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Thinking Outside
the Page: FourViews of
Children’s eBooks
NAEYC November 10, 2012
Warren Buckleitner
Editor
Children’sTechnology Review
www.childrenstech.com
Twitter @buckleit
Friday, September 27, 13
Inclusion in this
presentation is not
necessarily a
recommendation
Friday, September 27, 13
Four view preview
• Historical view
• Theoretical view
• Reviewers view
• Child’s view
Phoenix Sunrise
Friday, September 27, 13
What’s an eBook?
4
Friday, September 27, 13
5
?
What’s an eBook?
Friday, September 27, 13
6
“book” =
scroll... manual... booklet... set of
instructions... computer
(powerbook or dynabook) ...
living book... hardcover ...
softwarecover ... NYTimes Best
Seller ... something you buy at
Barnes & Noble...
Friday, September 27, 13
Allen Kay’s Dynabook
7
Friday, September 27, 13
8
“e” =
touch & hear ...
electric... ... not a “p
book” ... narrative driven
interactive media ...
enhanced book ... app
book ... downloadable ...
media ... for the
kindle ... interactive ...
Friday, September 27, 13
blessing	
  
or	
  curse
Every	
  fool	
  finds	
  a	
  champion,	
  or	
  a	
  devil,	
  in	
  new	
  technology.	
  
Friday, September 27, 13
Children’s eBook
Interactivity Continuum
PDF	
  —>	
  eReaders	
  —>	
  	
  anima?on	
  —>	
  	
  popup	
  touch/hear/see	
  —>	
  Touch	
  Press	
  —>	
  Kinect/3DS	
  
Less	
  interac+vity More	
  interac+vity
Think of an “eBook” as a
messy continuum between
less and more interactive
10
“App	
  Books”
“Enhanced	
  
eBooks”
Friday, September 27, 13
Converging
on an “ebook”
definition with four
views
Friday, September 27, 13
Historical
view
1
Thinking Outside
the Page
of 4
Friday, September 27, 13
nce upon a time, eBooks came on shiny CD-ROMs.
OEducators were excited! For the first time, you
could click on a word to hear it read aloud!
Just Grandma and Me, Brøderbund Software, 1993
Friday, September 27, 13
Microsoft Office
Hyperstudio
2000 2005
CD-ROM
Living Books
Reader Rabbit
Decline of
Educational
Software
IMing
MMPGs
TVs become HDTVs
PS3
Xbox 360
Nintendo Wii
FLY Pen
Computer
LeapPad
WordStar
Word Perfect
Bank Street Writer
Mindstorms/LOGO
Pokémon
Internet
Speech to text
Voice Recognition
Soliloquy Reader
Moore’s Law Meets Literacy — Some Key Events
Google
Flash/Starfall.com
Read180
Accelerated Reader
Leapster
Pixter
ECHO Speech
synthesizer
2008 2009 2011
Netbooks
iPod Touch
iPhone
Nintendo DSi
Tag/Tag Jr
Kindle
Intel ClassMate
iPad
An Amazing History!
Dustin
Heuston
forms
WICAT
View it from Moore’s Law
Friday, September 27, 13
Sony PS4, Coming in Two Months
Friday, September 27, 13
10 Pillars of the iPad
“The iPad is the computer we
always wanted.”
Ann McCormick, Founder, The Learning Company
1. Multi-touch (11 simultaneous touch points)
2. 10 hour batteries
3. Internet
4. ~10,000* viable apps for kids made by a trained army of programmers
5. Clear audio speakers
6. Motion sensitivity via accelerometers, compass & GPS
7. Oleophobic screen
8. Cameras
9. Microphone (ears)
10. Affordable: $150 to $500
(born May, 2010, Cupertino, CA)
Father: Steve Jobs
* CTR
Friday, September 27, 13
New Techniques
17
When	
  Beatrix	
  PoMer	
  wrote	
  and	
  illustrated	
  The	
  Tale	
  of	
  
Peter	
  Rabbit,	
  she	
  insisted	
  upon	
  using	
  color	
  illustra?ons,	
  
pushing	
  the	
  limits	
  of	
  the	
  current	
  technology.	
  	
  Today,	
  as	
  
you	
  read	
  this,	
  future	
  Beatrix	
  PoMers	
  are	
  working	
  on	
  a	
  
next	
  genera?on	
  of	
  children’s	
  storytelling,	
  made	
  possible	
  
by	
  a	
  new	
  800	
  lb	
  gorilla	
  in	
  children’s	
  publishing	
  -­‐-­‐	
  	
  the	
  
tablet.	
  The	
  clear	
  mul?-­‐touch	
  screens	
  can	
  display	
  colors	
  
that	
  PoMer	
  could’ve	
  only	
  fantasized	
  about.	
  	
  
Things	
  will	
  only	
  get	
  more	
  interes?ng	
  when	
  the	
  wave	
  of	
  
Android-­‐based	
  tablets,	
  and	
  their	
  associated	
  apps,	
  
become	
  beMer	
  developed	
  and	
  start	
  trying	
  to	
  catch	
  up	
  to	
  
Apple.	
  
We’re	
  looking	
  forward	
  to	
  reviewing	
  these	
  products,	
  and	
  
learning	
  more	
  about	
  how	
  this	
  technology	
  can	
  be	
  used	
  to	
  
for	
  the	
  benefit	
  of	
  children,	
  and	
  a	
  happy	
  ending.	
  
Friday, September 27, 13
18
Friday, September 27, 13
Theoretical
view
2
Thinking Outside
the Page
of 4
Friday, September 27, 13
Lev Semenovich
Vygotsky
(1896-1934)
Jean Piaget
(1896-1980)
Maria
Montessori
(1870-1952) BF Skinner
(1904-1990)
View it from a theoretical framework:
What would each say about an “eBook?”
Jerome
Bruner (1915-)
Friday, September 27, 13
Scaffolding Techniques
21
New	
  Scaffolds	
  For	
  Learning	
  to	
  Decode	
  
These	
  aren’t	
  just	
  bells	
  and	
  whistles.	
  Some	
  of	
  these	
  techniques	
  have	
  significant	
  
pedagogical	
  implica?ons,	
  and	
  when	
  paired	
  with	
  a	
  web	
  connec?on,	
  could	
  be	
  used	
  for	
  
assessing	
  and	
  diagnosing	
  a	
  child’s	
  developing	
  abili?es.	
  	
  Decoding	
  helpers	
  (dic?onary,	
  
sound	
  it	
  out,	
  word	
  highligh?ng	
  and	
  language	
  toggles)	
  can	
  help	
  a	
  struggling	
  reader	
  
make	
  meaning	
  out	
  of	
  confusion.	
  There	
  are	
  also	
  implica?ons	
  for	
  language	
  transla?on;	
  
for	
  the	
  first	
  ?me,	
  a	
  publisher	
  can	
  create	
  a	
  product	
  where	
  geography	
  is	
  no	
  longer	
  
limited	
  to	
  one	
  region,	
  culture	
  or	
  language	
  group.	
  
Here	
  are	
  some	
  text	
  decoding	
  techniques:
•	
  Touch	
  an	
  object	
  to	
  hear	
  it	
  labeled.
•	
  Touch	
  an	
  object	
  to	
  see	
  its	
  word	
  label
•	
  Touch	
  a	
  word	
  to	
  hear	
  it	
  read	
  aloud.
•	
  Touch	
  a	
  word	
  to	
  see	
  it	
  sounded	
  out.
•	
  Touch	
  a	
  sentence	
  to	
  hear	
  it	
  read	
  in	
  a	
  natural	
  rhythm.
• Drag	
  over	
  a	
  paragraph	
  to	
  hear	
  it	
  read	
  aloud.
•	
  Let	
  children	
  write.	
  
Friday, September 27, 13
Marvin K Mooney
Marvin K. Mooney
Oceanhouse Media. www.oceanhousemedia.com $2.99. Ages .
Friday, September 27, 13
Friday, September 27, 13
Learning theory
(DAP)
Technology
Friday, September 27, 13
Friday, September 27, 13
Reviewers
view
3
Thinking Outside
the Page
of 4
Friday, September 27, 13
Juror’s Commentary
Friday, September 27, 13
2013Prize at a glance
• “Narrative driven interactive media.”
• 242 entries, 32 countries
• 2012-13 copyright
• Any publisher, any country, no fee
• Any platform
• Deadline for 2014, February 1
• 4 Jurors, 1 vote
Friday, September 27, 13
“How not to make an ebook.”
At www.dustormagic.com/ebooks
Friday, September 27, 13
• Clumsy design: e.g., pages flip in the
wrong direction.
• Not responsive.
• I’ve seen this before.This design was
clearly influenced by Toca Tea Party with
no attribution.
• Good story, amazing graphics, but it is
hard to operate the catapult.
• Instructions are confusing and
unnecessary.
• Loads too slow.
• Background music loops, over and
over and over again.
• Crashed.
• Starts with a wordy introduction.
• Contains ethnic stereotypes.
• Evil.This is a “free” catalog designed to
tease children, and trick them into an in-
app sale.
• Contains links to web content in the
main menu.
• Feels like a template, with sprinkled
hotspots
• Not reversible.
• Asks you to rate this app before you
play it.
• Pages get turned accidently.
• Lots of beautiful looking art that just
sits there.
• Yet another page-flipper.
• Clunky mechanics get in the way of
the narrative.
• Horrible narration.
• Ending makes no sense.
• Who made this? The author/
illustrator/publisher are not clearly
identified.
Why it didn’t win...
Friday, September 27, 13
• Innovation Moving beyond the “page
flippers” tapping the 10 affordances
• A good story
• Quality illustrations
• Quality sounds
• Interactivity that supports the narrative
What the jurors look
for...
Friday, September 27, 13
e = sf2
e = engagement of child
s = story’s developmental match with the
child (abilities and prior experience)
f = features (or frosting)
Friday, September 27, 13
Elements of Quality
33
Easy	
  to	
  use
Educa?onal
Entertaining
Value
Features
Makes	
  you	
  feel	
  powerful	
  quickly	
  -­‐-­‐	
  starts	
  quickly,	
  responsive,	
  reversible,	
  
Minimum	
  User	
  Competency	
  (MUC)	
  is	
  below	
  child’s	
  developmental	
  
level,	
  can	
  jump	
  around	
  between	
  pages,	
  over	
  the	
  shoulder	
  help,	
  minimal	
  
or	
  no	
  instruc?ons
You	
  walk	
  away	
  with	
  
something	
  valuable;	
  a	
  
skill	
  or	
  competence	
  you	
  
didn’t	
  have	
  when	
  you	
  
came	
  to	
  the	
  experience.	
  
•language
•math/logic
•art/music
•science
•social	
  
•geography
Challenging,	
  novel,	
  full	
  of	
  
discoveries,	
  social
Preferences	
  let	
  you	
  customize.	
  If	
  it	
  is	
  free,	
  
you	
  can	
  lower	
  your	
  expecta?ons.	
  
What	
  does	
  it	
  do	
  vs.	
  how	
  much	
  does	
  it	
  cost?
Friday, September 27, 13
Generic IM Evaluation Instrument
I.	
  EASE	
  OF	
  USE	
  (Can	
  a	
  child	
  pick	
  it	
  up	
  and	
  make	
  it	
  work?	
  
Does	
  it	
  enhance	
  feelings	
  of	
  control?)
A	
  	
  SE	
  	
  	
  N	
  	
  NA
1__	
  	
  __	
  	
  __	
  __	
  The	
  experience	
  starts	
  quickly	
  with	
  a	
  
minimal	
  introducRon	
  that	
  can	
  be	
  skipped.	
  
2__	
  	
  __	
  	
  __	
  __	
  There	
  is	
  an	
  obvious	
  path	
  to	
  the	
  first	
  
page.	
  
3__	
  	
  __	
  	
  __	
  __	
  The	
  experience	
  feels	
  crisp	
  and	
  
responsive,	
  enhancing	
  a	
  child’s	
  feelings	
  of	
  control.	
  
4__	
  	
  __	
  	
  __	
  __	
  Pages	
  are	
  easy	
  to	
  turn	
  or	
  flip,	
  forward	
  or	
  
backward.
5__	
  	
  __	
  	
  __	
  __	
  Page	
  turn	
  icons	
  are	
  easy	
  to	
  spot.
6__	
  	
  __	
  	
  __	
  __	
  A	
  “return	
  to	
  main	
  menu”	
  icon	
  is	
  easy	
  to	
  
spot.
7__	
  	
  __	
  	
  __	
  __	
  It	
  is	
  easy	
  to	
  jump	
  to	
  another	
  page,	
  
anywhere	
  in	
  the	
  ebook.	
  
8__	
  	
  __	
  	
  __	
  __	
  If	
  there	
  is	
  a	
  “read	
  to	
  me” mode,	
  it	
  is	
  easy	
  
to	
  stop	
  and	
  get	
  back	
  to	
  the	
  main	
  menu	
  to	
  turn	
  it	
  off	
  
(you	
  don’t	
  feel	
  trapped).
9__	
  	
  __	
  	
  __	
  __	
  It	
  is	
  easy	
  to	
  adjust	
  the	
  sound.
II.	
  EDUCATIONAL	
  VALUE	
  (What	
  does	
  the	
  child	
  walk	
  
away	
  from	
  the	
  experience	
  with,	
  that	
  he/she	
  didn’t	
  
have	
  when	
  he/she	
  came	
  to	
  the	
  experience?)
1__	
  	
  __	
  	
  __	
  __	
  Embedded	
  reinforcements	
  are	
  used,	
  to	
  
support	
  the	
  story	
  or	
  the	
  learning.	
  
2__	
  	
  __	
  	
  __	
  __	
  The	
  challenge	
  level	
  can	
  be	
  adjusted.
4__	
  	
  __	
  	
  __	
  __	
  Games	
  and	
  animaRons	
  support	
  the	
  
story.
5__	
  	
  __	
  	
  __	
  __	
  Language	
  enrichment	
  techniques	
  are	
  
used.	
  	
  
6__	
  	
  __	
  	
  __	
  __	
  If	
  the	
  Rtle	
  is	
  a	
  reference,	
  there	
  is	
  an	
  
index	
  and	
  the	
  ability	
  to	
  search	
  by	
  keyword.
7__	
  	
  __	
  	
  __	
  __	
  A	
  child	
  can	
  record	
  their	
  own	
  narraRon.
8__	
  	
  __	
  	
  __	
  __	
  Labeling	
  is	
  clear	
  and	
  directly	
  linked	
  to	
  
the	
  finger	
  touch.
9__	
  	
  __	
  	
  __	
  __	
  There	
  are	
  ways	
  for	
  a	
  child	
  to	
  represent	
  
their	
  experience,	
  e.g.,	
  through	
  creaRve	
  expression.	
  
IV.	
  ENTERTAINMENT	
  VALUE	
  (How	
  “fun”	
  is	
  the	
  
experience?)
1__	
  	
  __	
  	
  __	
  __	
  Hot	
  spots	
  provide	
  surprises.
2__	
  	
  __	
  	
  __	
  __	
  Children	
  will	
  want	
  to	
  return	
  to	
  the	
  
experience.
3__	
  	
  __	
  	
  __	
  __	
  There’s	
  enough	
  content	
  to	
  keep	
  a	
  child	
  
interested.
4__	
  	
  __	
  	
  __	
  __	
  There’s	
  enough	
  challenge.
	
  
V.	
  FEATURES	
  (Consider	
  the	
  current	
  “state	
  of	
  the	
  art” in	
  
children’s	
  ebook	
  design)
1__	
  	
  __	
  	
  __	
  __	
  Fonts	
  are	
  easy	
  to	
  read.
2__	
  	
  __	
  	
  __	
  __	
  Text	
  is	
  narrated,	
  and	
  if	
  possible,	
  sounded	
  
out.
3__	
  	
  __	
  	
  __	
  __	
  Bookmarking	
  is	
  used,	
  so	
  a	
  child	
  can	
  come	
  
back	
  the	
  same	
  point	
  where	
  he/she	
  leh	
  off.
4__	
  	
  __	
  	
  __	
  __	
  It	
  is	
  possible	
  to	
  save	
  your	
  work.
5__	
  	
  __	
  	
  __	
  __	
  Language	
  translaRon	
  features	
  are	
  
available.	
  
6__	
  	
  __	
  	
  __	
  __	
  Sounds,	
  such	
  as	
  page	
  flips,	
  can	
  be	
  turned	
  
on	
  or	
  off.	
  
7__	
  	
  __	
  	
  __	
  __	
  It	
  is	
  easy	
  to	
  flip	
  a	
  page	
  forward	
  and	
  
backward.
8__	
  	
  __	
  	
  __	
  __	
  You	
  know	
  how	
  “thick”	
  the	
  “book”	
  is.	
  
There	
  is	
  some	
  indicaRon	
  of	
  how	
  many	
  pages	
  are	
  in	
  the	
  
book,	
  or	
  how	
  long	
  the	
  story	
  is.	
  
9__	
  	
  __	
  	
  __	
  __	
  	
  Music	
  can	
  be	
  easily	
  toggled	
  on/off,	
  and	
  
doesn’t	
  invade	
  a	
  child’s	
  imaginaRon.
10__	
  	
  __	
  	
  __	
  __	
  In-­‐app	
  sales,	
  if	
  used,	
  can	
  be	
  locked	
  
away	
  from	
  a	
  young	
  child.	
  
11__	
  	
  __	
  	
  __	
  __	
  External	
  links	
  are	
  limited	
  to	
  the	
  “about	
  
us”	
  menu.	
  
12__	
  	
  __	
  	
  __	
  __	
  Credits	
  idenRfy	
  the	
  publisher,	
  author,	
  
narrator	
  and	
  producing	
  studio,	
  along	
  with	
  a	
  physical	
  
address	
  and	
  valid	
  contact	
  informaRon.
IV.	
  VALUE	
  (Rate	
  the	
  ebooks	
  value,	
  comparing	
  
compeRRve	
  products)	
  	
  
1	
  =	
  Low	
  	
  	
  	
   	
   	
  	
  	
  	
  	
  	
  	
  	
  	
  10	
  =	
  High
__	
  ___	
  ___	
  ___	
  ___	
  ___	
  ___	
  ___	
  ___	
  ___ 
1	
  	
  	
  	
  	
  2	
  	
  	
  	
  	
  3	
  	
  	
  	
  4	
  	
  	
  	
  	
  5	
  	
  	
  	
  6	
  	
  	
  	
  	
  7	
  	
  	
  	
  	
  8	
  	
  	
  	
  	
  9	
  	
  	
  10
Buckleitner,	
  W.,	
  (2011).	
  Children’s	
  InteracRve	
  Media	
  
EvaluaRon	
  Instrument,	
  Adapted	
  for	
  Ebooks.	
  Children’s	
  
Technology	
  Review,	
  January	
  2011,	
  Vol	
  19,	
  Issue	
  130.
hmp://childrenstech.com.
Copyright	
  2011,	
  Children’s	
  Technology	
  Review.
34
Children’s	
  InteracRve	
  Media	
  EvaluaRon	
  Instrument,	
  	
  Adapted	
  for	
  Ebooks
KEY: 	
  A	
  =	
  Always,	
  equals	
  1	
  point.	
  SE	
  =	
  some	
  extent	
  =	
  .5,	
  N	
  =	
  never,	
  or	
  0	
  points.	
  NA means	
  “not	
  applicable”	
  
Friday, September 27, 13
Wanted: Expert eBook Reviewers
Join a small team to get reliable on our flexirubric
Friday, September 27, 13
Friday, September 27, 13
What’s coming...
Friday, September 27, 13
Amplify Tablet: A “top down” solution
A WiFi-only Amplify Tablet will set schools back $299 apiece, so
long as you agree to a two-year subscription to Amplify's services at
$99 a year.
Friday, September 27, 13
XO Tablet: A “bottoms up” solution
XO Learning Tablet ($150, www.xo-learning.org) is a 7” Android
tablet that comes pre-loaded with 173 apps and hundreds of open-
source books. Sold at Wal-Mart.
Friday, September 27, 13
Samsung
Galaxy Tab 3
for Kids
Coming to the USA from
Korea this fall 7 inch, 1.2
GHz, Android 4.1 tablet
with 8 GB of internal
memory plus a micro SD
slot, for up to 32 GB of
additional storage, two
cameras, SD expansion,
Google Play. Memo to
children's app developers --
start tuning up your
Android apps. Expected
price: $150
Friday, September 27, 13
Child’s view
4
Thinking Outside
the Page
of 4
Friday, September 27, 13
Friday, September 27, 13
43
View from an eBook
Friday, September 27, 13
What can I turn this
finger into?
Friday, September 27, 13
About me (Warren Buckleitner)
• One of six kids, grew up and taught in
Michigan, live in NJ
• BS Elementary Education, Central Michigan
University; MA Human Development, Pacific
Oaks College; Ph.D., Educational Psychology,
Michigan State University; dissertation http://
bit.ly/zOGXwz
• Former Sr. Consultant, High/Scope Foundation
• Former teacher (elementary, college and
preschool (yes, I made snacks).
• Reviewer: CTR, Scholastic Parent & Child,
NewYork Times. See:
http://childrenstech.com/about/disclosures
• Founding Editor of Children’sTechnology Review
• Married, two daughters.
• One of many who advised on the NAEYC
position statement.
http://childrenstech.com/files/2011/05/g3-­‐1.pdf
Contact: warren@childrenstech.com Twitter: @dustormagic @childtech
Copyright 2013 Children’s Technology Review
Friday, September 27, 13
Thanks!
warren@childrenstech.com
Warren Buckleitner
Children’sTechnology Review
www.childrenstech.com
@childtech
www.youtube.com/childrenstech
Friday, September 27, 13

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Thinking Outside the Page: Four Views of Children’s eBooks

  • 1. Thinking Outside the Page: FourViews of Children’s eBooks NAEYC November 10, 2012 Warren Buckleitner Editor Children’sTechnology Review www.childrenstech.com Twitter @buckleit Friday, September 27, 13
  • 2. Inclusion in this presentation is not necessarily a recommendation Friday, September 27, 13
  • 3. Four view preview • Historical view • Theoretical view • Reviewers view • Child’s view Phoenix Sunrise Friday, September 27, 13
  • 4. What’s an eBook? 4 Friday, September 27, 13
  • 6. 6 “book” = scroll... manual... booklet... set of instructions... computer (powerbook or dynabook) ... living book... hardcover ... softwarecover ... NYTimes Best Seller ... something you buy at Barnes & Noble... Friday, September 27, 13
  • 8. 8 “e” = touch & hear ... electric... ... not a “p book” ... narrative driven interactive media ... enhanced book ... app book ... downloadable ... media ... for the kindle ... interactive ... Friday, September 27, 13
  • 9. blessing   or  curse Every  fool  finds  a  champion,  or  a  devil,  in  new  technology.   Friday, September 27, 13
  • 10. Children’s eBook Interactivity Continuum PDF  —>  eReaders  —>    anima?on  —>    popup  touch/hear/see  —>  Touch  Press  —>  Kinect/3DS   Less  interac+vity More  interac+vity Think of an “eBook” as a messy continuum between less and more interactive 10 “App  Books” “Enhanced   eBooks” Friday, September 27, 13
  • 11. Converging on an “ebook” definition with four views Friday, September 27, 13
  • 13. nce upon a time, eBooks came on shiny CD-ROMs. OEducators were excited! For the first time, you could click on a word to hear it read aloud! Just Grandma and Me, Brøderbund Software, 1993 Friday, September 27, 13
  • 14. Microsoft Office Hyperstudio 2000 2005 CD-ROM Living Books Reader Rabbit Decline of Educational Software IMing MMPGs TVs become HDTVs PS3 Xbox 360 Nintendo Wii FLY Pen Computer LeapPad WordStar Word Perfect Bank Street Writer Mindstorms/LOGO Pokémon Internet Speech to text Voice Recognition Soliloquy Reader Moore’s Law Meets Literacy — Some Key Events Google Flash/Starfall.com Read180 Accelerated Reader Leapster Pixter ECHO Speech synthesizer 2008 2009 2011 Netbooks iPod Touch iPhone Nintendo DSi Tag/Tag Jr Kindle Intel ClassMate iPad An Amazing History! Dustin Heuston forms WICAT View it from Moore’s Law Friday, September 27, 13
  • 15. Sony PS4, Coming in Two Months Friday, September 27, 13
  • 16. 10 Pillars of the iPad “The iPad is the computer we always wanted.” Ann McCormick, Founder, The Learning Company 1. Multi-touch (11 simultaneous touch points) 2. 10 hour batteries 3. Internet 4. ~10,000* viable apps for kids made by a trained army of programmers 5. Clear audio speakers 6. Motion sensitivity via accelerometers, compass & GPS 7. Oleophobic screen 8. Cameras 9. Microphone (ears) 10. Affordable: $150 to $500 (born May, 2010, Cupertino, CA) Father: Steve Jobs * CTR Friday, September 27, 13
  • 17. New Techniques 17 When  Beatrix  PoMer  wrote  and  illustrated  The  Tale  of   Peter  Rabbit,  she  insisted  upon  using  color  illustra?ons,   pushing  the  limits  of  the  current  technology.    Today,  as   you  read  this,  future  Beatrix  PoMers  are  working  on  a   next  genera?on  of  children’s  storytelling,  made  possible   by  a  new  800  lb  gorilla  in  children’s  publishing  -­‐-­‐    the   tablet.  The  clear  mul?-­‐touch  screens  can  display  colors   that  PoMer  could’ve  only  fantasized  about.     Things  will  only  get  more  interes?ng  when  the  wave  of   Android-­‐based  tablets,  and  their  associated  apps,   become  beMer  developed  and  start  trying  to  catch  up  to   Apple.   We’re  looking  forward  to  reviewing  these  products,  and   learning  more  about  how  this  technology  can  be  used  to   for  the  benefit  of  children,  and  a  happy  ending.   Friday, September 27, 13
  • 20. Lev Semenovich Vygotsky (1896-1934) Jean Piaget (1896-1980) Maria Montessori (1870-1952) BF Skinner (1904-1990) View it from a theoretical framework: What would each say about an “eBook?” Jerome Bruner (1915-) Friday, September 27, 13
  • 21. Scaffolding Techniques 21 New  Scaffolds  For  Learning  to  Decode   These  aren’t  just  bells  and  whistles.  Some  of  these  techniques  have  significant   pedagogical  implica?ons,  and  when  paired  with  a  web  connec?on,  could  be  used  for   assessing  and  diagnosing  a  child’s  developing  abili?es.    Decoding  helpers  (dic?onary,   sound  it  out,  word  highligh?ng  and  language  toggles)  can  help  a  struggling  reader   make  meaning  out  of  confusion.  There  are  also  implica?ons  for  language  transla?on;   for  the  first  ?me,  a  publisher  can  create  a  product  where  geography  is  no  longer   limited  to  one  region,  culture  or  language  group.   Here  are  some  text  decoding  techniques: •  Touch  an  object  to  hear  it  labeled. •  Touch  an  object  to  see  its  word  label •  Touch  a  word  to  hear  it  read  aloud. •  Touch  a  word  to  see  it  sounded  out. •  Touch  a  sentence  to  hear  it  read  in  a  natural  rhythm. • Drag  over  a  paragraph  to  hear  it  read  aloud. •  Let  children  write.   Friday, September 27, 13
  • 22. Marvin K Mooney Marvin K. Mooney Oceanhouse Media. www.oceanhousemedia.com $2.99. Ages . Friday, September 27, 13
  • 26. Reviewers view 3 Thinking Outside the Page of 4 Friday, September 27, 13
  • 28. 2013Prize at a glance • “Narrative driven interactive media.” • 242 entries, 32 countries • 2012-13 copyright • Any publisher, any country, no fee • Any platform • Deadline for 2014, February 1 • 4 Jurors, 1 vote Friday, September 27, 13
  • 29. “How not to make an ebook.” At www.dustormagic.com/ebooks Friday, September 27, 13
  • 30. • Clumsy design: e.g., pages flip in the wrong direction. • Not responsive. • I’ve seen this before.This design was clearly influenced by Toca Tea Party with no attribution. • Good story, amazing graphics, but it is hard to operate the catapult. • Instructions are confusing and unnecessary. • Loads too slow. • Background music loops, over and over and over again. • Crashed. • Starts with a wordy introduction. • Contains ethnic stereotypes. • Evil.This is a “free” catalog designed to tease children, and trick them into an in- app sale. • Contains links to web content in the main menu. • Feels like a template, with sprinkled hotspots • Not reversible. • Asks you to rate this app before you play it. • Pages get turned accidently. • Lots of beautiful looking art that just sits there. • Yet another page-flipper. • Clunky mechanics get in the way of the narrative. • Horrible narration. • Ending makes no sense. • Who made this? The author/ illustrator/publisher are not clearly identified. Why it didn’t win... Friday, September 27, 13
  • 31. • Innovation Moving beyond the “page flippers” tapping the 10 affordances • A good story • Quality illustrations • Quality sounds • Interactivity that supports the narrative What the jurors look for... Friday, September 27, 13
  • 32. e = sf2 e = engagement of child s = story’s developmental match with the child (abilities and prior experience) f = features (or frosting) Friday, September 27, 13
  • 33. Elements of Quality 33 Easy  to  use Educa?onal Entertaining Value Features Makes  you  feel  powerful  quickly  -­‐-­‐  starts  quickly,  responsive,  reversible,   Minimum  User  Competency  (MUC)  is  below  child’s  developmental   level,  can  jump  around  between  pages,  over  the  shoulder  help,  minimal   or  no  instruc?ons You  walk  away  with   something  valuable;  a   skill  or  competence  you   didn’t  have  when  you   came  to  the  experience.   •language •math/logic •art/music •science •social   •geography Challenging,  novel,  full  of   discoveries,  social Preferences  let  you  customize.  If  it  is  free,   you  can  lower  your  expecta?ons.   What  does  it  do  vs.  how  much  does  it  cost? Friday, September 27, 13
  • 34. Generic IM Evaluation Instrument I.  EASE  OF  USE  (Can  a  child  pick  it  up  and  make  it  work?   Does  it  enhance  feelings  of  control?) A    SE      N    NA 1__    __    __  __  The  experience  starts  quickly  with  a   minimal  introducRon  that  can  be  skipped.   2__    __    __  __  There  is  an  obvious  path  to  the  first   page.   3__    __    __  __  The  experience  feels  crisp  and   responsive,  enhancing  a  child’s  feelings  of  control.   4__    __    __  __  Pages  are  easy  to  turn  or  flip,  forward  or   backward. 5__    __    __  __  Page  turn  icons  are  easy  to  spot. 6__    __    __  __  A  “return  to  main  menu”  icon  is  easy  to   spot. 7__    __    __  __  It  is  easy  to  jump  to  another  page,   anywhere  in  the  ebook.   8__    __    __  __  If  there  is  a  “read  to  me” mode,  it  is  easy   to  stop  and  get  back  to  the  main  menu  to  turn  it  off   (you  don’t  feel  trapped). 9__    __    __  __  It  is  easy  to  adjust  the  sound. II.  EDUCATIONAL  VALUE  (What  does  the  child  walk   away  from  the  experience  with,  that  he/she  didn’t   have  when  he/she  came  to  the  experience?) 1__    __    __  __  Embedded  reinforcements  are  used,  to   support  the  story  or  the  learning.   2__    __    __  __  The  challenge  level  can  be  adjusted. 4__    __    __  __  Games  and  animaRons  support  the   story. 5__    __    __  __  Language  enrichment  techniques  are   used.     6__    __    __  __  If  the  Rtle  is  a  reference,  there  is  an   index  and  the  ability  to  search  by  keyword. 7__    __    __  __  A  child  can  record  their  own  narraRon. 8__    __    __  __  Labeling  is  clear  and  directly  linked  to   the  finger  touch. 9__    __    __  __  There  are  ways  for  a  child  to  represent   their  experience,  e.g.,  through  creaRve  expression.   IV.  ENTERTAINMENT  VALUE  (How  “fun”  is  the   experience?) 1__    __    __  __  Hot  spots  provide  surprises. 2__    __    __  __  Children  will  want  to  return  to  the   experience. 3__    __    __  __  There’s  enough  content  to  keep  a  child   interested. 4__    __    __  __  There’s  enough  challenge.   V.  FEATURES  (Consider  the  current  “state  of  the  art” in   children’s  ebook  design) 1__    __    __  __  Fonts  are  easy  to  read. 2__    __    __  __  Text  is  narrated,  and  if  possible,  sounded   out. 3__    __    __  __  Bookmarking  is  used,  so  a  child  can  come   back  the  same  point  where  he/she  leh  off. 4__    __    __  __  It  is  possible  to  save  your  work. 5__    __    __  __  Language  translaRon  features  are   available.   6__    __    __  __  Sounds,  such  as  page  flips,  can  be  turned   on  or  off.   7__    __    __  __  It  is  easy  to  flip  a  page  forward  and   backward. 8__    __    __  __  You  know  how  “thick”  the  “book”  is.   There  is  some  indicaRon  of  how  many  pages  are  in  the   book,  or  how  long  the  story  is.   9__    __    __  __    Music  can  be  easily  toggled  on/off,  and   doesn’t  invade  a  child’s  imaginaRon. 10__    __    __  __  In-­‐app  sales,  if  used,  can  be  locked   away  from  a  young  child.   11__    __    __  __  External  links  are  limited  to  the  “about   us”  menu.   12__    __    __  __  Credits  idenRfy  the  publisher,  author,   narrator  and  producing  studio,  along  with  a  physical   address  and  valid  contact  informaRon. IV.  VALUE  (Rate  the  ebooks  value,  comparing   compeRRve  products)     1  =  Low                            10  =  High __  ___  ___  ___  ___  ___  ___  ___  ___  ___  1          2          3        4          5        6          7          8          9      10 Buckleitner,  W.,  (2011).  Children’s  InteracRve  Media   EvaluaRon  Instrument,  Adapted  for  Ebooks.  Children’s   Technology  Review,  January  2011,  Vol  19,  Issue  130. hmp://childrenstech.com. Copyright  2011,  Children’s  Technology  Review. 34 Children’s  InteracRve  Media  EvaluaRon  Instrument,    Adapted  for  Ebooks KEY:   A  =  Always,  equals  1  point.  SE  =  some  extent  =  .5,  N  =  never,  or  0  points.  NA means  “not  applicable”   Friday, September 27, 13
  • 35. Wanted: Expert eBook Reviewers Join a small team to get reliable on our flexirubric Friday, September 27, 13
  • 38. Amplify Tablet: A “top down” solution A WiFi-only Amplify Tablet will set schools back $299 apiece, so long as you agree to a two-year subscription to Amplify's services at $99 a year. Friday, September 27, 13
  • 39. XO Tablet: A “bottoms up” solution XO Learning Tablet ($150, www.xo-learning.org) is a 7” Android tablet that comes pre-loaded with 173 apps and hundreds of open- source books. Sold at Wal-Mart. Friday, September 27, 13
  • 40. Samsung Galaxy Tab 3 for Kids Coming to the USA from Korea this fall 7 inch, 1.2 GHz, Android 4.1 tablet with 8 GB of internal memory plus a micro SD slot, for up to 32 GB of additional storage, two cameras, SD expansion, Google Play. Memo to children's app developers -- start tuning up your Android apps. Expected price: $150 Friday, September 27, 13
  • 41. Child’s view 4 Thinking Outside the Page of 4 Friday, September 27, 13
  • 43. 43 View from an eBook Friday, September 27, 13
  • 44. What can I turn this finger into? Friday, September 27, 13
  • 45. About me (Warren Buckleitner) • One of six kids, grew up and taught in Michigan, live in NJ • BS Elementary Education, Central Michigan University; MA Human Development, Pacific Oaks College; Ph.D., Educational Psychology, Michigan State University; dissertation http:// bit.ly/zOGXwz • Former Sr. Consultant, High/Scope Foundation • Former teacher (elementary, college and preschool (yes, I made snacks). • Reviewer: CTR, Scholastic Parent & Child, NewYork Times. See: http://childrenstech.com/about/disclosures • Founding Editor of Children’sTechnology Review • Married, two daughters. • One of many who advised on the NAEYC position statement. http://childrenstech.com/files/2011/05/g3-­‐1.pdf Contact: warren@childrenstech.com Twitter: @dustormagic @childtech Copyright 2013 Children’s Technology Review Friday, September 27, 13