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The Future is Now:
Ambient Location and the
Future of the Interface

Amber Case
@caseorganic
case@caseorganic.com
we are all
cyborgs
cyborg:
an organism “to which
exogenous components have
been added for the purpose of
adapting to new ambient
spaces”
Flickr: cybertoad
http://farm1.static.flickr.com/119/29367048
3_cbce23bdde_b.jpg




                                              Flickr: soylentgreen23
Flickr: cybertoad
Univac 1 ~1950’s ^^

iPhone ~2000’s >>
the
automatic
production
of space
traditional anthropology
Flickr: futurestreet



cyborg anthropology
I. History
Self-Portrait
of Steve Mann with
Wearable
Computing
Apparatus

1981.


             slideshare.net/caseorganic
WearCam: the wearable camera
Diminished Reality
• Adding your own layer onto reality
• Replacing public messages with your own   slideshare.net/caseorganic
Twiddler by
               HandyKey
               Corporation

               One-Handed Key
               Chording USB
@caseorganic
               Keyboard
Image recognition, processing and replaceme
Remember the Milk
Contextual Notification Systems




Virtual Post-It Notes with Image
Processing
1995
@caseorganic                       slideshare.net/caseorganic
Evolution of Prosthesis   slideshare.net/caseorganic
Present-Day
 Steve Mann
   • Extremely lightweight equipment
   • Most people have this in their pocket
II. The Future
Calm Technology
Flickr: thriol
•   Calm technology
•   Actions as buttons
•   Invisible interfaces
•   Trigger-based
    interactions
Emulated
Interface
Superhuman
Interfaces
Wayfinding with Non-Visual AR
                       Haptic Compass
                       http://www.sensebridge.net
Machine
Language




      Kelly Dobson
Real-time gaming
@caseorganic                      slideshare.net/caseorganic
mapattack.org
Bringing Wikipedia to Life
Sends users notifications of restaurants nearby their
location that are below a threshold of cleanliness.
                                                        aaron.pk/osb11
Made by Reid Beels at a Geoloqi Hackathon
your phone will
become a remote
control for reality.
Home
Automation
 When you enter
 your house, the
 lights turn on!
 When you
 leave, the lights
 turn off!
The interface
disappears

          • Actions are Reduced
        • Queries are Eliminated
The best technology
is invisible

It should get out of the way
and connect people.
No longer this.




              slideshare.net/caseorganic
This!
Thank you!
Amber Case
@caseorganic
case@caseorganic.com

MapAttack! Meet at 11:45Am at the
Statue in Columbus Circle!
Dev Platform: Launching at the
Business Innovation and Education
Lab

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Webvisions NY 2012 - The Future is Now: Ambient Location and the Future of the Interface

Hinweis der Redaktion

  1. We’re all growing up connected. Getting used to your second self.
  2. More about stevemann
  3. But not the cyborgs you think.
  4. an organism “to which exogenous componentshave been added for the purpose of adapting to new environments”
  5. We’ve always been entangled with technology Source: NASANASA should be acknowledged as the source of the material people now understand the risks of facebook -- but they’re entangled with it - so they can’t just leave, because their identity is there. they’d be killing off their second self. which makes this a mild dystopia. you know it’s bad to use, but you don’t have another options the anthropological study of technology is not new. anthropologists have been studing it for a long time. the macy meetings, for instance. margaret mead and norbert wiener. and then 1993 -- and then it was applied to a few things, not enough. sherry turkle came up with the concept of the second self.Source: http://www.nasa.gov/mission_pages/station/main/iss009e29620_feature.html
  6. Our first tools were extensions of the physical self We’ve been cyborgs from the first tools But – they’ve extended physical selves – not the mental selves. Flickr: cybertoad but really we've always been borg from the first toolsAttribution-NonCommercial-NoDerivs 2.0 GenericYou are free:to Share — to copy, distribute and transmit the workUnder the following conditions:Attribution — You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work). 
What does "Attribute this work" mean? 
The page you came from contained embedded licensing metadata, including how the creator wishes to be attributed for re-use. You can use the HTML here to cite the work. Doing so will also include metadata on your page so that others can find the original work as well. 

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  7. And technology extendsthe mental self. But these new tools bring with them very curious things.They cry, and we have to pick them up. We have to replace them.
  8. Our first tools were extensions of the physical self We’ve been cyborgs from the first tools But – they’ve extended physical selves – not the mental selves. Flickr: cybertoad but really we've always been borg from the first toolsAttribution-NonCommercial-NoDerivs 2.0 GenericYou are free:to Share — to copy, distribute and transmit the workUnder the following conditions:Attribution — You must attribute the work in the manner specified by the author or licensor (but not in any way that suggests that they endorse you or your use of the work). 
What does "Attribute this work" mean? 
The page you came from contained embedded licensing metadata, including how the creator wishes to be attributed for re-use. You can use the HTML here to cite the work. Doing so will also include metadata on your page so that others can find the original work as well. 

Noncommercial — You may not use this work for commercial purposes. No Derivative Works — You may not alter, transform, or build upon this work.
  9. You’re dealing with machines that are larger on the outside than on the inside. But you get an automatic production of space! You can putall sorts of things into computers and devices. Photos, software, writing, ect. It’s like Mary Poppins technology. In reality, if you put a bunch of pictures into a room, that room gets full. When you put information into a hard drive, the hard drive stays the same weight. When you put information onto the Internet, you don’t feel the weight at all. The weight is being stored somewhere else. ‘What does 9 years of data really look like?
  10. If you take all of the material out of the average computer and print it out, what do you get?Cutwater agency did this in a campaign for Maxtor hard drives. They took 8 years of digital photos, printed them out, and stuck them together. And this is what it looked like. How do we get all this info! Well, it’s really easy to create.
  11. cybog anthropology is looking at the technologized worlds and firuging out what kinds of strange tools they use And cyborg anthropology looks at technologically advanced cultures and examines their tool use and strange customs.
  12. I gave this talk, and then started building what I was talking about.
  13. But they can be used to bring forth the next chapter of interfaces. The invisible interface.
  14. I gave this talk, and then started building what I was talking about.
  15. I gave this talk, and then started building what I was talking about.
  16. INTERACTIVE GAMES – INTERACT WITH YOUR AUDIENCE – GET THEM TO SIGN UP AND GIVE THEM POINTS BASED ON THEIR BRAND Interaction. SCAVENGER HUNT GAME WeFigured is a RealTime geo location based team game with a twist on Social Rewards. Sponsors create patterns with spots that need to be filled. Once users fill the spots, they get rewarded!
  17. Explain map attack game at Stanford. While we were there, Mark from Spot Metrix quickly set up a viewer for the game board in his augmented reality view framework!
  18. INTERACTIVE GAMES – INTERACT WITH YOUR AUDIENCE – GET THEM TO SIGN UP AND GIVE THEM POINTS BASED ON THEIR BRAND CARD. SCAVENGER HUNT GAME
  19. Good for Biking
  20. I’ve lived in Portland for 6 years and I haven’t known about buildings.
  21. Example: take restaurant inspection scores, and send an SMS if you’re near a restaurant with a low score.
  22. It will turn you into a superhuman. You can press a button and talk with someone without having to physiclaly leave where you are. Theworld is small – you can stand on one side of the world, whisper something and be heard on ther other.
  23. Children will enter into a hyperconnected world where they will begin to program it. They will use systems as playgrounds Allow them opportunities for playAnd they will create very intelligent things.