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MECHANICS
Mechanics is a branch of physics which deals
with the study of the forces which act on a
body and keep it in equilibrium or in motion. It
is one of the largest subjects in science and
technology. The bodies whose motion we
study in "Mechanics" are macroscopic bodies
i.e. bodies that we can easily see.
However, we may study motion with respect to
solids, liquids and gases, where we may be
dealing with the motion of large molecules.
MECHANICS
Mechanics is classified into three divisions
as:
Statics
 • Statics is a branch of physics (mechanics) which
   concerned with equilibrium state of bodies under the
   action of forces. When a system of bodies is in static
   equilibrium, the system is either at rest, or moving at
   constant velocity through its center of mass. It can also
   be understood as the study of the forces affecting non-
   moving objects
MECHANICS
Dynamics
 • The branch of physics (mechanics) which deals with
   the effect of forces on the motion of bodies. It can also
   be understood as the study of the forces affecting
   moving objects.
Kinematics
 • It is the branch of physics (mechanics) concerned with
   the motions of objects without being concerned with
   the forces that cause the motion.
KINEMATICS
In this unit, we study mechanics, which is the
study of the motion of objects and the related
concepts of force and energy. This section is
devoted to the study of kinematics, a
description of how objects move. We see
many examples of moving objects in our lives
from automobiles to ball motion in sports, to
the motion of the moon and the sun and
satellites.
SCALAR AND VECTOR
QUANTITIES
Physics is a mathematical science - that is, the
underlying concepts and principles have a
mathematical basis. Throughout the course of our
study of physics, we will encounter a variety of
concepts which have a mathematical basis
associated with them.
The motion of objects can be described by words -
words such as distance, displacement, position,
speed, velocity, and acceleration. These
mathematical quantities which are used to
describe the motion of objects can be divided into
two categories.
Scalar and Vector
Quantities
The quantity is either a vector or a scalar.
These two categories can be distinguished
from one another by their distinct definitions:

 • Scalars are quantities that are fully
   described by a magnitude alone.
 • Vectors are quantities that are fully
   described by both a magnitude and a
   direction.
Scalar and Vector
Video
Scalar and Vector
Quantities
Check Your Understanding


Categorize each quantity as being either a vector or a scalar.
       a. 5 m          b. 30 m/sec, East
       c. 5 mi., 5o    d. 20 degrees Celsius
       e. 256 bytes    f. 4000 Calorie
POSITION, DISPLACEMENT, &
DISTANCE

Distance and displacement are two
quantities which may seem to mean the
same thing, yet they have distinctly
different meanings and definitions.

Distance is a scalar quantity which refers to
"how much ground an object has covered"
during its motion.
Displacement is a vector quantity which
refers to "how far out of place an object is";
it is the object's change in position.
POSITION, DISPLACEMENT, &
DISTANCE

The position of an object is a description of its
location. In order to describe the position of an
object, one must know the distance and direction
from a known origin.
Example
 • A physics teacher walks 4 meters East, 2 meters South, 4 meters
   West, and finally 2 meters North
POSITION, DISPLACEMENT, &
DISTANCE

Example
 • Use the diagram to determine the distance traveled by the skier and
   the resulting displacement during these three minutes.
POSITION, DISPLACEMENT, &
DISTANCE

Question:


What are the position, distance and the
displacement of the racecar drivers in the Indy
500?
VECTORS & DIRECTION
• Examples of vector include displacement,
  velocity, acceleration, and force. Each of these
  quantities are unique in that a full description of
  the quantity demands that both a magnitude and
  a direction are listed.
• Vector quantities are not fully described unless
  both magnitude and direction are described
• Vector quantities are often represented by scaled
  diagrams. Vector diagrams depict a vector by use
  of an arrow drawn to scale in a specific direction.
VECTORS & DIRECTION
Observe that there are several
characteristics of this diagram which
make it an appropriately drawn vector
diagram.
  • a scale is clearly listed
  • an arrow (with arrowhead) is drawn
    in a specified direction; thus, the
    vector has a head and a tail.
  • the magnitude and direction of the
    vector is clearly labeled; in this
    case, the diagram shows
    magnitude is 20m and the direction
    is (30 degrees West of North).
VECTORS & DIRECTION
The direction of a vector is often expressed as an
counterclockwise angle of rotation of the vector
about its "tail" from due East. Using this convention,
a vector with a direction of 30 degrees is a vector
that has been rotated 30 degrees in a
counterclockwise direction relative to due east. A
vector with a direction of 160 degrees is a vector
that has been rotated degrees in a
counterclockwise direction relative to due east. A
vector with a direction of 270 degrees is a vector
that has been rotated 270 degrees in a
counterclockwise direction relative to due east.
VECTORS & DIRECTION
VECTORS & DIRECTION
The magnitude of a vector in a scaled vector
diagram is depicted by the length of the arrow. The
arrow is drawn a precise length in accordance with
a chosen scale. For example, if a diagram shows a
vector with a magnitude of 15 km and the scale
used constructing the diagram is 1 cm = 5 km, the
vector arrow is drawn with a length of 3 cm.
COMPOSITION (ADDING) OF
VECTORS
• The composition of vectors is the process of
  combining vectors to find a single vector that has
  the same effect as the combination of single
  vectors.
• Each separate vector is called a component
  and the single vector that produces the same
  result as the combined components is called the
  resultant.
• The resultant vector is a vector that replaces two
  or more vectors that have been added together.
COMPOSITION OF VECTORS
There are a variety of methods for
determining the magnitude and direction
of the result of adding two or more
vectors. These methods include:
 • the Pythagorean theorem and
   trigonometric methods (Component
   Method)
 • the head-to-tail method using a scaled
   vector diagram (Graphical Method)
ADDING LINEAR VECTORS
• Two vectors, going in the same direction can be
  added together by simply placing them “head-to-
  tail”. The resultant will have a new magnitude
  that is equal to the sum of the two individual
  vector magnitudes.
• Vectors can also be subtracted. The direction of
  the resultant vector is the same as the direction
  of the largest vector.
• To determine the magnitude of the resultant
  vector you place them “tail-to-tail”. The longer
  one then cancels out the shorter one, leaving the
  resultant.
ADDING LINEAR VECTORS
ADDING LINEAR
VECTORS
Practice Problems:

      1. A jet fighter plane traveling south at
      490 km/h fires a missile forward at 150
      km/h. What is the velocity of the
missile?
      2. A child pulls east on a rope with a force
      of 30 newtons. Another child pulls with a
      force of 25 newtons in the opposite
direction. What is the resultant force on       the
rope?
ADDING PERPENDICULAR
VECTORS
The Pythagorean theorem is a useful method for
determining the result of adding two (and only two)
vectors that make a right angle to each other. The
method is not applicable for adding more than two
vectors or for adding vectors which are not at 90-
degrees to each other.
Adding Perpendicular
Vectors
Example
 • A hiker leaves camp and hikes 11 km, north and
   then hikes 11 km east. Determine the resulting
   displacement of the hiker.
Adding Perpendicular
Vectors
The direction of vector R in the diagram above can be
determined by use of trigonometric functions. Recall
the meaning of the useful mnemonic - SOH CAH
TOA.
Adding Perpendicular
Vectors
The three equations below summarize these three
functions in equation form.
Adding Perpendicular
Vectors
Example
 • A hiker leaves camp and hikes 11 km, north and then hikes 11 km
   east. Determine the resulting displacement of the hiker.
Adding Perpendicular
Vectors
Practice Problems:
GRAPHICAL METHOD
• The magnitude and direction of the sum of two
  or more vectors can also be determined by use
  of an accurately drawn scaled vector diagram.
  Using a scaled diagram, the head-to-tail method
  is to determine the resultant.
• The head-to-tail method involves drawing a
  vector to scale on a sheet of paper beginning at
  a designated starting position; where the head of
  this vector ends the tail of the next vector begins
  (thus, head-to-tail method).
GRAPHICAL METHOD

• The process is repeated for all vectors that are
  added. Once all vectors have been added head-
  to-tail, the resultant is drawn from the tail of the
  first vector to the head of the last vector; i.e.,
  from start to finish. Once the resultant is drawn,
  its length can be measured and converted to real
  units using the given scale.
• The direction of the resultant can be determined
  by using a protractor and measuring its
  counterclockwise angle of rotation from due
  East.
A VECTOR JOURNEY
Your assignment is to find the displacement
of the following journey. You must draw a
scaled vector Diagram, showing the
displacement.


Starting Point – X marks the spot (Mr.
Coulter’s Room)
End Point – X marks the spot (in front of the
water fountain in the north hallway)
VECTOR COMPONENTS
•   Any vector directed in two dimensions can be
    thought of as having an influence in two different
    directions. That is, it can be thought of as having two
    parts.
•   Each part of a two-dimensional vector is known as a
    component. The components of a vector depict the
    influence of that vector in a given direction.
•   The combined influence of the two components is
    equivalent to the influence of the single two-
    dimensional vector. The single two-dimensional
    vector could be replaced by the two components.
VECTOR COMPONENTS
VECTOR RESOLUTION

There are two basic methods for determining the
magnitudes of the components of a vector directed
in two dimensions. The process of determining the
magnitude of a vector is known as vector
resolution. The two methods of vector resolution
that we will examine are:
 • The Parallelogram Method
 • Trigonometric Method
THE PARALLELOGRAM
METHOD
The parallelogram method of vector resolution involves
using an accurately drawn, scaled vector diagram to
determine the components of the vector. The method
involves drawing the vector to scale in the indicated
direction, sketching a parallelogram around the vector.
THE TRIGONOMETRIC
METHOD
The trigonometric method of vector resolution involves using
trigonometric functions to determine components of the
vector.
Adding Non-
Perpendicular or Non-
Linear Vectors
Using the components of vectors, it is now easy to
add vectors that are not linear or perpendicular to
one another using the component method.
Adding Non-
Perpendicular or Non-
Linear Vectors
Example:
Find the resultant vector of A and B given in the
graph below.
Adding Non-
Perpendicular or Non-
Linear Vectors
            We use trigonometric
            equations first and
            find the components
            of the vectors then,
            make addition and
            subtraction between
            the vectors sharing
            same direction.
Adding Non-
Perpendicular or Non-
Linear Vectors
          Vector    X Component Y Component



          A




          B




          Result-
          ant
INSTANT & INTERVAL OF
 TIME

• The notion of time is important in physics. A
  common misconception is that an instant in time
  is a very short interval of time. However, an
  instant is considered to be a single clock reading
  (t). If time were plotted on an axis, an instant is
  just a single coordinate along that axis.
• An interval is a duration in time, i.e. the interval
  separating two instants on the time axis (∆t). The
  combination of a clock reading and
  instantaneous position is called an event and
  later becomes useful introducing relativity.
INSTANT & INTERVAL OF
TIME
Note: ∆, pronounced “delta”, is used to represent the phrase: “
change in”, and is calculated as “final – initial”.


       Ex. ∆ t is pronounced as: the change in time
               (∆ t = tfinal – tinitial )
        ∆ v is pronounced as: the change in velocity
                             (∆ v = vfinal - vinitial )
INSTANT & INTERVAL OF
 TIME
Note: ∆, pronounced “delta”, is used to represent the phrase: “
change in”, and is calculated as “final – initial”.


       Ex. ∆ t is pronounced as: the change in time
               (∆ t = tfinal – tinitial )
        ∆ v is pronounced as: the change in velocity
                             (∆ v = vfinal - vinitial )
Describing Motion

           15

           10
Position




            5

            0
                0 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34
                                     Time
POSITION VS.
TIME
GRAPHS
Position vs. Time Graphs

The specific features of the motion of objects are demonstrated
by the shape and the slope of the lines on a position vs. time
graph.
The first part involves a study of the relationship between the
shape of a p-t graph and the motion of the object.
Position vs. Time Graphs

Consider a car moving with a constant,
rightward (+) velocity - say of +10 m/s.
Position vs. Time Graphs

Consider a car moving with a constant,
rightward (+) velocity - say of +10 m/s.
Position vs. Time Graphs


Consider a car moving with a rightward (+),
changing velocity - that is, a car that is moving
rightward but speeding up or accelerating.
Position vs. Time Graphs


Consider a car moving with a rightward (+),
changing velocity - that is, a car that is moving
rightward but speeding up or accelerating.
Position vs. Time Graphs
The slope of the line on a position-time graph
reveals useful information about the velocity of
the object.
If the velocity is constant, then the slope is
constant (i.e., a straight line).
If the velocity is changing, then the slope is
changing (i.e., a curved line).
If the velocity is positive, then the slope is
positive (i.e., moving upwards and to the right).
Position vs. Time Graphs




Slow, Rightward (+),   Fast, Rightward (+),
Constant Velocity      Constant Velocity
THE MEANING OF SLOPE FOR A
 P-T GRAPH
The slope of a position vs. time graph reveals
pertinent information about an object's velocity.
 •   a small slope means a small velocity;
 •   a negative slope means a negative velocity;
 •   a constant slope (straight line) means a constant velocity;
 •   a changing slope (curved line) means a changing velocity.
The Meaning of Slope for a
       p-t Graph
Consider a car moving at a constant velocity
of +5 m/s for 5 seconds, abruptly stopping,
and then remaining at rest (v = 0 m/s) for 5
seconds.
The Meaning of Slope for a
        p-t Graph
Consider a car moving at a constant velocity of
+5 m/s for 5 seconds, abruptly stopping, and
then remaining at rest (v = 0 m/s) for 5
seconds.
Determining the Slope for a
        p-t Graph
 The slope of the line on a position vs. time
 graph is equal to the velocity of the object.
The Meaning of Slope for a
         p-t Graph
Determine the velocity (i.e., slope) of the object
as portrayed by the graph below.
VELOCITY VS
TIME
GRAPHS
Velocity vs. Time Graphs
Velocity is a vector quantity that refers to "the rate at which an
object changes its position." As such, velocity is "direction-
aware." When evaluating the velocity of an object, one must
keep track of direction.
To describe the motion of an object, velocity vs. time graphs can
be used.
Velocity vs. Time Graphs
Consider a car moving with a constant, rightward
(+) velocity - say of +10 m/s. As learned earlier, a
car moving with a constant velocity is a car with
zero acceleration.
Velocity vs. Time Graphs
Note that a motion described as a constant,
positive velocity results in a line of zero slope (a
horizontal line has zero slope) when plotted as
a velocity-time graph.
Velocity vs. Time Graphs
Consider a car moving with a rightward (+),
changing velocity - that is, a car that is moving
rightward but speeding up or accelerating. Since
the car is moving in the positive direction and
speeding up, the car is said to have a positive
acceleration.
Velocity vs. Time Graphs
Note that a motion described as a changing,
positive velocity results in a sloped line when
plotted as a velocity-time graph. The slope of the
line is positive, corresponding to the positive
acceleration.
Velocity vs. Time Graphs




Positive Velocity       Positive Velocity
Positive Acceleration   Zero Acceleration
Velocity vs. Time Graphs
KINEMATIC
             EQUATIONS
These are
the basic
equations
that you
will be
working
with. Keep
in mind
that these
equations
can be
rearranged
or
combined
to make
different
equations
KINEMATIC
           EQUATIONS
Illustrative Example #1

An object moving at 3.0 m/s accelerates for 4.0 s
with a uniform acceleration of 2.0 m/s2. Find the
displacement of the object.
KINEMATIC
            EQUATIONS
Illustrative Example #2


A car traveling at 10.0 m/s accelerates at a rate of
3.0 m/s2 to a speed of 25.0 m/s. What is the
displacement of the car during the acceleration?
KINEMATIC
                 EQUATIONS
Illustrative Example #3


If an object is accelerated at 5.00 m/s2 and starts from rest, what is
its velocity after 20.0 m?

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Kinematics 2012

  • 1.
  • 2. MECHANICS Mechanics is a branch of physics which deals with the study of the forces which act on a body and keep it in equilibrium or in motion. It is one of the largest subjects in science and technology. The bodies whose motion we study in "Mechanics" are macroscopic bodies i.e. bodies that we can easily see. However, we may study motion with respect to solids, liquids and gases, where we may be dealing with the motion of large molecules.
  • 3. MECHANICS Mechanics is classified into three divisions as: Statics • Statics is a branch of physics (mechanics) which concerned with equilibrium state of bodies under the action of forces. When a system of bodies is in static equilibrium, the system is either at rest, or moving at constant velocity through its center of mass. It can also be understood as the study of the forces affecting non- moving objects
  • 4. MECHANICS Dynamics • The branch of physics (mechanics) which deals with the effect of forces on the motion of bodies. It can also be understood as the study of the forces affecting moving objects. Kinematics • It is the branch of physics (mechanics) concerned with the motions of objects without being concerned with the forces that cause the motion.
  • 5. KINEMATICS In this unit, we study mechanics, which is the study of the motion of objects and the related concepts of force and energy. This section is devoted to the study of kinematics, a description of how objects move. We see many examples of moving objects in our lives from automobiles to ball motion in sports, to the motion of the moon and the sun and satellites.
  • 6. SCALAR AND VECTOR QUANTITIES Physics is a mathematical science - that is, the underlying concepts and principles have a mathematical basis. Throughout the course of our study of physics, we will encounter a variety of concepts which have a mathematical basis associated with them. The motion of objects can be described by words - words such as distance, displacement, position, speed, velocity, and acceleration. These mathematical quantities which are used to describe the motion of objects can be divided into two categories.
  • 7. Scalar and Vector Quantities The quantity is either a vector or a scalar. These two categories can be distinguished from one another by their distinct definitions: • Scalars are quantities that are fully described by a magnitude alone. • Vectors are quantities that are fully described by both a magnitude and a direction.
  • 9. Scalar and Vector Quantities Check Your Understanding Categorize each quantity as being either a vector or a scalar. a. 5 m b. 30 m/sec, East c. 5 mi., 5o d. 20 degrees Celsius e. 256 bytes f. 4000 Calorie
  • 10. POSITION, DISPLACEMENT, & DISTANCE Distance and displacement are two quantities which may seem to mean the same thing, yet they have distinctly different meanings and definitions. Distance is a scalar quantity which refers to "how much ground an object has covered" during its motion. Displacement is a vector quantity which refers to "how far out of place an object is"; it is the object's change in position.
  • 11. POSITION, DISPLACEMENT, & DISTANCE The position of an object is a description of its location. In order to describe the position of an object, one must know the distance and direction from a known origin. Example • A physics teacher walks 4 meters East, 2 meters South, 4 meters West, and finally 2 meters North
  • 12. POSITION, DISPLACEMENT, & DISTANCE Example • Use the diagram to determine the distance traveled by the skier and the resulting displacement during these three minutes.
  • 13. POSITION, DISPLACEMENT, & DISTANCE Question: What are the position, distance and the displacement of the racecar drivers in the Indy 500?
  • 14. VECTORS & DIRECTION • Examples of vector include displacement, velocity, acceleration, and force. Each of these quantities are unique in that a full description of the quantity demands that both a magnitude and a direction are listed. • Vector quantities are not fully described unless both magnitude and direction are described • Vector quantities are often represented by scaled diagrams. Vector diagrams depict a vector by use of an arrow drawn to scale in a specific direction.
  • 15. VECTORS & DIRECTION Observe that there are several characteristics of this diagram which make it an appropriately drawn vector diagram. • a scale is clearly listed • an arrow (with arrowhead) is drawn in a specified direction; thus, the vector has a head and a tail. • the magnitude and direction of the vector is clearly labeled; in this case, the diagram shows magnitude is 20m and the direction is (30 degrees West of North).
  • 16. VECTORS & DIRECTION The direction of a vector is often expressed as an counterclockwise angle of rotation of the vector about its "tail" from due East. Using this convention, a vector with a direction of 30 degrees is a vector that has been rotated 30 degrees in a counterclockwise direction relative to due east. A vector with a direction of 160 degrees is a vector that has been rotated degrees in a counterclockwise direction relative to due east. A vector with a direction of 270 degrees is a vector that has been rotated 270 degrees in a counterclockwise direction relative to due east.
  • 18. VECTORS & DIRECTION The magnitude of a vector in a scaled vector diagram is depicted by the length of the arrow. The arrow is drawn a precise length in accordance with a chosen scale. For example, if a diagram shows a vector with a magnitude of 15 km and the scale used constructing the diagram is 1 cm = 5 km, the vector arrow is drawn with a length of 3 cm.
  • 19. COMPOSITION (ADDING) OF VECTORS • The composition of vectors is the process of combining vectors to find a single vector that has the same effect as the combination of single vectors. • Each separate vector is called a component and the single vector that produces the same result as the combined components is called the resultant. • The resultant vector is a vector that replaces two or more vectors that have been added together.
  • 20. COMPOSITION OF VECTORS There are a variety of methods for determining the magnitude and direction of the result of adding two or more vectors. These methods include: • the Pythagorean theorem and trigonometric methods (Component Method) • the head-to-tail method using a scaled vector diagram (Graphical Method)
  • 21. ADDING LINEAR VECTORS • Two vectors, going in the same direction can be added together by simply placing them “head-to- tail”. The resultant will have a new magnitude that is equal to the sum of the two individual vector magnitudes. • Vectors can also be subtracted. The direction of the resultant vector is the same as the direction of the largest vector. • To determine the magnitude of the resultant vector you place them “tail-to-tail”. The longer one then cancels out the shorter one, leaving the resultant.
  • 23. ADDING LINEAR VECTORS Practice Problems: 1. A jet fighter plane traveling south at 490 km/h fires a missile forward at 150 km/h. What is the velocity of the missile? 2. A child pulls east on a rope with a force of 30 newtons. Another child pulls with a force of 25 newtons in the opposite direction. What is the resultant force on the rope?
  • 24. ADDING PERPENDICULAR VECTORS The Pythagorean theorem is a useful method for determining the result of adding two (and only two) vectors that make a right angle to each other. The method is not applicable for adding more than two vectors or for adding vectors which are not at 90- degrees to each other.
  • 25. Adding Perpendicular Vectors Example • A hiker leaves camp and hikes 11 km, north and then hikes 11 km east. Determine the resulting displacement of the hiker.
  • 26. Adding Perpendicular Vectors The direction of vector R in the diagram above can be determined by use of trigonometric functions. Recall the meaning of the useful mnemonic - SOH CAH TOA.
  • 27. Adding Perpendicular Vectors The three equations below summarize these three functions in equation form.
  • 28. Adding Perpendicular Vectors Example • A hiker leaves camp and hikes 11 km, north and then hikes 11 km east. Determine the resulting displacement of the hiker.
  • 30. GRAPHICAL METHOD • The magnitude and direction of the sum of two or more vectors can also be determined by use of an accurately drawn scaled vector diagram. Using a scaled diagram, the head-to-tail method is to determine the resultant. • The head-to-tail method involves drawing a vector to scale on a sheet of paper beginning at a designated starting position; where the head of this vector ends the tail of the next vector begins (thus, head-to-tail method).
  • 31. GRAPHICAL METHOD • The process is repeated for all vectors that are added. Once all vectors have been added head- to-tail, the resultant is drawn from the tail of the first vector to the head of the last vector; i.e., from start to finish. Once the resultant is drawn, its length can be measured and converted to real units using the given scale. • The direction of the resultant can be determined by using a protractor and measuring its counterclockwise angle of rotation from due East.
  • 32. A VECTOR JOURNEY Your assignment is to find the displacement of the following journey. You must draw a scaled vector Diagram, showing the displacement. Starting Point – X marks the spot (Mr. Coulter’s Room) End Point – X marks the spot (in front of the water fountain in the north hallway)
  • 33. VECTOR COMPONENTS • Any vector directed in two dimensions can be thought of as having an influence in two different directions. That is, it can be thought of as having two parts. • Each part of a two-dimensional vector is known as a component. The components of a vector depict the influence of that vector in a given direction. • The combined influence of the two components is equivalent to the influence of the single two- dimensional vector. The single two-dimensional vector could be replaced by the two components.
  • 35. VECTOR RESOLUTION There are two basic methods for determining the magnitudes of the components of a vector directed in two dimensions. The process of determining the magnitude of a vector is known as vector resolution. The two methods of vector resolution that we will examine are: • The Parallelogram Method • Trigonometric Method
  • 36. THE PARALLELOGRAM METHOD The parallelogram method of vector resolution involves using an accurately drawn, scaled vector diagram to determine the components of the vector. The method involves drawing the vector to scale in the indicated direction, sketching a parallelogram around the vector.
  • 37. THE TRIGONOMETRIC METHOD The trigonometric method of vector resolution involves using trigonometric functions to determine components of the vector.
  • 38. Adding Non- Perpendicular or Non- Linear Vectors Using the components of vectors, it is now easy to add vectors that are not linear or perpendicular to one another using the component method.
  • 39. Adding Non- Perpendicular or Non- Linear Vectors Example: Find the resultant vector of A and B given in the graph below.
  • 40. Adding Non- Perpendicular or Non- Linear Vectors We use trigonometric equations first and find the components of the vectors then, make addition and subtraction between the vectors sharing same direction.
  • 41. Adding Non- Perpendicular or Non- Linear Vectors Vector X Component Y Component A B Result- ant
  • 42. INSTANT & INTERVAL OF TIME • The notion of time is important in physics. A common misconception is that an instant in time is a very short interval of time. However, an instant is considered to be a single clock reading (t). If time were plotted on an axis, an instant is just a single coordinate along that axis. • An interval is a duration in time, i.e. the interval separating two instants on the time axis (∆t). The combination of a clock reading and instantaneous position is called an event and later becomes useful introducing relativity.
  • 43. INSTANT & INTERVAL OF TIME Note: ∆, pronounced “delta”, is used to represent the phrase: “ change in”, and is calculated as “final – initial”. Ex. ∆ t is pronounced as: the change in time (∆ t = tfinal – tinitial ) ∆ v is pronounced as: the change in velocity (∆ v = vfinal - vinitial )
  • 44. INSTANT & INTERVAL OF TIME Note: ∆, pronounced “delta”, is used to represent the phrase: “ change in”, and is calculated as “final – initial”. Ex. ∆ t is pronounced as: the change in time (∆ t = tfinal – tinitial ) ∆ v is pronounced as: the change in velocity (∆ v = vfinal - vinitial )
  • 45. Describing Motion 15 10 Position 5 0 0 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32 34 Time
  • 47. Position vs. Time Graphs The specific features of the motion of objects are demonstrated by the shape and the slope of the lines on a position vs. time graph. The first part involves a study of the relationship between the shape of a p-t graph and the motion of the object.
  • 48. Position vs. Time Graphs Consider a car moving with a constant, rightward (+) velocity - say of +10 m/s.
  • 49. Position vs. Time Graphs Consider a car moving with a constant, rightward (+) velocity - say of +10 m/s.
  • 50. Position vs. Time Graphs Consider a car moving with a rightward (+), changing velocity - that is, a car that is moving rightward but speeding up or accelerating.
  • 51. Position vs. Time Graphs Consider a car moving with a rightward (+), changing velocity - that is, a car that is moving rightward but speeding up or accelerating.
  • 52. Position vs. Time Graphs The slope of the line on a position-time graph reveals useful information about the velocity of the object. If the velocity is constant, then the slope is constant (i.e., a straight line). If the velocity is changing, then the slope is changing (i.e., a curved line). If the velocity is positive, then the slope is positive (i.e., moving upwards and to the right).
  • 53. Position vs. Time Graphs Slow, Rightward (+), Fast, Rightward (+), Constant Velocity Constant Velocity
  • 54. THE MEANING OF SLOPE FOR A P-T GRAPH The slope of a position vs. time graph reveals pertinent information about an object's velocity. • a small slope means a small velocity; • a negative slope means a negative velocity; • a constant slope (straight line) means a constant velocity; • a changing slope (curved line) means a changing velocity.
  • 55. The Meaning of Slope for a p-t Graph Consider a car moving at a constant velocity of +5 m/s for 5 seconds, abruptly stopping, and then remaining at rest (v = 0 m/s) for 5 seconds.
  • 56. The Meaning of Slope for a p-t Graph Consider a car moving at a constant velocity of +5 m/s for 5 seconds, abruptly stopping, and then remaining at rest (v = 0 m/s) for 5 seconds.
  • 57. Determining the Slope for a p-t Graph The slope of the line on a position vs. time graph is equal to the velocity of the object.
  • 58. The Meaning of Slope for a p-t Graph Determine the velocity (i.e., slope) of the object as portrayed by the graph below.
  • 60. Velocity vs. Time Graphs Velocity is a vector quantity that refers to "the rate at which an object changes its position." As such, velocity is "direction- aware." When evaluating the velocity of an object, one must keep track of direction. To describe the motion of an object, velocity vs. time graphs can be used.
  • 61. Velocity vs. Time Graphs Consider a car moving with a constant, rightward (+) velocity - say of +10 m/s. As learned earlier, a car moving with a constant velocity is a car with zero acceleration.
  • 62. Velocity vs. Time Graphs Note that a motion described as a constant, positive velocity results in a line of zero slope (a horizontal line has zero slope) when plotted as a velocity-time graph.
  • 63. Velocity vs. Time Graphs Consider a car moving with a rightward (+), changing velocity - that is, a car that is moving rightward but speeding up or accelerating. Since the car is moving in the positive direction and speeding up, the car is said to have a positive acceleration.
  • 64. Velocity vs. Time Graphs Note that a motion described as a changing, positive velocity results in a sloped line when plotted as a velocity-time graph. The slope of the line is positive, corresponding to the positive acceleration.
  • 65. Velocity vs. Time Graphs Positive Velocity Positive Velocity Positive Acceleration Zero Acceleration
  • 67. KINEMATIC EQUATIONS These are the basic equations that you will be working with. Keep in mind that these equations can be rearranged or combined to make different equations
  • 68. KINEMATIC EQUATIONS Illustrative Example #1 An object moving at 3.0 m/s accelerates for 4.0 s with a uniform acceleration of 2.0 m/s2. Find the displacement of the object.
  • 69. KINEMATIC EQUATIONS Illustrative Example #2 A car traveling at 10.0 m/s accelerates at a rate of 3.0 m/s2 to a speed of 25.0 m/s. What is the displacement of the car during the acceleration?
  • 70. KINEMATIC EQUATIONS Illustrative Example #3 If an object is accelerated at 5.00 m/s2 and starts from rest, what is its velocity after 20.0 m?

Hinweis der Redaktion

  1. Note that a motion described as a constant, positive velocity results in a line of constant and positive slope when plotted as a position-time graph.
  2. Note that a motion described as a changing, positive velocity results in a line of changing and positive slope when plotted as a position-time graph.
  3. Note that a motion described as a constant, positive velocity results in a line of constant and positive slope when plotted as a position-time graph.
  4. Note that a motion described as a constant, positive velocity results in a line of constant and positive slope when plotted as a position-time graph.
  5. The velocity vs. time graphs for the two types of motion - constant velocity and changing velocity (acceleration) - can be summarized as follows.
  6. The velocity vs. time graphs for the two types of motion - constant velocity and changing velocity (acceleration) - can be summarized as follows.