3. Semantics...
“A systematic inquiry into how people attribute meanings
to artifacts and interact with them accordingly”
Essentially...
What objects mean to us and how we use them.
4. Interface Design...
- User Interface focuses on two things:
Inputs: What the user does to an object
Output: What the object produces in response
The iPod has simple inputs with obvious outputs.
Press Play and it plays music.
6. Digital Mapping...
The layout of menus, buttons, and information.
The iPod does most things in 4 steps or less. Everything
there has a purpose and nothing is just “added on”.
7.
8. Thank You.
Citations:
Apple Human Interface Guidelines. Last Updated: 2008-06-09
http://developer.apple.com/documentation/UserExperience/Concep-
tual/AppleHIGuidelines/XHIGHIDesign/chapter_5_section_2.html
Krippendorff, Klaus. The Semantic Turn. Taylor & Francis, 2006.
Kahney, Leander. Inside Steve’s Brain. Portfolio Publishing, 2008.
Lowgren, Jonas (2008). Interaction Design. Retrieved 6 November 2008
from Interaction-Design.org: http://www.interaction-design.org/ency-
clopedia/interaction_design.html