5. 모든 사물은 반짝거린다? Everything is Shiny Everything is Fresnel
6. 라이팅 모델(BRDF) Blinn-PhongvsNormalizedBlinn-Phong 참고문서 Crafting Physically Motivated Shading Models for Game Development(Naty Hoffman, Activition / SIGGRAPH2010) Beyond a glare effect for HDR Redering –Basic of Reflectance(Yoshiharu Gotanda, tri-ace / CEDEC 2009) Physically Based Lighting in Call of Duty: Black Ops(DimitaLazarov, Treyarch / SIGGRAPH2011)