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SM2701 Theories of Interactivity – Class 02 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
SM2701 Theories of Interactivity – Class 02 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
SM2701 Theories of Interactivity – Class 02 Numerical representation Created from scratch on computers Converted from analog media (digitization) Think about how the animation and ca students work on their projects.
SM2701 Theories of Interactivity – Class 02 Numerical representation Created from scratch on computers Converted from analog media (digitization) Can we really tell?
SM2701 Theories of Interactivity – Class 02 Generated or digitized?
SM2701 Theories of Interactivity – Class 02 Generated or digitized?
SM2701 Theories of Interactivity – Class 02 Generated or digitized?
SM2701 Theories of Interactivity – Class 02 Generated or digitized?
SM2701 Theories of Interactivity – Class 02 Generated or digitized? By Holly Wong
SM2701 Theories of Interactivity – Class 02 Generated or digitized?
SM2701 Theories of Interactivity – Class 02 Digitization Sampling - temporal Quantization - spatial
SM2701 Theories of Interactivity – Class 02 Analog representation of media On Fourier Transform Run the sample at   http://www.jhu.edu/%7Esignals/fourier2/index.html
SM2701 Theories of Interactivity – Class 02 Digital Sampling of Analog Media Run the sample at   http://www.jhu.edu/%7Esignals/sampling/index.html
SM2701 Theories of Interactivity – Class 02 How can we compare analog and digital media?
SM2701 Theories of Interactivity – Class 02 How can we compare analog and digital media?
SM2701 Theories of Interactivity – Class 02 How can we compare analog and digital media?
SM2701 Theories of Interactivity – Class 02 How can we compare analog and digital media?
SM2701 Theories of Interactivity – Class 02 How can we compare analog and digital media?
SM2701 Theories of Interactivity – Class 02 How can we compare analog and digital media?
SM2701 Theories of Interactivity – Class 02 Is old media equal to analog media? Half-tone in printing
SM2701 Theories of Interactivity – Class 02 Is painting analog?
SM2701 Theories of Interactivity – Class 02 Chuck Close
SM2701 Theories of Interactivity – Class 02 Chuck Close
SM2701 Theories of Interactivity – Class 02 Chuck Close
SM2701 Theories of Interactivity – Class 02 Chuck Close
SM2701 Theories of Interactivity – Class 02 Chuck Close
SM2701 Theories of Interactivity – Class 02 Chuck Close
SM2701 Theories of Interactivity – Class 02 Chuck Close
SM2701 Theories of Interactivity – Class 02 Chuck Close
SM2701 Theories of Interactivity – Class 02 Morse Code
SM2701 Theories of Interactivity – Class 02 Morse Code Run the sample at   http:// morsecode.scphillips.com/jtranslator.html
SM2701 Theories of Interactivity – Class 02 Musical Score
SM2701 Theories of Interactivity – Class 02 Musical Score Composition in musical score Performance by the orchestra Recording of the performance
SM2701 Theories of Interactivity – Class 02 Dance Score
SM2701 Theories of Interactivity – Class 02 Can visual media do the same?
SM2701 Theories of Interactivity – Class 02 Can visual media do the same?
SM2701 Theories of Interactivity – Class 02 Instruction Paintings By Yoko Ono, 1961 A + B PAINTING Cut out a circle on canvas A. Place a numeral figure, a roman letter, or a katakana on canvas B on an arbitrary point. Place canvas A on canvas B and hang them together. The figure on canvas B may show, may show partially, or may not show. You may use old paintings, photographs, etc. instead of blank canvases.
SM2701 Theories of Interactivity – Class 02 Instruction Paintings By Yoko Ono, 1961
SM2701 Theories of Interactivity – Class 02 Postscript %! %% Draws a one square inch box and inch in from the bottom left /inch {72 mul} def  % Convert inches->points (1/72 inch) newpath  % Start a new path 1 inch 1 inch moveto  % an inch in from the lower left 2 inch 1 inch lineto  % bottom side 2 inch 2 inch lineto  % right side 1 inch 2 inch lineto  % top side closepath  % Automatically add left side to close path fill  % Fill in the box on the paper showpage  % We're done... eject the page
SM2701 Theories of Interactivity – Class 02 Is it a painting? void setup() { size(400,400); smooth(); noLoop(); } void draw() { background(0); ellipse(width/2,height/2,100,100); }
SM2701 Theories of Interactivity – Class 02 Is it a computer program? Can a computer program drawing a picture be a piece of artwork?
SM2701 Theories of Interactivity – Class 02 Can digital data be analog?
SM2701 Theories of Interactivity – Class 02 Can digital data be analog?
SM2701 Theories of Interactivity – Class 02 Can digital data be analog?
SM2701 Theories of Interactivity – Class 02 Can digital data be analog?
SM2701 Theories of Interactivity – Class 02 Can digital data be analog?
SM2701 Theories of Interactivity – Class 02 Modularity Object-oriented authoring software Structured programming practice
SM2701 Theories of Interactivity – Class 02 Modularity Object-oriented authoring software Structured programming practice How is it related to Automation and Variability?
SM2701 Theories of Interactivity – Class 02 Data and logic (algorithm) In computer programming, why do we need to separate clearly data and logic?
SM2701 Theories of Interactivity – Class 02 Data and logic (algorithm) In a typical blog or portal website, can you easily identify which is data and which is logic (control)? For example, the SCM web at  http:// www.cityu.edu.hk/scm /   or my personal blog at   http:// www.bryanchung.net /
SM2701 Theories of Interactivity – Class 02 Data and logic (algorithm) How is this philosophy different from traditional art practices?
SM2701 Theories of Interactivity – Class 02 Database as metaphor of art Huge amount of media elements are stored in databases. Interactivity is achieved through various access paths to the data.
SM2701 Theories of Interactivity – Class 02 Examples from film Man with a movie camera Images from  http:// en.wikipedia.org
SM2701 Theories of Interactivity – Class 02 Examples from film Man with a movie camera
SM2701 Theories of Interactivity – Class 02 Examples from film Tulse Luper’s Suitcases Images from  http:// www.tulselupernetwork.com/basis.html
SM2701 Theories of Interactivity – Class 02 Examples from film Tulse Luper’s Suitcases
SM2701 Theories of Interactivity – Class 02 Examples from film Tulse Luper’s Suitcases
SM2701 Theories of Interactivity – Class 02 Examples from film Tulse Luper’s Suitcases
SM2701 Theories of Interactivity – Class 02 Discussion How should we approach to view these two films?
SM2701 Theories of Interactivity – Class 02 More examples Urban Feedback – London and Tokyo
SM2701 Theories of Interactivity – Class 02 Is it different?
SM2701 Theories of Interactivity – Class 02 Transcoding Try to remember the Letrism exercise a lot of you have done.
SM2701 Theories of Interactivity – Class 02 Transcoding Case 1: write a program to turn all the pixel information of a photo into sound with frequency corresponding to the brightness of the pixel. Case 2: write a program to capture the words typed by the participants. For each character, convert it into a colour pixels on the screen.
SM2701 Theories of Interactivity – Class 02 Transcoding How would you comment on these two great artworks?

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SM2701 Class 02

  • 1.
  • 2.
  • 3. SM2701 Theories of Interactivity – Class 02 Numerical representation Created from scratch on computers Converted from analog media (digitization) Think about how the animation and ca students work on their projects.
  • 4. SM2701 Theories of Interactivity – Class 02 Numerical representation Created from scratch on computers Converted from analog media (digitization) Can we really tell?
  • 5. SM2701 Theories of Interactivity – Class 02 Generated or digitized?
  • 6. SM2701 Theories of Interactivity – Class 02 Generated or digitized?
  • 7. SM2701 Theories of Interactivity – Class 02 Generated or digitized?
  • 8. SM2701 Theories of Interactivity – Class 02 Generated or digitized?
  • 9. SM2701 Theories of Interactivity – Class 02 Generated or digitized? By Holly Wong
  • 10. SM2701 Theories of Interactivity – Class 02 Generated or digitized?
  • 11. SM2701 Theories of Interactivity – Class 02 Digitization Sampling - temporal Quantization - spatial
  • 12. SM2701 Theories of Interactivity – Class 02 Analog representation of media On Fourier Transform Run the sample at http://www.jhu.edu/%7Esignals/fourier2/index.html
  • 13. SM2701 Theories of Interactivity – Class 02 Digital Sampling of Analog Media Run the sample at http://www.jhu.edu/%7Esignals/sampling/index.html
  • 14. SM2701 Theories of Interactivity – Class 02 How can we compare analog and digital media?
  • 15. SM2701 Theories of Interactivity – Class 02 How can we compare analog and digital media?
  • 16. SM2701 Theories of Interactivity – Class 02 How can we compare analog and digital media?
  • 17. SM2701 Theories of Interactivity – Class 02 How can we compare analog and digital media?
  • 18. SM2701 Theories of Interactivity – Class 02 How can we compare analog and digital media?
  • 19. SM2701 Theories of Interactivity – Class 02 How can we compare analog and digital media?
  • 20. SM2701 Theories of Interactivity – Class 02 Is old media equal to analog media? Half-tone in printing
  • 21. SM2701 Theories of Interactivity – Class 02 Is painting analog?
  • 22. SM2701 Theories of Interactivity – Class 02 Chuck Close
  • 23. SM2701 Theories of Interactivity – Class 02 Chuck Close
  • 24. SM2701 Theories of Interactivity – Class 02 Chuck Close
  • 25. SM2701 Theories of Interactivity – Class 02 Chuck Close
  • 26. SM2701 Theories of Interactivity – Class 02 Chuck Close
  • 27. SM2701 Theories of Interactivity – Class 02 Chuck Close
  • 28. SM2701 Theories of Interactivity – Class 02 Chuck Close
  • 29. SM2701 Theories of Interactivity – Class 02 Chuck Close
  • 30. SM2701 Theories of Interactivity – Class 02 Morse Code
  • 31. SM2701 Theories of Interactivity – Class 02 Morse Code Run the sample at http:// morsecode.scphillips.com/jtranslator.html
  • 32. SM2701 Theories of Interactivity – Class 02 Musical Score
  • 33. SM2701 Theories of Interactivity – Class 02 Musical Score Composition in musical score Performance by the orchestra Recording of the performance
  • 34. SM2701 Theories of Interactivity – Class 02 Dance Score
  • 35. SM2701 Theories of Interactivity – Class 02 Can visual media do the same?
  • 36. SM2701 Theories of Interactivity – Class 02 Can visual media do the same?
  • 37. SM2701 Theories of Interactivity – Class 02 Instruction Paintings By Yoko Ono, 1961 A + B PAINTING Cut out a circle on canvas A. Place a numeral figure, a roman letter, or a katakana on canvas B on an arbitrary point. Place canvas A on canvas B and hang them together. The figure on canvas B may show, may show partially, or may not show. You may use old paintings, photographs, etc. instead of blank canvases.
  • 38. SM2701 Theories of Interactivity – Class 02 Instruction Paintings By Yoko Ono, 1961
  • 39. SM2701 Theories of Interactivity – Class 02 Postscript %! %% Draws a one square inch box and inch in from the bottom left /inch {72 mul} def % Convert inches->points (1/72 inch) newpath % Start a new path 1 inch 1 inch moveto % an inch in from the lower left 2 inch 1 inch lineto % bottom side 2 inch 2 inch lineto % right side 1 inch 2 inch lineto % top side closepath % Automatically add left side to close path fill % Fill in the box on the paper showpage % We're done... eject the page
  • 40. SM2701 Theories of Interactivity – Class 02 Is it a painting? void setup() { size(400,400); smooth(); noLoop(); } void draw() { background(0); ellipse(width/2,height/2,100,100); }
  • 41. SM2701 Theories of Interactivity – Class 02 Is it a computer program? Can a computer program drawing a picture be a piece of artwork?
  • 42. SM2701 Theories of Interactivity – Class 02 Can digital data be analog?
  • 43. SM2701 Theories of Interactivity – Class 02 Can digital data be analog?
  • 44. SM2701 Theories of Interactivity – Class 02 Can digital data be analog?
  • 45. SM2701 Theories of Interactivity – Class 02 Can digital data be analog?
  • 46. SM2701 Theories of Interactivity – Class 02 Can digital data be analog?
  • 47. SM2701 Theories of Interactivity – Class 02 Modularity Object-oriented authoring software Structured programming practice
  • 48. SM2701 Theories of Interactivity – Class 02 Modularity Object-oriented authoring software Structured programming practice How is it related to Automation and Variability?
  • 49. SM2701 Theories of Interactivity – Class 02 Data and logic (algorithm) In computer programming, why do we need to separate clearly data and logic?
  • 50. SM2701 Theories of Interactivity – Class 02 Data and logic (algorithm) In a typical blog or portal website, can you easily identify which is data and which is logic (control)? For example, the SCM web at http:// www.cityu.edu.hk/scm / or my personal blog at http:// www.bryanchung.net /
  • 51. SM2701 Theories of Interactivity – Class 02 Data and logic (algorithm) How is this philosophy different from traditional art practices?
  • 52. SM2701 Theories of Interactivity – Class 02 Database as metaphor of art Huge amount of media elements are stored in databases. Interactivity is achieved through various access paths to the data.
  • 53. SM2701 Theories of Interactivity – Class 02 Examples from film Man with a movie camera Images from http:// en.wikipedia.org
  • 54. SM2701 Theories of Interactivity – Class 02 Examples from film Man with a movie camera
  • 55. SM2701 Theories of Interactivity – Class 02 Examples from film Tulse Luper’s Suitcases Images from http:// www.tulselupernetwork.com/basis.html
  • 56. SM2701 Theories of Interactivity – Class 02 Examples from film Tulse Luper’s Suitcases
  • 57. SM2701 Theories of Interactivity – Class 02 Examples from film Tulse Luper’s Suitcases
  • 58. SM2701 Theories of Interactivity – Class 02 Examples from film Tulse Luper’s Suitcases
  • 59. SM2701 Theories of Interactivity – Class 02 Discussion How should we approach to view these two films?
  • 60. SM2701 Theories of Interactivity – Class 02 More examples Urban Feedback – London and Tokyo
  • 61. SM2701 Theories of Interactivity – Class 02 Is it different?
  • 62. SM2701 Theories of Interactivity – Class 02 Transcoding Try to remember the Letrism exercise a lot of you have done.
  • 63. SM2701 Theories of Interactivity – Class 02 Transcoding Case 1: write a program to turn all the pixel information of a photo into sound with frequency corresponding to the brightness of the pixel. Case 2: write a program to capture the words typed by the participants. For each character, convert it into a colour pixels on the screen.
  • 64. SM2701 Theories of Interactivity – Class 02 Transcoding How would you comment on these two great artworks?