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hi.
Designing
Interactions
for Social
Change bram@brampitoyo.com
Making it
natural
to do the
right things
About
Video           User
Gaming        Experience




     Architecture
Video Gaming   User Experience   Architecture


Age             Fairly new     Relatively old Oldest

Space usage     Both           Virtual           Real

Story           Always         “Persona”         Usually not

Uses            Play           Work              Both

Interactivity   Yes            Yes               Yes
An example:
Status/profile menu
http://Weeeble.me
Today,
5
1
Environments and Places
Tutorials, Not Case Studies
Acknowledging Co-presence
Semi-consciousness
Making A Space An Interface
2
Environments and Places
Tutorials, Not Case Studies
Acknowledging Co-presence
Semi-consciousness
Making A Space An Interface
3
Environments and Places
Tutorials, Not Case Studies
Acknowledging Co-presence
Semi-consciousness
Making A Space An Interface
4
Environments and Places
Tutorials, Not Case Studies
Acknowledging Co-presence
Semi-consciousness
Making A Space An Interface
5
Environments and Places
Tutorials, Not Case Studies
Acknowledging Co-presence
Semi-consciousness
Making A Space An Interface
Introduction
to an interesting
(and potentially
useful) technique
Reversing the
classroom model
Onward
Environments and Places
Tutorials, Not Case Studies
Acknowledging Co-presence
Semi-consciousness
Making A Space An Interface
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        Interfaces should be
        thought of as both
        built and living
        environments
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        Users feel
        more comfortable
        the more tangible
        a space is
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        Metaphors
        should extend
        beyond wording
        to behavior
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        “Players like
         to feel clever.”
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        Provide visibility
        of what’s to come
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        Dumbing down
        or
        have them
        figure it out?
Environments and Places
Tutorials, Not Case Studies
Acknowledging Co-presence
Semi-consciousness
Making A Space An Interface
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        Case study doesn’t
        work because
        studying is
        not feeling
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        Promoting
        the perception
        that ethics
        is special
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        Allowing people
        to reflect their
        decisions on the
        test subject’s
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        Design tutorial
        areas, not faqs
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        The need for
        narrative
Environments and Places
Tutorials, Not Case Studies
Acknowledging Co-presence
Semi-consciousness
Making A Space An Interface
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        Other users
        are always there,
        even if one
        isn’t looking
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        Easy to achieve
        in general-purpose,
        catch all, publicly
        accessible networks
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        But when you
        design for
        something niche,
        privately owned
        and ‘serious’…
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        Encourage
        belonging and
        co-ownership
        of space
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        Engage users in
        something bigger
        than themselves
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        Demon’s Souls
        (Demo)
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        Bloodstains,
        messages and
        invasions of game
Environments and Places
Tutorials, Not Case Studies
Acknowledging Co-presence
Semi-consciousness
Making A Space An Interface
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        The problem with
        Google Wave
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        (& the problem
         with IM)
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        A possible hybrid
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        Just enough privacy
        to prevent torrent
        of consciousness,
        yet relax
        self-censorship
Environments and Places
Tutorials, Not Case Studies
Acknowledging Co-presence
Semi-consciousness
Making A Space An Interface
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        “Changing
        the alphabet”
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        Plot development
        in game design
        equals persona
        in user experience
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        Character
        development
        equals what?
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        Why can’t
        users level up
        or gain
        new abilities?
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        After enough
        “level gains”…
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        (this is going to
        be controversial)
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        Designers should
        first design,
        but over a period
        of time—
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        relegate ability
        to shape the
        world to users
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        How this applies
        in an individual
        environment
        v.
        a shared one
1
Environments and Places
Tutorials, Not Case Studies
Acknowledging Co-presence
Semi-consciousness
Making A Space An Interface
2
Environments and Places
Tutorials, Not Case Studies
Acknowledging Co-presence
Semi-consciousness
Making A Space An Interface
3
Environments and Places
Tutorials, Not Case Studies
Acknowledging Co-presence
Semi-consciousness
Making A Space An Interface
4
Environments and Places
Tutorials, Not Case Studies
Acknowledging Co-presence
Semi-consciousness
Making A Space An Interface
5
Environments and Places
Tutorials, Not Case Studies
Acknowledging Co-presence
Semi-consciousness
Making A Space An Interface
Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface




        When user creates
        her own experience,
        doing the ethical
        comes naturally.
thanks.
   bram@brampitoyo.com

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Designing Interaction For Social Change

  • 1. hi.
  • 3. Making it natural to do the right things
  • 5.
  • 6.
  • 7. Video User Gaming Experience Architecture
  • 8. Video Gaming User Experience Architecture Age Fairly new Relatively old Oldest Space usage Both Virtual Real Story Always “Persona” Usually not Uses Play Work Both Interactivity Yes Yes Yes
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
  • 17. 5
  • 18. 1 Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
  • 19. 2 Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
  • 20. 3 Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
  • 21. 4 Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
  • 22. 5 Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
  • 23. Introduction to an interesting (and potentially useful) technique
  • 26. Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
  • 27. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Interfaces should be thought of as both built and living environments
  • 28. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Users feel more comfortable the more tangible a space is
  • 29. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Metaphors should extend beyond wording to behavior
  • 30. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface “Players like to feel clever.”
  • 31. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Provide visibility of what’s to come
  • 32. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Dumbing down or have them figure it out?
  • 33. Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
  • 34. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Case study doesn’t work because studying is not feeling
  • 35. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Promoting the perception that ethics is special
  • 36. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Allowing people to reflect their decisions on the test subject’s
  • 37. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Design tutorial areas, not faqs
  • 38. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface The need for narrative
  • 39. Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
  • 40. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Other users are always there, even if one isn’t looking
  • 41. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Easy to achieve in general-purpose, catch all, publicly accessible networks
  • 42. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface But when you design for something niche, privately owned and ‘serious’…
  • 43. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Encourage belonging and co-ownership of space
  • 44. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Engage users in something bigger than themselves
  • 45. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Demon’s Souls (Demo)
  • 46. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Bloodstains, messages and invasions of game
  • 47. Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
  • 48. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface The problem with Google Wave
  • 49. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface (& the problem with IM)
  • 50. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface A possible hybrid
  • 51. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Just enough privacy to prevent torrent of consciousness, yet relax self-censorship
  • 52. Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
  • 53. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface “Changing the alphabet”
  • 54. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Plot development in game design equals persona in user experience
  • 55. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Character development equals what?
  • 56. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Why can’t users level up or gain new abilities?
  • 57. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface After enough “level gains”…
  • 58. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface (this is going to be controversial)
  • 59. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface Designers should first design, but over a period of time—
  • 60. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface relegate ability to shape the world to users
  • 61. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface How this applies in an individual environment v. a shared one
  • 62. 1 Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
  • 63. 2 Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
  • 64. 3 Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
  • 65. 4 Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
  • 66. 5 Environments and Places Tutorials, Not Case Studies Acknowledging Co-presence Semi-consciousness Making A Space An Interface
  • 67. Environments and Places / Tutorials, Not Case Studies / Acknowledging Co-presence / Semi-consciousness / Making A Space An Interface When user creates her own experience, doing the ethical comes naturally.
  • 68. thanks. bram@brampitoyo.com