This is from Nate's Meaningful Play presentation on the B|P player experience research on Spore for EA. More info here: http://boltpeters.com/blog/?p=95
2. • “Impact of
digital
technology on
society” at
UCSD
• Co-founded
B|P in 2001
• 7 people. UX
research and
Design
• San Francisco
• 2,272
Participants.
188 Research
Studies.
photo by andy price visualpause.com
43. •Bordering on chaos at first
•Restricted by game genre
•Lots of technical problems
•Maintaining think aloud protocol
•Difficult to respond to questions
•Recordings take weeks to render
48. No more timing structure.
Game Level Test Phase Time Action
NDA check,
equipment check,
Paul intro, think
Welcome / Consent At 0:0 aloud
Stage X Begin Phase At :5
Smiley Survey 1 At :15
Smiley Survey 2 At 1:00
Announce: Mouse
over + Press A to go
End&Survey At 1:30 to Stage Y
Stage Y At 1:40
Smiley Survey 1 At 1:50
Smiley Survey 2 At 2:25
End&Survey At 2:45
Review Survey At 2:55
3 Hours
59. Summary
1. Native environment is critical, but timing is
everything
2. You can do this for dirt cheap
3. Touch screens are fancy
4. The Dow Jones is scary