORE
LESSON 22
Interactivity of Multimedia
1. _______interactivity allows the
user to control the progress of the
content.
A. Linear
B. Non-linear
C. Multimedia
D. Hypermedia
6. ________________refers to the
way users communicate with a
multimedia application or program.
A. Internet
B. ToolBook
C. Authorware
D. Interactivity
2. _______________interactivity is a
two-way communication process.
A. Linear
B. Hypertext
C. Non-linear
D. Multimedia
7. A movie that combines audio,
graphics and animation is still
considered as a _____________
multimedia content since its user is a
passive receiver of the content.
A. linear
B. graphic
C. animation
D. non-linear
3. ____________and _____________
are two broad interactivity categories
used in a multimedia application.
A. Motion, animation
B. Linear, non-linear
C. Media, multimedia
D. Hypertext, hypermedia
8. Connecting to another media such
as audio from a multimedia program is
a form of ____________ interactivity.
A. hypertext
B. animation
C. non-linear
D. hypermedia
4. Hypermedia is used to connect a
multimedia application to another ____
A. wor 5. _______connects a word
or a phrase to another screen
d
B. audi in a multimedia program.
9. In _______________ interactivity,
the user does not have the freedom to
view the content they want.
A. linear
B. non-linear
C. multimedia
D. hypermedia
o
C. med
ia
D. gra
phic
A.
B.
C.
D.
Hypertext
Hypermedia
Linear interactivity
Non-linear interactivity
10. Access to information in the
multimedia content is flexible in a
_____________ interactivity.
2
ICT WORKSHEET, FORM 5
4. SCORE
LESSON 23
Medium of Delivery
1. In the past, Web pages used
_________ text and graphics.
A. static
B. motion
C. dynamic
D. animated
2. _________________ multimedia
programs can be changed or damaged
by irresponsible individuals.
A. CD-ROM
B. TV-based
C. Web-based
D. Tape-based
3. ______________ multimedia is a
combination between multimedia
technology and Internet technology.
A. CD-ROM
B. TV-based
C. Web-based
D. Tape-based
4. Updating information in a
________ multimedia can be a
problem.
5. The quality of video
A. CDin a
based
___________multimedia
B. Webis better.
based
C. Tapebased
D. Moviebased
A.
B.
C.
D.
CD-based
Web-based
Tape-based
Cassette-based
6. _______is used to store and
deliver multimedia programs due to its
A. Web page
B. The Internet
capability of storing large files.
7. An improvement to the CD-ROM is
the ________________ that can store
better quality video.
A. VCD disc
B. DVD disc
C. Blu-ray disc
D. Red-ray disc
8. The multimedia which is delivered
through Web pages is called
____________multimedia.
A. TV-based
B. CD-based
C. Tape-based
D. Web-based
9. The advantages of CD-based
multimedia programs are
I.
they can be changed
II. they can be updated easily
III. they can store high end video
IV. they can be permanently
stored
A.
B.
C.
D.
I and II
II and III
III and IV
II, III and IV
10. Updating information in Web-based
multimedia programs is ____________
compared to CD-based multimedia
programs.
A. better
B. cheaper
C. more difficult
D. more expensive
6. LESSON 24
SCORE
Multimedia Elements
Elements/ type of files
File formats
Text
Audio
Graphics
Video
Animation
*.txt
*.midi
*.doc
*.aif
*.aiff
*.gif
*.avi
*.wmv
*.au
*.swi
*.dat
*.swf
*.tiff
*.rtf
*.wav
*.bmp
*.mov
*.gif
*.png
*.mpeg
*.jpg
*.psd
*.wma
1. Vector graphics are drawn graphics.
Answer:
True
False
2. Analog sound is first recorded, then changed into digital sound by using audio editors.
Answer:
True
False
3. Vector graphics require a large size of memory in the computer compared to bitmap
graphics.
Answer:
True
False
Answer:
True
False
4. Bitmap is a paint graphics.
5. Text is the most basic type of multimedia elements.
Answer:
True
False
7. LESSON 25
SCORE
Hardware and Editing Software for
Multimedia Productions
Editing Software
Type
EDITING SOFTWARE
Text editor
Audio editor
Graphics editor
Video editor
Animation editor
Sound Recorder Macormedia Flash
Pinnacle Studio
Microsoft Word
Notepad
Microsoft Paint
Asymmetrix 3DFX
Ulead GIF Animator
Sound Forge
Magic Morph
Adobe Photoshop
Adobe Premiere
D. video capture
1. To convert conventional images to digital
images, _____________ are used.
A. cameras
B. scanners
C. computer
s
D. audio
devices
2. _____________ cameras save cost as
users do not have to buy film.
A.
B.
C.
D.
Digital
Ordinary
Economic
Secondary
3. Some computers are equipped with
_____________ devices to convert analog
video to digital video.
A. audio
B. camera
C. scanner
4. Magic Morph is an example of
___________editors for editing special effects.
A. video
B. audio
C. graphics
D. animation
5. To edit letters and numbers, ________
editors are used.
A. text
B. audio
C. video
D. graphics
6. _____________ video cameras can transfer
video clips directly to the computer for editing.
A. Digital
B. Prosumer
C. Professional
D. Mini portable
SCORE
SCORE
8. LESSON 26
Authoring Tool’s Concepts
1. All multimedia tools are based on a
concept that conveys how the program
_______________, and delivers the
multimedia application.
A.
B.
C.
D.
I. sequences events
II. imports elements
III. organises elements
I and II
I and III
II and III
I, II and III
B. card
C. button
D. time frame
6 Using icon authoring tools, users can
visually present a __________ flow of
events by using icons from an icon menu.
A. logical
B. parallel
C. vertical
D. horizontal
7
The ___________ concept in
authoring tools is based on the idea of
card stacks or pages containing
graphics, audio, video, text and
animation.
A. Icon
B. Card
C. Button
D. Time Frame
8
Toolbook is an example of the card
concept in authoring tools which uses a
______________ platform.
A. GUI
B. Windows
C. Macintosh
D. Command line
9
In the card concept authoring tools,
multimedia developers are allowed to
move sequentially through the
_____________.
2. Multimedia applications can be classified
into three concepts, which are_______
A.
B.
C.
D.
I. icon
II. card
III. button
IV. time frame
I, II and IIl
l, ll and lV
I, III and IV
ll, lll and lV
3. The multimedia elements or events are
presented and organised along a time
line in ____________ authoring tools.
A. icon
B. card
C. button
D. time frame
4. The examples of authoring tools using
the time frame concept
are___________and_______________
.
I. Flash
II. Authorware
III. Director
IV. ToolBook
A. l and lll
B. ll and lV
C. lll and lV
D. l and lV
5. In the _______________ concept,
elements and events are organised in a
structural framework.
A. icon
A.
B.
C.
D.
icon
pages
buttons
time line
9. LESSON 27
SCORE
Web Editor
Text-based Editor
No HTML knowledge needed
Has junk HTML
Difficult to insert a specific tag
WYSIWYG Editor
Easy to insert a specific tag
Easy to visualize the design
More user friendly
Cannot visualize the design
No junk HTML
Less user friendly
Required HTML knowledge
1. A Web page is written in ______which is a set of "markup" symbols for displaying on a World
Wide Web browser.
A.Text
B. Assembly Language
C. Programming Language
D. Hypertext Markup Language (HTML)
2.
3.
Using a_____________editor does not require any HTML knowledge.
A. icon
B. symbol
C. WYSIWYG
D. Text-based
There are two types of Web editors, which are ______and_______
I. WYSIWYG
III. Text-based
II. icon-based
IV. language
A. I and II
B. I and III
C. II and III
editors.
10. D. II and IV
4.
A
A.
B.
C.
D.
_______Web editor is an editor where you use HTML tags to create a Web page.
Icon
Symbol
WYSIWYG
Text-based
5. _______and____are Text-based editors.
I. PSPad
III. FrontPage
II. Notepad V. Dreamweaver
A.
B.
C.
D.
I and II
I and III
II and III
III and IV
6. A Text-based editor _____compared to a WYSIWYG editor.
A. is less user friendly
B. is easier in inserting a specific
tag
C. is easier in visualising the
design
D. does not require HTML
knowledge
7. ______Web editors provide an editing interface which shows how the page
will be displayed in a Web browser.
A. Icon
B. Symbol
C. WYSIWYG
D. Text-based
8.
Using a __________editor, users can easily insert a specific tag to a Web page.
A. icon
B. symbol
C. WYSIWYG
D. Text-based
<html>
<head>
<title>Ali's Web Sites</title>
</head>
<body>
<p align="center"> </p>
<p align="center"><font face="Arial"
style="font-size: 25pt" color="#008080">Ali's
Web Sites</font></p>
9.
This is a _______________editor.
12. LESSON 28
User Interface Principles
SCORE
1. Icons or words or commands should be
clearly labelled so that users can
understand them easily.
Navigation
2. Users can define their display options.
Search
3. Support information is important,
especially in training and educational
applications.
Learnability
4.
Users can find keywords or glossary.
Personalisation
5. Users can move around the menus,help
files or other screens in a system.
Clarity
13. 1. Which criteria of user interface is fulfilled by
the following statement?
“Every user interface uses the same words or
commands to perform the same functions.”
A.
B.
C.
D.
Search
Context
Consistency
Personalisation
2. Which criteria of user interface is fulfilled by
the following statement?
“It should be clear on how to exit or proceed
from screen to screen in a program.”
A.
B.
C.
D.
3.
Clarity
Search
Navigation
Personalisation
Which criteria of user interface is fulfilled
by the following statement?
“It should provide multiple ways for users to
make queries by grouping or sorting.”
A.
B.
C.
D.
4.
"A user has the authority to navigate through
the program without any limitation."
A. Search
B. Context
C. Flexibility
D. Personalisation
7. Which criteria of user interface is fulfilled by
the following statement?
“Support information is important, especially
in training and educational applications.”
A.
B.
C.
D.
8.
Search
Context
Learnability
Personalisation
Which criteria of user interface is fulfilled
by the following statement?
“Every part of a lesson should be relevant to a
particular title and ideas presented need
to
be related.”
Search
Navigation
Consistency
Personalisation
A.
B.
C.
D.
Search
Context
Consistency
Personalisation
Which criteria of user interface is fulfilled
by the following statement?
9.
“Users can define their display options.”
“The system enables users to find keywords or
glossary.”
A.
B.
C.
D.
5.
Clarity
Search
Context
Personalisation
Which criteria of user interface is fulfilled
by the following statement?
“Icons, words or commands should be
clearly labelled so that the users can
understand them easily.”
A.
B.
C.
D.
Clarity
Search
Context
Personalisation
6. Which criteria of user interface is fulfilled by
the following statement?
Which criteria of user interface is fulfilled
by the following statement?
A.
B.
C.
D.
Search
Context
Learnability
Personalisation
10. Which criteria of user interface is fulfilled
by the following statement?
“Links should be clearly indicated to
users.”
A.
B.
C.
D.
Search
Navigation
Learnability
Personalisation
14. LESSON 29
Installation of ToolBook Assistant 2004
1. Which of the following catagories
describes the following statement?
“Interactive objects you use to initiate,
trigger, or reset actions in an
application”
A . Buttons
B. Media players
C. Action objects
D. Placeholder objects
D. Action objects
6. To add an audio clip, click on the ____.
Select and drag the clip to the page.
A. buttons
B. media players
C. action objects
D. placeholder objects
7. Which of the following elements can
we add into ToolBook blank page?
2. We can add objects from the
__________.
A. catalog
B. categories
C. placeholder objects
D. scoring and tracking
3.
i.
ii.
iii.
iv.
v.
We can add text to a _____________.
A. pages
B. text field
C. placeholder objects
D. scoring and tracking
4. Audio Button 1 is under the category of
A.
B.
C.
D.
player
B. draw objects
C. action objects
D. navigation objects
media
5. __________in a catalog include a
graphics and navigation buttons.
A. Pages
B. Buttons
C. Media players
I,
I,
I,
I,
text
video
audio
graphics
animation
II and III
III and IV
II, III and V
II, III, IV and V
8. To insert graphics, click insert on the
_____. Select Graphics.
A. catalog
B. tool bar
C. menu bar
D. action object
9.
A.
SCORE
To activate animation you need to add
A.
B.
C.
D.
a command
an animated top
an action trigger
a pop-up index
10. We can add video clips to a
A.
B.
C.
D.
media player
action objects
placeholder objects
scoring and tracking
15. LESSON 30
Features of ToolBook Assistant 2004
1. ToolBook Assistant 2004 allows the users to
integrate _________.
I.
II.
III.
IV.
V.
A.
B.
C.
D.
video
images
text files
HTML files
hyperlinks
I, III and IV
II, III and IV
I, II, III and IV
I, II, III, IV and V
2. Which of the following is not a feature of
ToolBook Assistant 2004?
A. Course publishing made easy
B. Fully customisable pre-defined exercises
C. A variety of customisable learning
templates
D. Used to connect a multimedia
application to another media
3. ToolBook Assistant 2004 allows the users to
add interactivity. The hyperlinks can be linked
to a variety of elements such as:
D. printing and document
6. We can use a __________to create a new
book or template.
A. Media Player
B. Multimedia element
C. Computer-aided design
D. Lesson Design Specialist
7. Each question type has a _______,
__________, and __________
I. bookmark
II. correct answer
III. scoring properties
IV. feedback properties
A.
B.
C.
D.
I, III and IV
II, III and IV
I, II, and III
I, II, and IV
8. The following diagram shows that the type
of question is ________.
I. pop-up
II. documents
III. printing and publishing
IV. Web pages and applications
A.
B.
C.
D.
I,
I,
I,
I,
III and IV
II and IV
II, and III
II, III and IV
4. ________enables ToolBook Assistant 2004
to coordinate images and sound at the same
time.
A. Encyclopaedia
B. Multimedia element
C. Synchronisation tool
D. Computer-aided design
5. ToolBook Assistant 2004 provides a variety
of design____which can easily be
customised by users.
A. file
B. folder
C. templates
SCORE
Response #2
A.
B.
C.
D.
matching
true or false
fill in blanks
quick specialist
9. HTML Web-based courseware can be
viewed with __________ or______________.
I. Media player
II. Internet Explorer
III. Netscape Navigator
IV. feedback properties
A.
B.
C.
D.
I and II
I and III
II and III
III and IV
16. LESSON 31
Multimedia Production Team
SCORE
1. The Project Manager has to search for _____________________.
I.
II.
III.
IV.
A.
B.
C.
D.
facilities
equipment
financial resources
educational strategies
I, II and III
I, II and IV
I, III and IV
II, III and IV
2. His role is to define the scope of the project.
A.
B.
C.
D.
3.
Programmer
Project Manager
Subject Matter Expert
Instructional Designer
Program content for the multimedia is provided by the ________________.
17. A.
B.
C.
D.
Programmer
Project Manager
Subject Matter Expert
Instructional Designer
4. The Video Technician is responsible for
I. capturing video
II. editing audio files
III. editing sound effects
IV. editing and digitizing video clips
A. I and
II
B. II and
III
C. I and
III
D. I and
IV
5. A multimedia programmer writes the program code using _______________.
A.
B.
C.
D.
6.
video editing tool
an authoring tool
an audio editing software
a graphics editing software
The Instructional Designer’s roles are to
I. develop graphics
II. edit and digitize video
III. decide educational strategies
IV. determine educational practices
A.
B.
C.
D.
I and II
III and IV
I, III and IV
II, III and IV
7. The ______ develops the graphics elements of the program, such as background, Buttons ,
photo collages, 3D objects, logos and animations.
A.
B.
C.
D.
8.
Programmer
Graphic Artist
Subject Matter Expert
Instructional Designer
The responsibilities of the Audio-Video Technician are
I.
editing video clip
18. II. editing programming code
III. recording and editing music
IV. recording and editing voice
A.
B.
C.
D.
9.
I, II and III
I, II and IV
I, III and IV
II, III and IV
The coordination of the multimedia production team is done by the_____________.
A.
B.
C.
D.
Programmer
Graphic Artist
Audio-Video Technician
Project Manager
10. ___________role is to write program codes.
A.
B.
C.
D.
A Programmer’s
A Graphic Artist’s
A Project Manager’s
An Instructional Designer’s
19. LESSON 32
Multimedia Production Phase
SCORE
MULTIMEDIA PRODUCTION PHASES
STAGES SCORE
LESSON 33
PRE-PRODUCTION
Multimedia Production: Analysis Phase
1. The first phase of multimedia
production is _____________
A. Design Phase
B. Testing Phase
C. Analysis Phase
D. Implementation Phase
2.
“Students do not know about the
dangers of drugs” is an example of
____________ identified by the
multimedia developers.
A. problem
B. project title
MULTIMEDIA PRODUCTION PHASES
C. project cost
D. possible solution
3. In Analysis Phase, multimedia
developers will set the ______ of a
multimedia project.
A. file
B. focus
C. condition
D. program code
5. In Analysis Phase, multimedia
developers have to consider the
following:
I.
II.
III.
IV.
problems
objectives
target users
questionnaires
A. I, II and
IV
B. I, II and
III
C. I, III and
IV
D. II, III
and IV
PRODUCTION
5. The multimedia developers
___________throughout the first phase of
multimedia production.
A.
B.
C.
D.
code programs
design programs
POST-PRODUCTION
analyse problems
document programs
6. The following are items we have to
consider in Analysis Phase EXCEPT
A. problem
DESCRIPTIONS title
B. project
C. project cost
D. possible solution
7. The multimedia developers identify the
project title, problem, objectives,
____________ and target users for the
multimedia project.
A.
B.
C.
D
file
schedule
project cost
possible solution
8. The following aspects will be
considered in Analysis Phase EXCEPT
A. target users of the multimedia
project
B. the objectives of the multimedia
project
C. the possible solution of the
multimedia project
20. D. the guide or manual for target users
to use in the project
9 In phase 1 of multimedia production,
the multimedia developers will identify the
_________faced by target users.
A.
B.
C.
D.
problem
hardware
input device
project costing
10. In Analysis Phase, ____________ will
analyse the findings and identify the
problems.
E.
F.
G.
D.
reporters
target users
selected users
multimedia developers
21. LESSON 34
Multimedia Production: Design Phase
SCORE
1. Second phase of the multimedia
production is ________________.
A.
B.
C.
D.
2.
Design phase
Testing phase
Analysis phase
Publishing phase
_____________ Phase refers to the part
where planning is done for the design of
mulltimedia program.
A. Design
B. Analysis
C. Evaluation
D. Implementation
3. _____________ refers to the concept
of grouping a similiar or related element.
A.
B.
C.
D.
4
Emphasis
Proximity
Alignment
Repetition
_____________ refers to the simple
and easy way of presenting the
multimedia program.
A. Contra
st
B. Proxi
mity
C. Simpli
city
D. Align
ment
5. __________ refers to the
arrangement of multimedia elements on
the screen.
A.
B.
C.
D.
Contrast
Alignment
Simplicity
Repetition
6. ____________ refers to creating the
focus point on the screen.
A.
B.
C.
D.
Emphasis
Alignment
Simplicity
Repetition
7. In a Storyboard, we have to consider
the following EXCEPT:
A.
B.
C.
D
content
evaluation
navigational system
layout of the program
8. _____________ refers to how the
multimedia program will look when it is
displayed on the computer screen.
A.
B.
C.
D.
Screen
Screen
Screen
Screen
input
output
design
program
9. _____________ refers to the concept
of repeating the same texture, colour, size
of font and style in the multimedia
program.
A.
B.
C.
D.
Emphasis
Alignment
Simplicity
Repetition
10. Storyboard is used for the following
reasons EXCEPT:
A. to lay out the multimedia elements
B. to consider the content of the
program
C. as rough sketches of multimedia
program
D. to serve as a Checklist for
multimedia program
22. LESSON 35
SCORE
Multimedia Production: Implementation Phase
1. In Implementation Phase, the
multimedia developers will convert the
_________ into a multimedia program.
A.
B.
C.
D.
data flow
design plan
problem analysis
possible solution
2. Implementation Phase involves
integrating the main ___________ of
multimedia.
A.
B.
C.
D.
files
coding
elements
information
3. In Implementation Phase, we use
ToolBook Assistant 2004 as
authoring tool to integrate the _______
A.
B.
C.
D.
file
document
information
multimedia elements
4. In Implementation Phase, the
multimedia developers convert ideas from
_______to a multimedia program.
A.
B.
C.
D.
code
software
solution
Storyboard
5. The third phase in multimedia
production is ___________.
A. Design
B. Analysis
C. Publishing
D. Implementation
6. A scanner can be used to scan
_____________ graphics.
A.
B.
C.
D.
digital
printed
animated
three dimensional
7. The __________ of audio files need to
comply with the software we used for
multimedia program.
A.
B.
C.
D.
name
format
quality
specification
8. _____________ use an authoring tool
to transfer the Storyboard into a
multimedia
program.
A.
B.
C.
D.
Real users
Future users
Target users
Multimedia developers
9. The Implementation Phase are done in
the presentation EXCEPT
A. inserting audio
B. inserting graphics
C. creating and inserting text
D. downloading program code from the
Internet
10. Audio can directly be obtained by:
I.
II.
III.
IV.
creating audio
recording voice
buying audio CD
downloading from the Internet
A. I, II and III
B. I, III and IV
C. II, III and IV
24. LESSON 36
Multimedia Production: Testing Phase
1. Testing Phase involves ____________.
A.
B.
C.
D.
reporters
target users
selected users
multimedia developers
6. We need to test the design and
__________of the multimedia
program.
A.
B.
C.
D.
2. Testing Phase begins after the
________________Phase.
A.
B.
C.
D.
A.
B.
C.
D.
3. What is the purpose of testing?
can be
can be
A.
B.
C.
D.
runs
content
interface
navigation
documentat
ion
5. Checklist is used to test a multimedia
____________ .
content
interface
navigation
user manual
9. The _________ phase in multimedia
production is Testing Phase.
A.
B.
C.
D.
theme
project
database
instruction
designing, nice
testing, error free
analysing, problem free
implementing, coding free
8. Which of the following is NOT in a
Checklist?
is
4. CASPER principles are used for the
____________of multimedia program.
A.
B.
C.
D.
file
function
instruction
information
7. The purpose of ___________ the
multimedia program is to ensure the
program runs correctly and is
________.
Design
Evaluation
Publishing
Implementation
A. To ensure that the program
analysed
B. To ensure that the program
sold in market
C. To ensure that the program
designed in proper way
D. To ensure that the program
correctly without errors
SCORE
A.
B.
C.
D.
10.
fifth
sixth
third
fourth
Testing can be done in three
aspects:
I.
content
II. interface
III. navigation
IV. documentation
A.
B.
C.
D.
l, II and IIl
I, III and lV
lI, III and lV
I,ll, III and lV
25. SCORE
LESSON 37
Multimedia Production: Evaluation Phase
1. The ___________ Phase begins After
the Testing Phase.
A. Analysis
B. Design
C. Publishing
D. Evaluation
2.
The fifth phase in multimedia production
is _______________.
A. Design Phase
B. Testing Phase
C. Publishing Phase
D. Evaluation Phase
3. The Evaluation Form contains some
aspects that allow selected users to
_________the multimedia program.
A. design
B. publish
C. evaluate
D. analysis
4 Once the multimedia developers finish
testing, the next phase is to _________it.
A. analysi
s
B. publish
C. evaluat
e
D. imple
ment
5. Evaluation of the product is done by
selected users. It needs to be evaluated in
________ aspects.
A. one
B. two
C. four
D. three
6. In Evaluation Phase, selected users set
the focus on overall __________ and
__________ of the multimedia program.
I.
solution
II. presentation
III. effectiveness
IV. Documentation
A.
B.
C.
D.
SCORE
I and II
I and III
II and IV
II and III
7. A multimedia project needs to be
evaluated in ________and ______
aspects.
I.
cost
II. content
III. interface
IV. programming code
A.
B.
C.
D
I and II
I and III
II and III
III and IV
8. It is easy to understand the icons and
buttons used in the program. This satisfies
the __________ principle.
A.
B.
C.
D.
clarity
flexibility
navigation
consistency
9. The user can go through the program
easily. This means the program has met
the
_________________principle.
A.
B.
C.
D.
clarity
context
navigation
consistency
10. The user can navigate and exit at any
time during the lesson. It has met the
______________ principle.
A.
B.
C.
D.
context
flexibility
clarity
consistency
26. LESSON 38
Multimedia Production: Publishing Phase
1. The last phase of a multimedia
production is ________________.
A.
B.
C.
D.
Testing Phase
Evaluation Phase
Publishing Phase
Implementation Phase
2. In the _________ Phase, the multimedia
developers produce a multimedia CD.
A.
B.
C.
D.
Testing
Evaluation
Publishing
Implementation
SCORE
7. What is the main focus of the Publishing
Phase in multimedia production?
I. CD packaging
II. Produce a multimedia CD
III. Create a cover and label for the CD
IV. Make sure the program is user friendly
A.
B.
C.
D.
I and II
I, II and III
I, II and IV
I, II, III and IV
8. The multimedia program which is
delivered through __________ is called
Web-based multimedia.
3. We need to gather all the files and copy
them to the ____________.
A.
B.
C.
D.
A.
B.
C.
D.
9. By using the ______________wizard,
multimedia developers are able to
gather all the multimedia files as an
installation set.
CD-ROM
Web page
CD player
user interfaces
4. Multimedia developers are required to
use a ___________to produce a
multimedia CD.
A.
B.
C.
D.
zip drive
CD writer
CD player
digital
camera
5. We can publish our multimedia program
into _______________.
A.
B.
C.
D.
file
tape
document
compact disc
6. The following are items involved in the
Publishing Phase EXCEPT:
A.
B.
C.
D.
CD
CD
CD
CD
label
cover
player
jewel case
A.
B.
C.
D.
tape
CD-ROM
television
Web page
AutoPackager
Lesson Design
Quick Specialist
Lesson template
10. There are two types of casing to store
CDs.
I.
CD ROM
II. CD writer
III. CD sleeves
IV. CD jewel case
A.
I and II
B. II and III
C. III and IV
D. I and III
27. SCORE
LESSON 39
Produce an Interactive Educational
Multimedia Project
1. In Design Phase, _________ and
______________ are used.
I. diagram
II. Flow Chart
III. Storyboard
IV. user manual
A. I and II
B. I and III
C. II and III
D. III and IV
2. _________shows the flow of the
program.
A. A Checklist
B. A Flow Chart
C. A Evaluation Form
D. A Problem Statement
3. Which of the following is one of the
activities in Design Phase?
A. Defining problems
B. Interviewing clients
C. Creating Storyboards
D. Using ToolBook Assistant 2004 as
authoring tool
4. _____________and _______________
are done during the Analysis Phase.
I. Checklists
II. Storyboards
III. Proposals
IV. Problem Statements
A.
B.
C.
D.
6. The ________________ is where we
create the multimedia program.
A.
B.
C.
D.
7. We can download the following from
the Internet
I. audio
II. video
III. graphics
IV. animation
A.
B.
C.
D.
I, II and III
I, II and IV
II, III and IV
I, II, III and IV
8. We can use _________to test a
program
A.
B.
C.
D.
a Checklist
a Flow Chart
an Evaluation Form
a Problem Statement
9. We create the ____________ for the
CD when the program is completed and
finalised.
A.
B.
C.
D.
II and III
I and IV
I and III
III and IV
5. We need to form a multimedia
production team before we start our
multimedia ____________.
A. file
B. project
C. testing
D. marketing
Analysis Phase
Publishing Phase
Evaluation Phase
Implementation Phase
10.
cover
cover
cover
cover
and
and
and
and
label
code
menu
program
When the multimedia program has
been finalised, the multimedia
developers will ___________ the CD.
A. analyse
B. evaluate
C. publish
D. advertise
28. LESSON 40
Introduction to Immersive Multimedia
1. Immersion Multimedia video games
brings the players move in different
_____________.
A.
B.
C.
D.
houses
schools
apartments
environments
video camera.
rotating movement.
joystick for
view of physical
3. Immersive Multimedia is mostly applied
in_______
A.
B.
C.
D.
entertainment and games.
research and development.
writing long compositions.
football exercise and training.
4. The history of Immersive Multimedia
began with the concept of
A. Virtual
Tours
B. Virtual
Reality
C. Virtual
Gaming
D. Virtual
Training
5. In the late 1960s, the desire of
computer scientists and artists was to
create, digitally-made ‘near-to-reality’
experiences through ______________
Multimedia.
A. Interactive
B. Informative
C. Institutional
D. International
6. Immersive Multimedia is combining
_________and ______ in Virtual
Reality.
2. What kind of viewing experience do
virtual tours provide the user?
A. A 360 degree
B. A 360 degree
C. A 360 degree
navigation.
D. A 360 degree
space.
SCORE
A.
B.
C.
D.
multimedia file, interactivity
multimedia tools, interactivity
multimedia elements, interactivity
multimedia elements, noninteractivity
7. In Virtual Reality, a user can
experience his environment through
the senses of
l
ll
lll
lV
sight
touch
hearing
taste
A.
B.
C.
D.
l, ll and lV
l, lll and lV
l, ll and lll
ll, lll and lV
8. Virtual Reality is a
_______environment.
A.
B.
C.
D.
computer-guided
computer-literate
computer-created
computer-operated
9. One of the benefits of learning with
virtual patients is that
A.
B.
C.
D.
there are no risks involved.
there are no costs involved.
anymore can become a doctor.
anymore can become a virtual
patient.
29. 10.
_____________ is a combination of
multimedia elements and interactivity
in Virtual Reality.
7. “A Web-based information system that is
interested in developing human resources for
health.”
This statement refers to
A.
B.
C.
D.
Global Resource Centre
Millennium Development Goals
Global Data Monitoring Information System
Global Disaster Alert and Coordination
System
8. Global Data Monitoring Information System
helps many countries overcome problems of
I. health
II. poverty
III. education
IV. entertainment
A.
B.
C.
D.
I, II and III
I, II and IV
I, III and IV
II, III and IV
9. "Data collected on Malaria disease in Africa"
is the project of
A. Global Resource Centre
B. Millennium Development Goals
C. Global Data Monitoring Information System
D. Global Disaster Alert and Coordination
System
10. "eBay" is an example of _____________.
A. Web mail
B. online blog
C. online retail sales
D. customer billing system
11. Which of the following is a global
information system?
A. Global Web Centre
B. Global Resource Centre
C. Global Economy Centre
D. Global Communication Centre
A.
B.
C.
D.
Media
Multimedia
Immersive Multimedia
Informative Multimedia