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Jstorey@radius-global.com +447453323623Radius Global EMEA 1
clear	
  thinking	
  in	
  
a	
  complex	
  world	
  
Jstorey@radius-global.com +447453323623Radius Global EMEA 2
Of the £99m increase in total UK sales of alcoholic drinks in
2013, £64.6m came from new products and brand extensions.
SABMiller	
  is	
  focusing	
  
product	
  innova=on	
  in	
  
the	
  beer	
  and	
  cider	
  
categories	
  include:	
  -­‐	
  	
  
	
  
-­‐	
  CraB	
  beers	
  	
  
-­‐	
  Flavoured	
  beers	
  	
  
-­‐	
  Beer	
  cocktails	
  	
  
-­‐	
  High	
  alcohol	
  beers	
  
Harvey	
  &	
  Son	
  wants	
  
to	
  access	
  a	
  younger	
  
adult	
  drinker	
  
audience,	
  who	
  are	
  
increasingly	
  engaging	
  
in	
  the	
  trend	
  for	
  
microbreweries,	
  
specialist	
  beverages	
  
and	
  seasonal	
  variants,	
  
without	
  aliena=ng	
  the	
  
brewery’s	
  loyal	
  fan	
  
base	
  -­‐	
  the	
  "tradi=onal	
  
ale	
  drinker".	
  	
  
Fuller	
  Smith	
  &	
  Turner	
  
the	
  most	
  recent	
  
innova=on	
  at	
  Fuller’s	
  
has	
  been	
  to	
  redesign	
  
the	
  boLle	
  and	
  badge	
  
of	
  its	
  single	
  unit	
  off-­‐
trade	
  product	
  -­‐	
  the	
  
objec=ve	
  here	
  was	
  to	
  
translate	
  the	
  brand’s	
  
high	
  visibility	
  and	
  
popularity	
  in	
  the	
  on-­‐
trade	
  market	
  into	
  off-­‐
trade	
  sales.	
  
Fyne	
  Ales	
  key	
  focus	
  
here	
  is	
  developing	
  a	
  
loyal	
  fan	
  base	
  and	
  a	
  
leveraging	
  its	
  heritage	
  
appeal,	
  and	
  added	
  
that	
  obviously	
  
ensuring	
  high	
  visibility	
  
within	
  the	
  venues	
  in	
  
which	
  its	
  beers	
  are	
  
distributed	
  is	
  key.	
  
Jstorey@radius-global.com +447453323623Radius Global EMEA 3
Recent beer innovation trends
Sustainable	
  packaging	
  
Beer	
  cocktails	
  -­‐	
  cas=ng	
  a	
  different	
  light	
  on	
  
the	
  category.	
  
The	
  next	
  stage	
  of	
  flavours	
  
The	
  emo=onal	
  connec=on	
  to	
  local	
  
products	
  	
  
Mimicking	
  the	
  “theatre”	
  of	
  on-­‐trade	
  
Jstorey@radius-global.com +447453323623Radius Global EMEA 4
Recent beer innovation trends
†  Sustainable packaging - the drinks market is saturated with the latest
easy-to-open bottles and cool designs, but another consideration is how
to make innovative packaging that's as sustainable as it is “cool.”
†  Beer cocktails - casting a different light on the category and opening it
up to a wider audience, including more women - brands need to be
careful not to alienate their core audiences here however.
†  The next stage of flavours – have fruit beers jumped the shark with the
release of Carlsberg’s blackcurrant beer? The spirit segment led the way
here and many feel the concept has run its course.
†  The emotional connection to local products – linked to the rise of craft
breweries which is a theme running through many of our conversations.
The key point is that consumer behaviour is changing, and local craft
beers offer a product they can build an emotional connection with.
†  Mimicking the “theatre” of on-trade – e.g. Fuller’s redesign of its bottle
and badge to translate the brand’s high visibility and popularity in the
on-trade market into off-trade sales.
Jstorey@radius-global.com +447453323623Radius Global EMEA 5
Two new shopper ideas
Google	
  job-­‐swappers	
  have	
  started	
  adop=ng	
  P&G’s	
  
lingo.	
  During	
  a	
  session	
  on	
  evalua=ng	
  in-­‐store	
  
displays,	
  a	
  P&G	
  marketer	
  described	
  the	
  company’s	
  
standard	
  method,	
  known	
  as	
  “stop,	
  hold,	
  close”:	
  
Product	
  packaging	
  first	
  needs	
  to	
  “stop”	
  a	
  shopper,	
  
Mr.	
  Lich=g	
  said.	
  “Hold”	
  is	
  a	
  pause	
  to	
  read	
  the	
  label,	
  
and	
  “close”	
  is	
  when	
  a	
  shopper	
  puts	
  the	
  product	
  in	
  
the	
  cart.	
  Google’s	
  Ms.	
  Chudy	
  gasped.	
  “This	
  is	
  just	
  
like	
  our	
  text	
  ads,”	
  she	
  said.	
  The	
  headline	
  is	
  the	
  
“stop,”	
  its	
  descrip=on	
  is	
  the	
  “hold”	
  and	
  the	
  “close”	
  
is	
  clicking	
  through	
  to	
  the	
  Web	
  site.	
  “This	
  is	
  going	
  to	
  
get	
  so	
  much	
  easier,	
  now	
  that	
  I’m	
  learning	
  their	
  
language,”	
  she	
  said.	
  
“stop,	
  hold,	
  close”	
  
via	
  packaging	
  
Bloomingdale’s,	
  for	
  instance,	
  billboards	
  
the	
  smell	
  of	
  baby	
  powder	
  in	
  its	
  infant-­‐
clothing	
  department,	
  while	
  hints	
  of	
  lilac	
  
waB	
  around	
  the	
  department	
  store’s	
  
in=mate-­‐apparel	
  displays.	
  American	
  
upscale	
  ice	
  cream	
  chain	
  Emack	
  &	
  Bolio’s	
  
recently	
  adopted	
  a	
  waffle-­‐cone	
  smell	
  to	
  
aLract	
  patrons	
  to	
  the	
  scoop	
  shop	
  within	
  
their	
  Hard	
  Rock	
  Hotel	
  branch,	
  where	
  
sales	
  had	
  been	
  flagging.	
  The	
  effect?	
  Ice	
  
cream	
  sales	
  shot	
  up	
  more	
  than	
  a	
  third.	
  
“billboarding”	
  
via	
  scents	
  
Jstorey@radius-global.com +447453323623Radius Global EMEA 6
70% of all purchase decisions are made at point of purchase?
How	
  true	
  is	
  this	
  statement?	
  
Where’s	
  the	
  evidence?	
  
Do	
  you	
  believe	
  that?	
   Beer	
  50%	
  
Healthcare	
  25%	
  
Pre-­‐loaded	
  brain	
  
Adver=sing	
  
Social	
  media	
  
Brand	
  preference	
  
Experiences	
  
Jstorey@radius-global.com +447453323623Radius Global EMEA 7
#3 ROI
Jstorey@radius-global.com +447453323623Radius Global EMEA 8
The 3rd wise monkey…
#3 ROI
3. Providing sensible ROI measures for the traditional
in-store activity, and a good testing research process to
allow you to simulate/optimise.
3. Build a set of key touch point measures, not just
awareness and purchase, but throughout the whole
shopper journey.
Which	
  means	
  we	
  need	
  to…	
  
Jstorey@radius-global.com +447453323623Radius Global EMEA 9
Case study example…
The	
  beer	
  simula=on	
  allowed	
  us	
  
to	
  prove	
  theore=cally	
  that	
  the	
  
right	
  tap	
  line	
  up	
  would	
  add	
  6	
  
percent	
  to	
  the	
  boLom	
  line	
  using	
  
the	
  op=mal	
  simula=on.	
  That's	
  
an	
  example	
  that	
  came	
  to	
  mind.	
  	
  
Jstorey@radius-global.com +447453323623Radius Global EMEA 10
Which in turn means we need to…
#1
Identify the
true drivers of
brand choice =
emotional and
attitudinal
measures
-----
Via deep depth
qualitative
ethnography
#2
Segment these
drivers by…
Drivers of
SWITCH
Drivers of
CHOICE
#3
Measure and
create KPIs
based on
emotional and
attitudinal
factors within
the purchase
tree/decision
process.
Jstorey@radius-global.com +447453323623Radius Global EMEA 11
We do this by…
#1
In-depth
genuine qual =
in-home
ethnography &
shopper
ethnography
#2
Measuring the
drivers and
creating new
on-going KPIs
#3
Measuring
quantitativeley,
Jstorey@radius-global.com +447453323623Radius Global EMEA 12
Our Shopper Tracking looks at the full purchase journey
On	
  observa=on	
  we	
  found	
  that	
  
smelling	
  product	
  was	
  a	
  cri=cal	
  
touch	
  point.	
  
We	
  got	
  them	
  to	
  make	
  self	
  
videos	
  of	
  their	
  shopping	
  
experience.	
  	
  
They	
  even	
  made	
  videos	
  of	
  
themselves	
  using	
  the	
  product.	
  
Jstorey@radius-global.com +447453323623Radius Global EMEA 13
ROI – Spend wisely not just on price promotions!
Traditional Media
TV
Radio
Publications
Word of Mouth
Recommendations
Requests
Joint Decisions
Digital Media
Social Networks
Retail Websites
Discussion Groups
Promotions
Sales
Coupons
In-Store
Product Characteristics
Pricing
Brand
Previous Experience
We	
  use	
  Heuris=cs	
  to	
  understand	
  the	
  
purchase	
  decisions	
  and	
  iden=fy	
  the	
  
key	
  touch	
  and	
  switch	
  points	
  
Decision	
  Pathways™	
  
is	
  used	
  to	
  determine	
  
the	
  rela=ve	
  
importance	
  of	
  
different	
  drivers	
  on	
  
the	
  purchase	
  
decision	
  i.e.	
  
magazines,	
  mobile,	
  
online,	
  print	
  etc.,	
  on	
  
choice	
  of	
  purchase.	
  	
  
Jstorey@radius-global.com +447453323623Radius Global EMEA 14
‘What	
  If?’	
  simulator	
  to	
  op=mise	
  on-­‐draught	
  beer	
  selec=o	
  nand	
  measure	
  
the	
  effect	
  of	
  range	
  cannibalisa=on.	
  
	
  
Case Study Key Findings
Jstorey@radius-global.com +447453323623Radius Global EMEA 16
Case Study: Key Findings
†  Overall, customer experiences outside of the grocery store, both before and after
a XXX shopping occasion, have the most impact on customer engagement.
•  Stage 1: Initial Contact and Stage 5: Post-Shopping are the most important areas of
the purchase process.
•  Key touch points within the Initial Contact stage include:
»  ”XXX advertisement on TV"
»  “XXX website”
»  “Friends' advice or recommendation about XXX”
•  "Frequent XXX purchaser program" in Stage 5: Post-Shopping is the top motivator in
the entire category.
†  For Brand X as a whole, there is strongest delivery on touch points related to
loyalty programs, advertising and certain beer displays.
•  For these attributes two or more Brand X brands perform well, though category leader
Bud Light tends to outshine Brand X in many of these aspects and others.
†  Opportunity exists to generate greater affinity for each of Brand X’s xxx brands by
improving performance in key areas where a brand’s delivery is currently lagging.
•  For example, incremental affinity for Coors Light can be achieved by improving delivery of
“xxx website” and “Friends’ advice or recommendation about xxx”.
»  As each brand currently presents its own set of strengths and weaknesses, strategies should be
evaluated for each brand independently.
Latent Class delivers true factors which drive purchase
choice
Jstorey@radius-global.com +447453323623Radius Global EMEA 18
†  While	
   there	
   is	
   an	
   overall	
   pathway	
   of	
   ini=a=on	
   through	
   decision	
   for	
   all	
   customers,	
   in	
   the	
  
switching	
  process,	
  customer	
  needs	
  and	
  provider	
  reac=ons	
  may	
  differ.	
  	
  Given	
  this,	
  we	
  look	
  to	
  
dive	
  deeper	
  into	
  understanding	
  and	
  classifying	
  the	
  various	
  ways	
  in	
  which	
  customers	
  arrive	
  at	
  
the	
  decision	
  to	
  switch	
  service	
  providers.	
  
A	
  few	
  things	
  to	
  note:	
  	
  
•  These	
  pathways	
  are	
  NOT	
  personas	
  or	
  segments	
  of	
  customers.	
  The	
  same	
  customer	
  can	
  fall	
  into	
  a	
  
different	
  Pathway	
  with	
  different	
  buying	
  situa=ons.	
  
•  They	
  ARE	
  mindsets	
  that	
  encompass	
  the	
  factors	
  and	
  criteria	
  that	
  are	
  part	
  of	
  a	
  buying	
  decision.	
  	
  
•  These	
  Pathways	
  are	
  created	
  in	
  the	
  following	
  manner:	
  
o  Asking	
   customers	
   to	
   recall	
   the	
   details	
   of	
   the	
   decision	
   to	
   shop	
   around	
   for	
   a	
   new	
   service	
   provider	
   and	
  
iden=fying	
  common	
  paLerns	
  in	
  the	
  decision	
  process	
  based	
  on	
  factors	
  that	
  were	
  considered.	
  
o  Profiling	
  the	
  pathways	
  for	
  other	
  key	
  informa=on	
  (i.e.,	
  customer	
  type,	
  behaviors,	
  etc.)	
  
o  Reviewing	
  the	
  pathways	
  to	
  determine	
  how	
  well-­‐differen=ated	
  they	
  are	
  and	
  how	
  well	
  they	
  create	
  a	
  cohesive	
  
story.	
  
†  Using	
  Latent	
  Class	
  analysis	
  that	
  looks	
  across	
  all	
  switching	
  occasions,	
  we	
  quan=fy	
  and	
  formalize	
  
the	
  various	
  decision	
  scenarios	
  that	
  customers	
  face	
  and	
  provide	
  a	
  plaoorm	
  for	
  delving	
  into	
  the	
  
dynamics	
  of	
  these	
  decisions	
  to	
  beLer	
  understand	
  influencers,	
  mo=vators,	
  etc.	
  
Differen=a=ng	
  the	
  Decision	
  Pathways	
  
Jstorey@radius-global.com +447453323623Radius Global EMEA 19
†  Latent	
  class	
  analysis	
  (LC)	
  can	
  best	
  be	
  thought	
  of	
  as	
  an	
  “improved”	
  cluster	
  analysis,	
  which	
  uses	
  
sta=s=cal	
   (rather	
   than	
   mathema=cal)	
   methodology	
   to	
   construct	
   the	
   results.	
   The	
   main	
  
difference	
   from	
   K	
   means	
   is	
   that	
   cases	
   are	
   not	
   absolutely	
   assigned	
   to	
   classes,	
   but	
   have	
   a	
  
probability	
  of	
  membership	
  for	
  each	
  class.	
  
†  LC	
  clustering	
  is	
  a	
  model	
  based	
  approach.	
  	
  An	
  advantage	
  of	
  using	
  a	
  sta=s=cal	
  model	
  is	
  that	
  the	
  
choice	
  of	
  the	
  cluster	
  criterion	
  is	
  less	
  arbitrary,	
  and	
  the	
  approach	
  includes	
  rigorous	
  sta=s=cal	
  
tests.	
  In	
  the	
  case	
  of	
  K	
  means,	
  the	
  researcher	
  must	
  determine	
  the	
  number	
  of	
  classes	
  without	
  
relying	
   on	
   formal	
   diagnos=c	
   sta=s=cs	
   since	
   none	
   are	
   available.	
   In	
   LC	
   modeling,	
   various	
  
sta=s=cs	
  are	
  available	
  that	
  can	
  assist	
  in	
  choosing	
  one	
  model	
  over	
  another.	
  	
  	
  
†  Variables	
   included	
   in	
   the	
   analysis	
   can	
   be	
   of	
   any	
   type:	
   ordinal,	
   mul=-­‐category,	
   counts,	
  
con=nuous.	
  	
  No	
  decisions	
  have	
  to	
  be	
  made	
  about	
  the	
  scaling	
  of	
  the	
  observed	
  variables.	
  This	
  is	
  
very	
  different	
  from	
  standard	
  non-­‐hierarchical	
  cluster	
  methods	
  like	
  K-­‐means,	
  where	
  scaling	
  is	
  
always	
  an	
  issue.	
  	
  	
  
†  To	
  summarize,	
  the	
  main	
  advantages	
  of	
  Latent	
  Class	
  are:	
  	
  
•  We	
  can	
  use	
  mixture	
  of	
  variables	
  of	
  different	
  types	
  
•  Rescaling	
  or	
  standardizing	
  data	
  is	
  not	
  an	
  issue	
  
•  There	
  are	
  more	
  formal	
  criteria	
  to	
  decide	
  on	
  the	
  number	
  of	
  clusters	
  and	
  chose	
  the	
  best	
  solu=ons	
  
•  Some	
  assump=ons	
  about	
  distribu=ons	
  	
  (i.e.,	
  equal	
  variances)	
  can	
  be	
  relaxed	
  
Behind	
  the	
  Scenes	
  of	
  Crea=ng	
  Decision	
  Pathways	
  
NEW	
  YORK	
  
ALBANY	
  
CHICAGO	
  
INDIANAPOLIS	
  
KANSAS	
  CITY	
  
LONG	
  BEACH	
  
ORLANDO	
  
PHILADELPHIA	
  
SAN	
  FRANCISCO	
  
Overview of Decision Pathway™ Approach
Prepared	
  for:	
  
Jstorey@radius-global.com +447453323623Radius Global EMEA 21
What Decision Pathways™ Means to Your Business
†  Iden=fy	
  the	
  various	
  paths	
  by	
  which	
  consumers	
  make	
  decisions	
  in	
  your	
  
category	
  
†  Determine	
  where	
  you	
  can	
  best	
  influence	
  their	
  
purchase	
  decisions	
  
†  Focus	
  resources	
  around	
  paths	
  that	
  are	
  most	
  
prevalent	
  and	
  most	
  advantageous	
  for	
  your	
  brand	
  
†  Maximize	
  your	
  use	
  of	
  touch	
  points	
  and	
  other	
  
influencers	
  
†  Impact	
  the	
  decision	
  process	
  in	
  ways	
  that	
  boost	
  brand	
  selec=on	
  
Jstorey@radius-global.com +447453323623Radius Global EMEA 22
The Decision Process
†  The opportunities for you to engage with your customers and prospects are
complex and ever increasing
Traditional Media
•  TV
•  Radio
•  Publications
Digital Media
•  Social Networks
•  Retail Websites
•  Discussion
Groups
•  Mobile
Promotions
•  Sales
•  Coupons
•  In-Store
Word of Mouth
•  Recommendations
•  Requests
•  Joint Decisions
Product
Characteristics
•  Pricing
•  Brand
•  Previous Experience
Jstorey@radius-global.com +447453323623Radius Global EMEA 23
The Challenge
†  Consumers follow different pathways of discovery and investigation in
coming to your offering
Jstorey@radius-global.com +447453323623Radius Global EMEA 24
Benefits of Understanding the Process
†  Understanding the decision process allows you to:
•  Fine tune how you promote your offerings
•  Reach out to people who drive decisions
•  Leverage touchpoints
Word	
  
of	
  Mouth	
  
AdverDsing	
  
PromoDons	
  
Digital	
  
MarkeDng	
  
Point	
  of	
  Purchase	
  
Jstorey@radius-global.com +447453323623Radius Global EMEA 25
Decision Pathway Key Factors at Each Stage
WHERE SHOULD
I GO?
•  Variety
•  Prices, Specials
•  Recent
experience
HOW DO I
CHOOSE?
•  Use Store
Coupon
•  In store
display
•  Loyalty
NEED TO SHOP
•  To stock up on
different
products
•  Routine shop
•  For a special
occasion (i.e.
party)
WHAT SHOULD I
CONSIDER FOR
THIS TRIP?
•  Visit Websites for
promos
•  Check Ads
•  Determine what
others want
HOW
SATISIFIED?
•  Future
purchase
intent
•  Consider for
other items
•  Make it my
‘favorite’
Jstorey@radius-global.com +447453323623Radius Global EMEA 26
Decision Pathways: Dissecting the Decision Process
Decisions	
  made	
  and	
  in	
  what	
  order	
  
•  Do	
  I	
  want	
  to	
  cook	
  or	
  have	
  someone	
  else	
  cook?	
  
•  Do	
  I	
  want	
  to	
  eat	
  at	
  a	
  restaurant	
  or	
  carry	
  out?	
  
•  What	
  type	
  of	
  food	
  am	
  I	
  in	
  the	
  mood	
  for?	
  
•  How	
  much	
  do	
  I	
  want	
  to	
  spend?	
  
•  When	
  do	
  I	
  want	
  to	
  eat?	
  
•  How	
  much	
  =me	
  do	
  I	
  want	
  to	
  spend	
  ea=ng?	
  
•  How	
  long	
  will	
  it	
  take	
  to	
  get	
  the	
  food?	
  
•  How	
  much	
  food	
  do	
  I	
  need	
  to	
  get?	
  
•  What	
  food	
  preferences	
  of	
  others	
  will	
  I	
  need	
  to	
  consider?	
  
•  Do	
  I	
  want	
  something	
  healthy?	
  
•  From	
  which	
  restaurant	
  do	
  I	
  want	
  to	
  purchase	
  the	
  food?	
  
•  Any	
  other	
  decision	
  made…	
  
Drill-­‐Down	
  QuesDons	
  
•  Loca=on	
  when	
  thinking	
  about	
  decision	
  (home,	
  work,	
  car,	
  etc.)	
  
Ø  Where	
  coming	
  from	
  and	
  going	
  to	
  
•  Who	
  involved	
  in	
  decision	
  	
  
•  Factors	
  considered	
  in	
  decision	
  
•  Most	
  influen=al	
  factor	
  
Restaurants	
  Considered	
  
•  Who	
  first	
  men=oned	
  each	
  restaurant	
  considered	
  
•  Touch	
  points	
  in	
  past	
  2	
  weeks	
  (e.g.,	
  ate	
  there,	
  saw	
  a	
  sign,	
  drove	
  
by,	
  other	
  method)	
  
•  Whether	
  coupon	
  or	
  promo=onal	
  offer	
  looked	
  for	
  and/or	
  found	
  
•  Whether	
  address/phone	
  number	
  looked	
  up;	
  if	
  so,	
  where/how	
  
EXAMPLE	
  
†  Following	
  is	
  an	
  example	
  of	
  how	
  we	
  ask	
  respondents	
  to	
  dissect	
  the	
  decision	
  process	
  in	
  the	
  survey…	
  
Jstorey@radius-global.com +447453323623Radius Global EMEA 27
Analysis: Overview
Driver	
  Analyses	
  
•  Examine	
  dimensions	
  and	
  touch	
  points	
  
that	
  mo=vate	
  consumers	
  toward	
  
choosing	
  a	
  Brand	
  
Pathways	
  IdenDficaDon	
  
Reveal	
  the	
  major	
  underlying	
  paLerns	
  in	
  decision-­‐making	
  
•  What	
  is	
  involved	
  in	
  decision;	
  the	
  viable	
  pathways	
  that	
  
exist	
  and	
  how	
  different	
  scenarios	
  might	
  mean	
  different	
  
things	
  to	
  your	
  business	
  and	
  brand	
  strategy	
  
•  We	
  used	
  Latent	
  Class	
  Analysis	
  to	
  reveal	
  the	
  underlying	
  
paLerns	
  in	
  decision-­‐making,	
  these	
  analyses	
  group	
  
respondents	
  according	
  to	
  the	
  way	
  they	
  make	
  decisions,	
  
much	
  the	
  way	
  segmenta=on	
  creates	
  groups	
  based	
  on	
  
autudes	
  or	
  behaviors	
  
Developing	
  Strategies	
  and	
  TacDcs	
  
•  Once	
  we	
  iden=fied	
  the	
  best	
  Targets	
  and	
  uncovered	
  the	
  	
  pathways	
  leading	
  
to	
  their	
  decision,	
  we	
  can	
  develop	
  strategies,	
  communica=ons,	
  marke=ng	
  
ini=a=ves	
  and	
  tac=cs	
  to	
  ac=vate	
  the	
  most	
  relevant	
  Targets	
  for	
  the	
  soB	
  
drink	
  brand	
  at	
  key	
  touch	
  points	
  of	
  their	
  engagement	
  	
  
Toy Purchase
†  Case Study
Jstorey@radius-global.com +447453323623Radius Global EMEA 29
Business Objectives
†  A major toy brand was seeking ways to better engage with moms as
they purchase toys for their young children.
•  By dissecting the decision process and identifying the various purchaser paths
that exist they hoped to create a more effective retail strategy.
†  Insights from this research are being used in their business planning to:
•  Guide in-store promotions
•  Maximize impact of packaging and shelf displays
•  Motivate consumers prior to a shopping trip
•  Better capture impulse purchases
•  Steal purchases away from competitors
•  Position products more effectively to attract different types of purchase
scenarios
Jstorey@radius-global.com +447453323623Radius Global EMEA 30
Overview	
  of	
  5	
  Purchase	
  Pathways	
  
1:	
  Planned	
  Expansion	
  
4:	
  Deciders	
  at	
  Shelf	
  
5:	
  Impulse	
  Purchase	
  
3:	
  Compound	
  Replenishment	
  
2:	
  PlaysetPurchase	
  
Planned	
  purchases	
  where	
  consumer	
  is	
  commiLed	
  to	
  buying	
  X	
  
items	
  –	
  likely	
  to	
  expand	
  collec=on.	
  	
  Higher	
  spend.	
  
A	
  planned	
  trip	
  where	
  purchasers	
  are	
  open	
  to	
  all	
  types	
  of	
  
products	
  from	
  dough	
  to	
  playsets	
  and	
  seeking	
  whichever	
  
brand	
  offers	
  something	
  they	
  like.	
  	
  Highest	
  spend.
Planned	
  purchases	
  where	
  playsets	
  are	
  the	
  focus.	
  	
  Driven	
  by	
  
adver=sing,	
  child	
  requests,	
  and	
  child	
  theme	
  preferences.	
  
Replacing,	
  replenishing,	
  and/or	
  adding	
  
colors	
  drive	
  purchases	
  which	
  are	
  mainly	
  
planned.	
  	
  In-­‐store	
  cues	
  cri=cal	
  to	
  capturing	
  
unplanned	
  segment	
  of	
  these	
  purchases.	
  
Lowest	
  spend.	
  	
  
Primarily	
  unplanned	
  purchases	
  where	
  dough	
  
or	
  accessories	
  are	
  in	
  considera=on.	
  	
  In-­‐store	
  
cues	
  important.	
  	
  Lower	
  spend.	
  	
  	
  
16%	
  
10%	
  
26%	
  
27%	
  
21%	
  
41%
23%
15%
10%
11%
Jstorey@radius-global.com +447453323623Radius Global EMEA 31
Other	
  DisDnguishing	
  Factors	
  Considered	
  
Wanted	
  to	
  try	
  some	
  new	
  accessories	
  for	
  my	
  
moldable	
  dough,	
  clay,	
  or	
  other	
  compound	
  	
  
(+3)	
  
Average	
  #	
  of	
  men-ons	
  including	
  the	
  first	
  men-on	
  
and	
  all	
  other	
  men-ons	
  
3.3	
   (-­‐0.4)	
  
Top	
  5	
  Factors	
  Considered	
  During	
  the	
  Purchase	
  Occasion	
  
Wanted	
  to	
  buy	
  something	
  to	
  help	
  with	
  my	
  child's	
  
development	
  
(+9)	
  
Wanted	
  to	
  buy	
  moldable	
  dough	
  or	
  clay,	
  or	
  some	
  sort	
  
of	
  toy	
  that	
  is	
  designed	
  to	
  be	
  used	
  with	
  these	
  or	
  other	
  
compounds	
  
(+9)	
  
The	
  child	
  I	
  bought	
  for	
  loves	
  moldable	
  dough,	
  clay,	
  or	
  
other	
  compound	
  
(-­‐5)	
  
Wanted	
  something	
  within	
  a	
  specific	
  price	
  range	
   (-­‐10)	
  
Wanted	
  something	
  that	
  a	
  child	
  could	
  play	
  on	
  his/her	
  
own	
  
(-­‐3)	
  
Incidence	
  of	
  Pathway	
  
Pathway 1: Planned Expansion
16%	
  
Whether	
  Purchase	
  was	
  Planned	
  or	
  Unplanned	
  
Planned	
   (+21)	
  
Unplanned	
   (-­‐21)	
  
33%
27%
21%
17%
15%
Brands	
  Purchased	
  
BRAND	
   (+19)	
  
Non-­‐BRAND(Net)	
   (-­‐40)	
  
100%
1%
Products	
  Purchased	
  
Moldable	
  dough	
   (+15)	
  
Basic	
  Accessories	
   (+29)	
  
83%
57%
41%	
  
88%	
  
12%	
  
9%
Purchase	
  Occasion	
  
For	
  a	
  December	
  holiday	
  present	
  	
   (+7)	
  39%
Average	
  Actual	
  Spend	
  on	
  Category	
  Purchase	
   Size	
  of	
  Value	
  
US	
   	
  $13.00	
  	
   (+3.00)	
   20%	
  
France	
   €	
  18.90	
   (+.40)	
   42%	
  
+/-­‐	
  =	
  point	
  difference	
  vs.	
  those	
  
not	
  in	
  pathway	
  
Own	
  1+	
  Playsets	
  
US	
   (-­‐9)	
  
France	
   (-­‐12)	
  
45%
53%
%	
  Conversion=	
  100%	
  	
  
Ø  Planned	
  purchases	
  where	
  consumer	
  is	
  commiLed	
  to	
  buying	
  X	
  products;	
  mainly	
  dough	
  or	
  accessories	
  (i.e.	
  “essen=als”).	
  	
  Spend	
  
is	
  on	
  the	
  higher	
  side,	
  indica=ng	
  that	
  price	
  is	
  less	
  of	
  a	
  factor.	
  X	
  loyalty	
  is	
  a	
  defining	
  criteria.	
  	
  	
  
Jstorey@radius-global.com +447453323623Radius Global EMEA 32
Other	
  DisDnguishing	
  Factors	
  Considered	
  
The	
  item	
  was	
  based	
  on	
  a	
  character	
  that	
  the	
  child	
  I	
  
bought	
  for	
  likes	
  
(+8)	
  
I	
  played	
  with	
  moldable	
  dough,	
  clay,	
  or	
  other	
  
compound	
  when	
  I	
  was	
  a	
  child	
  and	
  wanted	
  to	
  buy	
  it	
  	
  	
   (+7)	
  
It	
  was	
  recommended	
  to	
  me	
  by	
  a	
  friend	
  or	
  family	
  
member	
  
(+7)	
  
Average	
  #	
  of	
  men-ons	
  including	
  the	
  first	
  men-on	
  
and	
  all	
  other	
  men-ons	
  
4.2	
   (+0.8)	
  
Top	
  5	
  Factors	
  Considered	
  During	
  the	
  Purchase	
  Occasion	
  
Wanted	
  to	
  buy	
  something	
  to	
  help	
  with	
  my	
  child's	
  
development	
  
(0)	
  
The	
  child	
  I	
  bought	
  for	
  loves	
  moldable	
  dough,	
  clay,	
  or	
  other	
  
compound	
  
(-­‐3)	
  
Wanted	
  to	
  get	
  moldable	
  dough,	
  clay,	
  or	
  other	
  compound	
  
products	
  that	
  were	
  specific	
  to	
  the	
  =me	
  of	
  year/a	
  par=cular	
  
holiday	
  
(+15)	
  
It	
  caught	
  your	
  eye	
  on	
  a	
  shelf	
  display	
   (+5)	
  
Wanted	
  to	
  buy	
  moldable	
  dough	
  or	
  clay,	
  or	
  some	
  sort	
  of	
  toy	
  
that	
  is	
  designed	
  to	
  be	
  used	
  with	
  these	
  or	
  other	
  compounds	
   (-­‐2)	
  
Pathway 4: Deciders at Shelf
Incidence	
  of	
  Pathway	
  
Whether	
  Purchase	
  was	
  Planned	
  or	
  Unplanned	
  
Planned	
   (+14)	
  
Unplanned	
   (-­‐14)	
  
27%
22%
22%
20%
19%
Brands	
  Purchased	
  
BRAND	
   (-­‐12)	
  
Non-­‐BRAND	
  (Net)	
   (+42)	
  
Compe=tor	
  A	
   (+17)	
  
Compe=tor	
  B	
   (+14)	
  
Compe=tor	
  C	
   (+5)	
  
77%
64%
18%
16%
12%
Products	
  Purchased	
  
Moldable	
  dough	
   (+4)	
  
Basic	
  Accessories	
   (+18)	
  
Playsets	
  with	
  themes	
  such	
  as	
  food	
  or	
  
animals	
   (+2)	
  
Playsets	
  with	
  themes	
  such	
  as	
  TV	
  and	
  
movie	
  characters	
   (+12)	
  
75%
51%
31%
17%
23%	
  
85%	
  
15%	
  
17%
13%
12%
Purchase	
  Occasion	
  
For	
  a	
  December	
  holiday	
  present	
  	
   (-­‐13)	
  
As	
  a	
  reward	
  or	
  a	
  treat	
   (+3)	
  
Because	
  your	
  exis=ng	
  supply	
  was	
  depleted	
  
or	
  dried	
  out	
  
(0)	
  
For	
  a	
  birthday	
  present	
   (+4)	
  
23%
20%
17%
15%
+/-­‐	
  =	
  point	
  difference	
  vs.	
  those	
  not	
  
in	
  pathway	
  
Average	
  Actual	
  Spend	
  on	
  Category	
  Purchase	
   Size	
  of	
  Value	
  
US	
   	
  $18.90	
  	
   (+9.50)	
   17%	
  
France	
   €	
  23.30	
   (+6.00)	
   29%	
  
%	
  Conversion=	
  85%	
  	
  
Ø  Compe==ve	
  brands	
  are	
  more	
  likely	
  to	
  be	
  considered	
  in	
  this	
  pathway.	
  	
  As	
  with	
  the	
  prior	
  path,	
  it	
  is	
  also	
  a	
  planned	
  trip.	
  	
  
However,	
  purchasers	
  in	
  this	
  mindset	
  are	
  open	
  to	
  all	
  types	
  of	
  products	
  from	
  dough	
  to	
  playsets.	
  	
  This	
  path	
  also	
  results	
  in	
  the	
  
highest	
  spend.	
  
10%	
  
Jstorey@radius-global.com +447453323623Radius Global EMEA 33
Other	
  DisDnguishing	
  Factors	
  Considered	
  
Saw/heard	
  an	
  adver=sement	
  on	
  TV	
  that	
  interested	
  
me	
  
(+14)	
  
Somebody	
  requested	
  it	
   (+13)	
  
The	
  item	
  was	
  based	
  on	
  a	
  character	
  that	
  the	
  child	
  I	
  
bought	
  for	
  likes	
  
(+7)	
  
Average	
  #	
  of	
  men-ons	
  including	
  the	
  first	
  men-on	
  
and	
  all	
  other	
  men-ons	
  
4.0	
   (+0.5)	
  
Top	
  5	
  Factors	
  Considered	
  During	
  the	
  Purchase	
  Occasion	
  
The	
  child	
  I	
  bought	
  for	
  loves	
  moldable	
  dough,	
  clay,	
  or	
  
other	
  compound	
  
(+14)	
  
I	
  liked/knew	
  my	
  child	
  would	
  like	
  the	
  fun	
  theme	
  of	
  
the	
  item	
  
(+21)	
  
Wanted	
  to	
  buy	
  something	
  to	
  help	
  with	
  my	
  child's	
  
development	
  
(0)	
  
Wanted	
  something	
  within	
  a	
  specific	
  price	
  range	
   (+2)	
  
Wanted	
  to	
  buy	
  moldable	
  dough	
  or	
  clay,	
  or	
  some	
  sort	
  
of	
  toy	
  that	
  is	
  designed	
  to	
  be	
  used	
  with	
  these	
  or	
  other	
  
compounds	
  
(+4)	
  
Incidence	
  of	
  Pathway	
  
26%	
  
Whether	
  Purchase	
  was	
  Planned	
  or	
  Unplanned	
  
Planned	
   (+5)	
  
Unplanned	
   (-­‐5)	
  
36%
36%
27%
26%
24%
Brands	
  Purchased	
  
BRAND	
   (-­‐7)	
  
Non-­‐BRAND	
  (Net)	
   (+16)	
  
Compe=tor	
  A	
   (+15)	
  
81%
42%
20%
Products	
  Purchased	
  
Playsets	
  with	
  themes	
  such	
  as	
  food	
  or	
  
animals	
  
(+62)	
  
Playsets	
  with	
  themes	
  such	
  as	
  TV	
  and	
  
movie	
  characters	
  
(+5)	
  
79%
11%
15%	
  
77%	
  
23%	
  
21%
21%
16%
Purchase	
  Occasion	
  
For	
  a	
  December	
  holiday	
  present	
  	
   (+29)	
  
For	
  a	
  birthday	
  present	
   (+5)	
  
57%
16%
+/-­‐	
  =	
  point	
  difference	
  vs.	
  those	
  
not	
  in	
  pathway	
  
Own	
  1+	
  Playsets	
  
US	
   (+29)	
  
France	
   (+5)	
  
73%
64%
Average	
  Actual	
  Spend	
  on	
  Category	
  Purchase	
   Size	
  of	
  Value	
  
US	
   	
  $15.10	
  	
   (+6.30)	
   37%	
  
France	
   €	
  24.80	
   (+7.20)	
   19%	
  
%	
  Conversion=	
  84%	
  	
  
Pathway	
  2:	
  Playset	
  Purchase	
  
Ø  Playsets	
  are	
  the	
  singular	
  focus	
  for	
  these	
  purchases.	
  	
  A	
  child’s	
  interest	
  in	
  the	
  category	
  and	
  a	
  par=cular	
  theme/character	
  drives	
  
this	
  decision.	
  Requests	
  from	
  a	
  child	
  and	
  adver=sing	
  are	
  influen=al.	
  	
  These	
  are	
  planned,	
  and	
  spend	
  is	
  typically	
  on	
  the	
  higher	
  
end.	
  
Jstorey@radius-global.com +447453323623Radius Global EMEA 34
Size	
  of	
  X	
  Moldable	
  Compound	
  Purchased	
  
Base:	
  Purchased	
  X	
  Moldable	
  Compound	
  
4-­‐pack(s)	
  of	
  cans	
   (+7)	
  
Pack	
  of	
  10	
  or	
  more	
  cans	
  sold	
  
together	
  
(-­‐14)	
  
Single	
  can(s)	
   (+8)	
  
Average	
  Actual	
  Spend	
  on	
  Category	
  Purchase	
   Size	
  of	
  Value	
  
US	
   	
  $4.70	
  	
   (-­‐7.90)	
   12%	
  
France	
   €	
  8.40	
   (-­‐11.40)	
   5%	
  
Purchase	
  Occasion	
  
Because	
  your	
  exis=ng	
  supply	
  was	
  depleted	
  
or	
  dried	
  out	
  
(+14)	
  
No	
  par=cular	
  occasion	
   (+7)	
  
Other	
  DisDnguishing	
  Factors	
  Considered	
  
It	
  caught	
  your	
  eye	
  on	
  a	
  shelf	
  display	
   (0)	
  
Wanted	
  to	
  add	
  new	
  colors	
  or	
  a	
  wider	
  variety	
  of	
  colors	
  
of	
  moldable	
  dough,	
  clay,	
  or	
  other	
  compound	
  to	
  what	
  
we	
  already	
  had	
  
(+6)	
  
Average	
  #	
  of	
  men-ons	
  including	
  the	
  first	
  men-on	
  and	
  
all	
  other	
  men-ons	
  
2.9	
   (-­‐0.8)	
  
Top	
  5	
  Factors	
  Considered	
  During	
  the	
  Purchase	
  Occasion	
  
The	
  child	
  I	
  bought	
  for	
  loves	
  moldable	
  dough,	
  clay,	
  or	
  
other	
  compound	
  
(+1)	
  
Wanted	
  something	
  within	
  a	
  specific	
  price	
  range	
   (+2)	
  
Wanted	
  to	
  replace	
  or	
  replenish	
  exis=ng	
  moldable	
  dough,	
  
clay,	
  or	
  other	
  compound	
  that	
  was	
  old,	
  used	
  or	
  dried	
  out	
   (+10)	
  
It	
  was	
  on	
  sale	
   (+1)	
  
I	
  liked/knew	
  my	
  child	
  would	
  like	
  the	
  fun	
  theme	
  of	
  the	
  
item	
  
(-­‐3)	
  
Pathway 3: Compound Replenishment
Incidence	
  of	
  Pathway	
  
27%	
  
Whether	
  Purchase	
  was	
  Planned	
  or	
  Unplanned	
  
Planned	
   (-­‐10)	
  
Unplanned	
   (+10)	
  
26%
26%
21%
20%
17%
Brands	
  Purchased	
  
BRAND	
   (-­‐7)	
  
Non-­‐BRAND	
  (Net)	
   (-­‐3)	
  
81%
27%
Products	
  Purchased	
  
	
  Moldable	
  dough	
   (+27)	
  94%
10%	
  
65%	
  
35%	
  
16%
15%
28%
12%
+/-­‐	
  =	
  point	
  difference	
  vs.	
  those	
  not	
  in	
  
pathway	
  
52%
31%
14%
Shopped	
  with	
  Others	
  
Shopped	
  with	
  someone	
  else	
   (+11)	
  
Shopped	
  with	
  children	
  (among	
  those	
  who	
  shopped	
  
with	
  someone	
  else)	
  
(+37)	
  
38%
82%
%	
  Conversion=	
  88%	
  	
  
Planned	
  10%	
  vs.	
  Unplanned	
  
28%	
  
Planned	
  55%	
  vs.	
  Unplanned	
  
45%	
  
Planned	
  35%	
  vs.	
  Unplanned	
  
22%	
  
Planned	
  8%	
  vs.	
  Unplanned	
  
25%	
  
Planned	
  31%	
  vs.	
  Unplanned	
  
22%	
  
Planned	
  8%	
  vs.	
  Unplanned	
  
19%	
  
Ø  Replacing,	
  replenishing,	
  and/or	
  adding	
  colors	
  are	
  cri=cal	
  decision	
  factors	
  in	
  this	
  pathway.	
  	
  Purchases	
  are	
  mostly	
  planned,	
  but	
  
a	
  significant	
  share	
  are	
  also	
  unplanned.	
  	
  Price	
  is	
  an	
  issue,	
  as	
  spend	
  on	
  these	
  occasions	
  is	
  low.	
  Shelf	
  placement,	
  eye-­‐catching	
  
displays/packaging,	
  and	
  promo=onal	
  pricing	
  are	
  important	
  for	
  capturing	
  the	
  un-­‐planned	
  purchases	
  in	
  this	
  pathway.	
  	
  
Jstorey@radius-global.com +447453323623Radius Global EMEA 35
Average	
  Actual	
  Spend	
  on	
  Category	
  Purchase	
   Size	
  of	
  Value	
  
US	
   $7.30	
  	
   (-­‐4.00)	
   14%	
  
France	
   €	
  9.60	
   (-­‐10.20)	
   6%	
  
Purchase	
  Occasion	
  
As	
  a	
  reward	
  or	
  a	
  treat	
   (+11)	
  
Other	
  DisDnguishing	
  Factors	
  Considered	
  
Wanted	
  something	
  that	
  could	
  be	
  played	
  by	
  mul=ple	
  
children	
  at	
  a	
  =me	
  
(+10)	
  
It	
  caught	
  your	
  eye	
  on	
  a	
  shelf	
  display	
   (+7)	
  
There	
  was	
  a	
  special	
  promo=on	
   (+6)	
  
Average	
  #	
  of	
  men-ons	
  including	
  the	
  first	
  men-on	
  
and	
  all	
  other	
  men-ons	
  
3.7	
   (+0.2)	
  
Top	
  5	
  Factors	
  Considered	
  During	
  the	
  Purchase	
  Occasion	
  
Wanted	
  something	
  within	
  a	
  specific	
  price	
  range	
   (+21)	
  
Wanted	
  to	
  buy	
  something	
  to	
  help	
  with	
  my	
  child's	
  
development	
  
(+13)	
  
It	
  was	
  on	
  sale	
   (+14)	
  
Wanted	
  something	
  that	
  a	
  child	
  could	
  play	
  on	
  his/her	
  
own	
  
(+16)	
  
Wanted	
  to	
  buy	
  moldable	
  dough	
  or	
  clay,	
  or	
  some	
  sort	
  
of	
  toy	
  that	
  is	
  designed	
  to	
  be	
  used	
  with	
  these	
  or	
  other	
  
compounds	
  
(+3)	
  
Pathway 5: Impulse Purchase
Incidence	
  of	
  Pathway	
  
21%	
  
Whether	
  Purchase	
  was	
  Planned	
  or	
  Unplanned	
  
Planned	
   (-­‐41)	
  
Unplanned	
   (+41)	
  
Brands	
  Purchased	
  
BRAND	
   (-­‐1)	
  
Non-­‐BRAND	
  (Net)	
   (+1)	
  
86%
30%
Products	
  Purchased	
  
Moldable	
  dough	
   (+3)	
  
Basic	
  Accessories	
   (-­‐1)	
  
74%
35%
11%	
  
42%
38%
31%
30%
23%
26%
+/-­‐	
  =	
  point	
  difference	
  vs.	
  
those	
  not	
  in	
  pathway	
  
23%
22%
20%
39%	
  
61%	
  
Shopped	
  with	
  Others	
  
Shopped	
  with	
  someone	
  else	
   (+9)	
  
Shopped	
  with	
  children	
  (among	
  those	
  who	
  shopped	
  
with	
  someone	
  else)	
  
(+12)	
  
37%
65%
%	
  Conversion=	
  91%	
  	
  
Ø  Unplanned	
  purchases	
  where	
  dough	
  or	
  accessories	
  are	
  in	
  considera=on.	
  	
  Spend	
  is	
  on	
  the	
  low	
  end,	
  but	
  higher	
  than	
  a	
  
replenishment	
  purchase.	
  	
  Being	
  on	
  sale,	
  in	
  a	
  specific	
  price	
  range,	
  a	
  special	
  promo=on,	
  or	
  eye-­‐catching	
  display	
  are	
  all	
  
influen=al	
  decision	
  factors.	
  Purchase	
  is	
  oBen	
  made	
  as	
  a	
  reward	
  or	
  treat.	
  
Jstorey@radius-global.com +447453323623Radius Global EMEA 36
1:	
  Planned	
  Expansion
Planned	
  purchases	
  where	
  consumer	
  is	
  commiLed	
  to	
  buying	
  X	
  
items	
  –	
  likely	
  to	
  expand	
  collec=on.	
  	
  Higher	
  spend.	
  
4:	
  Deciders	
  at	
  Shelf	
  
A	
  planned	
  trip	
  where	
  purchasers	
  are	
  open	
  to	
  all	
  types	
  of	
  products	
  
from	
  dough	
  to	
  playsets	
  and	
  seeking	
  whichever	
  brand	
  offers	
  
something	
  they	
  like.	
  	
  Highest	
  spend.
2:	
  Playset	
  Purchase
Planned	
  purchases	
  where	
  playsets	
  are	
  the	
  focus.	
  	
  Driven	
  by	
  
adver=sing,	
  child	
  requests,	
  and	
  child	
  theme	
  preferences.	
  
3:	
  Compound	
  Replenishment	
  
Replacing,	
  replenishing,	
  and/or	
  adding	
  colors	
  drive	
  purchases	
  
which	
  are	
  mainly	
  planned.	
  	
  In-­‐store	
  cues	
  cri=cal	
  to	
  capturing	
  
unplanned	
  segment	
  of	
  these	
  purchases.	
  Lowest	
  spend.	
  	
  
5:	
  Impulse	
  Purchase	
  
Primarily	
  unplanned	
  purchases	
  where	
  dough	
  or	
  accessories	
  are	
  in	
  
considera=on.	
  	
  In-­‐store	
  cues	
  important.	
  	
  Lower	
  spend.	
  	
  	
  
20%
17%
37%
12%
14%
42%
29%
19%
5%
6%
Size	
  of	
  Value	
  =	
  	
  
Total	
  Pathway	
  Spend	
  (Mean	
  Spend	
  *	
  Share	
  of	
  100	
  Occasions)	
  
Total	
  Spend	
  Across	
  all	
  Pathways	
  
Size	
  of	
  Value	
  by	
  Pathway	
  
Jstorey@radius-global.com +447453323623Radius Global EMEA 37
1:	
  Planned	
  	
  Expansion	
   2:	
  Playset	
  Purchase	
  
3:	
  Compound	
  
Replenishment	
  
4:	
  Deciders	
  at	
  
	
  Shelf	
   5:	
  Impulse	
  Purchase	
  
Wal-­‐Mart	
   (+4)	
   (-­‐2)	
   (0)	
   (+16)	
   (-­‐7)	
  
Toys	
  ‘R’	
  Us	
   (+12)	
   (+13)	
   (+8)	
  
Target	
   (+6)	
   (-­‐1)	
   (+2)	
   (-­‐6)	
   (-­‐3)	
  
K-­‐Mart	
   (+10)	
   (+9)	
  
Somewhere	
  else	
   (-­‐6)	
   (+6)	
   (-­‐6)	
   (+10)	
  
Retailers by Pathway
Only	
  retailers	
  men-oned	
  by	
  10%	
  or	
  more	
  are	
  shown.	
  
()	
  indicate	
  difference	
  between	
  those	
  within	
  given	
  segment	
  and	
  those	
  outside	
  of	
  segment.	
  
PP10b.	
  	
  	
  And	
  where	
  did	
  you	
  purchase	
  this	
  moldable	
  dough	
  or	
  clay,	
  or	
  toys	
  that	
  are	
  designed	
  to	
  be	
  used	
  with	
  these	
  or	
  other	
  compounds?	
  
37%	
  
25%	
  
23%	
  
34%	
  
19%	
  
17%	
  
21%	
  
48%	
  
22%	
  
12%	
  
11%	
  
28%	
  
15%	
  
17%	
  
24%	
  
32%	
  
25%	
  
17%	
  
12%	
  
Jstorey@radius-global.com +447453323623Radius Global EMEA 38
1:	
  Planned	
  	
  Expansion	
   2:	
  Playset	
  Purchase	
  
3:	
  Compound	
  
Replenishment	
  
4:	
  Deciders	
  at	
  
	
  Shelf	
   5:	
  Impulse	
  Purchase	
  
Toys	
  ‘R’	
  Us	
   (+2)	
   (+2)	
   (-­‐8)	
   (+4)	
   (-­‐7)	
  
Carrefour	
   (+1)	
   (0)	
   (+1)	
   (-­‐2)	
   (0)	
  
Leclerc	
   (-­‐5)	
   (-­‐3)	
   (+13)	
   (+14)	
  
La	
  Grande	
  Recre	
   (+4)	
   (+3)	
  
Auchan	
   (+5)	
   (+5)	
  
King	
  Jouet	
   (+3)	
  
Joue	
  Club	
   (+8)	
   (+5)	
  
Somewhere	
  else	
   (+3)	
  
Retailers by Pathway
Only	
  retailers	
  men-oned	
  by	
  10%	
  or	
  more	
  are	
  shown.	
  
()	
  indicate	
  difference	
  between	
  those	
  within	
  given	
  segment	
  and	
  those	
  outside	
  of	
  segment.	
  
PP10b.	
  	
  	
  And	
  where	
  did	
  you	
  purchase	
  this	
  moldable	
  dough	
  or	
  clay,	
  or	
  toys	
  that	
  are	
  designed	
  to	
  be	
  used	
  with	
  these	
  or	
  other	
  compounds?	
  
20%	
  
14%	
  
10%	
  
11%	
  
10%	
  
20%	
  
14%	
  
10%	
  
17%	
  
11%	
  
15%	
  
25%	
  
10%	
  
22%	
  
12%	
  
11%	
  
13%	
  
14%	
  
12%	
  
14%	
  
25%	
  
14%	
  
Jstorey@radius-global.com +447453323623Radius Global EMEA 39
Prioritizing the Impact of the Touchpoints
Chosen	
  
Newspaper	
  adver=sement	
  
	
  Magazine	
  review	
  
	
  On-­‐line	
  review	
  
	
  Saw	
  TV	
  adver=sement	
  
	
  Retailer	
  website	
  
Personal	
  recommenda=on	
  
Visited	
  store	
  
	
  Previous	
  experience	
  with	
  brand	
  
Jstorey@radius-global.com +447453323623Radius Global EMEA 40
Case Study: Recommended Actions
Maximize	
  the	
  impact	
  of	
  
their	
  packaging	
  at	
  shelf	
  and	
  
their	
  shelf	
  displays	
  
Guide	
  in-­‐store	
  promo=ons	
  
S=mulate	
  early	
  in-­‐season	
  
purchasing	
  with	
  coupons	
  
Tac=cs	
  (in	
  and	
  out	
  of	
  store)	
  
to	
  steal	
  purchases	
  away	
  
from	
  compe=tors	
  
†  Insights	
  from	
  this	
  research	
  are	
  being	
  used	
  in	
  their	
  business	
  planning	
  to:	
  
Mo=vate	
  consumers	
  prior	
  
to	
  their	
  shopping	
  trip	
  
Inform	
  posi=oning	
  and	
  
product	
  strategies	
  for	
  
different	
  purchase	
  
occasions	
  

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  • 2. Jstorey@radius-global.com +447453323623Radius Global EMEA 2 Of the £99m increase in total UK sales of alcoholic drinks in 2013, £64.6m came from new products and brand extensions. SABMiller  is  focusing   product  innova=on  in   the  beer  and  cider   categories  include:  -­‐       -­‐  CraB  beers     -­‐  Flavoured  beers     -­‐  Beer  cocktails     -­‐  High  alcohol  beers   Harvey  &  Son  wants   to  access  a  younger   adult  drinker   audience,  who  are   increasingly  engaging   in  the  trend  for   microbreweries,   specialist  beverages   and  seasonal  variants,   without  aliena=ng  the   brewery’s  loyal  fan   base  -­‐  the  "tradi=onal   ale  drinker".     Fuller  Smith  &  Turner   the  most  recent   innova=on  at  Fuller’s   has  been  to  redesign   the  boLle  and  badge   of  its  single  unit  off-­‐ trade  product  -­‐  the   objec=ve  here  was  to   translate  the  brand’s   high  visibility  and   popularity  in  the  on-­‐ trade  market  into  off-­‐ trade  sales.   Fyne  Ales  key  focus   here  is  developing  a   loyal  fan  base  and  a   leveraging  its  heritage   appeal,  and  added   that  obviously   ensuring  high  visibility   within  the  venues  in   which  its  beers  are   distributed  is  key.  
  • 3. Jstorey@radius-global.com +447453323623Radius Global EMEA 3 Recent beer innovation trends Sustainable  packaging   Beer  cocktails  -­‐  cas=ng  a  different  light  on   the  category.   The  next  stage  of  flavours   The  emo=onal  connec=on  to  local   products     Mimicking  the  “theatre”  of  on-­‐trade  
  • 4. Jstorey@radius-global.com +447453323623Radius Global EMEA 4 Recent beer innovation trends †  Sustainable packaging - the drinks market is saturated with the latest easy-to-open bottles and cool designs, but another consideration is how to make innovative packaging that's as sustainable as it is “cool.” †  Beer cocktails - casting a different light on the category and opening it up to a wider audience, including more women - brands need to be careful not to alienate their core audiences here however. †  The next stage of flavours – have fruit beers jumped the shark with the release of Carlsberg’s blackcurrant beer? The spirit segment led the way here and many feel the concept has run its course. †  The emotional connection to local products – linked to the rise of craft breweries which is a theme running through many of our conversations. The key point is that consumer behaviour is changing, and local craft beers offer a product they can build an emotional connection with. †  Mimicking the “theatre” of on-trade – e.g. Fuller’s redesign of its bottle and badge to translate the brand’s high visibility and popularity in the on-trade market into off-trade sales.
  • 5. Jstorey@radius-global.com +447453323623Radius Global EMEA 5 Two new shopper ideas Google  job-­‐swappers  have  started  adop=ng  P&G’s   lingo.  During  a  session  on  evalua=ng  in-­‐store   displays,  a  P&G  marketer  described  the  company’s   standard  method,  known  as  “stop,  hold,  close”:   Product  packaging  first  needs  to  “stop”  a  shopper,   Mr.  Lich=g  said.  “Hold”  is  a  pause  to  read  the  label,   and  “close”  is  when  a  shopper  puts  the  product  in   the  cart.  Google’s  Ms.  Chudy  gasped.  “This  is  just   like  our  text  ads,”  she  said.  The  headline  is  the   “stop,”  its  descrip=on  is  the  “hold”  and  the  “close”   is  clicking  through  to  the  Web  site.  “This  is  going  to   get  so  much  easier,  now  that  I’m  learning  their   language,”  she  said.   “stop,  hold,  close”   via  packaging   Bloomingdale’s,  for  instance,  billboards   the  smell  of  baby  powder  in  its  infant-­‐ clothing  department,  while  hints  of  lilac   waB  around  the  department  store’s   in=mate-­‐apparel  displays.  American   upscale  ice  cream  chain  Emack  &  Bolio’s   recently  adopted  a  waffle-­‐cone  smell  to   aLract  patrons  to  the  scoop  shop  within   their  Hard  Rock  Hotel  branch,  where   sales  had  been  flagging.  The  effect?  Ice   cream  sales  shot  up  more  than  a  third.   “billboarding”   via  scents  
  • 6. Jstorey@radius-global.com +447453323623Radius Global EMEA 6 70% of all purchase decisions are made at point of purchase? How  true  is  this  statement?   Where’s  the  evidence?   Do  you  believe  that?   Beer  50%   Healthcare  25%   Pre-­‐loaded  brain   Adver=sing   Social  media   Brand  preference   Experiences  
  • 8. Jstorey@radius-global.com +447453323623Radius Global EMEA 8 The 3rd wise monkey… #3 ROI 3. Providing sensible ROI measures for the traditional in-store activity, and a good testing research process to allow you to simulate/optimise. 3. Build a set of key touch point measures, not just awareness and purchase, but throughout the whole shopper journey. Which  means  we  need  to…  
  • 9. Jstorey@radius-global.com +447453323623Radius Global EMEA 9 Case study example… The  beer  simula=on  allowed  us   to  prove  theore=cally  that  the   right  tap  line  up  would  add  6   percent  to  the  boLom  line  using   the  op=mal  simula=on.  That's   an  example  that  came  to  mind.    
  • 10. Jstorey@radius-global.com +447453323623Radius Global EMEA 10 Which in turn means we need to… #1 Identify the true drivers of brand choice = emotional and attitudinal measures ----- Via deep depth qualitative ethnography #2 Segment these drivers by… Drivers of SWITCH Drivers of CHOICE #3 Measure and create KPIs based on emotional and attitudinal factors within the purchase tree/decision process.
  • 11. Jstorey@radius-global.com +447453323623Radius Global EMEA 11 We do this by… #1 In-depth genuine qual = in-home ethnography & shopper ethnography #2 Measuring the drivers and creating new on-going KPIs #3 Measuring quantitativeley,
  • 12. Jstorey@radius-global.com +447453323623Radius Global EMEA 12 Our Shopper Tracking looks at the full purchase journey On  observa=on  we  found  that   smelling  product  was  a  cri=cal   touch  point.   We  got  them  to  make  self   videos  of  their  shopping   experience.     They  even  made  videos  of   themselves  using  the  product.  
  • 13. Jstorey@radius-global.com +447453323623Radius Global EMEA 13 ROI – Spend wisely not just on price promotions! Traditional Media TV Radio Publications Word of Mouth Recommendations Requests Joint Decisions Digital Media Social Networks Retail Websites Discussion Groups Promotions Sales Coupons In-Store Product Characteristics Pricing Brand Previous Experience We  use  Heuris=cs  to  understand  the   purchase  decisions  and  iden=fy  the   key  touch  and  switch  points   Decision  Pathways™   is  used  to  determine   the  rela=ve   importance  of   different  drivers  on   the  purchase   decision  i.e.   magazines,  mobile,   online,  print  etc.,  on   choice  of  purchase.    
  • 14. Jstorey@radius-global.com +447453323623Radius Global EMEA 14 ‘What  If?’  simulator  to  op=mise  on-­‐draught  beer  selec=o  nand  measure   the  effect  of  range  cannibalisa=on.    
  • 15. Case Study Key Findings
  • 16. Jstorey@radius-global.com +447453323623Radius Global EMEA 16 Case Study: Key Findings †  Overall, customer experiences outside of the grocery store, both before and after a XXX shopping occasion, have the most impact on customer engagement. •  Stage 1: Initial Contact and Stage 5: Post-Shopping are the most important areas of the purchase process. •  Key touch points within the Initial Contact stage include: »  ”XXX advertisement on TV" »  “XXX website” »  “Friends' advice or recommendation about XXX” •  "Frequent XXX purchaser program" in Stage 5: Post-Shopping is the top motivator in the entire category. †  For Brand X as a whole, there is strongest delivery on touch points related to loyalty programs, advertising and certain beer displays. •  For these attributes two or more Brand X brands perform well, though category leader Bud Light tends to outshine Brand X in many of these aspects and others. †  Opportunity exists to generate greater affinity for each of Brand X’s xxx brands by improving performance in key areas where a brand’s delivery is currently lagging. •  For example, incremental affinity for Coors Light can be achieved by improving delivery of “xxx website” and “Friends’ advice or recommendation about xxx”. »  As each brand currently presents its own set of strengths and weaknesses, strategies should be evaluated for each brand independently.
  • 17. Latent Class delivers true factors which drive purchase choice
  • 18. Jstorey@radius-global.com +447453323623Radius Global EMEA 18 †  While   there   is   an   overall   pathway   of   ini=a=on   through   decision   for   all   customers,   in   the   switching  process,  customer  needs  and  provider  reac=ons  may  differ.    Given  this,  we  look  to   dive  deeper  into  understanding  and  classifying  the  various  ways  in  which  customers  arrive  at   the  decision  to  switch  service  providers.   A  few  things  to  note:     •  These  pathways  are  NOT  personas  or  segments  of  customers.  The  same  customer  can  fall  into  a   different  Pathway  with  different  buying  situa=ons.   •  They  ARE  mindsets  that  encompass  the  factors  and  criteria  that  are  part  of  a  buying  decision.     •  These  Pathways  are  created  in  the  following  manner:   o  Asking   customers   to   recall   the   details   of   the   decision   to   shop   around   for   a   new   service   provider   and   iden=fying  common  paLerns  in  the  decision  process  based  on  factors  that  were  considered.   o  Profiling  the  pathways  for  other  key  informa=on  (i.e.,  customer  type,  behaviors,  etc.)   o  Reviewing  the  pathways  to  determine  how  well-­‐differen=ated  they  are  and  how  well  they  create  a  cohesive   story.   †  Using  Latent  Class  analysis  that  looks  across  all  switching  occasions,  we  quan=fy  and  formalize   the  various  decision  scenarios  that  customers  face  and  provide  a  plaoorm  for  delving  into  the   dynamics  of  these  decisions  to  beLer  understand  influencers,  mo=vators,  etc.   Differen=a=ng  the  Decision  Pathways  
  • 19. Jstorey@radius-global.com +447453323623Radius Global EMEA 19 †  Latent  class  analysis  (LC)  can  best  be  thought  of  as  an  “improved”  cluster  analysis,  which  uses   sta=s=cal   (rather   than   mathema=cal)   methodology   to   construct   the   results.   The   main   difference   from   K   means   is   that   cases   are   not   absolutely   assigned   to   classes,   but   have   a   probability  of  membership  for  each  class.   †  LC  clustering  is  a  model  based  approach.    An  advantage  of  using  a  sta=s=cal  model  is  that  the   choice  of  the  cluster  criterion  is  less  arbitrary,  and  the  approach  includes  rigorous  sta=s=cal   tests.  In  the  case  of  K  means,  the  researcher  must  determine  the  number  of  classes  without   relying   on   formal   diagnos=c   sta=s=cs   since   none   are   available.   In   LC   modeling,   various   sta=s=cs  are  available  that  can  assist  in  choosing  one  model  over  another.       †  Variables   included   in   the   analysis   can   be   of   any   type:   ordinal,   mul=-­‐category,   counts,   con=nuous.    No  decisions  have  to  be  made  about  the  scaling  of  the  observed  variables.  This  is   very  different  from  standard  non-­‐hierarchical  cluster  methods  like  K-­‐means,  where  scaling  is   always  an  issue.       †  To  summarize,  the  main  advantages  of  Latent  Class  are:     •  We  can  use  mixture  of  variables  of  different  types   •  Rescaling  or  standardizing  data  is  not  an  issue   •  There  are  more  formal  criteria  to  decide  on  the  number  of  clusters  and  chose  the  best  solu=ons   •  Some  assump=ons  about  distribu=ons    (i.e.,  equal  variances)  can  be  relaxed   Behind  the  Scenes  of  Crea=ng  Decision  Pathways  
  • 20. NEW  YORK   ALBANY   CHICAGO   INDIANAPOLIS   KANSAS  CITY   LONG  BEACH   ORLANDO   PHILADELPHIA   SAN  FRANCISCO   Overview of Decision Pathway™ Approach Prepared  for:  
  • 21. Jstorey@radius-global.com +447453323623Radius Global EMEA 21 What Decision Pathways™ Means to Your Business †  Iden=fy  the  various  paths  by  which  consumers  make  decisions  in  your   category   †  Determine  where  you  can  best  influence  their   purchase  decisions   †  Focus  resources  around  paths  that  are  most   prevalent  and  most  advantageous  for  your  brand   †  Maximize  your  use  of  touch  points  and  other   influencers   †  Impact  the  decision  process  in  ways  that  boost  brand  selec=on  
  • 22. Jstorey@radius-global.com +447453323623Radius Global EMEA 22 The Decision Process †  The opportunities for you to engage with your customers and prospects are complex and ever increasing Traditional Media •  TV •  Radio •  Publications Digital Media •  Social Networks •  Retail Websites •  Discussion Groups •  Mobile Promotions •  Sales •  Coupons •  In-Store Word of Mouth •  Recommendations •  Requests •  Joint Decisions Product Characteristics •  Pricing •  Brand •  Previous Experience
  • 23. Jstorey@radius-global.com +447453323623Radius Global EMEA 23 The Challenge †  Consumers follow different pathways of discovery and investigation in coming to your offering
  • 24. Jstorey@radius-global.com +447453323623Radius Global EMEA 24 Benefits of Understanding the Process †  Understanding the decision process allows you to: •  Fine tune how you promote your offerings •  Reach out to people who drive decisions •  Leverage touchpoints Word   of  Mouth   AdverDsing   PromoDons   Digital   MarkeDng   Point  of  Purchase  
  • 25. Jstorey@radius-global.com +447453323623Radius Global EMEA 25 Decision Pathway Key Factors at Each Stage WHERE SHOULD I GO? •  Variety •  Prices, Specials •  Recent experience HOW DO I CHOOSE? •  Use Store Coupon •  In store display •  Loyalty NEED TO SHOP •  To stock up on different products •  Routine shop •  For a special occasion (i.e. party) WHAT SHOULD I CONSIDER FOR THIS TRIP? •  Visit Websites for promos •  Check Ads •  Determine what others want HOW SATISIFIED? •  Future purchase intent •  Consider for other items •  Make it my ‘favorite’
  • 26. Jstorey@radius-global.com +447453323623Radius Global EMEA 26 Decision Pathways: Dissecting the Decision Process Decisions  made  and  in  what  order   •  Do  I  want  to  cook  or  have  someone  else  cook?   •  Do  I  want  to  eat  at  a  restaurant  or  carry  out?   •  What  type  of  food  am  I  in  the  mood  for?   •  How  much  do  I  want  to  spend?   •  When  do  I  want  to  eat?   •  How  much  =me  do  I  want  to  spend  ea=ng?   •  How  long  will  it  take  to  get  the  food?   •  How  much  food  do  I  need  to  get?   •  What  food  preferences  of  others  will  I  need  to  consider?   •  Do  I  want  something  healthy?   •  From  which  restaurant  do  I  want  to  purchase  the  food?   •  Any  other  decision  made…   Drill-­‐Down  QuesDons   •  Loca=on  when  thinking  about  decision  (home,  work,  car,  etc.)   Ø  Where  coming  from  and  going  to   •  Who  involved  in  decision     •  Factors  considered  in  decision   •  Most  influen=al  factor   Restaurants  Considered   •  Who  first  men=oned  each  restaurant  considered   •  Touch  points  in  past  2  weeks  (e.g.,  ate  there,  saw  a  sign,  drove   by,  other  method)   •  Whether  coupon  or  promo=onal  offer  looked  for  and/or  found   •  Whether  address/phone  number  looked  up;  if  so,  where/how   EXAMPLE   †  Following  is  an  example  of  how  we  ask  respondents  to  dissect  the  decision  process  in  the  survey…  
  • 27. Jstorey@radius-global.com +447453323623Radius Global EMEA 27 Analysis: Overview Driver  Analyses   •  Examine  dimensions  and  touch  points   that  mo=vate  consumers  toward   choosing  a  Brand   Pathways  IdenDficaDon   Reveal  the  major  underlying  paLerns  in  decision-­‐making   •  What  is  involved  in  decision;  the  viable  pathways  that   exist  and  how  different  scenarios  might  mean  different   things  to  your  business  and  brand  strategy   •  We  used  Latent  Class  Analysis  to  reveal  the  underlying   paLerns  in  decision-­‐making,  these  analyses  group   respondents  according  to  the  way  they  make  decisions,   much  the  way  segmenta=on  creates  groups  based  on   autudes  or  behaviors   Developing  Strategies  and  TacDcs   •  Once  we  iden=fied  the  best  Targets  and  uncovered  the    pathways  leading   to  their  decision,  we  can  develop  strategies,  communica=ons,  marke=ng   ini=a=ves  and  tac=cs  to  ac=vate  the  most  relevant  Targets  for  the  soB   drink  brand  at  key  touch  points  of  their  engagement    
  • 29. Jstorey@radius-global.com +447453323623Radius Global EMEA 29 Business Objectives †  A major toy brand was seeking ways to better engage with moms as they purchase toys for their young children. •  By dissecting the decision process and identifying the various purchaser paths that exist they hoped to create a more effective retail strategy. †  Insights from this research are being used in their business planning to: •  Guide in-store promotions •  Maximize impact of packaging and shelf displays •  Motivate consumers prior to a shopping trip •  Better capture impulse purchases •  Steal purchases away from competitors •  Position products more effectively to attract different types of purchase scenarios
  • 30. Jstorey@radius-global.com +447453323623Radius Global EMEA 30 Overview  of  5  Purchase  Pathways   1:  Planned  Expansion   4:  Deciders  at  Shelf   5:  Impulse  Purchase   3:  Compound  Replenishment   2:  PlaysetPurchase   Planned  purchases  where  consumer  is  commiLed  to  buying  X   items  –  likely  to  expand  collec=on.    Higher  spend.   A  planned  trip  where  purchasers  are  open  to  all  types  of   products  from  dough  to  playsets  and  seeking  whichever   brand  offers  something  they  like.    Highest  spend. Planned  purchases  where  playsets  are  the  focus.    Driven  by   adver=sing,  child  requests,  and  child  theme  preferences.   Replacing,  replenishing,  and/or  adding   colors  drive  purchases  which  are  mainly   planned.    In-­‐store  cues  cri=cal  to  capturing   unplanned  segment  of  these  purchases.   Lowest  spend.     Primarily  unplanned  purchases  where  dough   or  accessories  are  in  considera=on.    In-­‐store   cues  important.    Lower  spend.       16%   10%   26%   27%   21%   41% 23% 15% 10% 11%
  • 31. Jstorey@radius-global.com +447453323623Radius Global EMEA 31 Other  DisDnguishing  Factors  Considered   Wanted  to  try  some  new  accessories  for  my   moldable  dough,  clay,  or  other  compound     (+3)   Average  #  of  men-ons  including  the  first  men-on   and  all  other  men-ons   3.3   (-­‐0.4)   Top  5  Factors  Considered  During  the  Purchase  Occasion   Wanted  to  buy  something  to  help  with  my  child's   development   (+9)   Wanted  to  buy  moldable  dough  or  clay,  or  some  sort   of  toy  that  is  designed  to  be  used  with  these  or  other   compounds   (+9)   The  child  I  bought  for  loves  moldable  dough,  clay,  or   other  compound   (-­‐5)   Wanted  something  within  a  specific  price  range   (-­‐10)   Wanted  something  that  a  child  could  play  on  his/her   own   (-­‐3)   Incidence  of  Pathway   Pathway 1: Planned Expansion 16%   Whether  Purchase  was  Planned  or  Unplanned   Planned   (+21)   Unplanned   (-­‐21)   33% 27% 21% 17% 15% Brands  Purchased   BRAND   (+19)   Non-­‐BRAND(Net)   (-­‐40)   100% 1% Products  Purchased   Moldable  dough   (+15)   Basic  Accessories   (+29)   83% 57% 41%   88%   12%   9% Purchase  Occasion   For  a  December  holiday  present     (+7)  39% Average  Actual  Spend  on  Category  Purchase   Size  of  Value   US    $13.00     (+3.00)   20%   France   €  18.90   (+.40)   42%   +/-­‐  =  point  difference  vs.  those   not  in  pathway   Own  1+  Playsets   US   (-­‐9)   France   (-­‐12)   45% 53% %  Conversion=  100%     Ø  Planned  purchases  where  consumer  is  commiLed  to  buying  X  products;  mainly  dough  or  accessories  (i.e.  “essen=als”).    Spend   is  on  the  higher  side,  indica=ng  that  price  is  less  of  a  factor.  X  loyalty  is  a  defining  criteria.      
  • 32. Jstorey@radius-global.com +447453323623Radius Global EMEA 32 Other  DisDnguishing  Factors  Considered   The  item  was  based  on  a  character  that  the  child  I   bought  for  likes   (+8)   I  played  with  moldable  dough,  clay,  or  other   compound  when  I  was  a  child  and  wanted  to  buy  it       (+7)   It  was  recommended  to  me  by  a  friend  or  family   member   (+7)   Average  #  of  men-ons  including  the  first  men-on   and  all  other  men-ons   4.2   (+0.8)   Top  5  Factors  Considered  During  the  Purchase  Occasion   Wanted  to  buy  something  to  help  with  my  child's   development   (0)   The  child  I  bought  for  loves  moldable  dough,  clay,  or  other   compound   (-­‐3)   Wanted  to  get  moldable  dough,  clay,  or  other  compound   products  that  were  specific  to  the  =me  of  year/a  par=cular   holiday   (+15)   It  caught  your  eye  on  a  shelf  display   (+5)   Wanted  to  buy  moldable  dough  or  clay,  or  some  sort  of  toy   that  is  designed  to  be  used  with  these  or  other  compounds   (-­‐2)   Pathway 4: Deciders at Shelf Incidence  of  Pathway   Whether  Purchase  was  Planned  or  Unplanned   Planned   (+14)   Unplanned   (-­‐14)   27% 22% 22% 20% 19% Brands  Purchased   BRAND   (-­‐12)   Non-­‐BRAND  (Net)   (+42)   Compe=tor  A   (+17)   Compe=tor  B   (+14)   Compe=tor  C   (+5)   77% 64% 18% 16% 12% Products  Purchased   Moldable  dough   (+4)   Basic  Accessories   (+18)   Playsets  with  themes  such  as  food  or   animals   (+2)   Playsets  with  themes  such  as  TV  and   movie  characters   (+12)   75% 51% 31% 17% 23%   85%   15%   17% 13% 12% Purchase  Occasion   For  a  December  holiday  present     (-­‐13)   As  a  reward  or  a  treat   (+3)   Because  your  exis=ng  supply  was  depleted   or  dried  out   (0)   For  a  birthday  present   (+4)   23% 20% 17% 15% +/-­‐  =  point  difference  vs.  those  not   in  pathway   Average  Actual  Spend  on  Category  Purchase   Size  of  Value   US    $18.90     (+9.50)   17%   France   €  23.30   (+6.00)   29%   %  Conversion=  85%     Ø  Compe==ve  brands  are  more  likely  to  be  considered  in  this  pathway.    As  with  the  prior  path,  it  is  also  a  planned  trip.     However,  purchasers  in  this  mindset  are  open  to  all  types  of  products  from  dough  to  playsets.    This  path  also  results  in  the   highest  spend.   10%  
  • 33. Jstorey@radius-global.com +447453323623Radius Global EMEA 33 Other  DisDnguishing  Factors  Considered   Saw/heard  an  adver=sement  on  TV  that  interested   me   (+14)   Somebody  requested  it   (+13)   The  item  was  based  on  a  character  that  the  child  I   bought  for  likes   (+7)   Average  #  of  men-ons  including  the  first  men-on   and  all  other  men-ons   4.0   (+0.5)   Top  5  Factors  Considered  During  the  Purchase  Occasion   The  child  I  bought  for  loves  moldable  dough,  clay,  or   other  compound   (+14)   I  liked/knew  my  child  would  like  the  fun  theme  of   the  item   (+21)   Wanted  to  buy  something  to  help  with  my  child's   development   (0)   Wanted  something  within  a  specific  price  range   (+2)   Wanted  to  buy  moldable  dough  or  clay,  or  some  sort   of  toy  that  is  designed  to  be  used  with  these  or  other   compounds   (+4)   Incidence  of  Pathway   26%   Whether  Purchase  was  Planned  or  Unplanned   Planned   (+5)   Unplanned   (-­‐5)   36% 36% 27% 26% 24% Brands  Purchased   BRAND   (-­‐7)   Non-­‐BRAND  (Net)   (+16)   Compe=tor  A   (+15)   81% 42% 20% Products  Purchased   Playsets  with  themes  such  as  food  or   animals   (+62)   Playsets  with  themes  such  as  TV  and   movie  characters   (+5)   79% 11% 15%   77%   23%   21% 21% 16% Purchase  Occasion   For  a  December  holiday  present     (+29)   For  a  birthday  present   (+5)   57% 16% +/-­‐  =  point  difference  vs.  those   not  in  pathway   Own  1+  Playsets   US   (+29)   France   (+5)   73% 64% Average  Actual  Spend  on  Category  Purchase   Size  of  Value   US    $15.10     (+6.30)   37%   France   €  24.80   (+7.20)   19%   %  Conversion=  84%     Pathway  2:  Playset  Purchase   Ø  Playsets  are  the  singular  focus  for  these  purchases.    A  child’s  interest  in  the  category  and  a  par=cular  theme/character  drives   this  decision.  Requests  from  a  child  and  adver=sing  are  influen=al.    These  are  planned,  and  spend  is  typically  on  the  higher   end.  
  • 34. Jstorey@radius-global.com +447453323623Radius Global EMEA 34 Size  of  X  Moldable  Compound  Purchased   Base:  Purchased  X  Moldable  Compound   4-­‐pack(s)  of  cans   (+7)   Pack  of  10  or  more  cans  sold   together   (-­‐14)   Single  can(s)   (+8)   Average  Actual  Spend  on  Category  Purchase   Size  of  Value   US    $4.70     (-­‐7.90)   12%   France   €  8.40   (-­‐11.40)   5%   Purchase  Occasion   Because  your  exis=ng  supply  was  depleted   or  dried  out   (+14)   No  par=cular  occasion   (+7)   Other  DisDnguishing  Factors  Considered   It  caught  your  eye  on  a  shelf  display   (0)   Wanted  to  add  new  colors  or  a  wider  variety  of  colors   of  moldable  dough,  clay,  or  other  compound  to  what   we  already  had   (+6)   Average  #  of  men-ons  including  the  first  men-on  and   all  other  men-ons   2.9   (-­‐0.8)   Top  5  Factors  Considered  During  the  Purchase  Occasion   The  child  I  bought  for  loves  moldable  dough,  clay,  or   other  compound   (+1)   Wanted  something  within  a  specific  price  range   (+2)   Wanted  to  replace  or  replenish  exis=ng  moldable  dough,   clay,  or  other  compound  that  was  old,  used  or  dried  out   (+10)   It  was  on  sale   (+1)   I  liked/knew  my  child  would  like  the  fun  theme  of  the   item   (-­‐3)   Pathway 3: Compound Replenishment Incidence  of  Pathway   27%   Whether  Purchase  was  Planned  or  Unplanned   Planned   (-­‐10)   Unplanned   (+10)   26% 26% 21% 20% 17% Brands  Purchased   BRAND   (-­‐7)   Non-­‐BRAND  (Net)   (-­‐3)   81% 27% Products  Purchased    Moldable  dough   (+27)  94% 10%   65%   35%   16% 15% 28% 12% +/-­‐  =  point  difference  vs.  those  not  in   pathway   52% 31% 14% Shopped  with  Others   Shopped  with  someone  else   (+11)   Shopped  with  children  (among  those  who  shopped   with  someone  else)   (+37)   38% 82% %  Conversion=  88%     Planned  10%  vs.  Unplanned   28%   Planned  55%  vs.  Unplanned   45%   Planned  35%  vs.  Unplanned   22%   Planned  8%  vs.  Unplanned   25%   Planned  31%  vs.  Unplanned   22%   Planned  8%  vs.  Unplanned   19%   Ø  Replacing,  replenishing,  and/or  adding  colors  are  cri=cal  decision  factors  in  this  pathway.    Purchases  are  mostly  planned,  but   a  significant  share  are  also  unplanned.    Price  is  an  issue,  as  spend  on  these  occasions  is  low.  Shelf  placement,  eye-­‐catching   displays/packaging,  and  promo=onal  pricing  are  important  for  capturing  the  un-­‐planned  purchases  in  this  pathway.    
  • 35. Jstorey@radius-global.com +447453323623Radius Global EMEA 35 Average  Actual  Spend  on  Category  Purchase   Size  of  Value   US   $7.30     (-­‐4.00)   14%   France   €  9.60   (-­‐10.20)   6%   Purchase  Occasion   As  a  reward  or  a  treat   (+11)   Other  DisDnguishing  Factors  Considered   Wanted  something  that  could  be  played  by  mul=ple   children  at  a  =me   (+10)   It  caught  your  eye  on  a  shelf  display   (+7)   There  was  a  special  promo=on   (+6)   Average  #  of  men-ons  including  the  first  men-on   and  all  other  men-ons   3.7   (+0.2)   Top  5  Factors  Considered  During  the  Purchase  Occasion   Wanted  something  within  a  specific  price  range   (+21)   Wanted  to  buy  something  to  help  with  my  child's   development   (+13)   It  was  on  sale   (+14)   Wanted  something  that  a  child  could  play  on  his/her   own   (+16)   Wanted  to  buy  moldable  dough  or  clay,  or  some  sort   of  toy  that  is  designed  to  be  used  with  these  or  other   compounds   (+3)   Pathway 5: Impulse Purchase Incidence  of  Pathway   21%   Whether  Purchase  was  Planned  or  Unplanned   Planned   (-­‐41)   Unplanned   (+41)   Brands  Purchased   BRAND   (-­‐1)   Non-­‐BRAND  (Net)   (+1)   86% 30% Products  Purchased   Moldable  dough   (+3)   Basic  Accessories   (-­‐1)   74% 35% 11%   42% 38% 31% 30% 23% 26% +/-­‐  =  point  difference  vs.   those  not  in  pathway   23% 22% 20% 39%   61%   Shopped  with  Others   Shopped  with  someone  else   (+9)   Shopped  with  children  (among  those  who  shopped   with  someone  else)   (+12)   37% 65% %  Conversion=  91%     Ø  Unplanned  purchases  where  dough  or  accessories  are  in  considera=on.    Spend  is  on  the  low  end,  but  higher  than  a   replenishment  purchase.    Being  on  sale,  in  a  specific  price  range,  a  special  promo=on,  or  eye-­‐catching  display  are  all   influen=al  decision  factors.  Purchase  is  oBen  made  as  a  reward  or  treat.  
  • 36. Jstorey@radius-global.com +447453323623Radius Global EMEA 36 1:  Planned  Expansion Planned  purchases  where  consumer  is  commiLed  to  buying  X   items  –  likely  to  expand  collec=on.    Higher  spend.   4:  Deciders  at  Shelf   A  planned  trip  where  purchasers  are  open  to  all  types  of  products   from  dough  to  playsets  and  seeking  whichever  brand  offers   something  they  like.    Highest  spend. 2:  Playset  Purchase Planned  purchases  where  playsets  are  the  focus.    Driven  by   adver=sing,  child  requests,  and  child  theme  preferences.   3:  Compound  Replenishment   Replacing,  replenishing,  and/or  adding  colors  drive  purchases   which  are  mainly  planned.    In-­‐store  cues  cri=cal  to  capturing   unplanned  segment  of  these  purchases.  Lowest  spend.     5:  Impulse  Purchase   Primarily  unplanned  purchases  where  dough  or  accessories  are  in   considera=on.    In-­‐store  cues  important.    Lower  spend.       20% 17% 37% 12% 14% 42% 29% 19% 5% 6% Size  of  Value  =     Total  Pathway  Spend  (Mean  Spend  *  Share  of  100  Occasions)   Total  Spend  Across  all  Pathways   Size  of  Value  by  Pathway  
  • 37. Jstorey@radius-global.com +447453323623Radius Global EMEA 37 1:  Planned    Expansion   2:  Playset  Purchase   3:  Compound   Replenishment   4:  Deciders  at    Shelf   5:  Impulse  Purchase   Wal-­‐Mart   (+4)   (-­‐2)   (0)   (+16)   (-­‐7)   Toys  ‘R’  Us   (+12)   (+13)   (+8)   Target   (+6)   (-­‐1)   (+2)   (-­‐6)   (-­‐3)   K-­‐Mart   (+10)   (+9)   Somewhere  else   (-­‐6)   (+6)   (-­‐6)   (+10)   Retailers by Pathway Only  retailers  men-oned  by  10%  or  more  are  shown.   ()  indicate  difference  between  those  within  given  segment  and  those  outside  of  segment.   PP10b.      And  where  did  you  purchase  this  moldable  dough  or  clay,  or  toys  that  are  designed  to  be  used  with  these  or  other  compounds?   37%   25%   23%   34%   19%   17%   21%   48%   22%   12%   11%   28%   15%   17%   24%   32%   25%   17%   12%  
  • 38. Jstorey@radius-global.com +447453323623Radius Global EMEA 38 1:  Planned    Expansion   2:  Playset  Purchase   3:  Compound   Replenishment   4:  Deciders  at    Shelf   5:  Impulse  Purchase   Toys  ‘R’  Us   (+2)   (+2)   (-­‐8)   (+4)   (-­‐7)   Carrefour   (+1)   (0)   (+1)   (-­‐2)   (0)   Leclerc   (-­‐5)   (-­‐3)   (+13)   (+14)   La  Grande  Recre   (+4)   (+3)   Auchan   (+5)   (+5)   King  Jouet   (+3)   Joue  Club   (+8)   (+5)   Somewhere  else   (+3)   Retailers by Pathway Only  retailers  men-oned  by  10%  or  more  are  shown.   ()  indicate  difference  between  those  within  given  segment  and  those  outside  of  segment.   PP10b.      And  where  did  you  purchase  this  moldable  dough  or  clay,  or  toys  that  are  designed  to  be  used  with  these  or  other  compounds?   20%   14%   10%   11%   10%   20%   14%   10%   17%   11%   15%   25%   10%   22%   12%   11%   13%   14%   12%   14%   25%   14%  
  • 39. Jstorey@radius-global.com +447453323623Radius Global EMEA 39 Prioritizing the Impact of the Touchpoints Chosen   Newspaper  adver=sement    Magazine  review    On-­‐line  review    Saw  TV  adver=sement    Retailer  website   Personal  recommenda=on   Visited  store    Previous  experience  with  brand  
  • 40. Jstorey@radius-global.com +447453323623Radius Global EMEA 40 Case Study: Recommended Actions Maximize  the  impact  of   their  packaging  at  shelf  and   their  shelf  displays   Guide  in-­‐store  promo=ons   S=mulate  early  in-­‐season   purchasing  with  coupons   Tac=cs  (in  and  out  of  store)   to  steal  purchases  away   from  compe=tors   †  Insights  from  this  research  are  being  used  in  their  business  planning  to:   Mo=vate  consumers  prior   to  their  shopping  trip   Inform  posi=oning  and   product  strategies  for   different  purchase   occasions