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Overview of
Artificial Intelligence
Thomas R. Ioerger
Associate Professor
Department of Computer Science
Texas A&M University
What is AI?
• Real applications, not science fiction
– Control systems, diagnosis systems, games,
interactive animations, combat simulations,
manufacturing scheduling, transportation logistics,
financial analysis, computer-aided tutoring, search-
and-rescue robots
Different Perspectives
• Philosophical perspective
– What is the nature of “intelligence”? Can a
machine/program ever be truly “intelligent”?
– Strong AI hypothesis: Is acting intelligently sufficient?
– laws of thought; rational (ideal) decision-making
• Socrates is a man; men are mortal; therefore, Socrates is
mortal
• Psychological perspective
– What is the nature of “human intelligence”?
– Cognitive science – concept representations, internal
world model, information processing metaphor
– role of ST/LT memory? visualization? emotions?
analogy? creativity?
– build programs to simulate inference, learning...
• Mathematical perspective
– Is “intelligence” a computable function?
– input: world state, output: actions
– Can intelligence be systematized? (Leibnitz)
– just a matter of having enough rules?
– higher-order logics for belief, self-reference
• Engineering (pragmatic) perspective
– AI helps build complex systems that solve difficult real-
world problems
– decision-making (agents)
– use knowledge-based systems
to encode “expertise” (chess,
medicine, aircraft engines...)
sense
decide act
weak methods:
Search Planning
strong methods:
Inference
Search Algorithms
• Define state representation
• Define operators (fn: state→neighbor states)
• Define goal (criteria)
• Given initial state (S0), generate state space
S0
Many problems can be modeled as search
• tic-tac-toe
– states=boards, operator=moves
• symbolic integration
– states=equations, opers=algebraic manipulations
• class schedule
– states=partial schedule, opers=add/remove class
• rock band tour (traveling salesman problem)
– states=order of cities to visit, opers=swap order
• robot-motion planning
– states=robot configuration, opers=joint bending
1
2 12
3 6 8 13 14
4 5 7 9 10 11 15
1
2 43
5 6 7 8 9 10 11 12 13
14 15 16 17 18 19 20
Depth-first search
(DFS)
Breadth-first search
(BFS)
Notes:
recursive algorithms using stacks or queues
BFS often out-performs, due to memory limits for large spaces
choice depends on complexity analysis: consider exponential tree size O(bd
)
Heuristics
• give guidance to search in terms of which nodes
look “closest to the goal”
– node evaluation function
– h(n)=w1*(piece_differential)+w2*(center_control)+
w3*(#pieces_can_be_taken)+w4*(#kings)
• greedy algorithms search these nodes first
• bias direction of search to explore “best” parts of
state space (most likely to contain goal)
• A* algorithm
– optimal (under certain conditions)
– finds shortest path to a goal
– insensitive to errors in heuristic function
Specialized Search Algorithms
• Game-playing
– two-player zero-sum games (alternate moves)
– minimax algorithm: form of “look-ahead” – If I make a
move, how will opponent likely respond? Which move
leads to highest assured payoff?
• Constraint-satisfaction problems (CSPs)
– state=partial variable assignment
– goal find assignment that satisfies constraints
– algorithms use back-tracking, constraint propagation,
and heuristics
– pre-process constraint-graph to make more efficient
– examples: map-coloring, propositional satisfiability,
server configuration
• Variables WA, NT, Q, NSW, V, SA, T
• Domains Di = {red,green,blue}
• Constraints: adjacent regions must have
different colors, e.g., WA ≠ NT
CSP algorithms
operate on the
constraint graph
Planning
• How to transform world state to achieve goal?
• operators represent actions
– encode pre-conditions and effects in logic
Initial state:
in(kitchen)
have(eggs)
have(flour)
have(sugar)
have(pan)
~have(cake)
Goal:
have(cake)
mix dry
ingredients
mix wet
ingredients
transfer
ingredients
from bowl
to pan
bake at 350
apply
frosting
pre-conds:
∀x ingredient(x,cake)
&dry(x)→have(x)
effect:
mixed(dry_ingr)
pre-conds:
mixed(dry_ingr)&
mixed(wet_ingr)
pre-cond: baked
goto kitchen
goto store
start
car
buy
milk
sautee
another example to think about:
planning rescue mission at disaster site
Planning
• How to transform world state to achieve goal?
• operators represent actions
– encode pre-conditions and effects in logic
Initial state:
in(kitchen)
have(eggs)
have(flour)
have(sugar)
have(pan)
~have(cake)
Goal:
have(cake)
mix dry
ingredients
mix wet
ingredients
transfer
ingredients
from bowl
to pan
bake at 350
apply
frosting
pre-conds:
∀x ingredient(x,cake)
&dry(x)→have(x)
effect:
mixed(dry_ingr)
pre-conds:
mixed(dry_ingr)&
mixed(wet_ingr)
pre-cond: baked
goto kitchen
goto store
start
car
buy
milk
sautee
another example to think about:
planning rescue mission at disaster site
Planning Algorithms
have(cake) <= baked(cake)&have(frosting) <=...
• State-space search
– search for sequence of actions
– very inefficient
• Goal regression
– work backwards from goal
– identify actions relevant to goal; make sub-goals
• Partial-order planning
– treat plan as a graph among actions
– add links representing dependencies
• GraphPlan algorithm
– keep track of sets of achievable states; more efficient
• SatPlan algorithm
– model as a satisfiability problem
Knowledge-Based Methods
• need: representation for search heuristics and planning
operators
• need expertise to produce expert problem-solving behavior
• first-order logic – a formal language for representing
knowledge
• rules, constraints, facts, associations, strategies...
– rain(today)→wet(road)
– fever→infection
– in(class_C_air_space)→reduce(air_speed,150kts)
– can(take_opp_queen,X)&~losing_move(X)→do(X)
• use knowledge base (KB) to infer what to do
– goals & initial_state & KB do(action)
– need inference algorithms to derive what is entailed
• declarative vs. procedural programming
First-Order Logic
• lingua franca of AI
• syntax
– predicates (relations): author(Candide,Voltaire)
– connectives: & (and), v (or), ~ (not), → (implies)
– quantified variables: ∀X person(X)→∃Y mother(X,Y)
• Ontologies – systems of concepts for writing KBs
– categories of stuff (solids, fluids, living, mammals, food,
equipment...) and their properties
– places (in), part_of, measures (volume)
– domain-dependent: authorship, ambush, infection...
– time, action, processes (Situation Calculus, Event Logic)
– beliefs, commitments
• issues: granularity, consistency, expressiveness
Inference Algorithms
• Natural deduction
– search for proof of query
– use rules like modus ponens (from A and A→B, get B)
• Backward-chaining
– start with goal, reduce to sub-goals
– complete only for definite-clause KBs (rules with
conjunctive antecedents)
• Resolution Theorem-proving
– convert all rules to clauses (disjunctions)
– {AvB,~BvC}→AvC
– keeping resolving clauses till produce empty clause
– complete for all FOL KBs
D
A&B→D
A BvC ~C
B
Prolog and Expert Systems
• Automated deduction systems
• programming = writing rules
• make query, system responds with true/false
plus variable bindings
• inference algorithm based on backward-chaining
Prolog example
sibling(X,Y) :- parent(Z,X), parent(Z,Y).
grandfather(X,Y) :- father(X,Z),parent(Z,Y).
parent(X,Y) :- father(X,Y).
parent(X,Y) :- mother(X,Y).
mother(tracy, sally).
father(bill, sally).
father(bill, erica).
father(mike, bill).
?- sibling(sally,erica).
Yes
?- grandfather(sally,X).
grandfather(sally,mike)
• Unification Algorithm
– determine variable bindings to match antecedents of
rules with facts
– unif. algorithm traverses syntax tree of expressions
– P(X,f(Y),Y) matches P(a,f(b),b) if {X/a,Y/b}
– also matches P(a,f(a),a)
– does not match P(a,b,c), P(b,b,b)
P
X f Y
Y
P
a f b
b
• Managing Uncertainty in real expert systems
– default/non-monotonic logics (assumptions)
– certainty factors (degrees of beliefs)
– probabilistic logics
– Bayesian networks (causal influences)
• Complexity of inference?
– suitable for real-time applications?
Application of Data Structures and
Algorithms in AI
• priority queues in search algorithms
• recursion in search algorithms
• shortest-path algorithm for planning/robotics
• hash tables for indexing rules by predicate in KBS
• dynamic programming to improve efficiency of
theorem-provers (caching intermediate inferences)
• graph algorithms for constraint-satisfaction
problems (arc-consistency)
• complexity analysis to select search algorithm
based on branching factor and depth of solution for
a given problem
Use of AI in Research
• intelligent agents for flight simulation
– collaboration with Dr. John Valasek (Aerospace Eng.)
– goal: on-board decision-making without ATC
– approach: use 1) multi-agent negotiation, 2)
reinforcement learning
• pattern recognition in protein crystallography
– collaboration with Dr. James Sacchettini (Biochem.)
– goal: automate determination of protein structures
from electron density maps
– approach: extract features representing local 3D
patterns of electron density and use to recognize
amino acids and build
– uses neural nets, and heuristics encoding knowledge
of typical protein conformations and contacts
• TAMU courses on AI
– CPSC 420/625 – Artificial Intelligence
– undergrad
• CPSC 452 – Robotics and Spatial Intelligence
• also related: CPSC 436 (HCI) and CPSC 470 (IR)
– graduate
• CPSC 609 - AI Approaches to Software Engineering*
• CPSC 631 – Agents/Programming Environments for AI
• CPSC 632 - Expert Systems*
• CPSC 633 - Machine Learning
• CPSC 634 Intelligent User Interfaces
• CPSC 636 - Neural Networks
• CPSC 639 - Fuzzy Logic and Intelligent Systems
• CPSC 643 Seminar in Intelligent Systems and Robotics
• CPSC 644 - Cortical Networks
• CPSC 666 – Statistical Pattern Recognition (not official yet)
• Special Topics courses (CPSC 689)...
• * = not actively taught
goals KB initial state
goal state
perception
action
agent environment

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Lecture4 (1)

  • 1. Overview of Artificial Intelligence Thomas R. Ioerger Associate Professor Department of Computer Science Texas A&M University
  • 2. What is AI? • Real applications, not science fiction – Control systems, diagnosis systems, games, interactive animations, combat simulations, manufacturing scheduling, transportation logistics, financial analysis, computer-aided tutoring, search- and-rescue robots
  • 3. Different Perspectives • Philosophical perspective – What is the nature of “intelligence”? Can a machine/program ever be truly “intelligent”? – Strong AI hypothesis: Is acting intelligently sufficient? – laws of thought; rational (ideal) decision-making • Socrates is a man; men are mortal; therefore, Socrates is mortal • Psychological perspective – What is the nature of “human intelligence”? – Cognitive science – concept representations, internal world model, information processing metaphor – role of ST/LT memory? visualization? emotions? analogy? creativity? – build programs to simulate inference, learning...
  • 4. • Mathematical perspective – Is “intelligence” a computable function? – input: world state, output: actions – Can intelligence be systematized? (Leibnitz) – just a matter of having enough rules? – higher-order logics for belief, self-reference • Engineering (pragmatic) perspective – AI helps build complex systems that solve difficult real- world problems – decision-making (agents) – use knowledge-based systems to encode “expertise” (chess, medicine, aircraft engines...) sense decide act weak methods: Search Planning strong methods: Inference
  • 5. Search Algorithms • Define state representation • Define operators (fn: state→neighbor states) • Define goal (criteria) • Given initial state (S0), generate state space S0
  • 6. Many problems can be modeled as search • tic-tac-toe – states=boards, operator=moves • symbolic integration – states=equations, opers=algebraic manipulations • class schedule – states=partial schedule, opers=add/remove class • rock band tour (traveling salesman problem) – states=order of cities to visit, opers=swap order • robot-motion planning – states=robot configuration, opers=joint bending
  • 7. 1 2 12 3 6 8 13 14 4 5 7 9 10 11 15 1 2 43 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Depth-first search (DFS) Breadth-first search (BFS) Notes: recursive algorithms using stacks or queues BFS often out-performs, due to memory limits for large spaces choice depends on complexity analysis: consider exponential tree size O(bd )
  • 8. Heuristics • give guidance to search in terms of which nodes look “closest to the goal” – node evaluation function – h(n)=w1*(piece_differential)+w2*(center_control)+ w3*(#pieces_can_be_taken)+w4*(#kings) • greedy algorithms search these nodes first • bias direction of search to explore “best” parts of state space (most likely to contain goal) • A* algorithm – optimal (under certain conditions) – finds shortest path to a goal – insensitive to errors in heuristic function
  • 9. Specialized Search Algorithms • Game-playing – two-player zero-sum games (alternate moves) – minimax algorithm: form of “look-ahead” – If I make a move, how will opponent likely respond? Which move leads to highest assured payoff? • Constraint-satisfaction problems (CSPs) – state=partial variable assignment – goal find assignment that satisfies constraints – algorithms use back-tracking, constraint propagation, and heuristics – pre-process constraint-graph to make more efficient – examples: map-coloring, propositional satisfiability, server configuration
  • 10. • Variables WA, NT, Q, NSW, V, SA, T • Domains Di = {red,green,blue} • Constraints: adjacent regions must have different colors, e.g., WA ≠ NT CSP algorithms operate on the constraint graph
  • 11. Planning • How to transform world state to achieve goal? • operators represent actions – encode pre-conditions and effects in logic Initial state: in(kitchen) have(eggs) have(flour) have(sugar) have(pan) ~have(cake) Goal: have(cake) mix dry ingredients mix wet ingredients transfer ingredients from bowl to pan bake at 350 apply frosting pre-conds: ∀x ingredient(x,cake) &dry(x)→have(x) effect: mixed(dry_ingr) pre-conds: mixed(dry_ingr)& mixed(wet_ingr) pre-cond: baked goto kitchen goto store start car buy milk sautee another example to think about: planning rescue mission at disaster site
  • 12. Planning • How to transform world state to achieve goal? • operators represent actions – encode pre-conditions and effects in logic Initial state: in(kitchen) have(eggs) have(flour) have(sugar) have(pan) ~have(cake) Goal: have(cake) mix dry ingredients mix wet ingredients transfer ingredients from bowl to pan bake at 350 apply frosting pre-conds: ∀x ingredient(x,cake) &dry(x)→have(x) effect: mixed(dry_ingr) pre-conds: mixed(dry_ingr)& mixed(wet_ingr) pre-cond: baked goto kitchen goto store start car buy milk sautee another example to think about: planning rescue mission at disaster site
  • 13. Planning Algorithms have(cake) <= baked(cake)&have(frosting) <=... • State-space search – search for sequence of actions – very inefficient • Goal regression – work backwards from goal – identify actions relevant to goal; make sub-goals • Partial-order planning – treat plan as a graph among actions – add links representing dependencies • GraphPlan algorithm – keep track of sets of achievable states; more efficient • SatPlan algorithm – model as a satisfiability problem
  • 14. Knowledge-Based Methods • need: representation for search heuristics and planning operators • need expertise to produce expert problem-solving behavior • first-order logic – a formal language for representing knowledge • rules, constraints, facts, associations, strategies... – rain(today)→wet(road) – fever→infection – in(class_C_air_space)→reduce(air_speed,150kts) – can(take_opp_queen,X)&~losing_move(X)→do(X) • use knowledge base (KB) to infer what to do – goals & initial_state & KB do(action) – need inference algorithms to derive what is entailed • declarative vs. procedural programming
  • 15. First-Order Logic • lingua franca of AI • syntax – predicates (relations): author(Candide,Voltaire) – connectives: & (and), v (or), ~ (not), → (implies) – quantified variables: ∀X person(X)→∃Y mother(X,Y) • Ontologies – systems of concepts for writing KBs – categories of stuff (solids, fluids, living, mammals, food, equipment...) and their properties – places (in), part_of, measures (volume) – domain-dependent: authorship, ambush, infection... – time, action, processes (Situation Calculus, Event Logic) – beliefs, commitments • issues: granularity, consistency, expressiveness
  • 16. Inference Algorithms • Natural deduction – search for proof of query – use rules like modus ponens (from A and A→B, get B) • Backward-chaining – start with goal, reduce to sub-goals – complete only for definite-clause KBs (rules with conjunctive antecedents) • Resolution Theorem-proving – convert all rules to clauses (disjunctions) – {AvB,~BvC}→AvC – keeping resolving clauses till produce empty clause – complete for all FOL KBs D A&B→D A BvC ~C B
  • 17. Prolog and Expert Systems • Automated deduction systems • programming = writing rules • make query, system responds with true/false plus variable bindings • inference algorithm based on backward-chaining
  • 18. Prolog example sibling(X,Y) :- parent(Z,X), parent(Z,Y). grandfather(X,Y) :- father(X,Z),parent(Z,Y). parent(X,Y) :- father(X,Y). parent(X,Y) :- mother(X,Y). mother(tracy, sally). father(bill, sally). father(bill, erica). father(mike, bill). ?- sibling(sally,erica). Yes ?- grandfather(sally,X). grandfather(sally,mike)
  • 19. • Unification Algorithm – determine variable bindings to match antecedents of rules with facts – unif. algorithm traverses syntax tree of expressions – P(X,f(Y),Y) matches P(a,f(b),b) if {X/a,Y/b} – also matches P(a,f(a),a) – does not match P(a,b,c), P(b,b,b) P X f Y Y P a f b b
  • 20. • Managing Uncertainty in real expert systems – default/non-monotonic logics (assumptions) – certainty factors (degrees of beliefs) – probabilistic logics – Bayesian networks (causal influences) • Complexity of inference? – suitable for real-time applications?
  • 21. Application of Data Structures and Algorithms in AI • priority queues in search algorithms • recursion in search algorithms • shortest-path algorithm for planning/robotics • hash tables for indexing rules by predicate in KBS • dynamic programming to improve efficiency of theorem-provers (caching intermediate inferences) • graph algorithms for constraint-satisfaction problems (arc-consistency) • complexity analysis to select search algorithm based on branching factor and depth of solution for a given problem
  • 22. Use of AI in Research • intelligent agents for flight simulation – collaboration with Dr. John Valasek (Aerospace Eng.) – goal: on-board decision-making without ATC – approach: use 1) multi-agent negotiation, 2) reinforcement learning • pattern recognition in protein crystallography – collaboration with Dr. James Sacchettini (Biochem.) – goal: automate determination of protein structures from electron density maps – approach: extract features representing local 3D patterns of electron density and use to recognize amino acids and build – uses neural nets, and heuristics encoding knowledge of typical protein conformations and contacts
  • 23. • TAMU courses on AI – CPSC 420/625 – Artificial Intelligence – undergrad • CPSC 452 – Robotics and Spatial Intelligence • also related: CPSC 436 (HCI) and CPSC 470 (IR) – graduate • CPSC 609 - AI Approaches to Software Engineering* • CPSC 631 – Agents/Programming Environments for AI • CPSC 632 - Expert Systems* • CPSC 633 - Machine Learning • CPSC 634 Intelligent User Interfaces • CPSC 636 - Neural Networks • CPSC 639 - Fuzzy Logic and Intelligent Systems • CPSC 643 Seminar in Intelligent Systems and Robotics • CPSC 644 - Cortical Networks • CPSC 666 – Statistical Pattern Recognition (not official yet) • Special Topics courses (CPSC 689)... • * = not actively taught
  • 24. goals KB initial state goal state perception action agent environment