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Quick Overview: Transmedia

    Multi-
  platform
  usage in
   ARGs &
 Storytelling

Catherine H Flippen

    @CatFlippen
 about.me/CatFlippen
What is transmedia?

• Multi-platform, multi-format
• Engaging content, permeates daily life
• Incorporates current technologies WITH
  traditional outlets (online vs. real world)
• Positions audience as “players”
  – collaborators, not just consumers (Web 2.0)
  – Players have “roles and goals”
• Dispersed elements of the story
• Borderless, multiple entry points
Transmedia looks like…

       Digital / Virtual                   Authentic / Real Life
• Audio                               • Print material
   – Radio     − Podcast                 – Flyers − Newpapers
• Video                                  – Posters − Narrative
   – YouTube − Viral video            • Cold drops
• Social Media                           – Items left in specific locations to
   – Twitter   − Blogs − Facebook          be found by players
   – Email     − Even Craigslist!     • NPCs & Actors
• Mobile                                 – Can share with digital
   – Texting − Voicemail   − Apps        – People who play
                                           characters, participate directly
• Virtual worlds                           with players
• Location-based Services             • Hidden objects
   – Foursquare     − Geotagging         – I.E. Item baked into a cake or
• Websites                                 note folded in a ballpoint pen
   – Consumables (info, narrative)    • Live events
   – Contributables (forums, chats)      – Gatherings, meet-ups,
What transmedia is NOT

• Use of technology for technology’s sake
• Random incorporation of things not
  linked to story whatsoever
• Viral video
  – Some transmedia can be viral video,
    but not all viral video is transmedia
Why transmedia?

• Engagement
  – relevant
  – compelling
• Crowd aggregator
  – fanbase / fandom
  – new participants
• Collective intelligence
  – knowledge circulation
  – hunters and gatherers
Potential problems

• Complex organization of many materials
  – Could result in mismatched information or
    lack of cohesiveness
  – Need either single-leadership or tight group
    like-minded of creators
• Believable-ness
  – Real vs. unreal / ethical concerns
     • Wired article: http://bit.ly/dJE0dQ
     • TINAG [ This Is Not A Game ]
  – Which is worse: Being too real or
                    not real enough?
Examples: Lost & Heroes

 • Featured:
   – a novel “written” by a character (Lost)
     and an online comic book (Heroes)
   – websites for fictional entities in the
     show (Heroes/Lost)
   – series of mobisodes (Lost) and
     webisodes (Heroes)
   – interaction (hunter/gatherer) via online
     community (Heroes/Lost)
Example:        Why So Serious?

   • Go here: http://www.whysoserious.com/
   • ARG based on the Joker
   • Drew 10+ million participants
   • Via webpages, mobile, interactive
     games, print, e-mail, events and video.
   • Even included cakes with baked-in
     phone that players picked up from
     bakeries!
Example: Nokia’s “Conspiracy for Good”


     • London-based, summer of 2010
     • Players downloaded mobile game to join
       a mission to work with the group
       “Conspiracy for Good”
       – Fictional company based on realistic ideas
     • Mobile game led to websites, more info
     • Also included in a span of a few months:
       – Four live events with actors as game characters
       – Participants used Nokia phones’ augmented
         reality capabilities to help them play
     • Over 4,000 players join
Resources


• Henry Jenkins:             • Gary Hayes:
  – USC Professor,             – Exec Producer for
    former MIT prof              ABC Multiplatform TV
  – Notable academic           – AR and ARG info
    in the field               – Immersive, networked
  – “Convergence                 worlds (including
    Culture”                     MUVES)
  – convergenceculture.org     – personalizemedia.com
  – henryjenkins.org
Resources


Paper.li on Transmedia               Your Life is a
• by Samwell Creative           Transmedia Experience
• http://bit.ly/bne8iW         • http://slidesha.re/g1GTA3


                     Robert Pratton
     • CEO at Transmedia Storytelling, Ltd.
     • tstoryteller.com
     • Slideshares:
         – Getting Started: http://slidesha.re/gxmYCJ
         – Platform Selection: http://slidesha.re/cVl8yg
The Black Helix

• Crowdsourced ARG
• Goal: First crowdsourced ARG
       fiction novel to be published



 www.theblackhelix.com/
404 907 3753

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Overview of Transmedia in ARGs and Storytelling

  • 1. Quick Overview: Transmedia Multi- platform usage in ARGs & Storytelling Catherine H Flippen @CatFlippen about.me/CatFlippen
  • 2. What is transmedia? • Multi-platform, multi-format • Engaging content, permeates daily life • Incorporates current technologies WITH traditional outlets (online vs. real world) • Positions audience as “players” – collaborators, not just consumers (Web 2.0) – Players have “roles and goals” • Dispersed elements of the story • Borderless, multiple entry points
  • 3. Transmedia looks like… Digital / Virtual Authentic / Real Life • Audio • Print material – Radio − Podcast – Flyers − Newpapers • Video – Posters − Narrative – YouTube − Viral video • Cold drops • Social Media – Items left in specific locations to – Twitter − Blogs − Facebook be found by players – Email − Even Craigslist! • NPCs & Actors • Mobile – Can share with digital – Texting − Voicemail − Apps – People who play characters, participate directly • Virtual worlds with players • Location-based Services • Hidden objects – Foursquare − Geotagging – I.E. Item baked into a cake or • Websites note folded in a ballpoint pen – Consumables (info, narrative) • Live events – Contributables (forums, chats) – Gatherings, meet-ups,
  • 4. What transmedia is NOT • Use of technology for technology’s sake • Random incorporation of things not linked to story whatsoever • Viral video – Some transmedia can be viral video, but not all viral video is transmedia
  • 5. Why transmedia? • Engagement – relevant – compelling • Crowd aggregator – fanbase / fandom – new participants • Collective intelligence – knowledge circulation – hunters and gatherers
  • 6. Potential problems • Complex organization of many materials – Could result in mismatched information or lack of cohesiveness – Need either single-leadership or tight group like-minded of creators • Believable-ness – Real vs. unreal / ethical concerns • Wired article: http://bit.ly/dJE0dQ • TINAG [ This Is Not A Game ] – Which is worse: Being too real or not real enough?
  • 7. Examples: Lost & Heroes • Featured: – a novel “written” by a character (Lost) and an online comic book (Heroes) – websites for fictional entities in the show (Heroes/Lost) – series of mobisodes (Lost) and webisodes (Heroes) – interaction (hunter/gatherer) via online community (Heroes/Lost)
  • 8. Example: Why So Serious? • Go here: http://www.whysoserious.com/ • ARG based on the Joker • Drew 10+ million participants • Via webpages, mobile, interactive games, print, e-mail, events and video. • Even included cakes with baked-in phone that players picked up from bakeries!
  • 9. Example: Nokia’s “Conspiracy for Good” • London-based, summer of 2010 • Players downloaded mobile game to join a mission to work with the group “Conspiracy for Good” – Fictional company based on realistic ideas • Mobile game led to websites, more info • Also included in a span of a few months: – Four live events with actors as game characters – Participants used Nokia phones’ augmented reality capabilities to help them play • Over 4,000 players join
  • 10. Resources • Henry Jenkins: • Gary Hayes: – USC Professor, – Exec Producer for former MIT prof ABC Multiplatform TV – Notable academic – AR and ARG info in the field – Immersive, networked – “Convergence worlds (including Culture” MUVES) – convergenceculture.org – personalizemedia.com – henryjenkins.org
  • 11. Resources Paper.li on Transmedia Your Life is a • by Samwell Creative Transmedia Experience • http://bit.ly/bne8iW • http://slidesha.re/g1GTA3 Robert Pratton • CEO at Transmedia Storytelling, Ltd. • tstoryteller.com • Slideshares: – Getting Started: http://slidesha.re/gxmYCJ – Platform Selection: http://slidesha.re/cVl8yg
  • 12. The Black Helix • Crowdsourced ARG • Goal: First crowdsourced ARG fiction novel to be published www.theblackhelix.com/