4. Usability
Defini/on
of
Usability
"The
extent
to
which
a
product
can
be
used
by
specified
users
to
achieve
specified
goals
with
effec1veness,
efficiency,
and
sa1sfac1on
in
a
specified
context
of
use."
Source:
ISO
9241-‐11
5. Usability
Defini/on
of
Usability
"The
extent
to
which
a
product
can
be
used
by
specified
users
to
achieve
specified
goals
with
effec1veness,
efficiency,
and
sa1sfac1on
in
a
specified
context
of
use."
Source:
ISO
9241-‐11
6. Usability
Context of Use
Input
Product
Output
Throughput
Throughput
USER
Output
Input
?
7. Usability
Defini/on
of
Usability
"The
extent
to
which
a
product
can
be
used
by
specified
users
to
achieve
specified
goals
with
effec1veness,
efficiency,
and
sa1sfac1on
in
a
specified
context
of
use."
Source:
ISO
9241-‐11
8. Usability:
sa/sfac/on
Exper
ience
•
Sa/sfac/on
› Fulfillment
in
one’s
expecta/ons,
needs,
or
pleasure
derived
from
this
Keep
users
happy
by
allowing
for
flow
9. What
is
flow
?
Exper
ience
•
Flow
is
the
mental
state
of
opera7on
in
which
a
person
in
an
ac7vity
is
fully
immersed
in
a
feeling
of
energized
focus,
full
involvement,
and
success
in
the
process
of
the
ac7vity
How
to
allow
for
flow
?
(Some
principles)
•
The
user
must
have
a
clear
goal
•
Task
should
be
doable/workable
•
(Inter)ac7ons
should
have
immediate
feedback
In
So:ware
?
(Some
principles)
• Direct,
don’t
discuss
• Keep
tools
close
at
hand
• Provide
modeless
feedback
Sources:
About
Face
2.0,
Cooper,
Reiman,
The
Psychology
of
Op7mal
Experience;
Csikszentmihalyi
19. Usability:
efficiency
•
Efficiency
› Achieving
maximum
produc/vity
with
minimum
wasted
effort
or
expense
To
make
a
product
more
efficient
one
can
reduce
TIME
and
WORK
“recall
of
passwords,
command
vectors,
names
and
loca7ons
of
data
objects
and
controls,
and
other
rela7onships
between
objects”
Mnemonic
Work
“decoding
visual
layouts
and
seman7cs
of
shape,
size,
color,
and
Perceptual
Work
representa7on”
“comprehension
of
text
and
organiza7onal
structures”
Logical
Work
“number
of
keystrokes,
degree
of
mouse
movement,
use
of
gestures,
Physical/Motor
switching
between
input
modes…”
Work
Source:
About
Face
2.0,
Cooper,
Reimann
20. Reducing
perceptual
work
?
• (Some)
Dimensions
for
visual
coding
› Posi7on
› Color
› Texture
› Shape
› Size
› Alphanumeric
A 2 C H
Source:
Productergonomie,
H.
Dirken
21. Reducing
perceptual
work
?
Proximity
• Elements
that
are
close
together
tend
to
be
perceived
as
a
group
(belonging
together)
Similarity
• Elements
with
similar
proper/es
(e.g.
shape,
color)
tend
to
be
perceived
as
groups
43. Recap
Defini/on
of
Usability
"The
extent
to
which
a
product
can
be
used
by
specified
users
to
achieve
specified
goals
with
effec1veness,
efficiency,
and
sa1sfac1on
in
a
specified
context
of
use.”
“Gest alt”
Laws
Flow
Visual
Coding
Do
not
interrupt
this
Mind
this
Source:
ISO
9241-‐11
44. The
ques/on
is
?
How
do
users
experience
YOUR
so:ware
?
Who
are
my
What
are
What
is
the
users
?
their
goals
?
context
of
use
?
How
can
I
make
their
work
How
can
I
make
their
work
more
efficient
?
effec/ve
?
How
can
I
make
their
work
more
sa/sfying
?