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Apresentações AMD,[object Object],19 de janeiro  10:00 – 12:00 – O Futuro das GPUs,[object Object],20 de janeiro  10:00 – 12:00 – Computaçãoacelerada,[object Object],Roberto Brandão,[object Object],AMD Latin America,[object Object]
The Future of GPU,[object Object],Roberto Brandão,[object Object],AMD Latin America,[object Object]
Today’s GPUs focused on,[object Object],GAMING,[object Object],ENTERTAINMENT,[object Object],PRODUCTIVITY,[object Object]
Today’s GPUs focused on,[object Object],GAMING,[object Object],ENTERTAINMENT,[object Object],PRODUCTIVITY,[object Object]
DirectX® 11 Tessellation,[object Object],DirectX® 10,[object Object],DirectX® 11,[object Object],No Tessellation,[object Object],Tessellation,[object Object],Images courtesy of Unigine Corp.,[object Object],5,[object Object]
DirectX® 11 Multi-Threading,[object Object],[object Object]
Tasks like loading a texture or compiling a shader can execute in parallel with main rendering threadDirectX® 10,[object Object],DirectX® 11,[object Object],6,[object Object]
DirectX® 11 Tessellation,[object Object],DirectX® 10,[object Object],DirectX® 11,[object Object],No Tessellation,[object Object],Tessellation,[object Object],Images courtesy of Unigine Corp.,[object Object],7,[object Object]
DirectX® 11 Tessellation,[object Object],DirectX® 10,[object Object],DirectX® 11,[object Object],No Tessellation,[object Object],Tessellation,[object Object],Images courtesy of Unigine Corp.,[object Object],8,[object Object]
Order Independent Transparency (OIT),[object Object],[object Object]
Smoke, fire, hair, foliage, fences, water, glass
Rendering transparent objects correctly requires sorting
Blending is an order dependent operation
DirectCompute 11 simplifies OIT by sorting transparent pixels in one shader pass
Uses atomic operations and append buffers9,[object Object]
DirectX® 11 OIT in Action,[object Object],Skeletonexposed,[object Object],Arm bleedsthrough body,[object Object],Order-Independent ,[object Object],Transparency,[object Object],Simple Alpha Blending,[object Object],10,[object Object]
Render Post-Processing,[object Object],Apply filter kernel to every pixel in rendered image,[object Object],Depth of field, motion blur, tone mapping, edge detection, smoothing, sharpening,[object Object],Requires data from neighbouring pixels,[object Object],Example: constant time filter spreading,[object Object],Accurately simulates certain lenseffects such as depth of field,[object Object],Novel processing techniquedeveloped at AMD in conjunctionwith UC Berkeley ,[object Object],DirectCompute greatly simplifiesimplementation while increasingperformance and visual fidelity,[object Object],Alpha buffer tricks no longer needed –fewer artifacts,[object Object],Shared memory optimizations –better performance,[object Object],11,[object Object]
DirectX® 11 Depth of Field in Action,[object Object],Noticeable halos,[object Object],Hard silhouette,[object Object],Filter Spreading,[object Object],Legacy Method,[object Object],12,[object Object]
Shadow Rendering,[object Object],HDAO (High Definition Ambient Occlusion),[object Object],Detects “valleys” in scene geometry and darkens them according to depth,[object Object],Contact hardened shadows,[object Object],Sharpens shadow edges where they contact casting object, make edges increasingly blurry as they get farther away,[object Object],13,[object Object]
DirectX® 11 Shadows in Action,[object Object],DirectX 10.1 Shadows,[object Object],DirectX 11,[object Object],Contact Hardened Shadows,[object Object],Images from S.T.A.L.K.E.R.: Call of Prypiat (GSC Gameworld),[object Object],14,[object Object]
Lighting Post Effects,[object Object],Realistic Nighttime lighting,[object Object],HDR bloom,[object Object],Lens flare,[object Object],Atmospheric scattering,[object Object],Light trails,[object Object],3D color grading,[object Object],Motion blur,[object Object]
Anti-Aliasing,[object Object],No AA,[object Object],Smoothes jagged edges around objects,[object Object],More obvious in moving images and at lower resolutions,[object Object],Takes multiple samples of image,[object Object],More samples = higher quality, but also much more work,[object Object],Radeon products support 2x, 4x, and 6x sample modes,[object Object],2x AA,[object Object],4x AA,[object Object],6x AA,[object Object]
EQAA Modes,[object Object],=  Color Sample      Location,[object Object],=  Coverage Sample         Location,[object Object],2x MSAA,[object Object],4x MSAA,[object Object],8x MSAA,[object Object],=  Pixel Boundary,[object Object],No AA,[object Object],2x EQAA,[object Object],4 coverage samples,[object Object],4x EQAA,[object Object],8 coverage samples,[object Object],8x EQAA,[object Object],16 coverage samples,[object Object]
Tessellating the Right Way,[object Object],Can add significant detail to a scene while effectively compressing geometry,[object Object],But excessive use of tessellation can be inefficient for today’s GPUs,[object Object],Poor utilization of rasterizers,[object Object],Overshading,[object Object],Too many polygon edges for MSAA,[object Object],Brute force approach is wasteful,[object Object],Overshade per pixel,[object Object],8,[object Object],7,[object Object],6,[object Object],5,[object Object],4,[object Object],3,[object Object],21,[object Object],25 pixel triangles,[object Object],5 pixel triangles,[object Object],1 pixel triangles,[object Object],15 pixel triangles,[object Object],16 pixel triangle,[object Object],100% rasterizer utilization,[object Object],1 pixel triangle,[object Object],6.25% rasterizer utilization,[object Object]
Morphological Anti-Aliasing,[object Object],No AA,[object Object],Morphological AA,[object Object],Post-process filtering technique accelerated with DirectCompute,[object Object],Delivers full-scene anti-aliasing,[object Object],Not limited to polygon edges, alpha-tested surfaces, etc.,[object Object],Faster than super-sampling,[object Object],Performance similar to edge-detect CFAA, but applies to all edges,[object Object],Compatible with any DirectX® 9/10/11 application,[object Object],Including games with no AA support,[object Object],Enabled via AMD Catalyst Control Center™,[object Object],Images captured  from Aliens vs. Predator by Rebellion,[object Object]
Morphological Anti-Aliasing,[object Object],MLAA,[object Object],No AA,[object Object],4xMSAA,[object Object],MSAA + MLAA,[object Object]
Today’s GPUs focused on,[object Object],GAMING,[object Object],ENTERTAINMENT,[object Object],PRODUCTIVITY,[object Object]
Power savings improvment,[object Object]
We are visual beings,[object Object],Visual perception,[object Object],Verbal perception,[object Object],Words are processedat only 150 wordsper minute,[object Object],Pictures and video ,[object Object],are processed 400 to 2000 times faster,[object Object],[object Object]
Content formats and sources have more diversity than ever
New applications will demand for computing power that is impossible on today’s hardware23,[object Object]
Enhanced Multimedia Capabilities,[object Object],Enhanced UVD2Hardware acceleration decodeof dual 1080p HD video streams9,[object Object],Windows® Aero Mode,[object Object],Playback of HD videos in high qualitywith Windows® Aero mode enabled10,[object Object],Video Gamma,[object Object],Independent from Windows® desktopfor a superior user experience,[object Object],Brighter Whites,[object Object],“Blue Stretch” processing increases theblue value of white colors for brighter videos,[object Object],Dynamic Video Range,[object Object],Control of levels of black and white during playback,[object Object],Power Management,[object Object],Enables new customers for all levels of graphics,[object Object],24,[object Object]
Superior HDMI Audio and Video Features,[object Object],Enhanced Home Theatre Audio Experience,[object Object],[object Object]
Full support for premium Blu-ray audio formats Dolby TrueHD , DTS-HD Master Audio, AC-3 and DTS
High quality surround soundUp to 8 channels of 192kHz / 24-bit audioAdvanced Display Quality,[object Object],[object Object]
Over 1 billion colors output through HDMI12-bpc output, 10-bpc (4:4:4) meaningfully derived11
Wide range of colorsFull support for wide-gamut x.v. color video signals25,[object Object]
Improvements already reached consumers,[object Object],ATI ,[object Object],Stream,[object Object],Processor utilization,[object Object],Adobe Flash plugin used by Youtube.com,[object Object],[object Object]
 Lower processor usage,[object Object]
Better video quality from a DVD (DVD Upscaling),[object Object],Better definition and sharpness of video streams based on MPEG-2 (DVD) for high definition displays,[object Object],DVD,[object Object],Upscaled DVD,[object Object]
Dramatically Improve Online Video Quality,[object Object],Watch online videos with smooth playback and sharper, vibrant image quality,[object Object],Make online video come to life!,[object Object]
Today’s GPUs focused on,[object Object],GAMING,[object Object],ENTERTAINMENT,[object Object],PRODUCTIVITY,[object Object]
Introducing Next-Gen Desktop Configurations for …,[object Object],CAD,[object Object],Image courtesy Todd Daniele,[object Object],DCC,[object Object],Image courtesy of StudioGPU,[object Object],Driver version 8.66 (ATI Catalyst™ 9.10) or above is required to support ATI Eyefinity technology. To enable a third display requires one panel with a DisplayPort connector. ,[object Object]
Introducing Next-Gen Desktop Configurations for …,[object Object],Oil & Gas,[object Object],Medical,[object Object],Image courtesy Barco Medical Systems,[object Object],Driver version 8.66 (ATI Catalyst™ 9.10) or above is required to support ATI Eyefinity technology. To enable a third display requires one panel with a DisplayPort connector. ,[object Object]
Maximum Flexibility in Display Configuration*,[object Object],3x1 Landscape Display Group,[object Object],1x3  Portrait Display Group,[object Object], Screen Images courtesy Todd Daniele,[object Object],6x1 Portrait Display Group,[object Object],Screen Image courtesy Todd Daniele,[object Object],3x1 Landscape Display Group Plus 3 Extended,[object Object],Screen Images courtesy University of Hertforshire,[object Object],3x1 Display Group Plus 1 Extended,[object Object],Image courtesy University of Hertfordshire,[object Object],Screen Images courtesy Todd Daniele,[object Object]
Single GPU 4K Output for CAD and DCC*,[object Object],Image courtesy University of Hertfordshire, D.Atkins,[object Object],*Planned features, specifications, and/or capabilities of top sku of upcoming ATI FirePro™ professional graphics cards.  Subject to change without notice.,[object Object],Image courtesy Todd Daniele,[object Object]
Distinctive Features - High Quality Rendering,[object Object],Images courtesy Studio GPU,[object Object],Full 30-bit display pipeline produces more than one billion colors and enables you to see more of your data*,[object Object],Images courtesy Barco Medical Systems,[object Object],Up to 1600 Stream Processors enable you to push visual effects farther than ever before,[object Object],* Requires 30-bit monitor for true 30-bit color display. ,[object Object]
AMD Support for 30-bit Color* in Adobe® Photoshop®,[object Object],8-bit per color component,[object Object],16.7 million colors**,[object Object],10-bit per color component,[object Object],Over 1 billion colors**,[object Object],* Requires 30-bit monitor for true 30-bit color display. **Simulated images.,[object Object]
AMD Stream TechnologyUsing the GPU to Enhance the Notebook PC Experience,[object Object],Performance and Battery Life,[object Object],Massively parallel, programmable GPU architecture enables dramatic performance and power efficiency,[object Object],Open Standards,[object Object],Industry-standard OpenCL™and DirectCompute 11 enablecross-platform development,[object Object],Balanced Platform,[object Object],Developers leverage AMD GPUs and CPUsfor enhanced application performance and user experience,[object Object],Gaming,[object Object],Productivity,[object Object],Entertainment,[object Object],* ATI Stream technology requires both enabled graphics and an enabled application,[object Object],37,[object Object]
ATI Stream-Enabled Applications & Games,[object Object],SimHD™ Plug-infor TotalMedia Theatre,[object Object],Roxio Creator™ 2010,[object Object],Roxio Creator™ 2010 Pro,[object Object],Aliens vs, Predator,[object Object],STALKER Call of Pripyat,[object Object],DiRT 2,[object Object],MediaShow 5,[object Object],MediaShow Espresso,[object Object],PowerDirector 8,[object Object],PowerDirector 7,[object Object],38,[object Object]
Video Transcoding SampleNo GPU Acceleration,[object Object],CPU Usage: 100%,[object Object],Frames,[object Object],Frames,[object Object],Using four,[object Object],CPU Cores,[object Object],GPU Usage: 1%,[object Object],39,[object Object]
Video Transcoding SampleATI GPU Acceleration,[object Object],CPU Usage: 45%,[object Object],Control,[object Object],Control,[object Object],Frames,[object Object],Frames,[object Object],GPU Usage: 35%,[object Object],Using hundreds of,[object Object],Stream Processors,[object Object],40,[object Object]
CONECTIVITY,[object Object]
AMD Radeon™ HD 6000 Series Graphics,[object Object],2 x DVI  (DL-DVI+ SL-DVI),[object Object],2 x miniDP,[object Object],Designed for Displayport 1.2,[object Object],HDMI 1.4a,[object Object],Get amazing Eye-Definition graphics with DirectX® 11,[object Object],Get fast applications and incredible video with AMD EyeSpeed technology,[object Object],Get immersed with AMD Eyefinity technology,[object Object]
Amd   future of gp us - campus party
POWER MANAGEMENT,[object Object]

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Amd future of gp us - campus party

Hinweis der Redaktion

  1. Our new technology pillars that will help the channel differentiate
  2. Explain how 3 monitors can be less expensive than single 30” monitor. E.g 3x22” ~ $500 solution, vs single 30” > $1000On the productivity, also explain ISVs continue to leverage multi-monitor. E.g. MS office 2010, on powerpoint you can open multiple files on multiple windows.
  3. Explain how 3 monitors can be less expensive than single 30” monitor. E.g 3x22” ~ $500 solution, vs single 30” > $1000On the productivity, also explain ISVs continue to leverage multi-monitor. E.g. MS office 2010, on powerpoint you can open multiple files on multiple windows.
  4. Explain how 3 monitors can be less expensive than single 30” monitor. E.g 3x22” ~ $500 solution, vs single 30” > $1000On the productivity, also explain ISVs continue to leverage multi-monitor. E.g. MS office 2010, on powerpoint you can open multiple files on multiple windows.
  5. So, EVERYONE seems to be creating, consuming, and sharing content. This explosion in multimedia requires new applications and new ways to manage and manipulate the data. Files and content must be organized, stored, or transcoded to match the destination device. Low resolution video needs to be up-scaled for larger screens, high definition video must be shrunk for smart phones, and home movies need to be stabilized and cleaned up for more enjoyable viewing. This new class of usage models and applications are pushing the limits of traditional PC architecture. The GPU, with its massively parallel computing architecture is increasingly being leveraged by applications to assist in these tasks. A new wave of software innovation is happening and consumers are hungry for applications that run faster, make all things digital media easier, and are affordable. AMD’s software partners are taking advantage of the GPU to deliver better experiences to their customers across an ever-wider set of content.
  6. Using ATI Stream technology, enjoy better visual quality when you watch streaming video online (YouTube/Hulu) with new video enhancement features.*
  7. Explain how 3 monitors can be less expensive than single 30” monitor. E.g 3x22” ~ $500 solution, vs single 30” > $1000On the productivity, also explain ISVs continue to leverage multi-monitor. E.g. MS office 2010, on powerpoint you can open multiple files on multiple windows.
  8. Explain how 3 monitors can be less expensive than single 30” monitor. E.g 3x22” ~ $500 solution, vs single 30” > $1000On the productivity, also explain ISVs continue to leverage multi-monitor. E.g. MS office 2010, on powerpoint you can open multiple files on multiple windows.
  9. Explain how 3 monitors can be less expensive than single 30” monitor. E.g 3x22” ~ $500 solution, vs single 30” > $1000On the productivity, also explain ISVs continue to leverage multi-monitor. E.g. MS office 2010, on powerpoint you can open multiple files on multiple windows.
  10. Explain how 3 monitors can be less expensive than single 30” monitor. E.g 3x22” ~ $500 solution, vs single 30” > $1000On the productivity, also explain ISVs continue to leverage multi-monitor. E.g. MS office 2010, on powerpoint you can open multiple files on multiple windows.
  11. Explain how 3 monitors can be less expensive than single 30” monitor. E.g 3x22” ~ $500 solution, vs single 30” > $1000On the productivity, also explain ISVs continue to leverage multi-monitor. E.g. MS office 2010, on powerpoint you can open multiple files on multiple windows.