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RESEARCHING

A NEW APPROACH TO
PLAYER TESTING
• “Impact of
  digital
  technology on
  society” at
  UCSD


• Co-founded
  B|P in 2001

• 7 people. UX
  research and
  Design

• San Francisco

• 2,272
  Participants.
  188 Research
  Studies.




                  photo by andy price visualpause.com
Why we care about games
2007 was
 like this
             shit.
Who cares?
We started the spore research with

 one question.
Why are video games designed
   in this environment…
but researched here?
no idea.
“Focus groups were invented to
focus the research, not be the
research”

        - Marty Neumeier | “The Brand Gap”
So what can we do
    different?
“Guys... I put my pants on
just like the rest of you - one
leg at a time. Except, once
my pants are on, I make gold
records.”
#1 native environment is critical…


    But timing is everything
One year.
          59 Participants
     393 Hours of Gameplay.
3 Hour Sessions with 2 Nights Each
who cares about fun?
who doesn’t.
DISCUSSION
here arefive
things we changed.
1. simulated native environment.
2. multi-user voice chat
    (AKA “talking” and Think Aloud Protocol)

3. touch screens.
4. metrics
    (PENS model)

5. delivery
Simulated Native Environment
Live observation room
Multi-user Voice Chat
Gamers love TeamSpeak and
   keyboard shortcuts,

   researchers can too.
Talking to six people is crazy
3
1                   5




                6
        4


    2


                7
#3. Touch screens

                    Game Screen
                    (w/ webcam)




          Survey
     Touchscreen
#4. The PENS
     Model
 Player Experience of Need Satisfaction
Intrinsic motivational needs?


Doing things for their
inherent satisfactions (e.g.
games, sports). Play
through punishment and
boredom.
PENS measures three specific motivational needs:
what sucked
•Bordering on chaos at first
•Restricted by game genre
•Lots of technical problems
•Maintaining think aloud protocol
•Difficult to respond to questions
•Recordings take weeks to render
welcome, now play like
(according to our precise time limits)

   Event               Time
   Welcome / Consent   4:30pm

   Stage 1 start       4:45pm

   Survey 1            5:15pm

   Survey 2            5:45 pm

   Dinner              6:00 pm

   Stage 2 start       6:15 pm

   Survey 3            6:45 pm

   Survey 4            7:15 pm

   Review              7:20 pm

                       3 Hours
We Learned… Not Much
But then, something
      changed.
No more timing structure.

     Game Level   Test Phase          Time      Action
                                                NDA check,
                                                equipment check,
                                                Paul intro, think
                  Welcome / Consent   At 0:0    aloud

     Stage X      Begin Phase         At :5

                  Smiley Survey 1     At :15

                  Smiley Survey 2     At 1:00

                                                Announce: Mouse
                                                over + Press A to go
                  End&Survey          At 1:30   to Stage Y

     Stage Y                          At 1:40

                  Smiley Survey 1     At 1:50

                  Smiley Survey 2     At 2:25

                  End&Survey          At 2:45

     Review       Survey              At 2:55

                                      3 Hours
…fun went way up


              Stage Y
#5. Delivery
Technology

•Video Recording
  •ZDSoft Game Recorder
•Live Observation
  •Six Webcams using VNC
  •Long VGA cables
•Audio
  •Teamspeak (free)
•ELO Systems Touch Screens
$79
free
$39
free
Summary


1. Native environment is critical, but timing is
   everything
2. You can do this for dirt cheap
3. Touch screens are fancy
4. The Dow Jones is scary
the future is remote game research
Nov 7th, in San Francisco
userresearchfriday.com
Questions

    1. You can do this for dirt cheap
    2. Go to San Francisco for URF




boltpeters.com nate@boltpeters.com
Researching Spore: A New Approach to Player Testing
Researching Spore: A New Approach to Player Testing
Researching Spore: A New Approach to Player Testing

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Researching Spore: A New Approach to Player Testing