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IBM Institute for Business Value




     The ‘Connected Consumer Era’ has Arrived
                                                         Rob van den Dam
                                   Global Communications Sector Leader IBV




                                                              © 2012 IBM Corporation
IBM Institute for Business Value


Agenda


       Global digital behavioral trends of
        consumers

       Challenges presented by the changing
        media landscape

       Go beyond digital to deliver customized
        experiences

       Looking ahead




2                                                 © 2012 IBM Corporation
IBM Institute for Business Value


IBM questioned close to 17,000 consumers in 25 countries to evaluate
global behavioral trends in the age of consumerism


       South Korea




                                                       China




                                                                                                                   India




                                                                              Japan




                                   2 types of surveys conducted in 25 countries mid 2011
3                                      (2011 Global Telecom Consumer Survey & 2011 Digital Consumer Survey)   © 2012 IBM Corporation
IBM Institute for Business Value

    Consumers in Asian emerging countries expect to increase spending
    on almost everything, including Pay TV and communication services
                                                   Net Increase/Decrease                      Mature                      Net Increase/Decrease
        China                                                                                   markets
     Mobile Telephony   M obileTelephony                                          40%            UtilitiesUtilities                                              4%



    Mobile Broadband  M obile broadband                                     36%                  Food & drinks
                                                                                                   Food & drinks
                                                                                                                               -15%average          -3%



        Transportation    Transportation                              33%                       Transportation
                                                                                                   Transportation                                 -6%



     Fixed Telephony.    Fixed Telephony                              33%                        MobileMobile
                                                                                                         Broadband
                                                                                                     broadband
                                                                                                                                           -10%



                 Holidays
                      Holidays/vacations                              32%                         Mobile Telepony
                                                                                                 Mobile Telephony                       -14%


                 Clothing        Clothing                       28%                                 Pay television
                                                                                                 Pay television                     -16%



                   Utilities
                     Electric/Gas Utilities                    27%
                                                                                                 Sports      Sports                -18%



         Food & drinks     Food & drinks                       27%
                                                                                                 FixedTelephony
                                                                                                   Fixed
                                                                                                         Telephony               -19%



               Going out        Going out                20%
                                                               +26%   average
                                                                                                       Clothing
                                                                                                 Clothing                        -19%


     Elect. Appliances
                     Electrical appliances         16%                                           Holidays
                                                                                                  Holiday/vacation          -23%


         Pay television     Pay television         16%                                           Elect.Electrical
                                                                                                        Appliances-24%
                                                                                                      appliances


                    Sports         Sports     5%
                                                                                                 Going out -32%
                                                                                                      Going out


4     Source: 2011 IBM Global Telecom Consumer Survey,                                                                                                    © 2012 IBM Corporation
      Question: Compared to previous years, are you likely to spend less, the same or more on the following products / services in the next 2-3 years?
IBM Institute for Business Value


Internet users in these emerging markets access media/ content
services more frequently than their counterparts in mature markets, …
                                                                                                             Daily
                                                                                                             Usage
                                                          1
                                                          2
                                                                    User Generated Video

                                                                     Online Audio Content
                                                                                                               40%
                                                                                                               40%
                                                                                                                                         40%
                                                                                                                                    of Internet users in
                                                          3            Online news Video                       36%                  emerging markets
                                                          4             Online Music Video                     35%                        user
                                                                                                                                       access

                                                          5           Live Video Broadcast                     32%                    generated
              Access to
                                                          6             Full Length Movie                      24%                    video daily
    media/content
      services                                             1        User Generated Video                       22%
                                                           2         Online Audio Content                      21%                        40%
          Mature markets                                                                                                             of Internet users in
                                                           3           Online news Video                       18%
                                                                                                                                     emerging countries
                                                           4            Online Music Video                     16%                      online
                                                                                                                                     listen to
                                                           5          Live Video Broadcast                     16%                audio content
                                                           6            Full Length Movie                      11%                              daily
5                                                                                                                                                 © 2012 IBM Corporation
      Source: 2011 IBM Global Telecom Consumer Survey,;   S08 How often do you access the following media/content services over the Internet?
IBM Institute for Business Value


…and around half of the heavy content/media users claim to do that
via a mobile device
                                                                                                           Devices
                                     Daily users                                     to access media/content services

100%                                   6%                  6%                                       6%                  4%            Other smart phone
                   9%                                                           7%
                                                                                                    3%                  4%
                                       3%                  4%                   4%
                   3%                                                                               6%                  5%
                                       6%                  6%                   6%
                   7%                                                                               4%                  6%
                                       5%                  5%                   5%                                                     Android device
 80%               5%                                                                                                   7%
                                       8%                   8%                                      8%
                                                                                9%
                   9%
                                                                                                                                      Blackberry
                                                                                                   23%                 23%
 60%                                  22%                 22%
                  22%                                                          22%
                                                                                                                                      Tablet PC

 40%
                                                                                                                                      iPhone
                                      48%                 50%                                      49%                 52%
                  45%                                                          47%
 20%
                                                                                                                                      Laptop/Netbook via
                                                                                                                                      Mobile Broadband

    0%                                                                                                                                Laptop/ PC via Fixed
                                                                                                                                      Broadband
              Online            Live video  User      Online      Online    Full movie
               audio            broadcast generated    Music       News
              content                       video   video clips video clips

6                                                      Q08. Which of the following do you use to access the media/content services in the last question © 2012 IBM Corporation
         Source: 2011 IBM Global Telecom Consumer Survey,
IBM Institute for Business Value


In the emerging markets 60% of consumers with (fixed and/or mobile)
internet access use social network sites to communicate

                                                                                                                       Mature markets
                                                                            Usage of
                                                          Social Networking
                                                                                Sites


     100%                                                                                        100%
                                 8%            12%             8%
                  14%                                                                                                  Daily                   Weekly
                                                                                                              27%      Occasionally
                                                                                                                           30%              30%             27%
      80%                                                     24%                                  80%
                 26%            32%
                                              35%
      60%                                                                                          60%        28%                          24%
                                                                                                                            26%                            33%

      40%                                                                                          40%
                                                              68%
                 60%            60%
                                              53%
      20%                                                                                          20%        45%           44%            46%             41%


       0%                                                                                           0%
              Emerging         China          South           India                                         Mature           US             UK          Germany
               Markets                        Korea                                                         Markets


7                                                                                                                                                      © 2012 IBM Corporation
      Source: 2011 IBM Global Telecom Consumer Survey,;   S06 How often do you use the following communications services – Social networking sites ?
IBM Institute for Business Value


Internet Search, Family/Friends and Social Media have become
the preferred sources of information
                                                Preferred Sources of Information
                                                                                                                                                 70%
                                                   Internet search                                                                             66%

                                                                                                                                              64%
            Recommendations from friends/family                                                                                         51%

                                                                                                                                        51%
                                                       Social media                                           28%

                                                                                                                                  45%
                                      Web sites of providers                                                         35%

                                                                                                                 31%
                                        Traditional advertising                                      19%

                                                                                                        22%
                                Emails/ promotional offers                                     13%

                                                                                                     19%                     Emerging markets
                                                        Retail stores                                  23%
                                                                                                                             Mature markets
                                                                                                   17%
                               Shopping portals/ auctions                                 8%

          Source: IBM Institute for Business value Global Telecom Consumer Survey 2011,
8         Question: What are you preferred sources of information when you are looking for communication products and services?               © 2012 IBM Corporation
IBM Institute for Business Value


The “Connected Consumer” era has arrived

     Media and Entertainment
     evolutionary eras




9                                          © 2012 IBM Corporation
IBM Institute for Business Value


Today’s connected consumers are empowered, demanding instant
access to personalized content, wherever they are

                                   I want access to
                                                          I want access to
                                   content tailored
                                                               content
                                     to the device I
                                        am using          whenever I am
                                                             ready for it

         I want access to
        content relevant
           to my current                                        I want content
              location                                         options based on
                                                               my preferences

             I only want to pay
             for content I access
                                                          I want content
                                     I want to choose    choices based on
                                    whether I immerse        my past
                                    myself socially in     consumption
                                     selected content      behaviors
10                                                                           © 2012 IBM Corporation
IBM Institute for Business Value


 Rampant adoption of digital devices has fueled the growth of digital
 content consumption behaviors globally

                                                    Global Content
                                                    Consumption
     Viewing on     demand                                            Viewing onthe run
                                                      Behaviors
          “I’ll Catch You                                             “Do you want that
                Later”                                                     to go?”




       Distracted Viewing                                              Social Viewing
     “THIS I have to check                                           “How YOU doin’?”
        out right now”

11     Source: IBM’s 2011 Digital Consumer Survey                                  © 2012 IBM Corporation
IBM Institute for Business Value


 The new behaviors of connected consumers have greatly impacted
 M&E providers in both mature and emerging markets

       Viewing on demand                                                                     Viewing on the run
                              95%        97%                                                                95%         99%
     91%                                           Early adopters                      87%       88%                       91%
                81%                        82%
                                   71%             (12 % of global sample)                                      73%
       68%                                                                                          65%
                    62%                            Mainstream consumers                  55%
                                                   (35% of global sample)


             Video on Demand                                                                     Search/Email
                  On Home TVs                                                                   On Mobile Phones

      US           UK         Japan      China                                          US        UK        Japan        China

           Distracted Viewing                                                                    Social Viewing
                             100%        97%                                                                76%         76%
     94%                                                                                                                   71%
           90% 91%
                      81%                   85%
                                   78%                                                          58%
                                                                                       55%
                                                                                          52%
                                                                                                                46%

                                                                                                      31%

             Surfing the Web                                                                  Uploading Photos
              While Watching TV                   Source: I
                                                                                              On Social Media Sites
                                                  IBM’s 2011 Digital Consumer Survey

12    US           UK         Japan      China                                          US        UK        Japan2012 IBM Corporation
                                                                                                                ©
                                                                                                                       China
IBM Institute for Business Value


To be able to meet demand for connected content it is critical to
understand the key challenges


 Address content
                                      Challenges
                                                   Get in tune with todays
 cannibalization                                   digital consumers
  Consumers are already                            Consumers now wield
   reducing their existing level of                  unprecedented power over how
   pay TV service, or even                           brands are perceived
   canceling it entirely




                                      $
 Finding new digital                                Serve a splintered
 revenue models                                     mass audience
  Digital revenue models are                        Age is far less meaningful than
   weaker than traditional revenue                    before in differentiating micro-
   streams                                            segments
13                                                                      © 2012 IBM Corporation
IBM Institute for Business Value


Content cannibalization is real
Traditional media and devices are in decline
                                           China
                                           73%
                                                          Respondents in China, Japan and
                                                          the U.S. watch substantial less
                                   Japan                  regular TV as their use of
             United
             States                35%                    mobile video increases
                23%


                                                   Mobile video use
                                                   Reduction in TV viewing


                23%                                    Source: IBM’s 2011 Digital Consumer Survey: Q13: Please indicate
                                   28%                 how watching television shows through online or mobile/portable
                                                       devices has impacted your “regular” television consumption (watching
                                           41%         on your television set as the regularly scheduled time).

14                                                                                                           © 2012 IBM Corporation
IBM Institute for Business Value


Providers need to recognize that consumers are in control and
conducting conversations in which they may not be included


                                            In the connected world, consumers have
                       Blogs
                                            unprecedented power
                                                            to build and
            Social                 Tweets
                                            demolish brand strength as they
            Networks                        blog, text and comment via social media
                         Peer               about their various consumer experiences
                         Reviews




                                                     RTL Nederland analyses social
                                                     media buzz to optimise its
        Customer Analytics can be                    product offering
                                                     4 May 2011. RTL Nederland is a trend-setting
        used to mine digital channels, such          multimedia and entertainment company with a
        as blogs, tweets, social networks and        leading position in the Dutch broadcasting market. It
                                                     owns five television channels, two ……….
        peer reviews

15                                                                                        © 2012 IBM Corporation
IBM Institute for Business Value


With weaker revenue streams, digital revenue models have
yet to deliver value comparable to traditional models                                                                                                                    $
                                            Lack of Willingness to Pay for Digital Media Content
                                                                        By type of content and device, globally

                                               All consumers                                    Late Adopters                                   Stragglers
                                                                                                                                                61%
                                        59%                                                                 60%                                                    60%
     % of Respondents




                                                                         56%
                                                                  52%                               52%                               53%                    52%

                            48%                           47%                               47%                                48%                       48%
                         45%




                        Movie on Tablet                  Newspaper on                    Video Games on                       Magazine on               TV Shows on
                                                           Website                         Smartphone                           Tablet                    Website
16               Source: IBM’s 2011 Digital Consumer Survey, Q14: What is your preferred way to pay for the following types of media content?
                                                                                                                                                               © 2012 IBM Corporation
IBM Institute for Business Value


Age-based segmentation NO longer suffice – adoption
distinctions between younger and older audiences have closed
                                                                                                       18-24            25-34              35-44       45-54          55-64
                                                                             100%
                                                            94% 96% 96%   93%
                                                                                                                               90%
                                                                                                                         85%         86%               86% 87% 86%
                                                                                                                  82%                      82%
                                                                                                                                                 79%
                                                                                                75%                                                                  76% 74%
     Global Digital                                                                       64%
                                                                                                      69%
                                                                                                            72%


     Adoption Leaders
     by age, 2011
        55-64                   >65
         5%                     2%                   Willingness to Adopt New Consumer Electronic Devices, 2011
                         18-24                                                                        By Age and Country
          45-54
           12%           14%
                                                                  China                         Japan                                US                         UK
                                                                                         95%
                                                                 91%
           35-44             25-34                         88%90%                           88%86%
                                                                         79%80%                         78%
            29%               38%                                                                          71%                                         73%
                                                                                                                           67%                            66%
                                                                                                                         58%
                                                                                                                                  53%                          52%

                                                                                                                                       37%                       35%
                                                                                                                                          30%                       31%




                                                                  Internet on Mobile Phone, 2011 By Age and Country
                                                                  China                         Japan                             US                           UK
17
        Source: IBM’s 2011 Digital Consumer Survey; Q5: How would you categorize your adoption of consumer electronics devices?                            © 2012 IBM Corporation
                                                    Q6: How often do you use the following digital content services?
IBM Institute for Business Value


Behavior-based segmentation is now essential to delivering compelling
consumer experiences

                                                        Digital Consumer Segmentation Analysis, 2011

                                                 High



                                                                                                      Connected
                             Access to Content




                                                                                                       Maestros
                                                               Content
                                                                                                            35%*
                                                                Kings
                                                                  9%*


                                                                                             15%*
                                                          Efficiency                               Social
                                                           Experts                                Butterflies
                                                 Low




                                                                   41%*

                                                         Low                                                 High

                                                                       Intensity of Interaction

                                                                             Note: * of respondents
18                                                                                                                  © 2012 IBM Corporation
     Source: IBM’s 2011 Digital Consumer Survey; IBV analysis
IBM Institute for Business Value


Content providers need to deliver experiences tailored to their digital
consumers’ personalities
                                              Example Digital Consumer Experience Models
                                     High


                                                  “All Access Pass”                 “Always On”

                                                       Smart                         Immersive
                 Access to Content




                                              “Path of Least Resistance”           “We Gotta Talk”
                                                    Convenient                            Social
                                     Low




                                            Low                                                      High

                                                               Intensity of Interaction
19                                                                                                          © 2012 IBM Corporation
IBM Institute for Business Value


For example, sports programmers should consider how their fans
segment and the resulting differentiated services they require
                                                  Illustrative Future Sports Fan Experience Models
                                                 Sports stats available               Virtually play with
                                     High


                                               simultaneously with action         professionals or other fans
                                                         Smart                            Immersive
                 Access to Content




                                               Advanced analytics enable          Instrumentation and gaming blur
                                                  tailored, “smart” sports          the lines between “spectating”
                                                entertainment experiences                 and “participating”

                                             “Traditional” viewing with added     Experiences created and
                                            convenience of instant availability   controlled by consumers
                                                       Convenient                            Social



                                                Experiences largely driven by     The ability to connect socially
                                                                                       matters more than the
                                     Low




                                               enhancements to the broadcast
                                                           model                         production quality

                                            Low                                                                High

                                                                  Intensity of Interaction
20                                                                                                                    © 2012 IBM Corporation
IBM Institute for Business Value

A critical mass of global consumers embrace the ability to interact
more personally with content

                                               Appeal of Interacting More Personally With Content
                                                                                           By Country

                                                                                                                       US                                      78%
                                                                                 74%                                   UK
                                                                                                                       Germany
     % of Respondents




                                                                                                                       Japan
                                                                    49%                                                China
                               48%
                                           42%
                                                                                                                                                      40%
                                                        37%

                                                                                                                26%          24%         23%




                                Control Replay, Angle of Scene                                                   Play Alongside a Sporting Event

                  Source: IBM’s 2011 Digital Consumer Survey, Q18: As content becomes more digital, we as consumers will have the opportunity to experience
21                         various forms of content in new ways. Please rank on a scale of 1-5 (5 being very appealing) how appealing the following types of         © 2012 IBM Corporation
                           experiences would be for you.
IBM Institute for Business Value

Content is still king – BUT must be augmented with the three other key
attributes of the Connected Consumer Era

                                                 Connected Consumer Era
                                                            Key Attributes




               Content             +          Social               +    Analytics              +     Distribution




        More video is updated to        Social - embedded into          Smart: personal,           Seamless, integrated
        YouTube in 60 days than         the content experience,        insightful, relevant,       experiences across
           the three major US            and Immersive - lines         contextual analytics        devices
         networks created in 60        blur between “spectating”
                  years                    and “participating”

22                                                                                                              © 2012 IBM Corporation
IBM Institute for Business Value



  Providers Must Move Beyond Digital To Deliver Tailored Experiences



        Target consumers based on their “digital personalities”
        Deliver individualized experiences, not just content
        Act like a B2C company, no matter where you are in the
         industry value chain
        Connect consumers, content, and monetization




23                                                              © 2012 IBM Corporation
IBM Institute for Business Value


Recent IBV Publications




24                                 © 2012 IBM Corporation
IBM Institute for Business Value




                                   Thank you




                                               Rob van den Dam
                                               Global Telecom Industry Lead
                                               IBM Institute for Business Value
www.ibm.com/iibv                               rob_vandendam@nl.ibm.com




25                                                               © 2012 IBM Corporation

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Broad Cast Asia 2012 Rob Van Den Dam 20 June 12

  • 1. IBM Institute for Business Value The ‘Connected Consumer Era’ has Arrived Rob van den Dam Global Communications Sector Leader IBV © 2012 IBM Corporation
  • 2. IBM Institute for Business Value Agenda  Global digital behavioral trends of consumers  Challenges presented by the changing media landscape  Go beyond digital to deliver customized experiences  Looking ahead 2 © 2012 IBM Corporation
  • 3. IBM Institute for Business Value IBM questioned close to 17,000 consumers in 25 countries to evaluate global behavioral trends in the age of consumerism South Korea China India Japan 2 types of surveys conducted in 25 countries mid 2011 3 (2011 Global Telecom Consumer Survey & 2011 Digital Consumer Survey) © 2012 IBM Corporation
  • 4. IBM Institute for Business Value Consumers in Asian emerging countries expect to increase spending on almost everything, including Pay TV and communication services Net Increase/Decrease Mature Net Increase/Decrease China markets Mobile Telephony M obileTelephony 40% UtilitiesUtilities 4% Mobile Broadband M obile broadband 36% Food & drinks Food & drinks -15%average -3% Transportation Transportation 33% Transportation Transportation -6% Fixed Telephony. Fixed Telephony 33% MobileMobile Broadband broadband -10% Holidays Holidays/vacations 32% Mobile Telepony Mobile Telephony -14% Clothing Clothing 28% Pay television Pay television -16% Utilities Electric/Gas Utilities 27% Sports Sports -18% Food & drinks Food & drinks 27% FixedTelephony Fixed Telephony -19% Going out Going out 20% +26% average Clothing Clothing -19% Elect. Appliances Electrical appliances 16% Holidays Holiday/vacation -23% Pay television Pay television 16% Elect.Electrical Appliances-24% appliances Sports Sports 5% Going out -32% Going out 4 Source: 2011 IBM Global Telecom Consumer Survey, © 2012 IBM Corporation Question: Compared to previous years, are you likely to spend less, the same or more on the following products / services in the next 2-3 years?
  • 5. IBM Institute for Business Value Internet users in these emerging markets access media/ content services more frequently than their counterparts in mature markets, … Daily Usage 1 2 User Generated Video Online Audio Content 40% 40% 40% of Internet users in 3 Online news Video 36% emerging markets 4 Online Music Video 35% user access 5 Live Video Broadcast 32% generated Access to 6 Full Length Movie 24% video daily media/content services 1 User Generated Video 22% 2 Online Audio Content 21% 40% Mature markets of Internet users in 3 Online news Video 18% emerging countries 4 Online Music Video 16% online listen to 5 Live Video Broadcast 16% audio content 6 Full Length Movie 11% daily 5 © 2012 IBM Corporation Source: 2011 IBM Global Telecom Consumer Survey,; S08 How often do you access the following media/content services over the Internet?
  • 6. IBM Institute for Business Value …and around half of the heavy content/media users claim to do that via a mobile device Devices Daily users to access media/content services 100% 6% 6% 6% 4% Other smart phone 9% 7% 3% 4% 3% 4% 4% 3% 6% 5% 6% 6% 6% 7% 4% 6% 5% 5% 5% Android device 80% 5% 7% 8% 8% 8% 9% 9% Blackberry 23% 23% 60% 22% 22% 22% 22% Tablet PC 40% iPhone 48% 50% 49% 52% 45% 47% 20% Laptop/Netbook via Mobile Broadband 0% Laptop/ PC via Fixed Broadband Online Live video User Online Online Full movie audio broadcast generated Music News content video video clips video clips 6 Q08. Which of the following do you use to access the media/content services in the last question © 2012 IBM Corporation Source: 2011 IBM Global Telecom Consumer Survey,
  • 7. IBM Institute for Business Value In the emerging markets 60% of consumers with (fixed and/or mobile) internet access use social network sites to communicate Mature markets Usage of Social Networking Sites 100% 100% 8% 12% 8% 14% Daily Weekly 27% Occasionally 30% 30% 27% 80% 24% 80% 26% 32% 35% 60% 60% 28% 24% 26% 33% 40% 40% 68% 60% 60% 53% 20% 20% 45% 44% 46% 41% 0% 0% Emerging China South India Mature US UK Germany Markets Korea Markets 7 © 2012 IBM Corporation Source: 2011 IBM Global Telecom Consumer Survey,; S06 How often do you use the following communications services – Social networking sites ?
  • 8. IBM Institute for Business Value Internet Search, Family/Friends and Social Media have become the preferred sources of information Preferred Sources of Information 70% Internet search 66% 64% Recommendations from friends/family 51% 51% Social media 28% 45% Web sites of providers 35% 31% Traditional advertising 19% 22% Emails/ promotional offers 13% 19% Emerging markets Retail stores 23% Mature markets 17% Shopping portals/ auctions 8% Source: IBM Institute for Business value Global Telecom Consumer Survey 2011, 8 Question: What are you preferred sources of information when you are looking for communication products and services? © 2012 IBM Corporation
  • 9. IBM Institute for Business Value The “Connected Consumer” era has arrived Media and Entertainment evolutionary eras 9 © 2012 IBM Corporation
  • 10. IBM Institute for Business Value Today’s connected consumers are empowered, demanding instant access to personalized content, wherever they are I want access to I want access to content tailored content to the device I am using whenever I am ready for it I want access to content relevant to my current I want content location options based on my preferences I only want to pay for content I access I want content I want to choose choices based on whether I immerse my past myself socially in consumption selected content behaviors 10 © 2012 IBM Corporation
  • 11. IBM Institute for Business Value Rampant adoption of digital devices has fueled the growth of digital content consumption behaviors globally Global Content Consumption Viewing on demand Viewing onthe run Behaviors “I’ll Catch You “Do you want that Later” to go?” Distracted Viewing Social Viewing “THIS I have to check “How YOU doin’?” out right now” 11 Source: IBM’s 2011 Digital Consumer Survey © 2012 IBM Corporation
  • 12. IBM Institute for Business Value The new behaviors of connected consumers have greatly impacted M&E providers in both mature and emerging markets Viewing on demand Viewing on the run 95% 97% 95% 99% 91% Early adopters 87% 88% 91% 81% 82% 71% (12 % of global sample) 73% 68% 65% 62% Mainstream consumers 55% (35% of global sample) Video on Demand Search/Email On Home TVs On Mobile Phones US UK Japan China US UK Japan China Distracted Viewing Social Viewing 100% 97% 76% 76% 94% 71% 90% 91% 81% 85% 78% 58% 55% 52% 46% 31% Surfing the Web Uploading Photos While Watching TV Source: I On Social Media Sites IBM’s 2011 Digital Consumer Survey 12 US UK Japan China US UK Japan2012 IBM Corporation © China
  • 13. IBM Institute for Business Value To be able to meet demand for connected content it is critical to understand the key challenges Address content Challenges Get in tune with todays cannibalization digital consumers  Consumers are already  Consumers now wield reducing their existing level of unprecedented power over how pay TV service, or even brands are perceived canceling it entirely $ Finding new digital Serve a splintered revenue models mass audience  Digital revenue models are  Age is far less meaningful than weaker than traditional revenue before in differentiating micro- streams segments 13 © 2012 IBM Corporation
  • 14. IBM Institute for Business Value Content cannibalization is real Traditional media and devices are in decline China 73% Respondents in China, Japan and the U.S. watch substantial less Japan regular TV as their use of United States 35% mobile video increases 23% Mobile video use Reduction in TV viewing 23% Source: IBM’s 2011 Digital Consumer Survey: Q13: Please indicate 28% how watching television shows through online or mobile/portable devices has impacted your “regular” television consumption (watching 41% on your television set as the regularly scheduled time). 14 © 2012 IBM Corporation
  • 15. IBM Institute for Business Value Providers need to recognize that consumers are in control and conducting conversations in which they may not be included In the connected world, consumers have Blogs unprecedented power to build and Social Tweets demolish brand strength as they Networks blog, text and comment via social media Peer about their various consumer experiences Reviews RTL Nederland analyses social media buzz to optimise its Customer Analytics can be product offering 4 May 2011. RTL Nederland is a trend-setting used to mine digital channels, such multimedia and entertainment company with a as blogs, tweets, social networks and leading position in the Dutch broadcasting market. It owns five television channels, two ………. peer reviews 15 © 2012 IBM Corporation
  • 16. IBM Institute for Business Value With weaker revenue streams, digital revenue models have yet to deliver value comparable to traditional models $ Lack of Willingness to Pay for Digital Media Content By type of content and device, globally All consumers Late Adopters Stragglers 61% 59% 60% 60% % of Respondents 56% 52% 52% 53% 52% 48% 47% 47% 48% 48% 45% Movie on Tablet Newspaper on Video Games on Magazine on TV Shows on Website Smartphone Tablet Website 16 Source: IBM’s 2011 Digital Consumer Survey, Q14: What is your preferred way to pay for the following types of media content? © 2012 IBM Corporation
  • 17. IBM Institute for Business Value Age-based segmentation NO longer suffice – adoption distinctions between younger and older audiences have closed 18-24 25-34 35-44 45-54 55-64 100% 94% 96% 96% 93% 90% 85% 86% 86% 87% 86% 82% 82% 79% 75% 76% 74% Global Digital 64% 69% 72% Adoption Leaders by age, 2011 55-64 >65 5% 2% Willingness to Adopt New Consumer Electronic Devices, 2011 18-24 By Age and Country 45-54 12% 14% China Japan US UK 95% 91% 35-44 25-34 88%90% 88%86% 79%80% 78% 29% 38% 71% 73% 67% 66% 58% 53% 52% 37% 35% 30% 31% Internet on Mobile Phone, 2011 By Age and Country China Japan US UK 17 Source: IBM’s 2011 Digital Consumer Survey; Q5: How would you categorize your adoption of consumer electronics devices? © 2012 IBM Corporation Q6: How often do you use the following digital content services?
  • 18. IBM Institute for Business Value Behavior-based segmentation is now essential to delivering compelling consumer experiences Digital Consumer Segmentation Analysis, 2011 High Connected Access to Content Maestros Content 35%* Kings 9%* 15%* Efficiency Social Experts Butterflies Low 41%* Low High Intensity of Interaction Note: * of respondents 18 © 2012 IBM Corporation Source: IBM’s 2011 Digital Consumer Survey; IBV analysis
  • 19. IBM Institute for Business Value Content providers need to deliver experiences tailored to their digital consumers’ personalities Example Digital Consumer Experience Models High “All Access Pass” “Always On” Smart Immersive Access to Content “Path of Least Resistance” “We Gotta Talk” Convenient Social Low Low High Intensity of Interaction 19 © 2012 IBM Corporation
  • 20. IBM Institute for Business Value For example, sports programmers should consider how their fans segment and the resulting differentiated services they require Illustrative Future Sports Fan Experience Models Sports stats available Virtually play with High simultaneously with action professionals or other fans Smart Immersive Access to Content Advanced analytics enable Instrumentation and gaming blur tailored, “smart” sports the lines between “spectating” entertainment experiences and “participating” “Traditional” viewing with added Experiences created and convenience of instant availability controlled by consumers Convenient Social Experiences largely driven by The ability to connect socially matters more than the Low enhancements to the broadcast model production quality Low High Intensity of Interaction 20 © 2012 IBM Corporation
  • 21. IBM Institute for Business Value A critical mass of global consumers embrace the ability to interact more personally with content Appeal of Interacting More Personally With Content By Country US 78% 74% UK Germany % of Respondents Japan 49% China 48% 42% 40% 37% 26% 24% 23% Control Replay, Angle of Scene Play Alongside a Sporting Event Source: IBM’s 2011 Digital Consumer Survey, Q18: As content becomes more digital, we as consumers will have the opportunity to experience 21 various forms of content in new ways. Please rank on a scale of 1-5 (5 being very appealing) how appealing the following types of © 2012 IBM Corporation experiences would be for you.
  • 22. IBM Institute for Business Value Content is still king – BUT must be augmented with the three other key attributes of the Connected Consumer Era Connected Consumer Era Key Attributes Content + Social + Analytics + Distribution More video is updated to Social - embedded into Smart: personal, Seamless, integrated YouTube in 60 days than the content experience, insightful, relevant, experiences across the three major US and Immersive - lines contextual analytics devices networks created in 60 blur between “spectating” years and “participating” 22 © 2012 IBM Corporation
  • 23. IBM Institute for Business Value Providers Must Move Beyond Digital To Deliver Tailored Experiences  Target consumers based on their “digital personalities”  Deliver individualized experiences, not just content  Act like a B2C company, no matter where you are in the industry value chain  Connect consumers, content, and monetization 23 © 2012 IBM Corporation
  • 24. IBM Institute for Business Value Recent IBV Publications 24 © 2012 IBM Corporation
  • 25. IBM Institute for Business Value Thank you Rob van den Dam Global Telecom Industry Lead IBM Institute for Business Value www.ibm.com/iibv rob_vandendam@nl.ibm.com 25 © 2012 IBM Corporation