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.
            2 n0
        i
       p ea eso
    t o B
   e b
  m o
 a R
G y
There are links to videos hidden throughout this presentation.
                        Happy Seeking.
is
Everything.
What is the future of play?
Jesse Schell
“every second of your life, you will be playing a game”
Jesse Schell
“every second of your life, you will be playing a game”




                                                          +10!
Jesse Schell
“every second of your life, you will be playing a game”




                                                          +10!

                                                             +20!
Jesse Schell
“every second of your life, you will be playing a game”




                                                            +10!
                                                          +20!
                                                                 +20!
Jesse Schell
“every second of your life, you will be playing a game”
                                     +10!
                                       +10!
                                    +10!
                                  +10!
               +10!              +10! +10!
                              +10! +10!
                                   +10!
                                 +10!
                                    +10!
                 +10!             +10!
                                    +10!
                                +10 +10!
                                  +10!
                                  +10!
                                +10! +10!
                     +10!  +10! +10! +10!
                                  +10!
                          +10! +10!+10!
              +10! +10!+10! ! +10!
                +10!              +10
                                   +10!
                           +10! +10!
                            +10!
                  +10! +10!
               +10! +10! +10! !
                           +10!
                   +10! +10! +10!         +10!
                +10!+10! +10!
                         +10!
                     +10!
                    +10!
                +1 +10! +10!
                 +10!+10!               +20!
                        +10! +10!
                  +1 +10!
                    +10!                     +20!
                 +10! +10!
                0!        +10!
                      +10!
                   +10!
                  0!
Gamepocalypse
Adapted from
ihobo’s BrainHex.
Collection is Universal



Achiever
The game doesn't make you Hardcore.



                                           Conqueror




Its how you play that makes you Hardcore
Socializer
                       Friendship =
             Common Interest + Emotional Journey
Who are your real friends?
          100



           75
Emotion




           50



           25



            0

                                        Time Spent




                    Real life friends                Game life friends
Brains want exercise.

 Bodies want easy.




                        Mastermind
Danger > Tools = Scary
Seeker
         Danger < Tools = Boring

         Danger = Tools   = Fun
Real Risk = Real Reward




Virtual Risk = Real* Reward




                                                            Daredevil




                      * Realness as defined by the perception in the brain.
Survivor   Virtual fear is an outlet for real fear.
An Avatar is not the likeness of the player,
  but the expression of the player.
     Jim from The Office      Erin Homes
Avatar > Character
The Trinity of game design.
The Rules

•Skill?
•Goal?
•Obstacles?
•Tools?
Structure   Energy
Sustainable
  Structure   Energy
Real World




         e ss
     pin
  ap
H
                ME-high CHEEK-sent-me-high
Game World


1.Teach
2.Test
3.Rinse (save point)
4.Repeat
Narrative




Interactive     Stagnant
Narrative       Narrative
on top of the game.
MetaGame is the game
If your friends care, you care.
Obvious Feedback = Fun
Subtle Feedback = Immersive.
How do we avoid
the Gamepocalypse?
Create
Gametopia
Extrinsic
             Rewards                                            Cloud                 Sharing
                                                               Gaming

Jessie was               Quantitative
                             Design
                                                                                                Geo-
                                                                                                Tracking
                                                           Social
right about                                                Networking      Transmedia
                                                                             Worlds
                                                                                                 Speech
                                                                                                 Recognition
the path.                 Authenticity

                                                                                                     Beauty
       Curiosity                                      Customizing
       Gap
                                                                                 TV
                                           Eye/Face                   REM-
                                           Tracking                tertainment
                                                                                                Advergaming

                                                       Micro-
                                                    Transactions
                                         Nooks &                                           New
                                         Crannies                                          Screens
                                                                     New
                                                                    Sensors
Advergaming
We know what not to do.
Life is Experiences
    not content
When designing any experience,
        ask yourself...

New        Sustainable     Epic
Thank You
E-mail me: beeson.r@gmail.com
    See what I am playing on twitter @beesdaddy
    Get to know me on facebook.com/rob.beeson
See the rest of my digital self on flavors.me/robbeeson

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Gametopia 2.0

Editor's Notes

  1. Starfox story\nHow to create that\n
  2. \n
  3. \n
  4. Play is essential to new ideas. \nWhy does play exist?\nEvolution of play?\n
  5. \n
  6. \n
  7. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  8. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  9. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  10. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  11. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  12. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  13. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  14. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  15. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  16. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  17. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  18. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  19. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  20. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  21. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  22. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  23. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  24. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  25. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  26. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  27. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  28. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  29. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  30. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  31. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  32. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  33. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  34. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  35. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  36. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  37. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  38. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  39. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  40. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  41. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  42. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  43. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  44. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  45. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  46. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  47. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  48. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  49. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  50. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  51. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  52. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  53. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  54. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  55. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  56. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  57. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  58. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  59. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  60. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  61. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  62. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  63. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  64. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  65. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  66. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  67. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  68. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  69. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  70. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  71. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  72. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  73. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  74. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  75. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  76. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  77. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  78. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  79. But after a year? life time? Hate brushing The point of hygiene is lost\npoked to death by points.\nLazy boy coke points VS Nike vitamin water points Why is this bad game design?\n
  80. \n
  81. \n
  82. \n
  83. how you feel it is more important than the trivialness the experience\nTravis pastrana\n
  84. \n
  85. Emotional roller coaster\nFriendship is based in the emotional journey, not time spent together.\n
  86. brain plaque\n
  87. \n
  88. \n
  89. \n
  90. every one has one! Bounce Around\nnot equal parts Know Your Audience\nbut all are present\nover 5000 gamer types Applicable to the design of any interaction\n
  91. \n
  92. do they get it\n
  93. \n
  94. \n
  95. What is The skill you want to cultivate?\nThe Rules of the Game\nGoal\ntools \nobstacles\n
  96. Positive Feedback Loop\n
  97. flow\nMEE-hye CHEEK-sent-m&amp;#x259;-HYE-ee\n
  98. Level design is all about flow.\nlearning the mechanic, then executing it.\n\nMultiplayer matchmaking \n
  99. \n
  100. \n
  101. \n
  102. Great for triggering the achiever in all of us.\nSocial Recognition\nWhat is left to be experienced\n
  103. Simple Gameplay\nComplex MetaGame\n
  104. Gameplay - Game over screen - checkmate \nNarrative - Plot choice has impacts on the story\nMeta Game- Sights and sounds of achievements\n
  105. \n
  106. \n
  107. \n
  108. \n
  109. \n
  110. \n
  111. We know what not to do.\n
  112. \n
  113. \n
  114. \n
  115. \n