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Camera Culture Ramesh  Raskar MIT Media Lab http:// CameraCulture . info/ Computational  Camera & Photography:
Where are the ‘cameras’?
 
Poll, Sept 18 th  2009 ,[object Object],Like Wristwatches ?
Taking Notes ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Synthetic Lighting Paul Haeberli, Jan 1992
Homework ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Debevec et al. 2002: ‘Light Stage 3’
Image-Based Actual Re-lighting Film the background in Milan, Measure incoming light, Light the actress in Los Angeles Matte the background Matched LA and Milan lighting. Debevec et al., SIGG2001
Second Homework ,[object Object]
Dual photography from diffuse reflections:  Homework Assignment 2 the camera’s view Sen et al, Siggraph 2005
Beyond Visible Spectrum Cedip RedShift
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
Dark Bldgs Reflections on bldgs Unknown shapes
‘ Well-lit’ Bldgs Reflections in bldgs windows Tree, Street shapes
Background is captured from day-time scene using the same fixed camera  Night Image  Day Image Context Enhanced Image
Mask is automatically computed from scene contrast
But, Simple Pixel Blending Creates  Ugly Artifacts
Pixel Blending
Pixel Blending Our Method : Integration of  blended Gradients
Rene Magritte,  ‘Empire of the Light’ Surrealism
Time-lapse Mosaics Maggrite Stripes time
t
Range Camera Demo
 
http://www.flickr.com/photos/pgoyette/107849943/in/photostream/
  Scheimpflug  principle
Plan ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
2 Sept 18th Modern Optics and Lenses, Ray-matrix operations  3 Sept 25th Virtual Optical Bench, Lightfield Photography, Fourier Optics, Wavefront Coding   4 Oct 2nd Digital Illumination , Hadamard Coded and Multispectral Illumination  5 Oct 9th Emerging Sensors : High speed imaging, 3D  range sensors, Femto-second concepts, Front/back illumination, Diffraction issues  6 Oct 16th Beyond Visible Spectrum:  Multispectral imaging and Thermal sensors, Fluorescent imaging, 'Audio camera' 7 Oct 23rd Image Reconstruction Techniques, Deconvolution, Motion and Defocus Deblurring, Tomography, Heterodyned Photography, Compressive Sensing 8 Oct 30th Cameras for Human Computer Interaction (HCI): 0-D and 1-D sensors, Spatio-temporal coding, Frustrated TIR, Camera-display fusion  9 Nov 6th Useful techniques in Scientific and Medical Imaging: CT-scans, Strobing, Endoscopes, Astronomy and Long range imaging 10 Nov 13th Mid-term  Exam,  Mobile Photography, Video Blogging, Life logs and Online Photo collections  11 Nov 20th Optics and Sensing in Animal Eyes. What can we learn from successful biological vision systems? 12 Nov 27th Thanksgiving Holiday (No Class) 13 Dec 4th Final Projects
[object Object],[object Object],[object Object]
Anti-Paparazzi Flash The anti-paparazzi flash: 1. The celebrity prey. 2. The lurking photographer. 3. The offending camera is detected and then bombed with a beam of light. 4. Voila! A blurry image of nothing much.
[object Object],Retroreflective CCD of cellphone camera Preventing Camera Recording by Designing a Capture-Resistant Environment Khai N. Truong, Shwetak N. Patel, Jay W. Summet, and Gregory D. Abowd. Ubicomp 2005
Auto Focus ,[object Object],[object Object],[object Object],[object Object],[object Object]
Final Project Ideas ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Kitchen Sink:  Volumetric Scattering Volumetric Scattering : Chandrasekar 50,  Ishimaru 78  Direct Global
“ Origami Lens”: Thin Folded Optics (2007) “ Ultrathin Cameras Using Annular Folded Optics, “ E. J.  Tremblay , R. A. Stack, R. L. Morrison, J. E.  Ford Applied Optics , 2007 - OSA  Slides by Shree Nayar
Origami Lens Conventional Lens Origami  Lens Slides by Shree Nayar
Fernald,  Science [Sept 2006] Shadow Refractive Reflective Tools  for Visual Computing
Photonic Crystals ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Schlieren Photography ,[object Object],[object Object],Knife edge blocks half the light  unless  distorted beam focuses imperfectly Collimated  Light  Camera
http://www.mne.psu.edu/psgdl/FSSPhotoalbum/index1.htm
Sample Final Projects ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Computational Illumination ,[object Object],[object Object],[object Object]
Computational Illumination
Computational Photography Illumination Novel Cameras Generalized Sensor Generalized Optics Processing 4D Light Field
Computational Illumination Novel Cameras Generalized Sensor Generalized Optics Processing Generalized Optics Light Sources Modulators 4D Light Field Programmable  4D Illumination field + time + wavelength Novel Illumination
Edgerton 1930’s Not Special Cameras but Special Lighting
Edgerton 1930’s Multi-flash  Sequential Photography   Stroboscope (Electronic Flash) Shutter  Open Flash Time
‘ Smarter’ Lighting Equipment What Parameters Can We Change ?
Computational Illumination: Programmable 4D Illumination Field + Time + Wavelength ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Multi-flash Camera for  Detecting Depth Edges
Ramesh Raskar, Karhan Tan, Rogerio Feris,  Jingyi Yu, Matthew Turk Mitsubishi Electric Research Labs (MERL), Cambridge, MA U of California at Santa Barbara U of North Carolina at Chapel Hill Non-photorealistic Camera:  Depth Edge Detection  and  Stylized Rendering  using   Multi-Flash Imaging
 
Car Manuals
What are the problems with ‘real’ photo in conveying information ? Why do we hire artists to draw what can be photographed ?
Shadows Clutter Many Colors Highlight Shape Edges Mark moving parts Basic colors
Shadows Clutter Many Colors Highlight Edges Mark moving parts Basic colors A New Problem
Gestures Input Photo Canny Edges Depth Edges
Depth Edges with MultiFlash Raskar, Tan, Feris, Jingyi Yu, Turk –  ACM SIGGRAPH 2004
 
 
 
 
Depth Discontinuities Internal and external Shape boundaries, Occluding contour, Silhouettes
Depth  Edges
Our Method Canny
Canny Intensity  Edge Detection Our Method Photo Result
 
 
Imaging Geometry Shadow lies along epipolar ray
Shadow lies along epipolar ray, Epipole and Shadow are on opposite sides of the edge Imaging Geometry m
Shadow lies along epipolar ray, Shadow and epipole are on opposite sides of the edge Imaging Geometry m
Depth Edge Camera Light epipolar rays are horizontal or vertical
U{depth edges} Normalized Left / Max Right / Max Left Flash Right Flash Input
U{depth edges} Normalized Left / Max Right / Max Left Flash Right Flash Input
U{depth edges} Normalized Left / Max Right / Max Left Flash Right Flash Input Negative transition along epipolar ray is depth edge Plot
U{depth edges} Normalized Left / Max Right / Max Left Flash Right Flash Input Negative transition along epipolar ray is depth edge Plot
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],No magic parameters !
Depth  Edges Left Top Right Bottom Depth Edges Canny Edges
Gestures Input Photo Canny Edges Depth Edges
 
 
Flash Matting Flash Matting, Jian Sun, Yin Li, Sing Bing Kang, and Heung-Yeung Shum, Siggraph 2006
 
Multi-light Image Collection [Fattal, Agrawala, Rusinkiewicz] Sig’2007 Input Photos ShadowFree, Enhanced surface detail,   but Flat look Some Shadows for depth but Lost visibility
Multiscale decomposition using Bilateral Filter, Combine detail at each scale across all the input images. Fuse maximum gradient from each photo, Reconstruct from 2D integration all the input images. Enhanced shadows
Computational Illumination: Programmable 4D Illumination Field + Time + Wavelength ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Dual Photography Pradeep Sen, Billy Chen, Gaurav Garg, Steve Marschner Mark Horowitz, Marc Levoy, Hendrik Lensch Stanford University Cornell University * * August 2, 2005 Los Angeles, CA
The card experiment book camera card projector primal
The card experiment primal dual
Overview of dual photography standard photograph from camera dual photograph from projector
Outline ,[object Object],[object Object],[object Object],[object Object]
Helmholtz reciprocity light eye eye light I  I  I I primal dual scene projector photosensor primal
Helmholtz reciprocity projector photosensor projector photosensor scene light camera primal dual
Forming a dual image projector photosensor light camera scene primal dual C 0 C 1 C 2 C 3 C 4 C 5 C 6 C 7
Forming a dual image scene light camera dual C 0 C 1 C 2 C 3 C 4 C 5 C 6 C 7
Physical demonstration ,[object Object],photosensor resulting dual image
Related imaging methods ,[object Object],[object Object],Velcro ®   at 35x magnification, Museum of Science, Boston
Dual photography for relighting p q n m projector camera dual camera dual projector 4D projector photosensor primal scene dual
Mathematical notation scene p q n m projector camera primal P pq x 1 C mn x 1 T mn x pq
Mathematical notation = primal P pq x 1 C mn x 1 T mn x pq
= pq x 1 mn x 1 Mathematical notation 1 0 0 0 0 0 T mn x pq
= pq x 1 mn x 1 Mathematical notation 0 1 0 0 0 0 T mn x pq
= pq x 1 mn x 1 Mathematical notation 0 0 1 0 0 0 T mn x pq
= Mathematical notation little interreflection  ->  sparse matrix many interreflections  ->  dense matrix T mn x pq P pq x 1 C mn x 1
? Mathematical notation T = mn x pq primal space dual space = pq x mn   P pq x 1 C mn x 1 C mn x 1 P pq x 1 j i i j     T ij T   T ji   T  = T T   T  = T ji ij  
Definition of dual photography = primal space dual space = T mn x pq pq x mn T T T mn x pq mn x 1 C   pq x 1 P   pq x 1 P  mn x 1 C 
Sample results primal dual
Sample results primal dual
Scene relighting ,[object Object],primal dual
Photosensor experiment =  primal space dual space = T mn x pq pq x 1 P  mn x 1 C  C  T 1 x pq T 1 x pq pq x 1 P   pq x 1 T T C  
2D relighting videos Relighting book scene with animated patterns Relighting box with animated pattern
Relighting with 4D incident light fields 2D 4D 6D Transport
From Masselus et al.  SIGGRAPH ‘03 Relighting with 4D incident light fields
Relighting with 4D incident light fields 2D 4D 6D Transport
Relighting with 4D incident light fields 2D 4D 6D Transport
[object Object],[object Object],Advantages of our dual framework
“ Multiple” cameras with mirror array
Relighting video Relighting scene from multiple light positions using mirror array
Accelerating acquisition ,[object Object],[object Object]
Adaptive acquisition video Demonstration of adaptive algorithm acquiring cover image
Parallelize to accelerate acquisition = pq x 1 mn x 1 0 1 0 0 0 0 0 0 0 0 1 0 0 1 0 0 1 0 ,[object Object],[object Object],T mn x pq P  C 
Overview of adaptive algorithm ,[object Object],[object Object],[object Object],[object Object],[object Object]
Results ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Pixel scan   Hierarchical x80
Practical challenges and limitations ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Future work ,[object Object],[object Object],[object Object],[object Object]
Conclusions ,[object Object],[object Object],[object Object]
The card experiment book camera card projector primal
The card experiment primal dual
Hierarchical construction of T primal dual
Photosensor experiment =  primal space dual space = T mn x pq pq x 1 P  mn x 1 C  C  T 1 x pq T 1 x pq pq x 1 P   pq x 1 T T C  
Example X X X X X X O O 8 x 8 pixel projector projected patterns
Example ,[object Object],[object Object],[object Object],[object Object],4 projected patterns
Projector dark level ,[object Object],[object Object],[object Object]
Camera Bayer Pattern ,[object Object],[object Object],[object Object]
Results ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Pixel scan   Hierarchical algorithm x80
Computational Illumination: Programmable 4D Illumination Field + Time + Wavelength ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Visual Chatter in the Real World Shree K. Nayar Computer Science Columbia University With: Guru Krishnan,  Michael Grossberg,  Ramesh Raskar Eurographics Rendering Symposium June 2006, Nicosia, Cyprus Support: ONR
source surface P Direct and Global Illumination camera A A : Direct B B : Interrelection C C : Subsurface D participating  medium D : Volumetric translucent surface E E : Diffusion
Shower Curtain: Diffuser Direct Global
Related Work ,[object Object],(Nayar et. al., ICCV 90) (Seitz et. al., ICCV 05) ,[object Object],(Sen et. al., Siggraph 05) T ,[object Object]
Fast Separation of Direct and Global Images ,[object Object],[object Object],[object Object]
Compute Direct and Global Images  of a Scene  from Two Captured Images Create Novel Images of the Scene Enhance Brightness Based Vision Methods New Insights into Material Properties
Direct and Global Components:  Interreflections   surface i camera source direct global radiance j BRDF and geometry
High Frequency Illumination Pattern surface camera source fraction of activated source elements + i
High Frequency Illumination Pattern surface fraction of activated source elements camera source + - i
Separation from Two Images direct global
Minimum Illumination Frequency
Other Global Effects:  Subsurface Scattering translucent  surface camera source i j
Other Global Effects:  Volumetric Scattering surface camera source participating medium i j
Diffuse  Interreflections Specular Interreflections Volumetric  Scattering Subsurface Scattering Diffusion
Scene Direct Global
F G C A D B E A:   Diffuse Interreflection  (Board) B :   Specular Interreflection  (Nut) C :   Subsurface Scattering  (Marble) D :   Subsurface Scattering  (Wax) E :   Translucency  (Frosted Glass) F :   Volumetric Scattering  (Dilute Milk) G :   Shadow  (Fruit on Board) Verification
Verification Results 0 0.2 0.4 0.6 0.8 1 3 5 7 9 11 15 19 23 27 31 35 39 43 47 p C D F E G B A Checker Size marble D F E G B A 0 20 40 60 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9 1.0 Fraction of Activated Pixels
 
V-Grooves:  Diffuse Interreflections concave convex Psychophysics: Gilchrist 79, Bloj et al. 04 Direct Global
Mirror Ball:  Failure Case Direct Global
Real World Examples: Can You Guess the Images?
Eggs:  Diffuse Interreflections Direct Global
Wooden Blocks:  Specular Interreflections Direct Global
Novel Images
Variants of Separation Method ,[object Object],[object Object],[object Object],[object Object]
Stick Building Corner Shadow 3D  from Shadows: Bouguet and Perona 99 direct global
Building Corner Direct Global
Shower Curtain: Diffuser Shadow Mesh direct global
Shower Curtain: Diffuser Direct Global
 
Kitchen Sink:  Volumetric Scattering Volumetric Scattering : Chandrasekar 50,  Ishimaru 78  Direct Global
Novel Image
Peppers:  Subsurface Scattering Direct Global
Novel Images
Real   or   Fake   ? Direct Global R F R F R F
Tea Rose Leaf Leaf Anatomy:  Purves et al. 03 Direct Global
Translucent Rubber Balls Direct Global
Scene Direct Global Marble:  When BSSRDF becomes BRDF Subsurface Measurements: Jensen et al. 01, Goesele et al. 04  1 4 Resolution 1 1 6 1 2
Hand Skin:  Hanrahan and Krueger 93, Uchida 96, Haro 01, Jensen et al. 01, Igarashi et al. 05, Weyrich et al. 05 Direct Global
Hands Afric. Amer. Female Chinese Male Spanish Male Direct Global Afric. Amer. Female Chinese Male Spanish Male Afric. Amer. Female Chinese Male Spanish Male
Separation from a Single Image
Face Direct Global Sum
Skin Tone Control Skin Color and Lipids:  Tsumura et al. 03
Blonde Hair Hair Scattering:  Stamm et al. 77, Bustard and Smith 91, Lu et al. 00 Marschner et al. 03 Direct Global
Hair:  Bidirectional Texture Function Direct Global Hair
Pebbles:  3D Texture Direct Global
Pebbles:  Bidirectional Texture Function Direct Global Pebbles
Pink Carnation Spectral Bleeding:  Funt et al. 91 Global Direct
 
Summary ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
+ = + = + = + = + = + + = = + = www.cs.columbia.edu/CAVE + = + =
Computational Illumination: Programmable 4D Illumination Field + Time + Wavelength ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Day of the year Time of day
[object Object],[object Object],[object Object],Variations  over a year and  over a day  Jacobs, Roman, and Robert Pless, WUSTL CVPR 2007,
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Mean image + 3 components from time lapse of downtown st. louis over the course of 2 hours
2 Hour time Lapse in St Louis: Depth from co-varying regions
Surface Orientation False Color PCA images
[object Object],[object Object],[object Object],Adrian Ilie Ramesh Raskar Jingyi Yu
Dark Bldgs Reflections on bldgs Unknown shapes
‘ Well-lit’ Bldgs Reflections in bldgs windows Tree, Street shapes
Background is captured from day-time scene using the same fixed camera  Night Image  Day Image Context Enhanced Image  http://web.media.mit.edu/~raskar/NPAR04/
Factored Time Lapse Video Factor into shadow, illumination, and reflectance.  Relight, recover surface normals, reflectance editing.   [Sunkavalli, Matusik, Pfister, Rusinkiewicz], Sig’07
 
Computational Illumination: Programmable 4D Illumination Field + Time + Wavelength ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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02 Fall09 Lecture Sept18web

Hinweis der Redaktion

  1. Like wristwatches?
  2. http://www.flickr.com/photos/pgoyette/107849943/in/photostream/
  3. New techniques are trying decrease this distance using a folded optics approach. The origami lens uses multiple total internal reflection to propagate the bundle of rays.
  4. CPUs and computers don’t mimic the human brain. And robots don’t mimic human activities. Should the hardware for visual computing which is cameras and capture devices, mimic the human eye? Even if we decide to use a successful biological vision system as basis, we have a range of choices. For single chambered to compounds eyes, shadow-based to refractive to reflective optics. So the goal of my group at Media Lab is to explore new designs and develop software algorithms that exploit these designs.
  5. Current explosion in information technology has been derived from our ability to control the flow of electrons in a semiconductor in the most intricate ways. Photonic crystals promise to give us similar control over photons - with even greater flexibility because we have far more control over the properties of photonic crystals than we do over the electronic properties of semiconductors.
  6. Changes in the index of refraction of air are made visible by Schlieren Optics. This special optics technique is extremely sensitive to deviations of any kind that cause the light to travel a different path. Clearest results are obtained from flows which are largely two-dimensional and not volumetric. In schlieren photography, the collimated light is focused with a lens, and a knife-edge is placed at the focal point, positioned to block about half the light. In flow of uniform density this will simply make the photograph half as bright. However in flow with density variations the distorted beam focuses imperfectly, and parts which have focussed in an area covered by the knife-edge are blocked. The result is a set of lighter and darker patches corresponding to positive and negative fluid density gradients in the direction normal to the knife-edge.
  7. Full-Scale Schlieren Image Reveals The Heat Coming off of a Space Heater, Lamp and Person
  8. 4 blocks : light, optics, sensors, processing, (display: light sensitive display)
  9. 4 blocks : light, optics, sensors, processing, (display: light sensitive display)
  10. But what if the user is not wearing the special clothing. Can we still understand the gestures using a simple camera? The problem is that in a cluttered scene, it is often difficult to do image processing.
  11. But what if the user is not wearing the special clothing. Can we still understand the gestures using a simple camera? The problem is that in a cluttered scene, it is often difficult to do image processing.
  12. Good afternoon and thank you for attending our talk entitled “Dual Photography”.
  13. I will start off by giving you a quick overview of our technique. Suppose you had the scene shown which is being imaged by a camera on the left and is illuminated by a projector on the right. If you took a picture with the camera, here’s what it would look like. You can see the scene is being illuminated from the right, from the position of the projector located off camera. Dual photography allows us to virtually exchange the positions of the camera and the projector, generating this image. This image is synthesized by our technique. We never had a camera in this position. You can see that the technique has captured shadows, refraction, reflection and other global illumination effects.
  14. In this talk I will start off by discussing how dual photography works. I will give a motivation For dual photography by applying it to the problem of scene relighting, and show that it can be Used to greatly accelerate the acquisition of the data needed. I will then talk about an algorithm We developed to accelerate the acquisition of the light transport needed to perform dual photography And I will end with some conclusions.
  15. Dual photography is based on the principle of Helmholtz reciprocity. Suppose we have a ray leaving the light with intensity I and scattering off the scene towards the eye with a certain attenuation. Let’s call this the primal configuration. In the dual configuration, the positions of the eye and the light are interchanged. Helmholtz reciprocity says that the scattering is symmetric, thus the same ray in the opposite direction will have the same attenuation.
  16. This photocell configuration might remind us of imaging techniques. For example, in the early days of television a similar method was use to create one of the first TV cameras. Known as a “flying-spot” camera, a beam of extremely bright light would scan the scene and a bank of photosensors would measure the reflected light. The value measured at these sensors would be immediately sent out via closed-circuit to television sets whose electron beam was synchronized with the beam of light. Thus they drew out the image as it was being measured by the Photosensors. This allowed for the creation of a television system that did not have to have a means to store “frames” of video. Another related applications. Finally scanning electron microscopes (and other scanned beam systems for that matter) can be thought of as employing the principle of dual photography. Thus while some of these applications might be new, what is new is the framework that establishes dual photography in this manner and gives us insights to possible applications such as relighting as we shall see in a moment.
  17. Suppose we had the scene shown and we illuminated it with a projector from the left and imaged it with a camera on the right. Now the pixels of the projector and the camera form solid angles in space whose size depends on the resolution of each. Lets assume a resolution of pxq for the projector and mxn for the camera. What dual photography does is transform the camera into a projector and the projector into a camera. Note that the properties of the new projector (such as position, field-of-view, and resolution) are the same as that of the old camera, and vice versa. We call this the dual configuration. In this work we shall see that it is possible to attain this dual configuration by making measurements only in the original primal configuration. We will do this by measuring the light transport between individual pixels of the projector to individual pixels of the camera. Because there are 2D pixels in the projector and 2D pixels in the camera, this light transport is a 4D function. Now lets see how we can represent this system with mathematical notation.
  18. Fortunately, the superposition of light makes this a linear system and so we can represent this setup with a simple linear equation. We can represent the projected pattern as a column vector of resolution pq x 1 and likewise we can represent the camera as a column vector of resolution mn x 1. This means that the 4-D light transport function that specifies the transport of light from a pixel in the projector to a pixel in the camera can be represented as a matrix of resolution mn x pq.
  19. If we put these elements together, we can see that it forms a simple linear equation. Here we apply the projected pattern at vector P to the transport matrix, which we call the “T” matrix in the paper and we get a result at vector C, which is our resulting camera image for that projector pattern. I must mention that if T is properly measured, it will contain all illumination paths from the projector to the camera, including multiple bounces, subsurface scattering, and other global illumination contributions which are often desireable. At this point, let’s gain an intuition as to the composition of T. What does this matrix look like?
  20. We can gain insight into this by illuminating patterns at the projector that have only a single pixel turned on as shown here. We can see if we apply this vector at P, it will address a single column of T which will be output at C.
  21. This is true for each vector P with a single pixel turned on; they will extract a different column of T.
  22. Thus we can see that the columns of T are composed of the images we would take at C with a different pixel turned on at the projector.
  23. So this is the way light flows in our primal configuration…
  24. We’re going to put primes above the P and C vectors to indicate that they are in the primal space. So what will happen when we go to the dual space and interchange the roles of the camera and the projector? Now light will be emitted by the camera and photographed by the projector. So this gives us the linear equation shown at the bottom. It is obviously still a linear system, except that now light leaves the camera is transformed by this new transport matrix (let’s call it T2) and results in an image at the projector. Note that the dimensions of the camera and the projector stay the same. So dimensional analysis indicates that the dimension of T2 is now pq x mn. The key observation of dual photography is that the new matrix T2 is related to the original T. We can see that if we look at the transport for a particular pixel of the projector to a particular pixel of the camera. Let’s look at the transport from pixel “j” of the projector to pixel “i” of the camera. The transport between this pair is specified by a single element in the T matrix, in this case element Tij. Now let’s look at the same pixels in at the dual configuration with the camera emitting light and the projector capturing it. The pixel Of interest in the camera is still pixel I and the pixel of interest in the projector is still j. In this case the element that relates These two is T2ji. Dual Photography is made possible by Helmholtz reciprocity which can be shown to indicate that the pixel To pixel transport is symmetric, that is the transport will be the same whether the light is leaving the projector pixel and going to The camera pixel, or going from the camera pixel to the projector pixel. Thus we can write that T2ji = Tij. This means that T2 is simply the transpose the original T.
  25. Thus we can define “Dual Photography” as the process of transposing this transport matrix to generate pictures from the point of view of the projector as illuminated by the camera. To create a dual image, we must first capture the transport matrix T between the projector and camera in the primary configuration. As I indicated earlier, lighting up individual pixels of the projector extract single columns of the T matrix, and if we do that for all the columns T can be acquired in that manner. We shall talk about an acceleration technique later in the talk. Again, dual photography is based only on the fact that the pixel-to-pixel transport is symmetric. We formally prove this in the Appendix of the paper.
  26. Before we continue, let’s take a look at some initial results taken by our system. Here we show the primal image of a set of famous graphics objects. Here the projector is to the right. If we take a look at the dual image, we can see that we are now looking at these objects face on and the illumination is coming in from where the camera used to be. Note that the shading on all the objects is correct.
  27. In this next example, we have a few objects viewed from above by the camera. The projector is in front of them and forms a fairly grazing angle with the floor So it is gray. If we look at the dual image, we can see the objects from in front being lit from above. Note that the floor is now brighter because the new light source (which was the original camera) is viewing it from a more perpendicular direction. Also see for example that the shadow on the horse in the dual image corresponds To the portion of the horse that the pillar is occluding. So in some ways, what we have here is a real-life shadow map, where the primal is the shadow map fro the dual. One thing I really like about this image is that you can see detail in the dual that is not visible in the primal. Take a look at the concentric rings in the detail at the base Of the pillar. This detail is simply not visible in the primal because of the angle but is very clear in the dual. Also the detail of the lions heads is more clear in the dual than in the primal.
  28. We observe that since we have the complete pixel-to-pixel transport, we can relight either the primal or dual images with a new 2D projector pattern.
  29. As far as the equations are concerned, what the photosensor is doing is integrating all of the values of the C vector into a single scalar value. Assume that this integration is being done uniformly across the field-of-view of the photosensor. So this is our new primal equation. Since the T matrix is no longer relating a vector to a vector, it collapses into a row vector of dimensions pq x 1 as shown here. We can measure this T vector in the same manner, by illuminating single pixels at the projector to extract the elements of T. If we transpose this vector into a column vector, we get the dual configuration, meaning the photograph taken by the projector and illuminated by the photocell. Here the incident illumination provided by c cannot be spatially varying since C is a scalar. This means that our light is a Uniform scaling of T. The picture shown here is an image that we acquired using a photocell shown and a projector.
  30. I will now show some videos that show the projector patterns animating.
  31. As far as the equations are concerned, what the photosensor is doing is integrating all of the values of the C vector into a single scalar value. Assume that this integration is being done uniformly across the field-of-view of the photosensor. So this is our new primal equation. Since the T matrix is no longer relating a vector to a vector, it collapses into a row vector of dimensions pq x 1 as shown here. We can measure this T vector in the same manner, by illuminating single pixels at the projector to extract the elements of T. If we transpose this vector into a column vector, we get the dual configuration, meaning the photograph taken by the projector and illuminated by the photocell. Here the incident illumination provided by c cannot be spatially varying since C is a scalar. This means that our light is a Uniform scaling of T. The picture shown here is an image that we acquired using a photocell shown and a projector.
  32. http://web.media.mit.edu/~raskar/NPAR04/