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Practical Applications for
       Digital Audio Networking




Umberto Zanghieri - ZP Engineering srl
(The Smart Guy who is not here today and would be happy to talk about this
topic for two days)

Bob Vanden Burgt - Link USA/Link Italy
(The Not So Smart Guy doing the Presentation who promises to be done in
one hour)
             People and Products connecting the world of entertainment
Practical Applications for
Digital Audio Networking
   History of Digital Audio Networking
       AES & Evolution of OSI Layers
   The Current State of the Industry
   (fragmented at best)
       Transport Protocol Wars
       Remote Control & Monitoring
   Today’s Digital Challenge & Examples
   Where are We Going from Here?


  People and Products connecting the world of entertainment
Moving Audio Around in a Live
  Production Environment
     Things to Care About
     Quality (Fidelity)
     Speed & Priority (Latency - milliseconds/
     microseconds, QoS)
     Synchronization (Clocking)
     Distance (Coax, CAT6, MMF, SMF)
     Flexibility / Compatibility (Topologies /
     Sharing Hardware)
     Cost
     Reliability / Redundancy
     Compatibility / Standards AES, IEEE


    People and Products connecting the world of entertainment
History of Digital Networking
        Pulse Code Modulation (PCM) & Sampling
                                     In 1924 while working for AT&T Harry
                                     Nyquist studied this sampling
                                     technique and developed the Nyquist
                                     Sampling Theorem. This theorem
                                     states that an analog signal can be
                                     uniquely reconstructed, without error,
                                     from samples taken at equal time
                                     intervals if the sampling rate is equal
Sampling Rate = 2(BW) = 2(3300 Hz) = to, or greater than, twice the highest
    6600 Samples per Second          frequency component in the analog
                                     signal.

                  People and Products connecting the world of entertainment
History of Digital Networking
Public Switched Telephone Network (PSTN)
    Coder-Decoder (CODEC) or ADC / DAC




      People and Products connecting the world of entertainment
History of Digital Networking
   Pulse Code Modulation
Public Switched Telephone Network (PSTN)

                                       CODECs use a method called
                                       Pulse Code Modulation (PCM)
                                       to convert the analog signals
                                         to digital bit streams. PCM
                                           uses a technique called
                                             sampling to obtain
                                       instantaneous voltage values
                                       at specific times in the analog
                                          signal cycle. This sample
                                        generates a Pulse Amplitude
                                          Modulated (PAM) signal.

       People and Products connecting the world of entertainment
Pro Audio & PCM
Linear PCM (uncompressed), typ. Wordlength (bit depth) from 16 to 24 bits with
                 sampling frequencies between 44-192kHz

Pulse-code modulation (PCM) is a method used to digitally represent sampled analog
signals. It is the standard form for digital audio in computers and various Blu-ray, DVD and
Compact Disc formats, as well as other uses such as digital telephone systems. A PCM
stream is a digital representation of an analog signal, in which the magnitude of the analog
signal is sampled regularly at uniform intervals, with each sample being quantized to the
nearest value within a range of digital steps.

PCM streams have two basic properties that determine their fidelity to the original analog
signal: the sampling rate, which is the number of times per second that samples are
taken; and the bit depth, which determines the number of possible digital values that
each sample can take.




                      People and Products connecting the world of entertainment
Audio-over-Ethernet
Linear PCM (Reference – CD is 16 bit resolution, 44.1kHz)




            People and Products connecting the world of entertainment
History of Digital Networking


                         Recording in the 1990’s
                         •    Digital Audio Workstations

                         •    Token Ring Networks for moving
                              audio data (not real time)

                         •    Evolution of the DSP > Why
                              shouldn’t the transport be digital?


    People and Products connecting the world of entertainment
History of Digital Networking
       AES Standards
                         • 1985 AES3 – AES/EBU
                         	       (RS422 Derived)
                         	       2 Channels @ 192kHz

                         • 1991 AES10 – MADI
                             
   (FDDI – Fibre Disrtib Data Interface)
                         
       56 > 64 Channels @ 96kHz

                         • 2005 AES50>SuperMAC/
                           HyperMAC (Midas-KT)
                         	       24 Ch @ 96kHz/192 Ch @ 96kHz

    People and Products connecting the world of entertainment
Ethernet – Evolution of OSI




                           Drawing Courtesy of Pro AV


Layer 1 Protocols i.e. A-Net, REAC, Rocknet, AES50

Layer 2 Protocols i.e.EtherSound, CobraNet

Layer 3/4 Protocols i.e. Dante, Livewire, Q-Lan / Q-Sys, RAVENNA,

Emerging Standards - Avnu & AVB
          People and Products connecting the world of entertainment
Audio-over-Ethernet
                                   What is it?
Deployment of an Ethernet network to transfer digital audio streams in real-time

Linear PCM (uncompressed), typ. Wordlength (bit depth) from 16 to 24
         bits with sampling frequencies between 44-192kHz


   • multichannel, high channel count (~60 channels in each direction)

   • audo channels are generally bundled in clusters

   • low latency (< 6 ms) but with DSP transport expectations = <1ms

   • no packet loss in normal operating conditions




                   People and Products connecting the world of entertainment
Audio-over-Ethernet
(AoE) – why?
Larger maximum distance
  (60-70 m with analog cables, ~ 100 m AoE on copper , ~2km AoE on fibre)


rerouting and splitting are now possible
(without manual changes to connections, without manual patch bays)


redundancy at reasonable costs

control data and audio transport can be combined on a single connection

cables are less expensvie and less bulky
   64-channel balanced analog multicore (data from Eurocable)
   Weight     ! around 1,3 kg/m
   Cost       ! around20 times the cost of a ruggedized CAT5e cable



            People and Products connecting the world of entertainment
Audio-over-Ethernet
Ethernet transport (IEEE 802.3)
   1980  Ethernet
   1985  IEEE 802.3

   1990  10 Mbps (10baseT)             Used for first AoE implementations CobraNet

                                 Enough bandwidth for reasonable multichannel
   1995  100 Mbps      (100baseTX)              operation


   1999  1000 Mbps (1000baseT)              Hundreds of channels can be allocated


   2002-2008  10 Gbps (10GbaseT)

   2007-2011  40/100 Gbps

   2010/11  Ethernet AVB

         People and Products connecting the world of entertainment
Audio-over-Ethernet




 People and Products connecting the world of entertainment
Linear PCM
                            requirements
       ANALOG
       SIGNAL             One audio channel
                                                    48 kHz        96 kHz       192 kHz
                             24-bit PCM
                 ADC                            1.15 Mbps       2.30 Mbps     4.60 Mbps




                                         Protocol        Bit rate (48       Bit rate (96
  format          Channels
                                         overhead            kHz)               kHz)

AES/EBU     2 (48, 96, 192 kHz)               25%            3 Mbps           6 Mbps



ADAT              8 (48 kHz)                  25%         12.3 Mbps         24.5 Mbps




                People and Products connecting the world of entertainment
Audio-over-Ethernet
                      Ethernet transport
                       is packet-based
              At layer/2 level, in order to ensure compatbility with
    Ethernet devices (such as switches, fomat converters) and with electronic
                    devices it is required to generate frames
                            starting from audio data

        Compromise between latency, max channel count and cluster size




                   People and Products connecting the world of entertainment
Audio-over-Ethernet
                        The User Datagram Protocol (UDP) provides a
                        very efficient, message oriented encapsulation
                       for data. It is well suited to real time applications
                        and forms the basis for the Realtime Transport
                                          Protocol (RTP)




 People and Products connecting the world of entertainment
Audio-over-Ethernet


 Fewer channels and low latency                               optimal
                                                              bandwidth
More Channelsand higher latency                                usage




        People and Products connecting the world of entertainment
Audio-over-Ethernet




 People and Products connecting the world of entertainment
Audio-over-Ethernet
Cobranet
•   designed on 10 Mbps networks in the 90s, compatible with modern networks
•   sync propogation (audio clock) with beat packets
•   over 1 million nodes installed worldwide
•   designed in USA by Peak Audio
•   available as an OEM module
•   the technology has been acquired by a silicon foundry
•   now available on a single chip
•   switch-compatible protocol
•   non-audio data traffic can interfere
•   latency = 1.33-5 ms, allows routing of low-channel count clusters (bundles)




                     People and Products connecting the world of entertainment
Audio-over-Ethernet
Ethersound
•   designed for 100 Mbps networks
•   uses all the available bandwidth, to transfer the maximum number of channels
•   designed for maximum reliability and minimum latency (125 us)
•   designed in France by Digigram
•   available and an OEM module and under license
•   compatiile with some switches (verified by the technology provider)
•   does not allow simultaneous non/audio data traffic




                     People and Products connecting the world of entertainment
Audio-over-Ethernet
AES50, HyperMAC

•   designed by Sony Oxford labs
•   adopted by Midas / Klark Teknik
•   now promoted by Midas/KlarkTeknik
•   AES50: audio and clock transmission over cat5 and 100BaseT
•   48x48 ch @ 48 kHz
•   24x24 ch @ 96 kHz
•   HyperMAC: 256x256 ch on 1000BaseT




                    People and Products connecting the world of entertainment
Audio-over-Ethernet
Dante
•   designed for 1 Gbps networks, external branches can go at 10 Mbps
•   clock recovery is based on packet timestamping (IEEE-1588)
•   compatible with non-audio traffic (switches need management configuration)
•   designed in Australia by Audinate
•   available as an OEM module
•   native driver on host
•   high-performance PCI-Express card available (128x128 ch at 96 kHz)




                     People and Products connecting the world of entertainment
AudVidBridge & Dante




  People and Products connecting the world of entertainment
How Many More RJ45 Jacks…?




   People and Products connecting the world of entertainment
Digital Networking Today
 The Current State of the Industry
   Transport Protocol Wars, It’s a Mess!
      Many are Proprietary
      Lack of easy digital interoperability
      Require multiple cabling topologies and disparate
      signal types
      Non Standard or Specialized Equipment
   Remote Control & Monitoring for Devices is a
   Completely Separate Issue (Open Control Alliance)

       People and Products connecting the world of entertainment
People and Products connecting the world of entertainment
The Digital Challenge

             AES-EBU     MADI     CobraNet   EtherSound    Dante




                       75 Ohm                             With SD
  Digico        x
                        Coax                               Rack


   Avid
                       75 Ohm
  Venue         x
  Profile                Coax


Soundcraft
                x       CAT5/7      CAT5       CAT 5
    Vi



 Yamaha
                x         x         CAT5      CAT5/6       CAT6
  M7 CL




   People and Products connecting the world of entertainment
The Digital Challenge




 People and Products connecting the world of entertainment
People and Products connecting the world of entertainment
Solution Examples
     AES/EBU Drive + Canbus D&B
     PM1D, Link Yamaha system
     Midas Pro6 AES50 & HyperMAC
     Avid Venue with 6x75 Cable
     PM5D, Dante, Dglink,
     M7CL ES, EtherSound / Dante DGLink,
     LabGruppen
     Digico SD7, SD Rack, 6 x75 Cable




People and Products connecting the world of entertainment
AES Drive & Remote



                                           6 / 12 / 24 AES-EBU

                                           2 CAT6

                                           LKA 54 or 85 Pin
                                            Connector




 People and Products connecting the world of entertainment
CS1D/DSP1D



                                                    50 Ohm Coax Control

                                                    75 Ohm Coax Word
                                                     Clock

                                                    8 – AES-EBU

                                                    34 Pair 26 AWG SCSI


People and Products connecting the world of entertainment
MADI with Multicore




 People and Products connecting the world of entertainment
AES50 & HyperMAC




 People and Products connecting the world of entertainment
AES50 & HyperMAC
Nobel Peace Prize 2008, Oslo




 People and Products connecting the world of entertainment
Redundant Dante with LabGruppen
     PLM Series Amplifiers

                                                         Sender



                                                Switch              Switch




                                      Primary                           Secondary
                                                         Receiver
                                         Link                              Link




People and Products connecting the world of entertainment
Solution Examples




People and Products connecting the world of entertainment
Dual PM5D Ethersound




  People and Products connecting the world of entertainment
LS9-32 Dante




People and Products connecting the world of entertainment
M7CL Hybrid ES/Dante




  People and Products connecting the world of entertainment
What to Expect

•    AVB / AVnu Alliance will Move
     Forward
•    Open Control Alliance (OCA)
•    Dante is a Solution Available Today
     and Future Compatible with AVB
•    Link will Continue to Track &
     Support Multiple Options


    People and Products connecting the world of entertainment
One Perspective from the Real World




 People and Products connecting the world of entertainment
One Perspective from the Real World




 People and Products connecting the world of entertainment
Practical Applications for
Digital Audio Networking

                    THANK YOU
Umberto Zanghieri – ZP Engineering S.r.l.
Bob Vanden Burgt - Link USA


Slides & References
      www.linkusa-inc.com
Additional Questions
	     Link at Booth 322



     People and Products connecting the world of entertainment

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Practical Applications of Digital Audio Networking

  • 1. Practical Applications for Digital Audio Networking Umberto Zanghieri - ZP Engineering srl (The Smart Guy who is not here today and would be happy to talk about this topic for two days) Bob Vanden Burgt - Link USA/Link Italy (The Not So Smart Guy doing the Presentation who promises to be done in one hour) People and Products connecting the world of entertainment
  • 2. Practical Applications for Digital Audio Networking History of Digital Audio Networking AES & Evolution of OSI Layers The Current State of the Industry (fragmented at best) Transport Protocol Wars Remote Control & Monitoring Today’s Digital Challenge & Examples Where are We Going from Here? People and Products connecting the world of entertainment
  • 3. Moving Audio Around in a Live Production Environment Things to Care About Quality (Fidelity) Speed & Priority (Latency - milliseconds/ microseconds, QoS) Synchronization (Clocking) Distance (Coax, CAT6, MMF, SMF) Flexibility / Compatibility (Topologies / Sharing Hardware) Cost Reliability / Redundancy Compatibility / Standards AES, IEEE People and Products connecting the world of entertainment
  • 4. History of Digital Networking Pulse Code Modulation (PCM) & Sampling In 1924 while working for AT&T Harry Nyquist studied this sampling technique and developed the Nyquist Sampling Theorem. This theorem states that an analog signal can be uniquely reconstructed, without error, from samples taken at equal time intervals if the sampling rate is equal Sampling Rate = 2(BW) = 2(3300 Hz) = to, or greater than, twice the highest 6600 Samples per Second frequency component in the analog signal. People and Products connecting the world of entertainment
  • 5. History of Digital Networking Public Switched Telephone Network (PSTN) Coder-Decoder (CODEC) or ADC / DAC People and Products connecting the world of entertainment
  • 6. History of Digital Networking Pulse Code Modulation Public Switched Telephone Network (PSTN) CODECs use a method called Pulse Code Modulation (PCM) to convert the analog signals to digital bit streams. PCM uses a technique called sampling to obtain instantaneous voltage values at specific times in the analog signal cycle. This sample generates a Pulse Amplitude Modulated (PAM) signal. People and Products connecting the world of entertainment
  • 7. Pro Audio & PCM Linear PCM (uncompressed), typ. Wordlength (bit depth) from 16 to 24 bits with sampling frequencies between 44-192kHz Pulse-code modulation (PCM) is a method used to digitally represent sampled analog signals. It is the standard form for digital audio in computers and various Blu-ray, DVD and Compact Disc formats, as well as other uses such as digital telephone systems. A PCM stream is a digital representation of an analog signal, in which the magnitude of the analog signal is sampled regularly at uniform intervals, with each sample being quantized to the nearest value within a range of digital steps. PCM streams have two basic properties that determine their fidelity to the original analog signal: the sampling rate, which is the number of times per second that samples are taken; and the bit depth, which determines the number of possible digital values that each sample can take. People and Products connecting the world of entertainment
  • 8. Audio-over-Ethernet Linear PCM (Reference – CD is 16 bit resolution, 44.1kHz) People and Products connecting the world of entertainment
  • 9. History of Digital Networking Recording in the 1990’s • Digital Audio Workstations • Token Ring Networks for moving audio data (not real time) • Evolution of the DSP > Why shouldn’t the transport be digital? People and Products connecting the world of entertainment
  • 10. History of Digital Networking AES Standards • 1985 AES3 – AES/EBU (RS422 Derived) 2 Channels @ 192kHz • 1991 AES10 – MADI (FDDI – Fibre Disrtib Data Interface) 56 > 64 Channels @ 96kHz • 2005 AES50>SuperMAC/ HyperMAC (Midas-KT) 24 Ch @ 96kHz/192 Ch @ 96kHz People and Products connecting the world of entertainment
  • 11. Ethernet – Evolution of OSI Drawing Courtesy of Pro AV Layer 1 Protocols i.e. A-Net, REAC, Rocknet, AES50 Layer 2 Protocols i.e.EtherSound, CobraNet Layer 3/4 Protocols i.e. Dante, Livewire, Q-Lan / Q-Sys, RAVENNA, Emerging Standards - Avnu & AVB People and Products connecting the world of entertainment
  • 12. Audio-over-Ethernet What is it? Deployment of an Ethernet network to transfer digital audio streams in real-time Linear PCM (uncompressed), typ. Wordlength (bit depth) from 16 to 24 bits with sampling frequencies between 44-192kHz • multichannel, high channel count (~60 channels in each direction) • audo channels are generally bundled in clusters • low latency (< 6 ms) but with DSP transport expectations = <1ms • no packet loss in normal operating conditions People and Products connecting the world of entertainment
  • 13. Audio-over-Ethernet (AoE) – why? Larger maximum distance (60-70 m with analog cables, ~ 100 m AoE on copper , ~2km AoE on fibre) rerouting and splitting are now possible (without manual changes to connections, without manual patch bays) redundancy at reasonable costs control data and audio transport can be combined on a single connection cables are less expensvie and less bulky 64-channel balanced analog multicore (data from Eurocable) Weight ! around 1,3 kg/m Cost ! around20 times the cost of a ruggedized CAT5e cable People and Products connecting the world of entertainment
  • 14. Audio-over-Ethernet Ethernet transport (IEEE 802.3) 1980  Ethernet 1985  IEEE 802.3 1990  10 Mbps (10baseT) Used for first AoE implementations CobraNet Enough bandwidth for reasonable multichannel 1995  100 Mbps (100baseTX) operation 1999  1000 Mbps (1000baseT) Hundreds of channels can be allocated 2002-2008  10 Gbps (10GbaseT) 2007-2011  40/100 Gbps 2010/11  Ethernet AVB People and Products connecting the world of entertainment
  • 15. Audio-over-Ethernet People and Products connecting the world of entertainment
  • 16. Linear PCM requirements ANALOG SIGNAL One audio channel 48 kHz 96 kHz 192 kHz 24-bit PCM ADC 1.15 Mbps 2.30 Mbps 4.60 Mbps Protocol Bit rate (48 Bit rate (96 format Channels overhead kHz) kHz) AES/EBU 2 (48, 96, 192 kHz) 25% 3 Mbps 6 Mbps ADAT 8 (48 kHz) 25% 12.3 Mbps 24.5 Mbps People and Products connecting the world of entertainment
  • 17. Audio-over-Ethernet Ethernet transport is packet-based At layer/2 level, in order to ensure compatbility with Ethernet devices (such as switches, fomat converters) and with electronic devices it is required to generate frames starting from audio data  Compromise between latency, max channel count and cluster size People and Products connecting the world of entertainment
  • 18. Audio-over-Ethernet The User Datagram Protocol (UDP) provides a very efficient, message oriented encapsulation for data. It is well suited to real time applications and forms the basis for the Realtime Transport Protocol (RTP) People and Products connecting the world of entertainment
  • 19. Audio-over-Ethernet Fewer channels and low latency  optimal bandwidth More Channelsand higher latency  usage People and Products connecting the world of entertainment
  • 20. Audio-over-Ethernet People and Products connecting the world of entertainment
  • 21. Audio-over-Ethernet Cobranet • designed on 10 Mbps networks in the 90s, compatible with modern networks • sync propogation (audio clock) with beat packets • over 1 million nodes installed worldwide • designed in USA by Peak Audio • available as an OEM module • the technology has been acquired by a silicon foundry • now available on a single chip • switch-compatible protocol • non-audio data traffic can interfere • latency = 1.33-5 ms, allows routing of low-channel count clusters (bundles) People and Products connecting the world of entertainment
  • 22. Audio-over-Ethernet Ethersound • designed for 100 Mbps networks • uses all the available bandwidth, to transfer the maximum number of channels • designed for maximum reliability and minimum latency (125 us) • designed in France by Digigram • available and an OEM module and under license • compatiile with some switches (verified by the technology provider) • does not allow simultaneous non/audio data traffic People and Products connecting the world of entertainment
  • 23. Audio-over-Ethernet AES50, HyperMAC • designed by Sony Oxford labs • adopted by Midas / Klark Teknik • now promoted by Midas/KlarkTeknik • AES50: audio and clock transmission over cat5 and 100BaseT • 48x48 ch @ 48 kHz • 24x24 ch @ 96 kHz • HyperMAC: 256x256 ch on 1000BaseT People and Products connecting the world of entertainment
  • 24. Audio-over-Ethernet Dante • designed for 1 Gbps networks, external branches can go at 10 Mbps • clock recovery is based on packet timestamping (IEEE-1588) • compatible with non-audio traffic (switches need management configuration) • designed in Australia by Audinate • available as an OEM module • native driver on host • high-performance PCI-Express card available (128x128 ch at 96 kHz) People and Products connecting the world of entertainment
  • 25. AudVidBridge & Dante People and Products connecting the world of entertainment
  • 26. How Many More RJ45 Jacks…? People and Products connecting the world of entertainment
  • 27. Digital Networking Today The Current State of the Industry Transport Protocol Wars, It’s a Mess! Many are Proprietary Lack of easy digital interoperability Require multiple cabling topologies and disparate signal types Non Standard or Specialized Equipment Remote Control & Monitoring for Devices is a Completely Separate Issue (Open Control Alliance) People and Products connecting the world of entertainment
  • 28. People and Products connecting the world of entertainment
  • 29. The Digital Challenge AES-EBU MADI CobraNet EtherSound Dante 75 Ohm With SD Digico x Coax Rack Avid 75 Ohm Venue x Profile Coax Soundcraft x CAT5/7 CAT5 CAT 5 Vi Yamaha x x CAT5 CAT5/6 CAT6 M7 CL People and Products connecting the world of entertainment
  • 30. The Digital Challenge People and Products connecting the world of entertainment
  • 31. People and Products connecting the world of entertainment
  • 32. Solution Examples AES/EBU Drive + Canbus D&B PM1D, Link Yamaha system Midas Pro6 AES50 & HyperMAC Avid Venue with 6x75 Cable PM5D, Dante, Dglink, M7CL ES, EtherSound / Dante DGLink, LabGruppen Digico SD7, SD Rack, 6 x75 Cable People and Products connecting the world of entertainment
  • 33. AES Drive & Remote  6 / 12 / 24 AES-EBU  2 CAT6  LKA 54 or 85 Pin Connector People and Products connecting the world of entertainment
  • 34. CS1D/DSP1D  50 Ohm Coax Control  75 Ohm Coax Word Clock  8 – AES-EBU  34 Pair 26 AWG SCSI People and Products connecting the world of entertainment
  • 35. MADI with Multicore People and Products connecting the world of entertainment
  • 36. AES50 & HyperMAC People and Products connecting the world of entertainment
  • 37. AES50 & HyperMAC Nobel Peace Prize 2008, Oslo People and Products connecting the world of entertainment
  • 38. Redundant Dante with LabGruppen PLM Series Amplifiers Sender Switch Switch Primary Secondary Receiver Link Link People and Products connecting the world of entertainment
  • 39. Solution Examples People and Products connecting the world of entertainment
  • 40. Dual PM5D Ethersound People and Products connecting the world of entertainment
  • 41. LS9-32 Dante People and Products connecting the world of entertainment
  • 42. M7CL Hybrid ES/Dante People and Products connecting the world of entertainment
  • 43. What to Expect • AVB / AVnu Alliance will Move Forward • Open Control Alliance (OCA) • Dante is a Solution Available Today and Future Compatible with AVB • Link will Continue to Track & Support Multiple Options People and Products connecting the world of entertainment
  • 44. One Perspective from the Real World People and Products connecting the world of entertainment
  • 45. One Perspective from the Real World People and Products connecting the world of entertainment
  • 46. Practical Applications for Digital Audio Networking THANK YOU Umberto Zanghieri – ZP Engineering S.r.l. Bob Vanden Burgt - Link USA Slides & References www.linkusa-inc.com Additional Questions Link at Booth 322 People and Products connecting the world of entertainment

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