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Why Social Media? O futuro NÃO será televisionado
Desenvolvido por Cesar Senatore para o
http://wallblog.co.uk/files/2011/02/Alteriantop50SM.jpg
PANORAMA SOCIAL MEDIA / AÇÕES
FUTURO COLABORATIVO - UGC http://blogs.forrester.com/jackie_rousseau_anderson/10-09-28-latest_global_social_media_trends_may_surprise_you
COMENTÁRIOS / FERRAMENTAS Ferramentas Comentários Usualmente a maioria dos comentários são positivas [pelo menos 70%]; Se estão falando mal dos seus produtos que seja num ambiente que vc tem controle e pode responder diretamente; Confie nas opiniões dos usuários [boas ou ruins], e eles confiarão na sua marca; Aplique regras de moderação; Responda rapidamente aos comentários ruins, lime difamações / questões legais, e procure falar diretamente com os consumidores  insatisfeitos. Controle e análise de atividadeonline HootSuite Gerenciarelacionamentossociais Sprout Social Gerenciapequenonumero de contas do Twitter CoTweet's Agenda mensagensemambas as plataformas  [Twitter e FB] e disparamensagensparapúblicosespecíficos / segmentados SocialOomph Comentários negativos Sua existência ajuda a construir a transparência da marca;  denota valor aos comentários dos usuários;  ajudam a melhorar produtos / serviços;  facilitam o entendimento do consumidor sobre o produto / serviço e suas expectativas Forma maisfácil de publicarnasplataformas de umasóvez Ping.fm
MÉTRICAS 51.  Method of content discovery (search, pass-along, discovery engines, etc) 52.  Clicks 53.  Percentage of traffic generated from earned media 54.  View-throughs 55.  Number of interactions 56.  Interaction/engagement rate 57.  Frequency of social interactions per consumer 58.  Percentage of videos viewed 59.  Polls taken / votes received 60.  Brand association  61.  Purchase consideration 62.  Number of user-generated submissions received 63.  Exposures of virtual gifts 64.  Number of virtual gifts given 65.  Relative popularity of content 66.  Tags added 67.  Attributes of tags (e.g., how well they match the brand's perception of itself) 68.  Registrations from third-party social logins (e.g., Facebook Connect, Twitter OAuth) 69.  Registrations by channel (e.g., Web, desktop application, mobile application, SMS, etc) 70.  Contest entries 71.  Number of chat room participants 72.  Wiki contributors 73.  Impact of offline marketing/events on social marketing programs or buzz 74.  User-generated content created that can be used by the marketer in other channels  75.  Customers assisted 76.  Savings per customer assisted through direct social media interactions compared to other channels (e.g., call centers, in-store) 77.  Savings generated by enabling customers to connect with each other  78.  Impact on first contact resolution (FCR) (hat tip to Forrester Research for that one) 79.  Customer satisfaction 80.  Volume of customer feedback generated 81.  Research & development time saved based on feedback from social media 82.  Suggestions implemented from social feedback 83.  Costs saved from not spending on traditional research 84.  Impact on online sales 85.  Impact on offline sales 86.  Discount redemption rate 87.  Impact on other offline behavior (e.g., TV tune-in) 88.  Leads generated 89.  Products sampled 90.  Visits to store locator pages 91.  Conversion change due to user ratings, reviews 92.  Rate of customer/visitor retention 93.  Impact on customer lifetime value 94.  Customer acquisition / retention costs through social media 95.  Change in market share 96.  Earned media's impact on results from paid media 97.  Responses to socially posted events 98.  Attendance generated at in-person events 99.  Employees reached (for internal programs) 100.  Job applications received 1.     Volume of consumer-created buzz for a brand based on number of posts 2.     Amount of buzz based on number of impressions 3.     Shift in buzz over time 4.     Buzz by time of day / daypart 5.     Seasonality of buzz 6.     Competitive buzz 7.     Buzz by category / topic 8.     Buzz by social channel (forums, social networks, blogs, Twitter, etc) 9.     Buzz by stage in purchase funnel (e.g., researching vs. completing transaction vs. post-purchase) 10.  Asset popularity (e.g., if several videos are available to embed, which is used more) 11.  Mainstream media mentions 12.  Fans 13.  Followers 14.  Friends 15.  Growth rate of fans, followers, and friends 16.  Rate of virality / pass-along 17.  Change in virality rates over time 18.  Second-degree reach (connections to fans, followers, and friends exposed - by people or impressions) 19.  Embeds / Installs 20.  Downloads 21.  Uploads 22.  User-initiated views (e.g., for videos) 23.  Ratio of embeds or favoriting to views 24.  Likes / favorites 25.  Comments 26.  Ratings 27.  Social bookmarks 28.  Subscriptions (RSS, podcasts, video series) 29.  Pageviews (for blogs, microsites, etc) 30.  Effective CPM based on spend per impressions received 31.  Change in search engine rankings for the site linked to through social media 32.  Change in search engine share of voice for all social sites promoting the brand 33.  Increase in searches due to social activity 34.  Percentage of buzz containing links 35.  Links ranked by influence of publishers 36.  Percentage of buzz containing multimedia (images, video, audio) 37.  Share of voice on social sites when running earned and paid media in same environment 38.  Influence of consumers reached 39.  Influence of publishers reached (e.g., blogs) 40.  Influence of brands participating in social channels 41.  Demographics of target audience engaged with social channels 42.  Demographics of audience reached through social media 43.  Social media habits/interests of target audience 44.  Geography of participating consumers 45.  Sentiment by volume of posts 46.  Sentiment by volume of impressions 47.  Shift in sentiment before, during, and after social marketing programs 48.  Languages spoken by participating consumers 49.  Time spent with distributed content  50.  Time spent on site through social media referrals
CICLO REPUTAÇÃO / MERCADO
CUSTO AQUISIÇÃO Custo de aquisição de um fã no FB: Industria US$ 1.02 Mídia entre US$ 0.31 e US$ 0.41 http://emediavitals.com/content/price-facebook-fan
VALOR http://www.syncapse.com/media/syncapse-value-of-a-facebook-fan.pdf
COMO CALCULAR http://www.allfacebook.com/cost-per-fan-2010-09
Mesmo com a maioria dos comerciantes eletrônicos se esforçando para estabelecer presença nas redes sociais dende o final de 2008, segundo pesquisas da Forrester, menos de 40% dizem, hoje, serem capazes de quantificar o retorno desse investimento.  E apenas cerca de 28% deles afimam que estratégias de mídias sociais os ajudaram a aumentar seus negócios de uma forma perceptível.
ROI Traditional ROI is calculated: ROI = (revenue - investment) / Investment * 100.   Or: ROI = (∆ revenue - investment) / Investment * 100. Where, for those of you who have forgotten grade 9 math, ∆ revenue means "change in revenue".  Ok, so that's how companies have traditionally determined if the cash they're shelling out for an ad campaign is worth the effort. Investment takes into account the hours to create the campaign and airtime and anything else that costs them money. They then deduct that from whatever sales they can attribute to that particular campaign. The 2nd formula is a bit smarter because it's easier to quantify the campaign's success if you know what your sales were before you began. Now that we've got that sorted we can move on to social media. While the formula doesn't change a whole lot there are a bunch of new parameters that can be included to determine the return on investment. Stuff that you don't get with the traditional model.  Social media ROI can be calculated in a ton of different ways. Check this out: ROI = (revenue - investment) + targeted engagement (new clients) / investment * 100. How many new leads has the campaign established? You can make a case for traditional campaigns doing this too but since social media is highly targeted you're more likely to get qualified leads from your social media. or this one... ROI = (revenue - investment) + employee retention / investment * 100. Engaged employees are more profitable, productive and less likely to leave their jobs. How much does it cost to train a new employee? According to the Gallup G12 poll there is a direct correlation between employee and engagement and retention. The same poll correlates employee satisfaction with customer satisfaction and loyalty. The "idiot" explanation of that is; If you're employees like your company and business practices so will your customers. Duh!  how about this one... ROI = (revenue - investment) + customer engagement and idea generation / investment * 100.  Take the Old Spice campaign for example. Old Spice saw a 2700% increase in Twitter followers, 800% increase in Facebook fan page visits and 300% increase in traffic to the brand website and countless parodies, but most importantly sales of its Body Wash more than doubled!  Other companies have had similar success when they engage their customers. Engagement builds incredible customer loyalty and brand awareness but also gives users a sense that they're dealing with a real company, with real values and real people.  and finally, my personal favourite... ROI = (revenue - investment) + social good / investment * 100. This is my favourite because, for so many years, big business has focused only on their bottom line. Even the companies that have philanthropic endevours built into their business model have had little success in translating that to ROI If you still don't get it maybe social media isn't for you. If the company you work for doesn't see the value in engaging employees and customers, developing new sales opportunities, reaching target markets and doing some social good then perhaps they should stick with traditional media like TV. After all, no none is using their PVR and skipping all the commercials. Are they? http://socialmediatoday.com/socialmedia-canada/265351/social-media-roi-idiots

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social media

  • 1. Why Social Media? O futuro NÃO será televisionado
  • 2. Desenvolvido por Cesar Senatore para o
  • 3.
  • 6. FUTURO COLABORATIVO - UGC http://blogs.forrester.com/jackie_rousseau_anderson/10-09-28-latest_global_social_media_trends_may_surprise_you
  • 7. COMENTÁRIOS / FERRAMENTAS Ferramentas Comentários Usualmente a maioria dos comentários são positivas [pelo menos 70%]; Se estão falando mal dos seus produtos que seja num ambiente que vc tem controle e pode responder diretamente; Confie nas opiniões dos usuários [boas ou ruins], e eles confiarão na sua marca; Aplique regras de moderação; Responda rapidamente aos comentários ruins, lime difamações / questões legais, e procure falar diretamente com os consumidores insatisfeitos. Controle e análise de atividadeonline HootSuite Gerenciarelacionamentossociais Sprout Social Gerenciapequenonumero de contas do Twitter CoTweet's Agenda mensagensemambas as plataformas [Twitter e FB] e disparamensagensparapúblicosespecíficos / segmentados SocialOomph Comentários negativos Sua existência ajuda a construir a transparência da marca; denota valor aos comentários dos usuários; ajudam a melhorar produtos / serviços; facilitam o entendimento do consumidor sobre o produto / serviço e suas expectativas Forma maisfácil de publicarnasplataformas de umasóvez Ping.fm
  • 8. MÉTRICAS 51.  Method of content discovery (search, pass-along, discovery engines, etc) 52.  Clicks 53.  Percentage of traffic generated from earned media 54.  View-throughs 55.  Number of interactions 56.  Interaction/engagement rate 57.  Frequency of social interactions per consumer 58.  Percentage of videos viewed 59.  Polls taken / votes received 60.  Brand association 61.  Purchase consideration 62.  Number of user-generated submissions received 63.  Exposures of virtual gifts 64.  Number of virtual gifts given 65.  Relative popularity of content 66.  Tags added 67.  Attributes of tags (e.g., how well they match the brand's perception of itself) 68.  Registrations from third-party social logins (e.g., Facebook Connect, Twitter OAuth) 69.  Registrations by channel (e.g., Web, desktop application, mobile application, SMS, etc) 70.  Contest entries 71.  Number of chat room participants 72.  Wiki contributors 73.  Impact of offline marketing/events on social marketing programs or buzz 74.  User-generated content created that can be used by the marketer in other channels 75.  Customers assisted 76.  Savings per customer assisted through direct social media interactions compared to other channels (e.g., call centers, in-store) 77.  Savings generated by enabling customers to connect with each other 78.  Impact on first contact resolution (FCR) (hat tip to Forrester Research for that one) 79.  Customer satisfaction 80.  Volume of customer feedback generated 81.  Research & development time saved based on feedback from social media 82.  Suggestions implemented from social feedback 83.  Costs saved from not spending on traditional research 84.  Impact on online sales 85.  Impact on offline sales 86.  Discount redemption rate 87.  Impact on other offline behavior (e.g., TV tune-in) 88.  Leads generated 89.  Products sampled 90.  Visits to store locator pages 91.  Conversion change due to user ratings, reviews 92.  Rate of customer/visitor retention 93.  Impact on customer lifetime value 94.  Customer acquisition / retention costs through social media 95.  Change in market share 96.  Earned media's impact on results from paid media 97.  Responses to socially posted events 98.  Attendance generated at in-person events 99.  Employees reached (for internal programs) 100.  Job applications received 1.     Volume of consumer-created buzz for a brand based on number of posts 2.     Amount of buzz based on number of impressions 3.     Shift in buzz over time 4.     Buzz by time of day / daypart 5.     Seasonality of buzz 6.     Competitive buzz 7.     Buzz by category / topic 8.     Buzz by social channel (forums, social networks, blogs, Twitter, etc) 9.     Buzz by stage in purchase funnel (e.g., researching vs. completing transaction vs. post-purchase) 10.  Asset popularity (e.g., if several videos are available to embed, which is used more) 11.  Mainstream media mentions 12.  Fans 13.  Followers 14.  Friends 15.  Growth rate of fans, followers, and friends 16.  Rate of virality / pass-along 17.  Change in virality rates over time 18.  Second-degree reach (connections to fans, followers, and friends exposed - by people or impressions) 19.  Embeds / Installs 20.  Downloads 21.  Uploads 22.  User-initiated views (e.g., for videos) 23.  Ratio of embeds or favoriting to views 24.  Likes / favorites 25.  Comments 26.  Ratings 27.  Social bookmarks 28.  Subscriptions (RSS, podcasts, video series) 29.  Pageviews (for blogs, microsites, etc) 30.  Effective CPM based on spend per impressions received 31.  Change in search engine rankings for the site linked to through social media 32.  Change in search engine share of voice for all social sites promoting the brand 33.  Increase in searches due to social activity 34.  Percentage of buzz containing links 35.  Links ranked by influence of publishers 36.  Percentage of buzz containing multimedia (images, video, audio) 37.  Share of voice on social sites when running earned and paid media in same environment 38.  Influence of consumers reached 39.  Influence of publishers reached (e.g., blogs) 40.  Influence of brands participating in social channels 41.  Demographics of target audience engaged with social channels 42.  Demographics of audience reached through social media 43.  Social media habits/interests of target audience 44.  Geography of participating consumers 45.  Sentiment by volume of posts 46.  Sentiment by volume of impressions 47.  Shift in sentiment before, during, and after social marketing programs 48.  Languages spoken by participating consumers 49.  Time spent with distributed content 50.  Time spent on site through social media referrals
  • 10. CUSTO AQUISIÇÃO Custo de aquisição de um fã no FB: Industria US$ 1.02 Mídia entre US$ 0.31 e US$ 0.41 http://emediavitals.com/content/price-facebook-fan
  • 13. Mesmo com a maioria dos comerciantes eletrônicos se esforçando para estabelecer presença nas redes sociais dende o final de 2008, segundo pesquisas da Forrester, menos de 40% dizem, hoje, serem capazes de quantificar o retorno desse investimento. E apenas cerca de 28% deles afimam que estratégias de mídias sociais os ajudaram a aumentar seus negócios de uma forma perceptível.
  • 14. ROI Traditional ROI is calculated: ROI = (revenue - investment) / Investment * 100.   Or: ROI = (∆ revenue - investment) / Investment * 100. Where, for those of you who have forgotten grade 9 math, ∆ revenue means "change in revenue".  Ok, so that's how companies have traditionally determined if the cash they're shelling out for an ad campaign is worth the effort. Investment takes into account the hours to create the campaign and airtime and anything else that costs them money. They then deduct that from whatever sales they can attribute to that particular campaign. The 2nd formula is a bit smarter because it's easier to quantify the campaign's success if you know what your sales were before you began. Now that we've got that sorted we can move on to social media. While the formula doesn't change a whole lot there are a bunch of new parameters that can be included to determine the return on investment. Stuff that you don't get with the traditional model.  Social media ROI can be calculated in a ton of different ways. Check this out: ROI = (revenue - investment) + targeted engagement (new clients) / investment * 100. How many new leads has the campaign established? You can make a case for traditional campaigns doing this too but since social media is highly targeted you're more likely to get qualified leads from your social media. or this one... ROI = (revenue - investment) + employee retention / investment * 100. Engaged employees are more profitable, productive and less likely to leave their jobs. How much does it cost to train a new employee? According to the Gallup G12 poll there is a direct correlation between employee and engagement and retention. The same poll correlates employee satisfaction with customer satisfaction and loyalty. The "idiot" explanation of that is; If you're employees like your company and business practices so will your customers. Duh!  how about this one... ROI = (revenue - investment) + customer engagement and idea generation / investment * 100.  Take the Old Spice campaign for example. Old Spice saw a 2700% increase in Twitter followers, 800% increase in Facebook fan page visits and 300% increase in traffic to the brand website and countless parodies, but most importantly sales of its Body Wash more than doubled!  Other companies have had similar success when they engage their customers. Engagement builds incredible customer loyalty and brand awareness but also gives users a sense that they're dealing with a real company, with real values and real people.  and finally, my personal favourite... ROI = (revenue - investment) + social good / investment * 100. This is my favourite because, for so many years, big business has focused only on their bottom line. Even the companies that have philanthropic endevours built into their business model have had little success in translating that to ROI If you still don't get it maybe social media isn't for you. If the company you work for doesn't see the value in engaging employees and customers, developing new sales opportunities, reaching target markets and doing some social good then perhaps they should stick with traditional media like TV. After all, no none is using their PVR and skipping all the commercials. Are they? http://socialmediatoday.com/socialmedia-canada/265351/social-media-roi-idiots