1. Intertwine and Pl !
I t t i d Play!
Interaction design and public libraries
Eva Eriksson
Interaction Design
Department of Applied Information Technology
Chalmers University of Technology
Talk at CHALS, Göteborg, Sept 26, 2012
5. “We design interspaces; assemblages of interfaces, actors and
environments, where the challenge is to design spaces for
human communication and interaction”. [Winograd]
6. genius loci (Latin for “the spirit of the place”) to denote the
distinctive character or atmosphere of a place, shared socio-socio
cultural meanings that are attributed to a specific place
Example: The key characteristics of the genius loci of the Aarhus
municipality library are that
1) itt is first a d foremost a home for boo s,
) s st and o e ost o e o books,
2) it is a place from which information flows out to the community,
3) it is an open and inclusive social place
10. Aarhus is the second largest city in Denmark with about 300.000
inhabitants,
inhabitants and the principal harbor
harbor.
g
The new urban area is a 23.000 m2 harbor area, so large-scale
remaking of piers, transport routes, trams and so on.
The building is abo t 28 000m2 and sho ld ho se the ne p blic
b ilding about 28.000m2 should house new public
city library, the citizens services, private interests, and a large
automatic parking cellar for 1000 cars.
Worth about 200 million EURO, and is the largest development
project in the history of the municipality
municipality.
Designed by Schmidt Hammer Lassen architects, Arkitekt Kristine
Jensens Tegnestue and Alectia A/S
11. The Library of tomorrow
http://vimeo.com/6191176
http://vimeo com/6191176
12. High ambitions around the project, for instance that it will be
+ the largest automatic car park in Europe
+ the most accessible building in Europe
+ a landmark
+ a sustainable icon……
13. using p
g participatory design inspiration for
p y g p
The project is not only a large-scale building project as such, it is also a
project
+ddeveloping th city,
l i the it
+ the identity of the organization and institution,
+ new services,
services
+ defining roles,
+ defining use,
+ developing and building the new house and city area.
www.urbanmediaspace.dk
14. Core values are
+ The citizen as key factor,
+ Lifelong learning and community,
+ Diversity, cooperation and network,
+ Culture and experiences,
+ Bridging citizens, technology and knowledge,
+ Flexible and professional organisation,
+ Sustainable icon for the City
City.
15. 2009-2010
Winner 2014-2015
2001 Go! selected Opening
2006-2008 2011
Competition Construction
established initiated
18. Project team:
industry, libraries and research institutions
Goal:
increase interest for the library and reading
visualise information and the use of new technology
Method:
observations, field studies, video sessions, drawing sessions, brainstorming,
sketching, Wi d of O bodystorming, prototyping, user testing
k t hi Wizard f Oz, b d t i t t i t ti
19.
20.
21. Children…..
…do not search for books
…do not prefer shelfs or the back of books
…find it hard to separate the books
…can not find a physical place for them
p y p
…like pictures and covers of books
…find new technology natural
22. Workshop brainstorming sessions
- based on findings from children’s libraries
- mixing industry, research and libraries
- creating a common understanding through sketches
ti d t di th h k t h
23. Concept sketching
- sketches as inspirational boundary objects
- sketches for internal and external communication
- sketching the intended interaction
k t hi th i t d d i t ti
30. Design iterations
- dividing the search activity into two parts
- relating the physical design to the body engaged in the activity
- creating a direct visual connection between floor and table
- multi-user aspects and sharing
31. StorySurfer – A Playful Book Browsing Installation for Children’s Libraries
-A visual and physical way to search for books in the children’s library
35. Families at Play in the library
Project-team:
• Danish Agency for Libraries and Media
• Aarhus, Randers, Aalborg Libraries
• Center for Playware
• The Alexandra Institute, Center for Interactive Spaces
36. • The project investigates shared play culture through innovative
new services and family activities at the library with focus on
play, and also how new play concepts consisting of different
types of installations, services and settings can support families
playing together in the context of public libraries
libraries.
• Examples of concepts are a time music machine, an interactive
treasure hunt, a pirate world, a nostalgic playroom and the
interactive installation U.F.O.scope
37.
38.
39.
40.
41.
42.
43. • ….tradition as resource
• ….common ground
• ….intertwine services and play-ware
• ….exploration
• ….multi-modal interaction
44. Families at Play in the Library
http://www.youtube.com/watch?v=mUEcZ6dI0Vg
http://www youtube com/watch?v=mUEcZ6dI0Vg
49. Sources:
Mission from Mars: a method for exploring user requirements for children in a
narrative space
p
Dindler C., Eriksson E., Iversen, O.S., Ludvigsen M., Lykke-Olesen A.
http://portal.acm.org/citation.cfm?id=1109540.1109546
Inquiry into Libraries - A Design Approach to Children s Interactive Library
Children's Library.
Eriksson E., Krogh, P.G., Lykke-Olesen A.
http://www.nordes.org/upload/papers/106.pdf
StorySurfer - A Playful Book Browsing Installation f C
S S f f for Children’s Libraries.
Eriksson E., Lykke-Olesen A.
http://portal.acm.org/citation.cfm?id=1297289&jmp=cit&coll=portal&dl=ACM
bibPhone: adding sound to the children's library
Lykke-Olesen A., Nielsen J.
http://portal.acm.org/citation.cfm?id=1297307
Spatial explorations in interaction design
Eva Eriksson
http://bada.hb.se/handle/2320/10688