2. who
is ?
Born in Santiago, Chile...
(dramatized for humorous purposes)
Kinloch UniLodge
28th October 2010
3. who
is ?
Born in Santiago, Chile...
Grew up in Sydney...
(...but he didn’t like the beach)
Kinloch UniLodge
28th October 2010
4. who
is ?
Born in Santiago, Chile...
Grew up in Sydney...
Studied Industrial Design...
(that’s him on the left)
Kinloch UniLodge
28th October 2010
5. who
is ?
Born in Santiago, Chile...
Grew up in Sydney...
Studied Industrial Design...
Did a bunch of Stuff...
(some logos)
Kinloch UniLodge
28th October 2010
6. who
is ?
Born in Santiago, Chile...
Grew up in Sydney...
Studied Industrial Design...
Did a bunch of Stuff...
(some graphics)
Kinloch UniLodge
28th October 2010
7. who
is ?
Born in Santiago, Chile...
Grew up in Sydney...
Studied Industrial Design...
Did a bunch of Stuff...
(some packaging)
Kinloch UniLodge
28th October 2010
8. who
is ?
Born in Santiago, Chile...
Grew up in Sydney...
Studied Industrial Design...
Did a bunch of Stuff...
(some events)
Kinloch UniLodge
28th October 2010
9. who
is ?
Born in Santiago, Chile...
Grew up in Sydney...
Studied Industrial Design...
Did a bunch of Stuff...
(some events)
Kinloch UniLodge
28th October 2010
10. who
is ?
Born in Santiago, Chile...
Grew up in Sydney...
Studied Industrial Design...
Did a bunch of Stuff...
(some games)
Kinloch UniLodge
28th October 2010
11. who
is ?
Born in Santiago, Chile...
Grew up in Sydney...
Studied Industrial Design...
Did a bunch of Stuff...
came to ANU to get his Masters (of MGMT)...
Kinloch UniLodge
28th October 2010
12. who
is ?
Born in Santiago, Chile...
Grew up in Sydney...
Studied Industrial Design...
Did a bunch of Stuff...
came to ANU to get his Masters (of MGMT)...
...and here we are now.
Kinloch UniLodge
28th October 2010
16. What is Design? first of all, design is a profession
that integrates knowledge from
Discipline Process Product a wide range of fields.
Kinloch UniLodge
28th October 2010
17. What is Design? secondly, design is a verb that
refers to the act of developing
Discipline Process Product plans, projects and products.
Kinloch UniLodge
28th October 2010
18. What is Design? finally, design is a noun, used
to describe the output of the
Discipline Process Product aforementioned process.
Kinloch UniLodge
28th October 2010
19. What is Design? is design ART?
Discipline Process Product
Kinloch UniLodge
28th October 2010
20. aesthetics
drawing
What is Design? is design ART?
composition
Discipline Process Product sculpture
Kinloch UniLodge
28th October 2010
21. aesthetics
drawing
What is Design? is design ART?
composition
Discipline Process Product sculpture
manufacturing
lifecycle analysis
ENGINEERING
structures
Kinloch UniLodge
28th October 2010
22. marketing aesthetics
management drawing
What is Design? BUSINESS is design ART?
composition
Discipline Process Product entrepreneurship
sculpture
manufacturing
lifecycle analysis
ENGINEERING
structures
Kinloch UniLodge
28th October 2010
23. onthology ethnography
research
marketing aesthetics
management drawing
What is Design? BUSINESS is design ART?
composition
Discipline Process Product entrepreneurship
sculpture
communication social
manufacturing psychology
ergonomics lifecycle analysis
ethics
I.C.T.
ENGINEERING
structures
Kinloch UniLodge
28th October 2010
24. What is Design? BUSINESS is design ART?
Discipline Process Product
ENGINEERING
Kinloch UniLodge
28th October 2010
28. Colour
shape
The Design Object.
Form Function Usability Context
What is it?
Size
“Gel Containment Capsule...
Materials
& Processes
Kinloch UniLodge
28th October 2010
29. The Design Object.
Form Function Usability Context
What’s it for?
Identifies the Company
(and that it’s Patent Pending!)
“Gel Containment Capsule
that Reduces spoilage of Grapes…
Holds Nutrients
Plugs on to the Stem
Kinloch UniLodge
28th October 2010
30. Here come the Fingers!
The Design Object.
Form Function Usability Context
How is it used?
“Gel Containment Capsule
that Reduces spoilage of Grapes,
and is applied during Harvest…
Here come the Grapes!
Kinloch UniLodge
28th October 2010
31. The Design Object.
Form Function Usability Context
Where & Why?
“Gel Containment Capsule
that Reduces spoilage of Grapes,
and is applied during Harvest
In the Chilean Agro-Industry”
Kinloch UniLodge
28th October 2010
32. Context
Usability
Human
cto c
C u ct o r
Fa omi
The Design Object. Factors
rs
Fa
l tu s
on
r al
Ec
Form Function Usability Context
A good Design Object recognizes its User, Design Form
and equally addresses all four aspects. Function Aesthetic
Technical & Symbolic
Factors Factors
Technological
Factors
Kinloch UniLodge
28th October 2010
33. The Design Object. So, what were we
Form Function Usability Context talking about?
Kinloch UniLodge
28th October 2010
35. Design for Humans observation allows you to
identify needs, which are the
Observe Project Produce starting point for innovation.
Kinloch UniLodge
28th October 2010
36. Design for Humans
Observe Project Produce
Form
Function
Usability
Context
Look at how the need has been solved previously.
Kinloch UniLodge
28th October 2010
37. Design for Humans
Observe Project Produce
Form
Function
Usability
Context
…And all the possible substitutes.
Kinloch UniLodge
28th October 2010
38. Design for Humans
Observe Project Produce
Form
Function
Usability
Context
Understand how they solve the problem…
Kinloch UniLodge
28th October 2010
39. Design for Humans
Observe Project Produce
Form
Function
Usability
Context
…And what alternatives you have.
Kinloch UniLodge
28th October 2010
40. Design for Humans
Observe Project Produce
Form
Function
Usability
Context
How do your customers use your product?
Kinloch UniLodge
28th October 2010
41. Design for Humans
Observe Project Produce
Form
Function
Usability
Context
What are their physical capabilities?
Kinloch UniLodge
28th October 2010
42. Design for Humans
Observe Project Produce
Form
Function
Usability
Context
What challenges do they face day-to-day?
Kinloch UniLodge
28th October 2010
43. Design for Humans
Observe Project Produce
Form
Function
Usability
Context
What are they thinking?
Kinloch UniLodge
28th October 2010
44. Design for Humans
Observe Project Produce
Form
Function
Usability
Context
Will they use your design in the same way?
Kinloch UniLodge
28th October 2010
45. Design for Humans
Observe Project Produce
Form
Function
Usability
Context
Look at this context…
Kinloch UniLodge
28th October 2010
46. Design for Humans
Observe Project Produce
Form
Function
Usability
Context
Look at this context… and this one…
Kinloch UniLodge
28th October 2010
47. Design for Humans
Observe Project Produce
Form
Function
Usability
Context
Look at this context… and this one… and that.
Kinloch UniLodge
28th October 2010
48. Design for Humans
Observe Project Produce
Form
Function
Usability
Context
Are they similar or different? How so?
Kinloch UniLodge
28th October 2010
49. Context
Usability
Design for Humans
Observe Project Produce Design
Form Observation allows you Fu
nc r m
Function to make informed decisions tio
n Fo
Usability while satisfying the need
Context you’ve identified.
Kinloch UniLodge
28th October 2010
50. Design for Humans analyze what you’ve observed, and
apply methodical creativity to develop
Observe Project Produce ideas that satisfy your user’s needs.
Kinloch UniLodge
28th October 2010
51. Design for Humans
Observe Project Produce
Planning
Innovation
Sketching
Evaluation
Kinloch UniLodge
28th October 2010
52. References
& Current
Situation
Assessment
Design for Humans & Revision Vision &
Objectives
Observe Project Produce The Need
Planning Tasks Indicators
Innovation & Timeline & Outcomes
Sketching
Strategies
Evaluation & Method
Kinloch UniLodge
28th October 2010
53. Design for Humans
Observe Project Produce
Planning
Innovation
Sketching
Evaluation
Brainstorm, anyone?
Kinloch UniLodge
28th October 2010
54. Design for Humans
Observe Project Produce
Planning
Innovation
Sketching
Evaluation
???
Kinloch UniLodge
28th October 2010
55. Creativity
User Needs
& Benefits
Design for Humans
Observe Project Produce Innovation
Planning Te l
ch cia
er y
Innovation Vi nolo m ilit
ab gi m b
Sketching ili ca
ty l Co easi
Evaluation F
Observation
Kinloch UniLodge
28th October 2010
56. Design for Humans
Observe Project Produce
Planning
Innovation
Sketching
Evaluation
Kinloch UniLodge
28th October 2010
57. Design for Humans
Observe Project Produce
Planning
Innovation
Sketching
Evaluation
Kinloch UniLodge
28th October 2010
58. Design for Humans
Observe Project Produce
Planning
Innovation
Sketching
Evaluation
Kinloch UniLodge
28th October 2010
59. Design for Humans
Observe Project Produce
Planning
Innovation
Sketching
Evaluation
Kinloch UniLodge
28th October 2010
60. Design for Humans
Observe Project Produce
Planning
Innovation
Sketching
Evaluation
Kinloch UniLodge
28th October 2010
61. Design for Humans
Observe Project Produce
Planning
Innovation
Sketching
Evaluation
Kinloch UniLodge
28th October 2010
62. Design for Humans
Observe Project Produce
Planning
Innovation
Sketching
Evaluation
Kinloch UniLodge
28th October 2010
63. Design for Humans
Observe Project Produce
Planning
Innovation
Sketching
Evaluation
Kinloch UniLodge
28th October 2010
64. Design for Humans
Observe Project Produce
Planning
Innovation
Sketching
Evaluation
Kinloch UniLodge
28th October 2010
65. Feasibility
End-User
Requirements
Design for Humans
Observe Project Produce Project
Objectives
Planning
Pr uire
Re
od m
ts
Innovation
re e t
q
en
uc e n
ui rk
m
eq Ma
tio ts
Sketching
n
Evaluation
R
Originality
Kinloch UniLodge
28th October 2010
66. Design for Humans
Observe Project Produce
Planning
Innovation
Sketching
Evaluation
Form-related problems.
Kinloch UniLodge
28th October 2010
67. Design for Humans
Observe Project Produce
Planning
Innovation
Sketching
Evaluation
Function-related problems.
Kinloch UniLodge
28th October 2010
68. Design for Humans
Observe Project Produce
Planning
Innovation
Sketching
Evaluation
Usability-related problems.
Kinloch UniLodge
28th October 2010
69. Design for Humans
Observe Project Produce
Planning
Innovation
Sketching
Evaluation
…And of course, the Context.
70. Design for Humans
Observe Project Produce
Planning Before you move on, verify the following:
Innovation - The End-User’s need is satisfied.
Sketching - The product is Technologically Feasible.
Evaluation - The product has some degree of Commercial Viability.
Kinloch UniLodge
28th October 2010
71. Design for Humans bringing an idea into the real world,
through technical information that
Observe Project Produce makes it possible to manufacture.
Kinloch UniLodge
28th October 2010
72. Design for Humans
Observe Project Produce
Specifications
Technology
Prototyping
Presentation
Kinloch UniLodge
28th October 2010
73. Design for Humans
Observe Project Produce
Specifications
Technology
Prototyping
Presentation
Kinloch UniLodge
28th October 2010
74. Design for Humans
Observe Project Produce
Specifications
Technology
Prototyping
Presentation
Kinloch UniLodge
28th October 2010
75. Design for Humans
Observe Project Produce
Specifications
Technology
Prototyping
Presentation
Kinloch UniLodge
28th October 2010
76. Design for Humans
Observe Project Produce
Specifications
Technology
Prototyping
Presentation
Kinloch UniLodge
28th October 2010
77. Design for Humans
Observe Project Produce
Specifications
Technology
Prototyping
Presentation
Kinloch UniLodge
28th October 2010
78. Design for Humans
Observe Project Produce
Specifications
Technology
Prototyping
Presentation
Kinloch UniLodge
28th October 2010
79. Design for Humans
Observe Project Produce
Specifications
Technology
Prototyping
Presentation
Kinloch UniLodge
28th October 2010
80. Input
Design for Humans
Observe Project Produce
Specifications
Technology
Prototyping
Presentation
Output
Kinloch UniLodge
28th October 2010
81. Design for Humans
Observe Project Produce
Specifications
Technology
Prototyping
Presentation
Kinloch UniLodge
28th October 2010
82. Design for Humans
Observe Project Produce
Specifications
Technology
Prototyping
Presentation
Kinloch UniLodge
28th October 2010
83. Design for Humans
Observe Project Produce
Specifications
Technology
Prototyping
Presentation
Kinloch UniLodge
28th October 2010
84. Design for Humans
Observe Project Produce
Specifications
Technology
Prototyping
Presentation
Kinloch UniLodge
28th October 2010
85. Design for Humans
Observe Project Produce
Specifications
Technology
Prototyping
Presentation
Kinloch UniLodge
28th October 2010
86. Design for Humans
Observe Project Produce
Specifications
Technology
Prototyping
Presentation
Kinloch UniLodge
28th October 2010
87. Design for Humans
Observe Project Produce
Specifications
Technology
Prototyping
Presentation
Kinloch UniLodge
28th October 2010
88. Design for Humans
Observe Project Produce
Specifications
Technology
Prototyping
Presentation
Kinloch UniLodge
28th October 2010
89. Design for Humans
Observe Project Produce
Specifications
Technology
Prototyping
Presentation
Kinloch UniLodge
28th October 2010
90. Component Parts
+
Cost Estimates
Design for Humans Materials
+
Manufacturing Processes
Observe Project Produce
Specifications
Final Test
Technology (First of Run)
Prototyping
Presentation Branding
+
Business Model
Kinloch UniLodge
28th October 2010
91. Design for Humans Wrapping up…
Observe Project Produce (some projections)
Kinloch UniLodge
28th October 2010
92. Design for the Future
Co-Creation Services Sustainability
Kinloch UniLodge
28th October 2010
93. Design for the Future
Co-Creation Services Sustainability
From Manufacturing… …to Knowledge-based economies.
Kinloch UniLodge
28th October 2010
94. Design for the Future
Co-Creation Services Sustainability
From Manufacturing… …to Knowledge-based economies.
From Product Development… …to Value Co-Creation.
Kinloch UniLodge
28th October 2010
95. Design for the Future
Co-Creation Services Sustainability
From Manufacturing… …to Knowledge-based economies.
From Product Development… …to Value Co-Creation.
From Products… …to Product-Service Systems.
Kinloch UniLodge
28th October 2010
96. Design for the Future
Co-Creation Services Sustainability
From Manufacturing… …to Knowledge-based economies.
From Product Development… …to Value Co-Creation.
From Products… …to Product-Service Systems.
From Product Innovation… …to Business Model Innovation.
Kinloch UniLodge
28th October 2010
97. Design for the Future
Co-Creation Services Sustainability
From Manufacturing… …to Knowledge-based economies.
From Product Development… …to Value Co-Creation.
From Products… …to Product-Service Systems.
From Product Innovation… …to Business Model Innovation.
From Intellectual Property… …to Branded Experiences.
Kinloch UniLodge
28th October 2010
98. Design for the Future
Co-Creation Services Sustainability
From Manufacturing… …to Knowledge-based economies.
From Product Development… …to Value Co-Creation.
From Products… …to Product-Service Systems.
From Product Innovation… …to Business Model Innovation.
From Intellectual Property… …to Branded Experiences.
From Design… …to Eco-Design… …to Sustainable Design.
Kinloch UniLodge
28th October 2010
99. Design for the Future Any questions?
Co-Creation Services Sustainability
Kinloch UniLodge
28th October 2010
100. h ing
et
s om
Design for thew for
no Future
ly
te Any questions?
d
Co-Creation n
ple
a Services
nt Sustainability
C o m re
e
d iff
Kinloch UniLodge
28th October 2010
102. once upon a time, I was a design student…
one out of 18.000, spread across 50 schools…
103. once upon a time, I was a design student…
one out of 18.000, spread across 50 schools…
…and I realized that this was not just a problem.
104. once upon a time, I was a design student…
one out of 18.000, spread across 50 schools…
…and I realized that this was not just a problem.
it was also an opportunity.
106. Citizenry
Design Industry
Difficulty to Communicate
Lack of Clarity concerning Design’s true Value to Private Sector
Student’s future career. Society
Lack of Unified Public Sector
Lacking Incentives for Discourse
Professional Association
Lack of Protocols for interaction with other
Sectors of Society
Discipline inhibiting its own Development
Diverse Graduate
Lack of Self-Criticism Profiles
Design Isolated from other
Disciplines
Lack of Cross-Sector Design
Activities Academia en
Academy in Low level of
Contexto de Workforce
Personalized a State of Isolated from Productive Education
Desvinculación Insertion
Curriculum Disconnect Environment inconsistent with
real Market needs.
Diverse
Curricula Lack of Internships
& Traineeships
Diversity of
Disciplinary Focus
Diversity of Non-Practicing
Large number of Methodologies Reluctance to Educators
Design Schools in Chile Join Professional
Associations
Educators with Diverse
Professional and Academic
Backgrounds
108. Incentives for
Professional Design Industry
Association
Establishing
Student-Level
Networks
Design
perceived as
Source of Private Sector
Competitive
Advantage
Understanding
Citizenry of Design’s
Social Role Design
Included
in Government Public Sector
Policy
109.
110.
111.
112. at its peak, the community housed over 15.000 members
113. at its peak, the community housed over 15.000 members
it displayed over 30.000 projects from all areas of design
114. at its peak, the community housed over 15.000 members
it displayed over 30.000 projects from all areas of design
we received 50.000 to 120.000 monthly visitors
115. at its peak, the community housed over 15.000 members
it displayed over 30.000 projects from all areas of design
we received 50.000 to 120.000 monthly visitors
from over 100 countries
116. at its peak, the community housed over 15.000 members
it displayed over 30.000 projects from all areas of design
we received 50.000 to 120.000 monthly visitors
from over 100 countries
reaching a global WWW ranking of 77.000 (which isn’t that bad)
117. at its peak, the community housed over 15.000 members
it displayed over 30.000 projects from all areas of design
we received 50.000 to 120.000 monthly visitors
from over 100 countries
reaching a global WWW ranking of 77.000 (which isn’t that bad)
…and then our server burnt down. literally, up in smoke.