3. Practical for
libraries?
There are a lot of
technologies available, but
always think which one[s]
will provide the most
visibility for your library
and best connect your
users to your library!
4.
5. Many services and tools will die, but people
will always remain the catalytic agent for
social activities online and offline!
6. We can’t solve all of our
problems using
algorithms and data.
We need trusted human
filters (e.g., librarians!)
(Paraphrased Bob Lefsetz, http://lefsetz.com/)
19. Help enhance online
content with
authoritative resources.
This will bring more
visibility to your library
and people will trust
the information
presented.
22. MOOCs
• Massively Open Online Courses (e.g., MIT’s
edX and Stanford’s Coursera)
• MOOCs are drawing thousands and even
hundreds of thousands of attendees
• What do we know about these learners? Self-
directed!
• Library’s role?
29. Game-based Learning
Using competitive exercises to get
students/patrons to challenge themselves
with the hopes of motivating them to learn
better and more meaningfully.
36. Learning Analytics
“Educational institutions are embarking on their own
explorations of the science of large data sets, with the
aim of improving student retention and providing a
higher quality, personalized experience for learners.”
Source: http://goo.gl/V6VBo
43. Success Story
Source: http://goo.gl/4oGHd
Self publishing author Colleen
Hoover with copies of her
books. Hoover's novels have
made the New York Times
bestseller list!
www.colleenhoover.com
YOU can do this and/or you
can help your patrons do it!
53. We can’t solve all of our
problems using
algorithms and data.
People are still the killer
app – trusted human
filters.
(Paraphrased Bob Lefsetz, http://lefsetz.com/)
59. Allen County Public Library Creates High-Tech 'Hackerspaces'
Source: http://goo.gl/wHZyR
… host a program for the maker community on every Monday in May.
60. … is an open-source electronics
prototyping platform based on flexible,
easy-to-use hardware and software. It's
intended for artists, designers, hobbyists,
and anyone interested in creating
interactive objects or environments.
… is a credit-card sized
computer that plugs into your
TV and a keyboard. It’s a
capable little PC It also plays
high-definition video.
http://www.raspberrypi.org/
http://www.arduino.cc/
64. Visual Marketing
Book covers, archives, reading
lists, promotion, infographics,
library instruction etc.
http://goo.gl/JyCLg
Book displays, events, patron
photos, behind-the-scenes,
etc. http://goo.gl/pCkkz
6 second tutorials, news,
promotion, be creative!
http://goo.gl/BkZEY
Tell stories with data,
Twitterize your library,
research, etc. http://visual.ly/
65.
66. St. Pete Times article: http://goo.gl/bMi1D
Tweeted Jedi Path video: http://goo.gl/bwSTu
69. The research shows …
• As of April 2012, 55% of adult cell owners use
the internet on their mobile phones; nearly
double what we found three years ago.
• 31% of current cell internet users say that they
mostly go online using their cell phone, and
not using some other device such as a desktop
or laptop computer.
Source: http://pewinternet.org
76. In 1971, Michael S. Hart (1947 –2011)
created the first e-book by typing the
Declaration of Independence into a
computer. Project Gutenberg was launched
and now e-books are over 40 years old!
77. New E-Reader for Under $13
Source: http://goo.gl/dZ8qt
When will they be free?
$70 now.
78. Source: yotaphone.com/
YotaPhone … is a high-resolution liquid
crystal display on one side and
an electronic paper display on
the other. It allows you to
effortlessly stream information
to the electronic paper display,
without draining battery power
or having to wake up the
phone.
79. PEW Internet & American Life Project
The Rise of E-Reading Report
Source: http://goo.gl/njMC1
87. Stand out! Keep your library’s social
media stream flowing. Be conversational,
personable, and participate in transactions. Keep
it fun and you will be successful!