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Intertwine and Pl !
  I t t i      d Play!
Interaction design and public libraries

                    Eva Eriksson
                 Interaction Design
    Department of Applied Information Technology
         Chalmers University of Technology

          Talk at CHALS, Göteborg, Sept 26, 2012
•   Kuggen
Multi-Scaled Interaction Design
Some theory….
“We design interspaces; assemblages of interfaces, actors and
  environments, where the challenge is to design spaces for
  human communication and interaction”. [Winograd]
genius loci (Latin for “the spirit of the place”) to denote the
  distinctive character or atmosphere of a place, shared socio-socio
  cultural meanings that are attributed to a specific place

Example: The key characteristics of the genius loci of the Aarhus
  municipality library are that
1) itt is first a d foremost a home for boo s,
 ) s st and o e ost o e o books,
2) it is a place from which information flows out to the community,
3) it is an open and inclusive social place
Four Space Model
Some cases….
Urban Mediaspace Aarhus
Aarhus is the second largest city in Denmark with about 300.000
  inhabitants,
  inhabitants and the principal harbor
                                 harbor.

                                                      g
The new urban area is a 23.000 m2 harbor area, so large-scale
  remaking of piers, transport routes, trams and so on.

The building is abo t 28 000m2 and sho ld ho se the ne p blic
    b ilding about 28.000m2             should house       new public
  city library, the citizens services, private interests, and a large
  automatic parking cellar for 1000 cars.

Worth about 200 million EURO, and is the largest development
  project in the history of the municipality
                                municipality.

Designed by Schmidt Hammer Lassen architects, Arkitekt Kristine
  Jensens Tegnestue and Alectia A/S
The Library of tomorrow
http://vimeo.com/6191176
http://vimeo com/6191176
High ambitions around the project, for instance that it will be

+ the largest automatic car park in Europe
+ the most accessible building in Europe
+ a landmark
+ a sustainable icon……
using p
    g participatory design inspiration for
             p     y     g     p
The project is not only a large-scale building project as such, it is also a
   project
+ddeveloping th city,
       l i the it
+ the identity of the organization and institution,
+ new services,
       services
+ defining roles,
+ defining use,
+ developing and building the new house and city area.
www.urbanmediaspace.dk
Core values are

+ The citizen as key factor,
+ Lifelong learning and community,
+ Diversity, cooperation and network,
+ Culture and experiences,
+ Bridging citizens, technology and knowledge,
+ Flexible and professional organisation,
+ Sustainable icon for the City
                           City.
2009-2010
                           Winner                   2014-2015
2001 Go!                  selected                   Opening




           2006-2008                     2011
           Competition               Construction
           established                 initiated
Transformation lab
http://www.youtube.com/watch?v=TpFO_L_jA1c
http://www youtube com/watch?v=TpFO L jA1c
The Interactive Children’s
         Library
               y
Project team:
    industry, libraries and research institutions

    Goal:
    increase interest for the library and reading
    visualise information and the use of new technology

    Method:
    observations, field studies, video sessions, drawing sessions, brainstorming,
    sketching, Wi d of O bodystorming, prototyping, user testing
     k t hi    Wizard f Oz, b d t        i       t t i        t ti
Children…..

…do not search for books
…do not prefer shelfs or the back of books
…find it hard to separate the books
…can not find a physical place for them
                 p y      p
…like pictures and covers of books
…find new technology natural
Workshop brainstorming sessions

- based on findings from children’s libraries
- mixing industry, research and libraries
- creating a common understanding through sketches
      ti                d   t di      th    h k t h
Concept sketching

- sketches as inspirational boundary objects
- sketches for internal and external communication
- sketching the intended interaction
   k t hi   th i t d d i t       ti
Rating
Slider
•   The Moonrock
”Wizard of oz” tests
Design iterations

-   dividing the search activity into two parts
-   relating the physical design to the body engaged in the activity
-   creating a direct visual connection between floor and table
-   multi-user aspects and sharing
StorySurfer – A Playful Book Browsing Installation for Children’s Libraries




-A visual and physical way to search for books in the children’s library
Storysurfer 
http://www.youtube.com
     //
/watch?v=rW‐rrQI06OA
BibPhone
Interactive Children’s Library
http://www.youtube.com/watch?v=Fu7XciJi6xY&feature=relmfu
http://www youtube com/watch?v=Fu7XciJi6xY&feature=relmfu
Families at Play in the library




 Project-team:
 • Danish Agency for Libraries and Media
 • Aarhus, Randers, Aalborg Libraries
 • Center for Playware
 • The Alexandra Institute, Center for Interactive Spaces
•   The project investigates shared play culture through innovative
    new services and family activities at the library with focus on
    play, and also how new play concepts consisting of different
    types of installations, services and settings can support families
    playing together in the context of public libraries
                                               libraries.

•   Examples of concepts are a time music machine, an interactive
    treasure hunt, a pirate world, a nostalgic playroom and the
    interactive installation U.F.O.scope
•   ….tradition as resource
•   ….common ground
•   ….intertwine services and play-ware
•   ….exploration
•   ….multi-modal interaction
Families at Play in the Library
http://www.youtube.com/watch?v=mUEcZ6dI0Vg
http://www youtube com/watch?v=mUEcZ6dI0Vg
Sum up
From individual
design to social
         design
         d i
From closed and
regulated systems
    to extendable
       extendable,
evolving
e ol ing and open
          systems
             t
From disjointed to
      intertwined
         systems
             t
Sources:
Mission from Mars: a method for exploring user requirements for children in a
   narrative space
              p
Dindler C., Eriksson E., Iversen, O.S., Ludvigsen M., Lykke-Olesen A.
    http://portal.acm.org/citation.cfm?id=1109540.1109546

Inquiry into Libraries - A Design Approach to Children s Interactive Library
                                              Children's             Library.
Eriksson E., Krogh, P.G., Lykke-Olesen A.
    http://www.nordes.org/upload/papers/106.pdf

StorySurfer - A Playful Book Browsing Installation f C
S    S f            f                              for Children’s Libraries.
Eriksson E., Lykke-Olesen A.
    http://portal.acm.org/citation.cfm?id=1297289&jmp=cit&coll=portal&dl=ACM

bibPhone: adding sound to the children's library
Lykke-Olesen A., Nielsen J.
    http://portal.acm.org/citation.cfm?id=1297307

Spatial explorations in interaction design
Eva Eriksson
    http://bada.hb.se/handle/2320/10688
Eva Eriksson
Chalmers University of Technology
eva.eriksson@chalmers.se

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Eva

  • 1. Intertwine and Pl ! I t t i d Play! Interaction design and public libraries Eva Eriksson Interaction Design Department of Applied Information Technology Chalmers University of Technology Talk at CHALS, Göteborg, Sept 26, 2012
  • 2. Kuggen
  • 5. “We design interspaces; assemblages of interfaces, actors and environments, where the challenge is to design spaces for human communication and interaction”. [Winograd]
  • 6. genius loci (Latin for “the spirit of the place”) to denote the distinctive character or atmosphere of a place, shared socio-socio cultural meanings that are attributed to a specific place Example: The key characteristics of the genius loci of the Aarhus municipality library are that 1) itt is first a d foremost a home for boo s, ) s st and o e ost o e o books, 2) it is a place from which information flows out to the community, 3) it is an open and inclusive social place
  • 10. Aarhus is the second largest city in Denmark with about 300.000 inhabitants, inhabitants and the principal harbor harbor. g The new urban area is a 23.000 m2 harbor area, so large-scale remaking of piers, transport routes, trams and so on. The building is abo t 28 000m2 and sho ld ho se the ne p blic b ilding about 28.000m2 should house new public city library, the citizens services, private interests, and a large automatic parking cellar for 1000 cars. Worth about 200 million EURO, and is the largest development project in the history of the municipality municipality. Designed by Schmidt Hammer Lassen architects, Arkitekt Kristine Jensens Tegnestue and Alectia A/S
  • 11. The Library of tomorrow http://vimeo.com/6191176 http://vimeo com/6191176
  • 12. High ambitions around the project, for instance that it will be + the largest automatic car park in Europe + the most accessible building in Europe + a landmark + a sustainable icon……
  • 13. using p g participatory design inspiration for p y g p The project is not only a large-scale building project as such, it is also a project +ddeveloping th city, l i the it + the identity of the organization and institution, + new services, services + defining roles, + defining use, + developing and building the new house and city area. www.urbanmediaspace.dk
  • 14. Core values are + The citizen as key factor, + Lifelong learning and community, + Diversity, cooperation and network, + Culture and experiences, + Bridging citizens, technology and knowledge, + Flexible and professional organisation, + Sustainable icon for the City City.
  • 15. 2009-2010 Winner 2014-2015 2001 Go! selected Opening 2006-2008 2011 Competition Construction established initiated
  • 18. Project team: industry, libraries and research institutions Goal: increase interest for the library and reading visualise information and the use of new technology Method: observations, field studies, video sessions, drawing sessions, brainstorming, sketching, Wi d of O bodystorming, prototyping, user testing k t hi Wizard f Oz, b d t i t t i t ti
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  • 21. Children….. …do not search for books …do not prefer shelfs or the back of books …find it hard to separate the books …can not find a physical place for them p y p …like pictures and covers of books …find new technology natural
  • 22. Workshop brainstorming sessions - based on findings from children’s libraries - mixing industry, research and libraries - creating a common understanding through sketches ti d t di th h k t h
  • 23. Concept sketching - sketches as inspirational boundary objects - sketches for internal and external communication - sketching the intended interaction k t hi th i t d d i t ti
  • 24.
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  • 28. The Moonrock
  • 30. Design iterations - dividing the search activity into two parts - relating the physical design to the body engaged in the activity - creating a direct visual connection between floor and table - multi-user aspects and sharing
  • 31. StorySurfer – A Playful Book Browsing Installation for Children’s Libraries -A visual and physical way to search for books in the children’s library
  • 32. Storysurfer  http://www.youtube.com // /watch?v=rW‐rrQI06OA
  • 35. Families at Play in the library Project-team: • Danish Agency for Libraries and Media • Aarhus, Randers, Aalborg Libraries • Center for Playware • The Alexandra Institute, Center for Interactive Spaces
  • 36. The project investigates shared play culture through innovative new services and family activities at the library with focus on play, and also how new play concepts consisting of different types of installations, services and settings can support families playing together in the context of public libraries libraries. • Examples of concepts are a time music machine, an interactive treasure hunt, a pirate world, a nostalgic playroom and the interactive installation U.F.O.scope
  • 37.
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  • 43. ….tradition as resource • ….common ground • ….intertwine services and play-ware • ….exploration • ….multi-modal interaction
  • 44. Families at Play in the Library http://www.youtube.com/watch?v=mUEcZ6dI0Vg http://www youtube com/watch?v=mUEcZ6dI0Vg
  • 46. From individual design to social design d i
  • 47. From closed and regulated systems to extendable extendable, evolving e ol ing and open systems t
  • 48. From disjointed to intertwined systems t
  • 49. Sources: Mission from Mars: a method for exploring user requirements for children in a narrative space p Dindler C., Eriksson E., Iversen, O.S., Ludvigsen M., Lykke-Olesen A. http://portal.acm.org/citation.cfm?id=1109540.1109546 Inquiry into Libraries - A Design Approach to Children s Interactive Library Children's Library. Eriksson E., Krogh, P.G., Lykke-Olesen A. http://www.nordes.org/upload/papers/106.pdf StorySurfer - A Playful Book Browsing Installation f C S S f f for Children’s Libraries. Eriksson E., Lykke-Olesen A. http://portal.acm.org/citation.cfm?id=1297289&jmp=cit&coll=portal&dl=ACM bibPhone: adding sound to the children's library Lykke-Olesen A., Nielsen J. http://portal.acm.org/citation.cfm?id=1297307 Spatial explorations in interaction design Eva Eriksson http://bada.hb.se/handle/2320/10688
  • 50. Eva Eriksson Chalmers University of Technology eva.eriksson@chalmers.se