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Saul Bass (1921 – 1996) “ Design is thinking made visual” ”
 
Thinking is  visual , not  verbal . We don’t think in words.
Thinking = cognition
Cognition can inform design. What do you need to achieve? Design to get ATTENTION What do people remember? How will you achieve your goal? Memory Attention Planning Problem-solving
Designing is problem-solving.
Creating a visual response to a problem. Inspiration from function and style
Images from designboom.com Re-design comes from thought. Inspiration from desire for improvement
Design is bringing ideas to life.
planning planning planning planning designing designing designing designing thinking thinking thinking thinking
Designing is subjective.  Different  people,  Different  thought. design:  a duck
Shapes and Objects can elicit thought and responses .
Emotion can be embedded in design. (Norman, 2004)
 
References Dawes, B. (2008).  Saul Bass on the web . Retrieved August 08, 2008, from  http://www.saulbass.tv Jirousek, C. (1995).  Art, Design and Visual Thinking . Retrieved August 8, 2008, from Art, Design and Visual Thinking:  http://char.txa.cornell.edu/ Leahey, T. H., & Harris, R. J. (1993).  Learning and Cognition  (3rd ed.). New Jersey: Prentice Hall Inc. Love, T. (2005).  The Practical Implications of the Essentially Two-Faced Nature of Design.  Retrieved August 08, 2008, from Love Design and Research:  http://www.love.com.au/PublicationsTLminisite/2005/Two-faced%20Nature%20of%20Design%20Discourse.ppt Norman, D. (2004).  Emotional Design: People and Things.  Retrieved August 3, 2008, from Don Norman's jnd website:  http://www.jnd.org/dn.mss/emotional_desig.html Tangrams. (2007).  Tangrams . Retrieved August 08, 2008, from http://tangrams.ca   Images Design Boom (2006)  Clothes Peg Iconography . Retrieved August 08, 2008 , from  http://www.designboom.com/contemporary/peg.html

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Design is thinking made visual

  • 1. Saul Bass (1921 – 1996) “ Design is thinking made visual” ”
  • 2.  
  • 3. Thinking is visual , not verbal . We don’t think in words.
  • 5. Cognition can inform design. What do you need to achieve? Design to get ATTENTION What do people remember? How will you achieve your goal? Memory Attention Planning Problem-solving
  • 7. Creating a visual response to a problem. Inspiration from function and style
  • 8. Images from designboom.com Re-design comes from thought. Inspiration from desire for improvement
  • 9. Design is bringing ideas to life.
  • 10. planning planning planning planning designing designing designing designing thinking thinking thinking thinking
  • 11. Designing is subjective. Different people, Different thought. design: a duck
  • 12. Shapes and Objects can elicit thought and responses .
  • 13. Emotion can be embedded in design. (Norman, 2004)
  • 14.  
  • 15. References Dawes, B. (2008). Saul Bass on the web . Retrieved August 08, 2008, from http://www.saulbass.tv Jirousek, C. (1995). Art, Design and Visual Thinking . Retrieved August 8, 2008, from Art, Design and Visual Thinking: http://char.txa.cornell.edu/ Leahey, T. H., & Harris, R. J. (1993). Learning and Cognition (3rd ed.). New Jersey: Prentice Hall Inc. Love, T. (2005). The Practical Implications of the Essentially Two-Faced Nature of Design. Retrieved August 08, 2008, from Love Design and Research: http://www.love.com.au/PublicationsTLminisite/2005/Two-faced%20Nature%20of%20Design%20Discourse.ppt Norman, D. (2004). Emotional Design: People and Things. Retrieved August 3, 2008, from Don Norman's jnd website: http://www.jnd.org/dn.mss/emotional_desig.html Tangrams. (2007). Tangrams . Retrieved August 08, 2008, from http://tangrams.ca   Images Design Boom (2006) Clothes Peg Iconography . Retrieved August 08, 2008 , from http://www.designboom.com/contemporary/peg.html