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Would you like some
data with
your coffee?



                      Caryl D Shaw
                      @caryl_shaw
Hello
Restaurants
Busgirl
Waitress
Bartender
Catering Cook
Prep Cook
Line Cook
Production Monkey
                Advertising Tech Manager
                    Operations Director
                   Online Team Manager
Restaurants       Video Game Producer
Busgirl                   Live Producer
Waitress
                     Tech & Games
Bartender
Catering Cook
Prep Cook
Line Cook
What does coffee have
to do with Analytics?
!"#$%&'&()&$
Planting

   Harvesting

Storing/Processing
                     !"#$%&'&()&$


    Preparing

   Consuming

    Enjoying
• Instrumentation
• Reading the beans
• Taking action
When do you add
Analytics to your game?
          • After initial game design
          • Before Alpha
          • And before DB design for
            your game is locked
Hey, is this thing on?
• Do controlled tests early
• Verify against another data source later
• Don’t forget gameplay... ever.
Technical
       Considerations
• Use a data format that you can add to later
  - like JSON
• Pick a DB that allows you to add fields
  without downtime - like MongoDB
• If you have lots of $$: consider Hadoop
Pro tips!

• Go to the source
• Make it user-friendly
• Smoke tests are your
  friends
• Have a contingency
  plan for data spikes
• You just need the basics
 Light   • Small team, no dedicated resource
         • Not basing decisions on Analytics

         • Got a taste and wants more
Medium   • Dedicated Analytics resource(s)
         • Considers data in decision-making

         • Deep Analytics use
 Dark    • Dedicated Analytics team
         • Building business around Analysis
Light
• Focus on usage basics
 • DAUs/MAUs
 • New & Returning Users
 • Paying Users
• Less about tracking and analyzing and more
  about reporting
Medium
• Focus on analysis
 • Break users into cohorts
 • # of Sessions/Length of Sessions
 • User Funnel Analysis
• Using analysis to alter game features and
  content to shift player behavior and
  improve revenue
Dark
• Building your business around what you
  learn from Analytics
 • Cross-game, cross-platform statistics
    tracking
 • Tracking long-term player behavior
 • Building smart algorithms to predict
    game economy shifts
Light                          Medium                                       Dark
                                                                                    •   Advertising Reports
             • App Store Downloads         • Acquisition Path                       •   Cohort grouping
  Reach      • # of App launches           • Day-on-day comparisons                 •   Realtime updates
             • New Registrations           • Some demographic data                  •   Extensive demographic data
                                                                                    •   Competitive analysis

                                           • # of Unique Devices
                                           • Sort by level distribution (if level   • Lifetime value of a customer
             • # of Returning Users
Retention    • # of Paying Customers
                                             based game)                            • Data broken down by Active vs.
                                           • Return rate break down (1 day, 3         Inactive
                                             day, 7 day, etc)

                                                                                    • A/B Testing
                                           • Track # of Sessions                    • User Segmentation
             • Level Distribution across
                                           • Track Session Duration
Engagement     all stats
                                           • Track player behavior to resolve
                                                                                    • Game Feature tracking - game
                                                                                      currency, XP, etc
             • Tutorial Funnel behavior
                                             churn problems                         • Friend invites (and subsequent
                                                                                      engagement)


                                           • Most Purchased Items                   • Revenue for social vs.
             • ARPU                        • Highest Grossing Items                   independent actions
 Revenue     • ARPPU                       • First Purchase vs. Repeat              • User path tracking to paying
                                             Purchase                                 moment



                                           •   Device Type                          •   Debugging/Logging Statistics
  Player     • Customer Service
               requests
                                           •   OS Version                           •   Cases opened
 Relations   • Returns
                                           •
                                           •
                                               Refunds
                                               Social Media traffic metrics
                                                                                    •
                                                                                    •
                                                                                        Cases closed
                                                                                        Cases by type
Breaking it down

• Reach
• Retention
• Engagement
• Revenue
• Player Relations
Reach
Reach
App Store           Acquisition Path   Advertising Reports
Downloads
                    Day-on-day         Cohort grouping
# of App launches   Comparisons
                                       Realtime updates
New Registrations   Some demographic
                    Data               Extensive
                                       demographic data

                                       Competitive Analysis
Reach
Retention
Retention
# of Returning Users    # of Unique Devices      Lifetime value of a
                        Sort by level            customer
# of Paying             distribution (if level
Customers               based game)              Data broken down by
                                                 Active vs. Inactive
                        Return rate break
                        down (1 day, 3 day, 7
                        day, etc)
Retention




!" #" $" %" &" '" (" )" *" !+" !!" !#" !$" !%" !&" !'" !(" !)" !*" #+" #!" ##" #$" #%" #&" #'" #(" #)" #*" $+" $!" $#" $$" $%" $&" $'" $(" $)" $*" %+" %!" %#" %$" %%" %&" %'" %(" %)" %*" &+"
Engagement
Engagement
Level Distribution     Track # of Sessions     A/B Testing
across all stats
                       Track Session           User Segmentation
Tutorial Funnel        Duration
behavior                                       Game Feature
                       Track player behavior   tracking - game
                       to resolve churn        currency, XP, etc
                       problems
                                               Social invitation
                                               tracking
Engagement
Revenue
Revenue
ARPU    Most Purchased       Revenue for social
        Items                vs. independent
ARPPU                        actions
        Highest Grossing
        Items                User path tracking to
                             paying moment
        First Purchase vs.
        Repeat Purchase
Revenue
          $60,000



          $50,000



          $40,000
Revenue




                                                                                          Item C ($4.99)
          $30,000
                                                                                          Item B ($2.99)
                                                                                          Item A ($0.99)
          $20,000



          $10,000



              $-
                    9/18/11   9/19/11   9/20/11   9/21/11   9/22/11   9/23/11   9/24/11
Customer
Relations
Customer
Relations
You have all this
      information.

What do you do with it?
`
Mojo purchases slowed
  down on the feature

    Percent paying and
     ARPU decreasing
Results of changes
               Hoorah!


Ack!
Tuning for fun and profit
•       Test your tuning levers!

•       Can you:

    •     Control the rates your customers earn XP?

    •     Control item costs and rewards?

    •     Tune virtual currency to in-game currency
          ratios?

•       Do you have controls to help encourage
        longer session durations or multiple sessions?
Your
analytics
options
What is your
core competency?


        What do you
        want it to be?
Build your own
• Choose your own tech
• Total control over your data
• Scalability at will
Build your own
• Choose your own tech
• Total control over your data
• Scalability at will
If you build it, hire
       these people:
• BRAINIACS
• People who love to visualize data
• Experts in scalability, who also track the
  latest technology
• People who love people
Free Analytics
iOS, Android, WP, BB, J2ME

 App Developers:             52,000
 Live Applications:          115,000
 Devices per month:            330M
 Sessions per month:           19 B
 Events per month:            205 B

AppCircle Network
iOS and Android

 App Developers:              2,100
 Devices per month:           150 M
• Schema-less like data model
• Pattern-based data processing
• Identifies patterns in massive data sets.
• What Zynga uses
 • Vertica is the backend software
 • Tableau is the visualization tool
Last words
• Instrumentation is the easiest
  thing to push off until late in
  development. Don’t do that.
• Know who your customers are
• This is the science. Don’t let it
  ruin the art.
Thanks!


          Caryl D. Shaw
          @caryl_shaw

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Would You Like Some Data With Your Coffee? aka The Key Analytics You Should Start Every Day With

  • 1. Would you like some data with your coffee? Caryl D Shaw @caryl_shaw
  • 3.
  • 5. Production Monkey Advertising Tech Manager Operations Director Online Team Manager Restaurants Video Game Producer Busgirl Live Producer Waitress Tech & Games Bartender Catering Cook Prep Cook Line Cook
  • 6.
  • 7.
  • 8.
  • 9.
  • 10.
  • 11.
  • 12.
  • 13. What does coffee have to do with Analytics?
  • 15. Planting Harvesting Storing/Processing !"#$%&'&()&$ Preparing Consuming Enjoying
  • 16. • Instrumentation • Reading the beans • Taking action
  • 17. When do you add Analytics to your game? • After initial game design • Before Alpha • And before DB design for your game is locked
  • 18. Hey, is this thing on? • Do controlled tests early • Verify against another data source later • Don’t forget gameplay... ever.
  • 19. Technical Considerations • Use a data format that you can add to later - like JSON • Pick a DB that allows you to add fields without downtime - like MongoDB • If you have lots of $$: consider Hadoop
  • 20. Pro tips! • Go to the source • Make it user-friendly • Smoke tests are your friends • Have a contingency plan for data spikes
  • 21. • You just need the basics Light • Small team, no dedicated resource • Not basing decisions on Analytics • Got a taste and wants more Medium • Dedicated Analytics resource(s) • Considers data in decision-making • Deep Analytics use Dark • Dedicated Analytics team • Building business around Analysis
  • 22. Light • Focus on usage basics • DAUs/MAUs • New & Returning Users • Paying Users • Less about tracking and analyzing and more about reporting
  • 23. Medium • Focus on analysis • Break users into cohorts • # of Sessions/Length of Sessions • User Funnel Analysis • Using analysis to alter game features and content to shift player behavior and improve revenue
  • 24. Dark • Building your business around what you learn from Analytics • Cross-game, cross-platform statistics tracking • Tracking long-term player behavior • Building smart algorithms to predict game economy shifts
  • 25. Light Medium Dark • Advertising Reports • App Store Downloads • Acquisition Path • Cohort grouping Reach • # of App launches • Day-on-day comparisons • Realtime updates • New Registrations • Some demographic data • Extensive demographic data • Competitive analysis • # of Unique Devices • Sort by level distribution (if level • Lifetime value of a customer • # of Returning Users Retention • # of Paying Customers based game) • Data broken down by Active vs. • Return rate break down (1 day, 3 Inactive day, 7 day, etc) • A/B Testing • Track # of Sessions • User Segmentation • Level Distribution across • Track Session Duration Engagement all stats • Track player behavior to resolve • Game Feature tracking - game currency, XP, etc • Tutorial Funnel behavior churn problems • Friend invites (and subsequent engagement) • Most Purchased Items • Revenue for social vs. • ARPU • Highest Grossing Items independent actions Revenue • ARPPU • First Purchase vs. Repeat • User path tracking to paying Purchase moment • Device Type • Debugging/Logging Statistics Player • Customer Service requests • OS Version • Cases opened Relations • Returns • • Refunds Social Media traffic metrics • • Cases closed Cases by type
  • 26. Breaking it down • Reach • Retention • Engagement • Revenue • Player Relations
  • 27. Reach
  • 28. Reach App Store Acquisition Path Advertising Reports Downloads Day-on-day Cohort grouping # of App launches Comparisons Realtime updates New Registrations Some demographic Data Extensive demographic data Competitive Analysis
  • 29. Reach
  • 31. Retention # of Returning Users # of Unique Devices Lifetime value of a Sort by level customer # of Paying distribution (if level Customers based game) Data broken down by Active vs. Inactive Return rate break down (1 day, 3 day, 7 day, etc)
  • 32. Retention !" #" $" %" &" '" (" )" *" !+" !!" !#" !$" !%" !&" !'" !(" !)" !*" #+" #!" ##" #$" #%" #&" #'" #(" #)" #*" $+" $!" $#" $$" $%" $&" $'" $(" $)" $*" %+" %!" %#" %$" %%" %&" %'" %(" %)" %*" &+"
  • 34. Engagement Level Distribution Track # of Sessions A/B Testing across all stats Track Session User Segmentation Tutorial Funnel Duration behavior Game Feature Track player behavior tracking - game to resolve churn currency, XP, etc problems Social invitation tracking
  • 37. Revenue ARPU Most Purchased Revenue for social Items vs. independent ARPPU actions Highest Grossing Items User path tracking to paying moment First Purchase vs. Repeat Purchase
  • 38. Revenue $60,000 $50,000 $40,000 Revenue Item C ($4.99) $30,000 Item B ($2.99) Item A ($0.99) $20,000 $10,000 $- 9/18/11 9/19/11 9/20/11 9/21/11 9/22/11 9/23/11 9/24/11
  • 41. You have all this information. What do you do with it?
  • 42. `
  • 43.
  • 44. Mojo purchases slowed down on the feature Percent paying and ARPU decreasing
  • 45. Results of changes Hoorah! Ack!
  • 46. Tuning for fun and profit • Test your tuning levers! • Can you: • Control the rates your customers earn XP? • Control item costs and rewards? • Tune virtual currency to in-game currency ratios? • Do you have controls to help encourage longer session durations or multiple sessions?
  • 48. What is your core competency? What do you want it to be?
  • 49. Build your own • Choose your own tech • Total control over your data • Scalability at will
  • 50. Build your own • Choose your own tech • Total control over your data • Scalability at will
  • 51. If you build it, hire these people: • BRAINIACS • People who love to visualize data • Experts in scalability, who also track the latest technology • People who love people
  • 52. Free Analytics iOS, Android, WP, BB, J2ME App Developers: 52,000 Live Applications: 115,000 Devices per month: 330M Sessions per month: 19 B Events per month: 205 B AppCircle Network iOS and Android App Developers: 2,100 Devices per month: 150 M
  • 53. • Schema-less like data model • Pattern-based data processing • Identifies patterns in massive data sets.
  • 54.
  • 55. • What Zynga uses • Vertica is the backend software • Tableau is the visualization tool
  • 56. Last words • Instrumentation is the easiest thing to push off until late in development. Don’t do that. • Know who your customers are • This is the science. Don’t let it ruin the art.
  • 57. Thanks! Caryl D. Shaw @caryl_shaw

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