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   Shot Description: Introduction/showing the start of the presentation.
    “Introducing Augmented Reality”; the words are the title, showing the
    topic. Pictures popping out to show „augmented images‟ around the title
    – an example of what the topic is about.
   Transition In: Circle
   Video Image: Words of “Introducing Augmented Reality”. Title will be
    animated. Pictures of different objects “popping” out from around it,
    showing the augmented images. Making the words look 3d/4d.
   Audio Recorded: None
   Added Audio: Music, FX (sound effects) such as „growth‟ noises, bubble
    noises.
   Transition Out: Flip
   Estimated Time of Take: 10 seconds
   Narration/Script:
   Shot description: After the introduction title, the word “What is
    augmented reality?” comes on the screen, explaining what the topic is.
    Then it zooms out into a person‟s face, and then zooms into the person‟s
    glasses on her face, getting ready for the next sequence (which is a
    perspective shot).
   Transition In: Slide up
   Video Image: “What is augmented reality?”; the words appear on the
    screen. Then fades out to show it is on a shirt on a person. Zooms out to
    view the whole person. Person has glasses. Screen zooms into the
    person‟s face, into the glasses. Fades black.
   Audio Recorded: Narration/Dialogue
   Added Audio: Music, FX (sound effects) such as „zooming out‟ noises.
   Transition Out: Spin
   Estimated time of take: 20 seconds.
   Narration/Script: “What is Augmented Reality?”
   Shot Description: A perspective shot through the glasses, a continuation from the last
    sequence. An example of augmented reality. Glasses moving through street (because
    person is walking), the objects start to pop out from original picture, showing contrast
    and the augmented reality. Some information is labelled on some of the augmented
    images.
   Transition In: Eye
   Video Image: The glasses are first seen being put on, and then becomes a perspective
    shot from glasses. The glasses‟ view is firstly black but then fades out to show a street.
    Through the view of the glasses, they start looking left and right, looking at their
    landscape to their fingers. The person behind the glasses begins to move (walk) through
    the street, which is firstly normal, but then start to pop out, showing augmented reality.
    The images have some of the information and dialogue labelled on it. The person‟s
    fingers tries to touch on of the augmented images, but it bursts and the colour of it
    splashes all over the person‟s glasses, finishing the sequence.
   Audio Recorded: Narration/Dialogue
   Added Audio: Music, FX (sound effects) such as footsteps, bubble noises.
   Transition Out: Circles
   Estimated Time of Take: 40 seconds.
   Narration/Script: Augmented reality is a real scene and a virtual image overlapping it,
    which makes the user cannot tell the difference between the actual reality and the
    virtual reality. It is a computer generated, by adding graphics, sound and sense
    enhancements to the real world. Although it is very advanced technology that has been
    created… It is still in an early stage of development.
   Shot Description: Continuation of last sequence, the letters are
    the title for the next sub-topic; “How does augmented reality
    work?” Then letters comes together, forming a coloured screen.
   Transition In: Dissolve Rough
   Video Image: Words of “How does augmented reality work?”
    appear, then come together and spread over the screen, leaving
    it in a plain colour.
   Audio Recorded: Narration/Dialogue
   Added Audio: Music, FX (Sound affects) such as bubble noises.
   Transition Out: Shatter Out
   Estimated Time of Take: 10 seconds.
   Narration/Script: “How does augmented reality work?”
   Shot Description: An example of a person holding a card is on the screen, and then
    he walks towards a computer. Then the person takes the card, goes to the computer
    and puts the card down onto the keyboard. Moments later, an image appears. This is
    an example of how augmented reality works, through recognition, tracking and mix.
    Then shows the person holding the card with the image and the computer next to it.
    Some labelled dialogue balloons around the image.
   Transition In: Dissolve
    Video Image: The person walks to the computer, takes out a card, and waves it in
    front of the computer. An image appears on it and starts to move. Shot at a side
    shot. Dialogue balloons around the computer, person and image.
   Audio Recorded: Narration/Dialogue
   Added Audio: Music, FX (Sound effects) such as footsteps, beeping.
   Transition Out: Bars - Horizontal
   Estimated Time of Take: 30 seconds
   Narration/Script: To use augmented reality, there are three steps you should follow
    in order to use it. First is recognition, of an object, face or body. The second step is
    tracking, by using the space location in the real time of the image. And last but not
    least, it is mix, by using software of a media onto the image. It gives you a different
    perspective of our real-world environment, and is interactive with the user.
Sequence: #1

Shot Description: Oblique Shot

Transition In: Pixelate

Video Image: Props including Google Glasses, Cockroaches and a Gaming Set

Audio Recorded: Narration/Script

Added Audio: Instrumental Music

Transition Out: Flip

Estimated Time of Take: 1 minute

Narration/Script: “Augmented Reality can be used for a various amount of reasons. One example, is
that it can help with overcoming your fears. You may not believe this, but it‟s true. Take someone
who is afraid of cockroaches for example. Augmented Reality can help this person overcome their
fear, as when they look anywhere, like a screen for example; Augmented reality will automatically
project the surface with cockroaches. The idea of this is that it will expose this person to their fear
(by controlling the amount of cockroaches they want to appear) to gradually extinguish it. This does
not only work for cockroaches however, as it can also help other fears such as flying or falling.
Another example that augmented reality can be used for is to enhance gaming, which is currently the
most common use for augmented reality. How, you may ask. Well, it can change gaming by bringing
your game out of the screen and into the real world, by projecting it in places around you, making
you the main character of your own game. These are many more uses for this upcoming advanced
piece of technology and the possibilities are endless.”
Sequence: #1
                                                       Shot Description: High Angle Shot
                                                                        Transition In: Flip
                         Video Image: Props including Technicians, Hospitals and People
                                                       Audio Recorded: Narration/Script
                                                        Added Audio: Instrumental Music
                                                                Transition Out: Crossfade
                                                     Estimated Time of Take: 30 seconds
  Narration/Script: “Augmented Reality has already been in the process of development
for decades and is now currently on its way to entering the market. This can pose as an
        advantage for augmented reality, as through releasing this newly developed and
        sophisticated technology, it could help in increasing and advancing technology in
 specialised places such as hospitals, where it would not only help in the survival of the
sick patients but it can also be a source of entertainment and education for them while
      they are there. Releasing augmented reality also increases the standards of future
 technology, therefore challenging other manufacturers to also create and develop new
                              and advanced technology that will sophisticate the future.”
•  Sequence #6: Advantages – Has many
   purposes
• Shot Description: A description of how
   augmented reality has many purposes with
   some examples.
• Transition In: Page Curl Top Right
• Video Image: The words “many purposes”
   appear and then images of what it can do
   appears.
• Audio Recorded: Narration
• Added Audio: Music
• Transition Out: Page Curl Top Right
• Estimated Time of Take: 40 seconds
• Narration/Script:
“Another Advantage of Augmented Reality is that
   it is multi purpose; meaning it can be used for
   many different purposes. It can be used for
   anything and everything. This includes using it
   for Sport; if you wanted to learn which team a
   jersey belonged to, Art; if you wanted to know
   how to draw a particular thing, Education; if
   you wanted to know how to do multiplication
   with fractions, Cooking; if you wanted dto
   find out how many millilitres were in a cup.
   The list goes on! Augmented Reality can help
   with all these problems efficiently. Augmented
   Reality is suited to everyone no matter what
   they do.”
Sequence: #1

                            Shot Description: Close up Shot

                                Transition In: Crossfade

            Video Image: Props including a Person, Money and a Company

                           Audio Recorded: Narration/Script

                           Added Audio: Instrumental Music

                                Transition Out: Pixelate

                        Estimated Time of Take: 20-30 seconds

Narration/Script: “With many individuals going through financial problems in today‟s
 society, it may become difficult for augmented reality to be successful in sales. This
 therefore, can come as a disadvantage to both consumers and the manufacturers of
  augmented reality. It will affect the manufacturers itself, as if they don‟t sell their
  products successfully, then they won‟t be able to make a profit and creating these
   products may be considered a waste of both time and materials. It will affect the
individuals in a different way however, as they may not have enough money to afford
                        this sophisticated piece of technology.”
•  Sequence #7: Disadvantages – Not fully developed
   yet
• Shot Description: A description of how augmented
   reality is not yet ready to be released to the public
   yet but is still under trial.
• Transition In: Page Curl Top Left
• Video Image: “Not Fully Developed” appears by
   letter and is accompanied with some images that
   support dialogue.
• Audio Recorded: Narration
• Added Audio: Music
• Transition Out: Page Curl Top Left
• Estimated Time of Take: 40 seconds
• Narration/Script:
“Another disadvantage of augmented reality is the fact
   that it is not full developed yet. Even though
   amazing examples of what it can do has been
   showcased it is not completely ready for public use
   yet due to alterations made to improve it so that it
   becomes a greater success. So it is a disadvantage
   for the public not being able to experiment with it
   but in the future we can all expect augmented
   reality to be bigger and better.”
   Shot Description: A disadvantage of augmented reality is privacy issues.
    It explains the disadvantage of privacy issues. Uses images as examples of
    the disadvantages, then putting a red cross over them stating that they
    are weaknesses.
   Transition In:
    Video Image: There are images of advertisements (spam), counterfeit
    software (ingenuity of the information/comparing it to the real to
    fake), mobile phones sending out “waves” (broadcasting
    information), computer open with profile (unable to secure information)
    and fake ID‟s (identity theft). All these images then get a red cross over
    them, showing how they are disadvantageous.
   Audio Recorded: Narration/Dialogue
   Added Audio: Music, FX (sound effects) such as a buzzer.
   Transition Out:
   Estimated Time of Take: 20 seconds.
   Narration/Script: Augmented reality also has its downsides. It is also able
    to invade a user‟s privacy. It is able to send unwanted spam, broadcast
    your private information and may not be able to secure the information
    put on it. It could also have counterfeit information and able to steal
    your identity.
•  Sequence #1: Google Glasses – Intro
•  Shot Description: Opening animation
   with google glasses being featured.
• Transition In: Diagonal Box Out
• Video Image: Glasses appear in by parts,
   one part at a time and a title is added.
   Triangles also pop out.
• Audio Recorded: Narration
• Added Audio: Music
• Transition Out: Diagonal Cross Out
• Estimated Time of Take: 15 seconds
• Narration/Script:
“Presenting Google Glasses 101! Everything
   you need to know about these amazing
   state of the art glasses!”
•   Sequence #2: Google Glasses – Development
•   Shot Description: A brief overview of the history of
    google glasses; preparation and creation.
• Transition In: Filled V Left
• Video Image: Google logo appears, then google glasses
    and key words spoken by narration. Little drawings will
    also be added to fit script.
• Audio Recorded: Narration
• Added Audio: Music
• Transition Out: Filled V Right
• Estimated Time of Take: 40 seconds
• Narration/Script:
“Introducing; Google Glasses also known as Project Glass. The
    project was announced to have been taken on by the
    Google X Lab and on April 5, 2012 a prototype was worn
    at a charity event :Foundation Fighting Blindness.” Google
    themselves have been advertising these glasses also
    through various videos posted on youtube and pictures
    uploaded on Google+. Google glasses are expected to be
    very impactful to the future, especially because of the
    fact that they may be able to assist the hearing impaired
    population. How you may ask? Well, google glasses are
    able to interpret sounds by their frequency and pitch
    which then tells the user how far away the sound is, what
    direction it‟s from, what caused the sound as well as
    having a transcript available. A lot can be expected as
    they practically revolutionalize the technological world.”
  Sequence #3: Google Glasses – Design
 Shot Description: A visual and oral description of google
   glasses, identifying main parts.
 Transition In: Pixelate

 Video Image: A person‟s face will be shown close up and
   then a pair of google glasses wills slide from the top of the
   frame down to the person‟s face. When showing the other
   sides of the glasses the person will be turned. Arrows and
   words will be shown.
 Audio Recorded: Narration

 Added Audio: Music

 Transition Out: Pixelate

 Estimated Time of Take: 30 seconds

 Narration/Script:

“Now let‟s take a closer look at the design of Google Glasses.
   Their design is nearly exactly like real glasses except,
   THEY HAVE NO LENSES! They‟re made to fit the user very
   well. As seen near the left there it is quite rectangular,
   here is where the augmented reality works. A camera is
   also found in the glasses to be used to view the
   environment. The google glasses are quite slim fitting and
   are not very bulky which is a good thing. While wearing
   these glasses they should feel like your normal everyday
   glasses, proving to be comfortable and convenient. Even
   though these glass may look a bit strange they can be
   expected to be a large trend and an even bigger fashion
   statement in the future. ”
•  Sequence #4: Google Glasses – Possibilities
•  Shot Description: Some brief ideas of how the glasses
   could be used. Two – Four ideas.
• Transition In: Circles
• Video Image: “Possibilities” is spelt and then pictures of
   these possibilities are shown.
• Audio Recorded: Narration
• Added Audio: Music
• Transition Out: Wheel
• Estimated Time of Take: 1 minutes
• Narration/Script:
“With Google Glasses anything is possible! Everyday problems
   that take forever to complete can be done in the span of
   only a couple of minutes using google glasses. For
   instance, if you were in an unknown area and were
   looking for the train station, google glasses could help
   navigate you to it using a very quick and easy route.
   Also, if you were looking at something that was in a
   foreign language, google glasses could enable you to read
   this in any language that you would want! If you were
   looking for the best restaurant in a shopping centre you
   could use your google glasses to scan certain restaurants
   and guide you to a good choice. Also if you saw something
   very interesting you could use your google glasses to take
   a picture of it, saving you all the trouble of actually
   taking out a camera or a phone. The possibilities to what
   google glasses can do are endless, now it just depends on
   what you would like to do with them.”
•  Sequence #5: Google Glasses – POV SHOT
•  Shot Description: A point of view shot from the
   perspective of a person wearing the glasses and using
   them to their full capabilities.
• Transition In: Zig Zag Horizontal
• Video Image: A background is shown being coloured in
   with glasses popped ontop. Then various arrows and
   boxes appear with labels being explained in dialogue.
• Audio Recorded: Narration
• Added Audio: Music
• Transition Out: Zig Zag Vertical
• Estimated Time of Take: 1 minute
• Narration/Script:
“Now, let‟s have a look at life with google glasses! Here
   as seen different things pop up just from viewing a
   regular street. The names of the shops appear as well
   as their telephone numbers and what they specialise
   in, with one glance at the parking meter the user
   knows how long they have until they need to move
   their car, looking at the sun the temperature is given.
   From all of these examples you can see how effective
   google glasses are in creating a whole new world.”
•   Sequence #8: Credits
•   Shot Description: A roll of all the
    sources used and music is shown.
•   Transition In: Reveal Down
•   Video Image: The credits will slide
    up and appear on the screen;
    similar to the movement of credits
    rolling.
•   Audio Recorded: Narration
•   Added Audio: Music
•   Transition Out: Wipe Narrow Down
•   Estimated Time of Take: 25
    seconds

• Narration/Script:
“Special thanks to the following
   sources and musicians~”
“Created and filmed by Nicole
   Malonzo, Anjeli Ramos and Justine
   Ching”
“THANK YOU FOR WATCHING!”

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Storyboard FINAL

  • 1.
  • 2. Shot Description: Introduction/showing the start of the presentation. “Introducing Augmented Reality”; the words are the title, showing the topic. Pictures popping out to show „augmented images‟ around the title – an example of what the topic is about.  Transition In: Circle  Video Image: Words of “Introducing Augmented Reality”. Title will be animated. Pictures of different objects “popping” out from around it, showing the augmented images. Making the words look 3d/4d.  Audio Recorded: None  Added Audio: Music, FX (sound effects) such as „growth‟ noises, bubble noises.  Transition Out: Flip  Estimated Time of Take: 10 seconds  Narration/Script:
  • 3.
  • 4. Shot description: After the introduction title, the word “What is augmented reality?” comes on the screen, explaining what the topic is. Then it zooms out into a person‟s face, and then zooms into the person‟s glasses on her face, getting ready for the next sequence (which is a perspective shot).  Transition In: Slide up  Video Image: “What is augmented reality?”; the words appear on the screen. Then fades out to show it is on a shirt on a person. Zooms out to view the whole person. Person has glasses. Screen zooms into the person‟s face, into the glasses. Fades black.  Audio Recorded: Narration/Dialogue  Added Audio: Music, FX (sound effects) such as „zooming out‟ noises.  Transition Out: Spin  Estimated time of take: 20 seconds.  Narration/Script: “What is Augmented Reality?”
  • 5.
  • 6. Shot Description: A perspective shot through the glasses, a continuation from the last sequence. An example of augmented reality. Glasses moving through street (because person is walking), the objects start to pop out from original picture, showing contrast and the augmented reality. Some information is labelled on some of the augmented images.  Transition In: Eye  Video Image: The glasses are first seen being put on, and then becomes a perspective shot from glasses. The glasses‟ view is firstly black but then fades out to show a street. Through the view of the glasses, they start looking left and right, looking at their landscape to their fingers. The person behind the glasses begins to move (walk) through the street, which is firstly normal, but then start to pop out, showing augmented reality. The images have some of the information and dialogue labelled on it. The person‟s fingers tries to touch on of the augmented images, but it bursts and the colour of it splashes all over the person‟s glasses, finishing the sequence.  Audio Recorded: Narration/Dialogue  Added Audio: Music, FX (sound effects) such as footsteps, bubble noises.  Transition Out: Circles  Estimated Time of Take: 40 seconds.  Narration/Script: Augmented reality is a real scene and a virtual image overlapping it, which makes the user cannot tell the difference between the actual reality and the virtual reality. It is a computer generated, by adding graphics, sound and sense enhancements to the real world. Although it is very advanced technology that has been created… It is still in an early stage of development.
  • 7.
  • 8. Shot Description: Continuation of last sequence, the letters are the title for the next sub-topic; “How does augmented reality work?” Then letters comes together, forming a coloured screen.  Transition In: Dissolve Rough  Video Image: Words of “How does augmented reality work?” appear, then come together and spread over the screen, leaving it in a plain colour.  Audio Recorded: Narration/Dialogue  Added Audio: Music, FX (Sound affects) such as bubble noises.  Transition Out: Shatter Out  Estimated Time of Take: 10 seconds.  Narration/Script: “How does augmented reality work?”
  • 9.
  • 10. Shot Description: An example of a person holding a card is on the screen, and then he walks towards a computer. Then the person takes the card, goes to the computer and puts the card down onto the keyboard. Moments later, an image appears. This is an example of how augmented reality works, through recognition, tracking and mix. Then shows the person holding the card with the image and the computer next to it. Some labelled dialogue balloons around the image.  Transition In: Dissolve  Video Image: The person walks to the computer, takes out a card, and waves it in front of the computer. An image appears on it and starts to move. Shot at a side shot. Dialogue balloons around the computer, person and image.  Audio Recorded: Narration/Dialogue  Added Audio: Music, FX (Sound effects) such as footsteps, beeping.  Transition Out: Bars - Horizontal  Estimated Time of Take: 30 seconds  Narration/Script: To use augmented reality, there are three steps you should follow in order to use it. First is recognition, of an object, face or body. The second step is tracking, by using the space location in the real time of the image. And last but not least, it is mix, by using software of a media onto the image. It gives you a different perspective of our real-world environment, and is interactive with the user.
  • 11. Sequence: #1 Shot Description: Oblique Shot Transition In: Pixelate Video Image: Props including Google Glasses, Cockroaches and a Gaming Set Audio Recorded: Narration/Script Added Audio: Instrumental Music Transition Out: Flip Estimated Time of Take: 1 minute Narration/Script: “Augmented Reality can be used for a various amount of reasons. One example, is that it can help with overcoming your fears. You may not believe this, but it‟s true. Take someone who is afraid of cockroaches for example. Augmented Reality can help this person overcome their fear, as when they look anywhere, like a screen for example; Augmented reality will automatically project the surface with cockroaches. The idea of this is that it will expose this person to their fear (by controlling the amount of cockroaches they want to appear) to gradually extinguish it. This does not only work for cockroaches however, as it can also help other fears such as flying or falling. Another example that augmented reality can be used for is to enhance gaming, which is currently the most common use for augmented reality. How, you may ask. Well, it can change gaming by bringing your game out of the screen and into the real world, by projecting it in places around you, making you the main character of your own game. These are many more uses for this upcoming advanced piece of technology and the possibilities are endless.”
  • 12. Sequence: #1 Shot Description: High Angle Shot Transition In: Flip Video Image: Props including Technicians, Hospitals and People Audio Recorded: Narration/Script Added Audio: Instrumental Music Transition Out: Crossfade Estimated Time of Take: 30 seconds Narration/Script: “Augmented Reality has already been in the process of development for decades and is now currently on its way to entering the market. This can pose as an advantage for augmented reality, as through releasing this newly developed and sophisticated technology, it could help in increasing and advancing technology in specialised places such as hospitals, where it would not only help in the survival of the sick patients but it can also be a source of entertainment and education for them while they are there. Releasing augmented reality also increases the standards of future technology, therefore challenging other manufacturers to also create and develop new and advanced technology that will sophisticate the future.”
  • 13. • Sequence #6: Advantages – Has many purposes • Shot Description: A description of how augmented reality has many purposes with some examples. • Transition In: Page Curl Top Right • Video Image: The words “many purposes” appear and then images of what it can do appears. • Audio Recorded: Narration • Added Audio: Music • Transition Out: Page Curl Top Right • Estimated Time of Take: 40 seconds • Narration/Script: “Another Advantage of Augmented Reality is that it is multi purpose; meaning it can be used for many different purposes. It can be used for anything and everything. This includes using it for Sport; if you wanted to learn which team a jersey belonged to, Art; if you wanted to know how to draw a particular thing, Education; if you wanted to know how to do multiplication with fractions, Cooking; if you wanted dto find out how many millilitres were in a cup. The list goes on! Augmented Reality can help with all these problems efficiently. Augmented Reality is suited to everyone no matter what they do.”
  • 14. Sequence: #1 Shot Description: Close up Shot Transition In: Crossfade Video Image: Props including a Person, Money and a Company Audio Recorded: Narration/Script Added Audio: Instrumental Music Transition Out: Pixelate Estimated Time of Take: 20-30 seconds Narration/Script: “With many individuals going through financial problems in today‟s society, it may become difficult for augmented reality to be successful in sales. This therefore, can come as a disadvantage to both consumers and the manufacturers of augmented reality. It will affect the manufacturers itself, as if they don‟t sell their products successfully, then they won‟t be able to make a profit and creating these products may be considered a waste of both time and materials. It will affect the individuals in a different way however, as they may not have enough money to afford this sophisticated piece of technology.”
  • 15. • Sequence #7: Disadvantages – Not fully developed yet • Shot Description: A description of how augmented reality is not yet ready to be released to the public yet but is still under trial. • Transition In: Page Curl Top Left • Video Image: “Not Fully Developed” appears by letter and is accompanied with some images that support dialogue. • Audio Recorded: Narration • Added Audio: Music • Transition Out: Page Curl Top Left • Estimated Time of Take: 40 seconds • Narration/Script: “Another disadvantage of augmented reality is the fact that it is not full developed yet. Even though amazing examples of what it can do has been showcased it is not completely ready for public use yet due to alterations made to improve it so that it becomes a greater success. So it is a disadvantage for the public not being able to experiment with it but in the future we can all expect augmented reality to be bigger and better.”
  • 16.
  • 17. Shot Description: A disadvantage of augmented reality is privacy issues. It explains the disadvantage of privacy issues. Uses images as examples of the disadvantages, then putting a red cross over them stating that they are weaknesses.  Transition In:  Video Image: There are images of advertisements (spam), counterfeit software (ingenuity of the information/comparing it to the real to fake), mobile phones sending out “waves” (broadcasting information), computer open with profile (unable to secure information) and fake ID‟s (identity theft). All these images then get a red cross over them, showing how they are disadvantageous.  Audio Recorded: Narration/Dialogue  Added Audio: Music, FX (sound effects) such as a buzzer.  Transition Out:  Estimated Time of Take: 20 seconds.  Narration/Script: Augmented reality also has its downsides. It is also able to invade a user‟s privacy. It is able to send unwanted spam, broadcast your private information and may not be able to secure the information put on it. It could also have counterfeit information and able to steal your identity.
  • 18. • Sequence #1: Google Glasses – Intro • Shot Description: Opening animation with google glasses being featured. • Transition In: Diagonal Box Out • Video Image: Glasses appear in by parts, one part at a time and a title is added. Triangles also pop out. • Audio Recorded: Narration • Added Audio: Music • Transition Out: Diagonal Cross Out • Estimated Time of Take: 15 seconds • Narration/Script: “Presenting Google Glasses 101! Everything you need to know about these amazing state of the art glasses!”
  • 19. Sequence #2: Google Glasses – Development • Shot Description: A brief overview of the history of google glasses; preparation and creation. • Transition In: Filled V Left • Video Image: Google logo appears, then google glasses and key words spoken by narration. Little drawings will also be added to fit script. • Audio Recorded: Narration • Added Audio: Music • Transition Out: Filled V Right • Estimated Time of Take: 40 seconds • Narration/Script: “Introducing; Google Glasses also known as Project Glass. The project was announced to have been taken on by the Google X Lab and on April 5, 2012 a prototype was worn at a charity event :Foundation Fighting Blindness.” Google themselves have been advertising these glasses also through various videos posted on youtube and pictures uploaded on Google+. Google glasses are expected to be very impactful to the future, especially because of the fact that they may be able to assist the hearing impaired population. How you may ask? Well, google glasses are able to interpret sounds by their frequency and pitch which then tells the user how far away the sound is, what direction it‟s from, what caused the sound as well as having a transcript available. A lot can be expected as they practically revolutionalize the technological world.”
  • 20.  Sequence #3: Google Glasses – Design  Shot Description: A visual and oral description of google glasses, identifying main parts.  Transition In: Pixelate  Video Image: A person‟s face will be shown close up and then a pair of google glasses wills slide from the top of the frame down to the person‟s face. When showing the other sides of the glasses the person will be turned. Arrows and words will be shown.  Audio Recorded: Narration  Added Audio: Music  Transition Out: Pixelate  Estimated Time of Take: 30 seconds  Narration/Script: “Now let‟s take a closer look at the design of Google Glasses. Their design is nearly exactly like real glasses except, THEY HAVE NO LENSES! They‟re made to fit the user very well. As seen near the left there it is quite rectangular, here is where the augmented reality works. A camera is also found in the glasses to be used to view the environment. The google glasses are quite slim fitting and are not very bulky which is a good thing. While wearing these glasses they should feel like your normal everyday glasses, proving to be comfortable and convenient. Even though these glass may look a bit strange they can be expected to be a large trend and an even bigger fashion statement in the future. ”
  • 21. • Sequence #4: Google Glasses – Possibilities • Shot Description: Some brief ideas of how the glasses could be used. Two – Four ideas. • Transition In: Circles • Video Image: “Possibilities” is spelt and then pictures of these possibilities are shown. • Audio Recorded: Narration • Added Audio: Music • Transition Out: Wheel • Estimated Time of Take: 1 minutes • Narration/Script: “With Google Glasses anything is possible! Everyday problems that take forever to complete can be done in the span of only a couple of minutes using google glasses. For instance, if you were in an unknown area and were looking for the train station, google glasses could help navigate you to it using a very quick and easy route. Also, if you were looking at something that was in a foreign language, google glasses could enable you to read this in any language that you would want! If you were looking for the best restaurant in a shopping centre you could use your google glasses to scan certain restaurants and guide you to a good choice. Also if you saw something very interesting you could use your google glasses to take a picture of it, saving you all the trouble of actually taking out a camera or a phone. The possibilities to what google glasses can do are endless, now it just depends on what you would like to do with them.”
  • 22. • Sequence #5: Google Glasses – POV SHOT • Shot Description: A point of view shot from the perspective of a person wearing the glasses and using them to their full capabilities. • Transition In: Zig Zag Horizontal • Video Image: A background is shown being coloured in with glasses popped ontop. Then various arrows and boxes appear with labels being explained in dialogue. • Audio Recorded: Narration • Added Audio: Music • Transition Out: Zig Zag Vertical • Estimated Time of Take: 1 minute • Narration/Script: “Now, let‟s have a look at life with google glasses! Here as seen different things pop up just from viewing a regular street. The names of the shops appear as well as their telephone numbers and what they specialise in, with one glance at the parking meter the user knows how long they have until they need to move their car, looking at the sun the temperature is given. From all of these examples you can see how effective google glasses are in creating a whole new world.”
  • 23. Sequence #8: Credits • Shot Description: A roll of all the sources used and music is shown. • Transition In: Reveal Down • Video Image: The credits will slide up and appear on the screen; similar to the movement of credits rolling. • Audio Recorded: Narration • Added Audio: Music • Transition Out: Wipe Narrow Down • Estimated Time of Take: 25 seconds • Narration/Script: “Special thanks to the following sources and musicians~” “Created and filmed by Nicole Malonzo, Anjeli Ramos and Justine Ching” “THANK YOU FOR WATCHING!”