10. Source: George Siemens Quote from:
http://www.elearnspace.org/Articles/connectivism.htm
“One of the most persuasive factors is the
shrinking half-life of knowledge. The “half-
life of knowledge” is the time span from
when knowledge is gained to when it
becomes obsolete. Half of what is known
today was not known 10 years ago.”
11. Principles of Connectivism
• Learning and knowledge rests in diversity of
opinions.
• Learning is a process of connecting specialized
nodes or information sources.
• Learning may reside in non-human appliances.
• Capacity to know more is more critical than
what is currently known
12. Principles of Connectivism
• Nurturing and maintaining connections is needed
to facilitate continual learning.
• Ability to see connections between fields, ideas,
and concepts is a core skill.
• Currency (accurate, up-to-date knowledge) is the
intent of all connectivist learning activities.
13. Important Attributes
• Facilitator not the sole provider of knowledge
• Facilitator not the determiner of space
• High-end knowledge exchange to occur
• Open Source
14. Three Types of MOOCs
•Connectivist MOOC
•xMOOC
•Community/Task Based
MOOC
31. Monday – Noon MT
Overview over the Games MOOC
YouTube Channel
32. Tuesday – 6 or 7 pm MT
• YouTube Livestream
– 60 minutes of presentation/discussion
– Game MOOC YouTube Channel
– Google Hangout
33. Wednesday – 7 pm MST
• TWEETCHAT
– 60 minutes of twitter discussion
– www.tweetchat.com
– Start with quick intro
– Then 4 questions
– #gamemooc
34. Friday – 2-4 pm MT
• OFFICE Hours
– Immersive Environments
– If you need help logging into one of the immersive
environments, this is when we’ll be holding open
office hours.
35. Sat 11 am or Noon MT
• YouTube Livestream
– Sponsored by G.A.M.E.
– Game MOOC YouTube Channel
– Google Hangout
38. Typical Week Discussions
• Show us or tell us about it.
– Post in Forums
– Pic or Screencapture
– Would you use it?
– Why? Why not?
– Found something better? Share!