Cities are complex organisms, but lived life is much more than coordination and safety. How should the Future Internet support "the other half", which is hardly less complex? Building on research within the Center for Digital Urban Living (www.digitalurbanliving.dk), from journalism and civic communication to media architecture and cultural experiences, Martin Brynskov will outline some core opportunities and challenges we face as city planning becomes increasingly digitised and dynamic.
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Martin brynskov future internet assembly - smart cities - valencia
1. DIGITAL URBAN LIVING
Challenges for Future Internet
Martin Brynskov
brynskov@imv.au.dk
www.digitalurbanliving.dk
Future Internet Assembly, Valencia, April 16, 2010
4. DIGITAL URBAN LIVING
CIVIC COMMUNICATION
MEDIA FAÇADES Civic
Communication
New Urban Areas
NEW URBAN AREAS Media façades
CULTURAL HERITAGE
Cultural heritage Digital art
DIGITAL ART
4 years, !7.1 mill. (!2.2 mill. core funding)
Danish Council for Strategic Research / KINO
(Funded by the Danish Ministry of Science & Technology + partners)
5. PARTNERS & COLLABORATORS
• Aarhus University, Information & Media Studies, CAVI.dk
• Danish School of Media & Journalism
• Aarhus School of Business
• Aarhus Municipality (business, culture & infrastructure)
• Alexandra Institute A/S
• Berlingske Media / Mecom
• AFA JCDecaux
• Martin, BIG, 3, museums, LEGO
• BBC Big Screens, Urban Screens...
44. USE SCENARIOS
• Documenting fun
• Static pervasive media story
• Challenge and social play
• Interactive story
• Learning games
• Interactive story supervised by teacher
References
Brynskov, M., & Ludvigsen, M. (2006). “Mock games: a new genre of pervasive play”, Proceedings of the 6th conference on
Designing Interactive systems, University Park, PA, USA, ACM. [http://doi.acm.org/10.1145/1142405.1142433]
Brynskov, M. (2006): "Social Construction Kits for Kids: New Models for Game Design in the Era of MySpace and Disney
Mobile". Journal of Game Development, vol. 2, no. 1, pp. 11-30
Brynskov, M., Bouvin, N.O. & Christensen, B.G.: "Life is a Stage: An Architecture for Do-It-Yourself Interactive Pervasive
Play and Learning". Proceedings of CyberGames 2007: Third International Conference on Games Research and
Development, Manchester Metropolitan University, UK, pp. 171-177.
53. RESEARCH PROBLEMS/OPPORTUNITIES
• How to evaluate urban interventions
– Methods richer data
– Aspects refine design space explorer
– Sensemaking and openness how to “experience”
– Vocabulary (pragmatist, affective, media/communication, STS…) theory
• Balancing engagement and information conflict
• Temporal dynamics: short- vs. long-term effects time
• Tools & frameworks actually building meta-stuff
– Design process support (documenting the design process for reflection)
– Interaction toolboxes (embedded/sensors, camera-based interaction)
75. CHALLENGES: SUMMARY
• Create realistic, desirable visions
• Design for »openness«, 24/7
• Identify new genres, build new platforms
• Find the right people – poets & plumbers
• Organic growth harder, inevitable
• Civic Communication
• Media Façades
• New Urban Areas
• Digital Heritage
• Digital Art
76. THERE ARE MANY »CITIES«
• Wiki-City • Layered City
• Real-Time City • Plugin City
• Living City • Tactical City
• Augmented City • Critical City
• Sentient City • Interface City
• Smart City (AI) • Informational City
• Hybrid City • ...
www.martijndewaal.nl