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PLUGGING INTO
CREATIVE!
OUTLETS
DR. BRIAN HOUSAND
http://brianhousand.com
bit.ly/RRISD2014
brianhousand.com
2014
ARKANSAS
NEBRASKA
CALIFORNIA
NORTH CAROLINA
GEORGIA
MONTANA
SOUTH CAROLINA
TEXAS
WASHINGTON
CONNECTICUT
ALABAMA
KANSAS
FLORIDA
MARYLAND
#gtchat
STAGES IN THE
CREATIVE
PROCESS
THE
FUTURE
CREATIVITY
+
TECHNOLOGY
1. IDENTIFY A TECH TOOL
5. EVALUATE
4. WATCH IT GROW
3. GIVE IT TIME
2. PROVIDE A PURPOSE
5
STEP
TECHNOLOGY
INTEGRATION
PLAN
(Besnoy, Housand, & Clark, 2008)
TYPE III
INDEPENDENT OR SMALL GROUP INVESTIGATIONS
PRODUCTS AND/OR PERFORMANCES
TYPE I
GENERAL
EXPLORATORY
ACTIVITIES
!
TYPE II
METHODOLOGICAL
TRAINING /
HOW-TO ACTIVITIES
!
(Renzulli, 1977)
Plugging Into
Creative Outlets
Brian C. Housand
Angela M. Housand
!
Gifted Education
Communicator
Spring 2011
Vol. 42, No. 1
!
!
	
  
!
!
	
   We	
  are	
  educa)ng	
  people	
  
out	
  of	
  their	
  crea)vity.	
  
!
	
   	
  
	
   Crea)vity	
  is	
  as	
  important	
  
in	
  educa)on	
  as	
  literacy.	
  
Sir Ken Robinson
Rather than running the risk of
having our students become !
W A L K I N G
ENCYCLOPEDIAS!
we need to TEACH them how to !
THINK CREATIVELY.
(Sternberg,	
  2006)
www.p21.org
Learning and Innovation Skills
Creativity and Innovation!
Critical Thinking and Problem Solving!
Communication and Collaboration
bit.ly/nets-profiles
1. Creativity and Innovation!
2. Communication and Collaboration!
3. Research and Information Fluency!
4. Critical Thinking, Problem Solving, and!
Decision Making!
5. Digital Citizenship!
6. Technology Operations and Concepts!
Identify, research, and
collect data on an
environmental issue using
digital resources and
propose a solution.
PK - 2
Produce a media-rich
digital story about a
significant local event
based on first-person
interviews.
3 - 5
Create original animations
or videos documenting
school, community, or local
events.
6 - 8
Design, develop, and test a
digital learning game to
demonstrate knowledge
and skills related to
curriculum content.
9 - 12
?Differentiated Curriculum. Adaptation of
content, process, and concepts to meet a higher
level of expectation appropriate for advanced
learners. Curriculum can be differentiated through
acceleration, complexity, depth, challenge, and
CREATIVITY (VanTassel-Baska & Wood, 2008).
Don’t tell someone to BE CREATIVE.!
Get moving.!
Take a break. !
Reduce screen time.!
Explore other cultures.!
Follow a passion.!
Ditch the suggestion box.
(Resnick, 1996)
!
NOT 	

Stereos
Pianos
GRAHAM WALLAS
PREPARATION
INCUBATION
ILLUMINATION
VERIFICATION
If#you#don’t#read#much,#
you#really#don’t#know#much.#
#YOU ARE
DANGEROUS!!
DANGER
--Jim Trelease
TOOLISHNESS!
AHEAD
INCUBATION
Games are the most elevated form of investigation.
20%
Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project.
Computers in Human Behavior, 28(2), 370-376.
CREATIVITY
COMPUTER
USE
INTERNET
USE
CELL
PHONE
USE
VIDEO
GAME
PLAY
Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project.
Computers in Human Behavior, 28(2), 370-376.
CREATIVITY
VIDEO
GAME
PLAY
(Papert, 1993)
Computers
serve best
when they
allow
everything
to
CHANGE
Video games teach
children what computers
are beginning to teach
adults--that some forms of
learning are fast-paced,
immensely compelling,
and rewarding.
- Seymour Papert
The fact that they are
enormously demanding of
one's time and require new
ways of thinking remains a
small price to pay (and is
perhaps even an
advantage) to be vaulted
into the future. - Seymour Papert
Not surprisingly,
by comparison school strikes
many young people as
slow, boring, and frankly
out of touch.
- Seymour Papert
REAL
GAMES
VS.
EDUCATIONAL
GAMES
“There is
nothing
that is NOT
possible.”
SURVIVAL
OR
CREATIVE
UNLIMITED
You can make it into
whatever you want it to be.
FOR aLL INTENTS aND PURPOSES,
IT IS A SPACE WHERE
YOU ARE GOD
If you are
impatient
then this may
not be the
gAme for you
CONSUMERS
PRODUCERS
www.truthandtrolls.com
www.pinkiesquare.com
49
gamestarmechanic.com
code.org/learn
ILLUMINATION
http://www.flickr.com/groups/visualstory/
five frames
flickr five frames
1st photo:
establish
characters and location
flickr five frames
2nd photo:
create a situation
with possibilities of
what might happen
flickr five frames
3rd photo:
involve the characters
in the situation
flickr five frames
4th photo:
build to
probable outcomes
flickr five frames
5th photo:
have a logical
but surprising end
!
“Gifted	
  means	
  you	
  have	
  abilities	
  to	
  do	
  stuff	
  others	
  may	
  not	
  be	
  able	
  to	
  do,	
  even	
  if	
  they	
  are	
  not	
  
easy.	
  	
  This	
  tree	
  is	
  growing	
  in	
  the	
  shade	
  under	
  a	
  step….that’s	
  not	
  easy.”
“As	
  a	
  gifted	
  learner	
  I	
  feel	
  that	
  I	
  am	
  different;	
  	
  
I	
  am	
  a	
  leader;	
  and	
  I	
  am	
  powerful!”	
  
“Giftedness	
  is	
  you	
  are	
  special	
  	
  
and	
  stand	
  out	
  from	
  others	
  	
  
because	
  of	
  your	
  talent.”
“We	
  all	
  have	
  an	
  impact	
  on	
  the	
  world.	
  	
  	
  
Although	
  we’re	
  small,	
  someday	
  we	
  	
  
will	
  do	
  something	
  great.	
  	
  It	
  means	
  to	
  	
  
be	
  inspiring,	
  creative,	
  helpful,	
  and	
  smart.	
  	
  	
  
Although	
  being	
  gifted	
  has	
  its	
  problems,	
  	
  
Being	
  gifted	
  is	
  very	
  special.”	
  
“We	
  are	
  all	
  different.	
  	
  Everyone	
  has	
  different	
  abilities;	
  some	
  
people	
  may	
  enjoy	
  learning.	
  	
  Being	
  gifted	
  is	
  being	
  yourself.”
“Being	
  gifted	
  isn’t	
  
different;	
  	
  
it’s	
  unique.”
“Giftedness	
  is	
  
being	
  different	
  in	
  
your	
  own	
  way	
  and	
  
to	
  capture	
  
beautiful	
  moments	
  
in	
  life	
  for	
  
something	
  cool.	
  	
  
Then	
  your	
  
differences	
  will	
  
shine!”
“Giftedness	
  
means	
  you	
  can	
  
be	
  talented	
  in	
  
some	
  things	
  but	
  
not	
  at	
  others;	
  
you	
  swing	
  back	
  
and	
  forth	
  at	
  the	
  
things	
  you	
  are	
  
good	
  at	
  and	
  the	
  
things	
  you	
  are	
  
not.”
“Being	
  gifted	
  is	
  like	
  
flying	
  in	
  the	
  sky;	
  	
  
free	
  to	
  learn.”
“Cracked	
  mud	
  is	
  like	
  a	
  puzzle;	
  	
  
like	
  the	
  parts	
  of	
  the	
  brain.	
  	
  	
  
When	
  put	
  together,	
  makes	
  a	
  
gifted	
  person.”
“Being	
  gifted	
  
means	
  being	
  
creative	
  in	
  
your	
  own	
  
special	
  way.”
GarageBand
djay
DM1
iMovie Trailers
diy.org
Googleable
“We don’t
have the option
of turning away
from the future.
No one gets to
vote on whether
technology is
going to change
our lives.”
!
	

 	

 Bill Gates 	
  
The Road Ahead
Summer 2013
T
he admonition that we should be preparing our
students for the 21st century is everywhere. There
are numerous books, blogs, and content resources
promoting and espousing the virtues of 21st cen-
tury learning. If one examines the titles and descriptions of
presentations at any gifted or general education conference,
reference to 21st century learning is prevalent. Most of us
in gifted education have regularly advocated for teaching
trace their origins back at least 30 years. In 1983, the Na-
tional Science Board Commission on Precollege Education
in Mathematics, Science and Technology published a report
entitled, Educating Americans for the 21st Century: A Plan
of Action for Improving Mathematics, Science, and Technol-
ogy Education for All American Elementary and Secondary
Students So that their Achievement is the Best in the World
by 1995. This publication outlined many of the same initia-
Quality Classroom Practice
for High-Abillity Students
Teaching for High Potential
THPThe 21st
Century
is SO Yesterday
Brian C. Housand, Ph.D.
East Carolina University
www.brianhousand.com
Brian Housand is an Assistant Professor at
East Carolina University in the department of
Elementary Education.
“The world is moving at a tremendous rate. No one knows where.
We must prepare our children, not for the world of the past,
not for our world, but for their world, the world of the future.”
— John Dewey
ENGAGING
CURIOSITY
ENGINEERING
SERENDIPITY
futurecasting.org
UNDERSTANDING
DESIGN
CONSTRUCTING
SYNTHESIS
Creativity is just
connecting things.
When you ask creative people
how they did something, they feel
a little guilty because they didn’t
really do it, they just saw
something. It seemed obvious to
them after a while. 

That’s because they were able to
connect experiences they’ve had
and
SYNTHESIZE
new things.	

- Steve Jobs, 1995
GT = GOOD TEACHING
GOOD TEACHING
“It doesn’t matter what
you cover; it matters
how much you develop
THE CAPACITY TO
DISCOVER
brianhousand.com
t y v m

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