SlideShare ist ein Scribd-Unternehmen logo
1 von 65
Downloaden Sie, um offline zu lesen
Lessons from Social Software:
From Facebook to a Face to Face Design Guild
            Xianhang Zhang - BayCHI
A Tale of Two Bridges




Grange Bridge, Cumbria   Bloukrans Bridge, South Africa
        1675                         1984
Pre-scientific
                         •   Built through trial & error

                         •   Frequent failure

                         •   Lack of generalizable
                             learning

                         •   Rules of thumb knowledge
Grange Bridge, Cumbria
        1675
                         •   Knowledge only gained via
                             experience
Scientific
                                 •   Built using theory &
                                     methodology

                                 •   Predictable results

                                 •   Accumulation of learning

                                 •   Abstracted knowledge
Bloukrans Bridge, South Africa
            1984                 •   Taught via instruction
My Background

•   BSc Computer Science (University of New South Wales)

•


•   HCI work with Tabletop Computing (University of Sydney)
Interaction Design
         •   User Centered Design

         •   Usability Testing

         •   Personas & Use Cases

         •   Mental Models

         •   Fitts’ Law & GOMS

         •   etc...
My Background

•   BSc Computer Science (University of New South Wales)

•


•   HCI work with Tabletop Computing (University of Sydney)

•   PhD Candidate (University of Washington)...
Flame wars are not surprising; they are one
 of the most reliable features of mailing list
practice. If you assume a piece of software is
    for what it does, rather than what its
   designer's goals were, then mailing list
software is a tool for creating and sustaining
              heated argument...
You couldn't go through the code of Mailman
 and find the comment that reads "The next
 subroutine ensures that misunderstandings
 between users will be amplified, leading to
 name-calling and vitriol." Yet the software
 will frequently produce just that outcome...
In thirty years, the principal engineering
   work on mailing lists has been on the
 administrative experience. Mailman now
   offers administrator nearly a hundred
 configurable options, many with multiple
choices. However, the social experience of a
  mailing list over those three decades has
           hardly changed at all...
Is it considered rude to "ignore" a friend request?

Is it considered rude to un-friend a facebook
friend? What if its someone you never actually
speak to? And wish you had never friended? But
you don't want to seem like an asshole? Will
everyone assume that there was some "issue" or
fight between us?

What about work related "friends," like a boss or
someone you want to maintain good relations with
but don't want seeing your party pictures?

Is the point of facebook to acquire the most
friends? Is there a secret prize for accomplishing
this?
What is Social Experience Design?

•   Designing the Social Interactions around a product/service

•   A distinct & separate field from Interaction Design

•   Designing for nuance, politeness, ambiguity, identity &
    privacy

•   Does not require an interactive technology

•   An example...
Group Discussion Protocol

•   Standard: First-in-First-out
Group Discussion Protocol

•   Better: Raised Finger & Raised Hand
My Background
•


•   HCI work with Tabletop Computing (University of Sydney)

•   PhD Candidate (University of Washington)

•   Bumblebee Labs (Founder)

•   Peel (Social Experience Designer)

•   Product Design Guild (Founder)
Social Experience Design
            •   Built through trial & error

            •   Frequent failure

            •   Lack of generalizable
                learning

            •   Rules of thumb knowledge

            •   Knowledge only gained via
                experience
Social Experience Design
Social Experience Design Primer


1. Sociotechnical Systems
2. Social Affordances
3. Plazas & Warrens
•   Rapid increase in demand for designers

•   Design education isn’t reflecting skills SV employers want

•   Technology teams now 3 - 5 engineers & 1 designer

•   Mentorship is a losing economic proposition
I think this is where guilds come in. Today, we often
equate guilds with unions and organizing to establish and
protect workers' rights.

But, one of the original functions of guilds was to
establish a path of mastery that was orthogonal to the
workplace, since it was unlikely that you had a chance to
work with other craftsmen on a daily basis.
Mission: To enable the creation of more &
better designers by providing a path of
mastery that is orthogonal to the workplace
Pilot #1

•   30 designers

•   Bringing real work in order to engage in collaborative design

•   Noon - 6pm

•   Largely free-form collaboration
Rules

•   You need to bring work: This is a place for work to be
    done. There is no room for tourists

•   Give before you receive: We want this to be a community
    for contribution, not a resource for exploitation

•   Be articulate about what you can offer: We are looking
    for people who can contribute to the education of fellow
    designers
Rules (continued)
•   Seek permission from all of your stakeholders
    before sharing: Don't sneak work into the guild under
    your client's or boss' nose
•   We operate under the FriendDA: Seek explicit
    permission before sharing anything you saw outside of the
    guild
•   Disclose any possible conflicts of interest before
    collaborating: It's up to the requester to decide whether to
    proceed
•   Any guild work you do belongs to the requester: The
    requester is free to use it however they like without reseeking
    your consent
Designing a Design Guild
Sociotechnical Systems
Social & Technical Systems




  Technology       Community
Social & Technical Systems




   Code             Policy
Sociotechnical Systems



              Constraints
Constraints
Constraints
Sociotechnical Systems are successful when the
right constraints are in place, regardless of where
              they are implemented
•   Static
•   Directly Controllable
•   Replicable
•   Rigid



•   Dynamic
•   Indirectly Controlled
•   Contextual
•   Flexible
Implications

•   Static analysis is impossible

•   All analysis must be done in the context of use

•   To derive generalizable findings, study constraints rather
    than artifacts

•   Successful sociotechnical systems last by maintaining
    constraints in the face of changing social environments
•   Start with the social system first
•   Use technology to augment
•   Three projects:
      •   Situational Awareness
      •   Human Expertise Routing Network
      •   Measuring Contribution
•   Use technology to help deal with scale
Social Affordances
Affordances
Social Affordances
4 Factors of Social Affordance


• Audience
• Context
• Benefit
• Cost
4 Factors of Social Affordance


• Audience
• Context
• Benefit
• Cost
The Problem


• Any   Audience
• No   Context
• Unclear   Benefit
• Only   Cost is Effort
The Problem


• Any   Audience
• No   Context
• Unclear   Benefit
• Only   Cost is Effort
Goal: A place for meaningful, substantive & productive
interaction
Audience:
 •   Pre-screened
 •   Committee of peers
 •   Base level of design talent
Context:
 •   Basic level of design literacy expected
 •   Work framed the conversation
 •   Helpfulness as a norm
Benefit:
 •   Connect with other designers
 •   Exposure to new skills/techniques/knowledge
 •   Produce better design
Costs:
 •   Time
 •   Unwanted Social Obligation
 •   Possibility of breach of confidentiality
 •   Reputational Risk
These affordances will change over time, the
    challenge is to stay true to the goal
Plazas vs Warrens
Plazas & Warrens

•   All Social Systems can be decomposed into:

•   Plaza:




•   Warren:
Plazas

•   Shared, contiguous space

•   Every person interacts with every other person

•   Chatrooms/Comment threads/Meetings

•   Plazas scale by getting bigger

•   Easy to start, hard to scale
Warrens

•   Fragmented, personalized spaces

•   Can only interact with immediate surrounds

•   Facebook/IM/Cities

•   Warrens scale by adding more warrens

•   Hard to start, easy to scale
Plazas & Warrens

•   Every Social System is a combination of Plazas & Warrens


                                   Warrens



                                    Plaza
                                    Plaza
•   Currently, mainly a plaza

•   How do we scale?

•   How do we avoid bad elements?

•   Journeyman/Apprentice/Master?

•   Geographical/Time Segregation?
Plazas & Warrens

•   The architecture of your product will determine how people
    communicate

•   Designing the correct Social Experience involves making sure
    this architecture is correct

•   The necessity of Plazas vs Warrens will change as your
    community changes
Three Methodologies
                                 •   Apply generally to all social
                                     systems

                                 •   Abstracted knowledge

                                 •   Allow for generalizable
                                     learning

Sociotechnical Systems, Social   •   The first step in a scientific
Affordances & Plazas/Warrens         discipline...
Conclusions
1. Social Experience Design is a
     distinct problem space
2. We are still in a Pre-Scientific
era for Social Experience Design
3. The Product Design Guild is
          Awesome!
  (come talk to me after about how you can help)
         Or sign up at: http://www.productdesignguild.com
Questions?

Weitere ähnliche Inhalte

Was ist angesagt?

OSCON 2007: Open Design, Not By Committee
OSCON 2007: Open Design, Not By CommitteeOSCON 2007: Open Design, Not By Committee
OSCON 2007: Open Design, Not By CommitteeTed Leung
 
Programming Ideas in Makerspaces
Programming Ideas in MakerspacesProgramming Ideas in Makerspaces
Programming Ideas in MakerspacesBrian Pichman
 
From barrier-free to delightful
From barrier-free to delightfulFrom barrier-free to delightful
From barrier-free to delightfulWhitney Quesenbery
 
Sneaking in Good User Experience Without a UX Budget - anthonydpaul - WordCam...
Sneaking in Good User Experience Without a UX Budget - anthonydpaul - WordCam...Sneaking in Good User Experience Without a UX Budget - anthonydpaul - WordCam...
Sneaking in Good User Experience Without a UX Budget - anthonydpaul - WordCam...Anthony D. Paul
 
Plain language is accessibility for content
Plain language is accessibility for contentPlain language is accessibility for content
Plain language is accessibility for contentWhitney Quesenbery
 
Designing Interactive Learning Spaces
Designing Interactive Learning Spaces Designing Interactive Learning Spaces
Designing Interactive Learning Spaces Brian Pichman
 
UX/Design Thinking Prototyping Workshop
UX/Design Thinking Prototyping Workshop UX/Design Thinking Prototyping Workshop
UX/Design Thinking Prototyping Workshop Chris Becker
 
Usability testing for accessible UX
Usability testing for accessible UXUsability testing for accessible UX
Usability testing for accessible UXWhitney Quesenbery
 
Human computation, crowdsourcing and social: An industrial perspective
Human computation, crowdsourcing and social: An industrial perspectiveHuman computation, crowdsourcing and social: An industrial perspective
Human computation, crowdsourcing and social: An industrial perspectiveoralonso
 
Practical Modeling: Making the Invisible Visible w/o speaker notes
Practical Modeling: Making the Invisible Visible w/o speaker notesPractical Modeling: Making the Invisible Visible w/o speaker notes
Practical Modeling: Making the Invisible Visible w/o speaker notesKaarin Hoff
 
Designing Structure: Interaction Design
Designing Structure: Interaction DesignDesigning Structure: Interaction Design
Designing Structure: Interaction DesignChristina Wodtke
 
Touchpoint 2012 Symposium on Interaction Design: Notes
Touchpoint 2012 Symposium on Interaction Design: NotesTouchpoint 2012 Symposium on Interaction Design: Notes
Touchpoint 2012 Symposium on Interaction Design: NotesVisnja Milidragovic
 
Introduction to Creative Technologies week 2
Introduction to Creative Technologies week 2Introduction to Creative Technologies week 2
Introduction to Creative Technologies week 2R. Sosa
 
ACI Creativity and Design Day 2 (2018)
ACI Creativity and Design Day 2 (2018)ACI Creativity and Design Day 2 (2018)
ACI Creativity and Design Day 2 (2018)R. Sosa
 
LazyBytes Exhibition Public Talk, Parsons, New York, Oct 24, 2013
LazyBytes Exhibition Public Talk, Parsons, New York, Oct 24, 2013LazyBytes Exhibition Public Talk, Parsons, New York, Oct 24, 2013
LazyBytes Exhibition Public Talk, Parsons, New York, Oct 24, 2013David Carroll
 
Introduction to User Experience Design 10/07/17
Introduction to User Experience Design 10/07/17Introduction to User Experience Design 10/07/17
Introduction to User Experience Design 10/07/17Robert Stribley
 
Practical Modeling: Making the Invisible Visible
Practical Modeling: Making the Invisible VisiblePractical Modeling: Making the Invisible Visible
Practical Modeling: Making the Invisible VisibleKaarin Hoff
 
Abby Y Covert: An Information Architecture Portfolio
Abby Y Covert: An Information Architecture Portfolio Abby Y Covert: An Information Architecture Portfolio
Abby Y Covert: An Information Architecture Portfolio Abby Covert
 

Was ist angesagt? (20)

OSCON 2007: Open Design, Not By Committee
OSCON 2007: Open Design, Not By CommitteeOSCON 2007: Open Design, Not By Committee
OSCON 2007: Open Design, Not By Committee
 
Programming Ideas in Makerspaces
Programming Ideas in MakerspacesProgramming Ideas in Makerspaces
Programming Ideas in Makerspaces
 
Build sh*t that matters
Build sh*t that matters Build sh*t that matters
Build sh*t that matters
 
From barrier-free to delightful
From barrier-free to delightfulFrom barrier-free to delightful
From barrier-free to delightful
 
Sneaking in Good User Experience Without a UX Budget - anthonydpaul - WordCam...
Sneaking in Good User Experience Without a UX Budget - anthonydpaul - WordCam...Sneaking in Good User Experience Without a UX Budget - anthonydpaul - WordCam...
Sneaking in Good User Experience Without a UX Budget - anthonydpaul - WordCam...
 
Plain language is accessibility for content
Plain language is accessibility for contentPlain language is accessibility for content
Plain language is accessibility for content
 
Designing Interactive Learning Spaces
Designing Interactive Learning Spaces Designing Interactive Learning Spaces
Designing Interactive Learning Spaces
 
UX/Design Thinking Prototyping Workshop
UX/Design Thinking Prototyping Workshop UX/Design Thinking Prototyping Workshop
UX/Design Thinking Prototyping Workshop
 
Usability testing for accessible UX
Usability testing for accessible UXUsability testing for accessible UX
Usability testing for accessible UX
 
Human computation, crowdsourcing and social: An industrial perspective
Human computation, crowdsourcing and social: An industrial perspectiveHuman computation, crowdsourcing and social: An industrial perspective
Human computation, crowdsourcing and social: An industrial perspective
 
Practical Modeling: Making the Invisible Visible w/o speaker notes
Practical Modeling: Making the Invisible Visible w/o speaker notesPractical Modeling: Making the Invisible Visible w/o speaker notes
Practical Modeling: Making the Invisible Visible w/o speaker notes
 
Designing Structure: Interaction Design
Designing Structure: Interaction DesignDesigning Structure: Interaction Design
Designing Structure: Interaction Design
 
Touchpoint 2012 Symposium on Interaction Design: Notes
Touchpoint 2012 Symposium on Interaction Design: NotesTouchpoint 2012 Symposium on Interaction Design: Notes
Touchpoint 2012 Symposium on Interaction Design: Notes
 
Introduction to Creative Technologies week 2
Introduction to Creative Technologies week 2Introduction to Creative Technologies week 2
Introduction to Creative Technologies week 2
 
ACI Creativity and Design Day 2 (2018)
ACI Creativity and Design Day 2 (2018)ACI Creativity and Design Day 2 (2018)
ACI Creativity and Design Day 2 (2018)
 
Meaningful Making
Meaningful MakingMeaningful Making
Meaningful Making
 
LazyBytes Exhibition Public Talk, Parsons, New York, Oct 24, 2013
LazyBytes Exhibition Public Talk, Parsons, New York, Oct 24, 2013LazyBytes Exhibition Public Talk, Parsons, New York, Oct 24, 2013
LazyBytes Exhibition Public Talk, Parsons, New York, Oct 24, 2013
 
Introduction to User Experience Design 10/07/17
Introduction to User Experience Design 10/07/17Introduction to User Experience Design 10/07/17
Introduction to User Experience Design 10/07/17
 
Practical Modeling: Making the Invisible Visible
Practical Modeling: Making the Invisible VisiblePractical Modeling: Making the Invisible Visible
Practical Modeling: Making the Invisible Visible
 
Abby Y Covert: An Information Architecture Portfolio
Abby Y Covert: An Information Architecture Portfolio Abby Y Covert: An Information Architecture Portfolio
Abby Y Covert: An Information Architecture Portfolio
 

Ähnlich wie Xianhang Zhang: Lessons from Social Software: From Facebook to Face to Face Design Guild

The business behind open source
The business behind open sourceThe business behind open source
The business behind open sourceGraham Weldon
 
What Counts as Learning: Open Digital Badges for New Opportunities
What Counts as Learning: Open Digital Badges for New OpportunitiesWhat Counts as Learning: Open Digital Badges for New Opportunities
What Counts as Learning: Open Digital Badges for New OpportunitiesSheryl Grant
 
The 360 Developer
The 360 DeveloperThe 360 Developer
The 360 Developerenteritos
 
The business behind open source
The business behind open sourceThe business behind open source
The business behind open sourceConFoo
 
01-Introduction to HCI.pptx
01-Introduction to HCI.pptx01-Introduction to HCI.pptx
01-Introduction to HCI.pptxLe Hung
 
501 Talks Tech: Design Thinking Workshop by Dupla Studios
501 Talks Tech: Design Thinking Workshop by Dupla Studios501 Talks Tech: Design Thinking Workshop by Dupla Studios
501 Talks Tech: Design Thinking Workshop by Dupla Studios501 Commons
 
Building your online network
Building your online networkBuilding your online network
Building your online networkHelen Webster
 
Marketing Your Open Source Project
Marketing Your Open Source ProjectMarketing Your Open Source Project
Marketing Your Open Source Projectdeirdrestraughan
 
eLearning and Networking Technologies to Mimic the In-Person Experience
eLearning and Networking Technologies to Mimic the In-Person ExperienceeLearning and Networking Technologies to Mimic the In-Person Experience
eLearning and Networking Technologies to Mimic the In-Person Experiencejanetkrenn
 
Chris Covell Collaboration for distributed teams
Chris Covell   Collaboration for distributed teamsChris Covell   Collaboration for distributed teams
Chris Covell Collaboration for distributed teamsAgile Lietuva
 
Human computer interaction -Design and software process
Human computer interaction -Design and software processHuman computer interaction -Design and software process
Human computer interaction -Design and software processN.Jagadish Kumar
 
Career of the Software Engineer in Modern Open-Source e-Commerce Company
Career of the Software Engineer in Modern Open-Source e-Commerce CompanyCareer of the Software Engineer in Modern Open-Source e-Commerce Company
Career of the Software Engineer in Modern Open-Source e-Commerce CompanyVrann Tulika
 
Startupcamp Basel: Rapid Prototyping & User Testing
Startupcamp Basel: Rapid Prototyping & User TestingStartupcamp Basel: Rapid Prototyping & User Testing
Startupcamp Basel: Rapid Prototyping & User TestingReto Laemmler
 
05 DIGI CREATIVE people&process
05 DIGI CREATIVE people&process05 DIGI CREATIVE people&process
05 DIGI CREATIVE people&processSheSaysCREATIVE
 
Why and How to Get a PhD? (In software engineering)
Why and How to Get a PhD? (In software engineering)Why and How to Get a PhD? (In software engineering)
Why and How to Get a PhD? (In software engineering)Lionel Briand
 
Carrier guidance for tech
Carrier guidance for techCarrier guidance for tech
Carrier guidance for techMahesh Arali
 
2013 IASDR presentation The advantages and disadvantages of multidisciplinary...
2013 IASDR presentation The advantages and disadvantages of multidisciplinary...2013 IASDR presentation The advantages and disadvantages of multidisciplinary...
2013 IASDR presentation The advantages and disadvantages of multidisciplinary...NTUST
 

Ähnlich wie Xianhang Zhang: Lessons from Social Software: From Facebook to Face to Face Design Guild (20)

The business behind open source
The business behind open sourceThe business behind open source
The business behind open source
 
What Counts as Learning: Open Digital Badges for New Opportunities
What Counts as Learning: Open Digital Badges for New OpportunitiesWhat Counts as Learning: Open Digital Badges for New Opportunities
What Counts as Learning: Open Digital Badges for New Opportunities
 
The 360 Developer
The 360 DeveloperThe 360 Developer
The 360 Developer
 
The business behind open source
The business behind open sourceThe business behind open source
The business behind open source
 
COMP 4026 - Lecture 1
COMP 4026 - Lecture 1COMP 4026 - Lecture 1
COMP 4026 - Lecture 1
 
01-Introduction to HCI.pptx
01-Introduction to HCI.pptx01-Introduction to HCI.pptx
01-Introduction to HCI.pptx
 
IDNOG - 2014
IDNOG - 2014IDNOG - 2014
IDNOG - 2014
 
501 Talks Tech: Design Thinking Workshop by Dupla Studios
501 Talks Tech: Design Thinking Workshop by Dupla Studios501 Talks Tech: Design Thinking Workshop by Dupla Studios
501 Talks Tech: Design Thinking Workshop by Dupla Studios
 
Building your online network
Building your online networkBuilding your online network
Building your online network
 
Marketing Your Open Source Project
Marketing Your Open Source ProjectMarketing Your Open Source Project
Marketing Your Open Source Project
 
eLearning and Networking Technologies to Mimic the In-Person Experience
eLearning and Networking Technologies to Mimic the In-Person ExperienceeLearning and Networking Technologies to Mimic the In-Person Experience
eLearning and Networking Technologies to Mimic the In-Person Experience
 
Chris Covell Collaboration for distributed teams
Chris Covell   Collaboration for distributed teamsChris Covell   Collaboration for distributed teams
Chris Covell Collaboration for distributed teams
 
Human computer interaction -Design and software process
Human computer interaction -Design and software processHuman computer interaction -Design and software process
Human computer interaction -Design and software process
 
Career of the Software Engineer in Modern Open-Source e-Commerce Company
Career of the Software Engineer in Modern Open-Source e-Commerce CompanyCareer of the Software Engineer in Modern Open-Source e-Commerce Company
Career of the Software Engineer in Modern Open-Source e-Commerce Company
 
Startupcamp Basel: Rapid Prototyping & User Testing
Startupcamp Basel: Rapid Prototyping & User TestingStartupcamp Basel: Rapid Prototyping & User Testing
Startupcamp Basel: Rapid Prototyping & User Testing
 
05 DIGI CREATIVE people&process
05 DIGI CREATIVE people&process05 DIGI CREATIVE people&process
05 DIGI CREATIVE people&process
 
Hiring a dev
Hiring a devHiring a dev
Hiring a dev
 
Why and How to Get a PhD? (In software engineering)
Why and How to Get a PhD? (In software engineering)Why and How to Get a PhD? (In software engineering)
Why and How to Get a PhD? (In software engineering)
 
Carrier guidance for tech
Carrier guidance for techCarrier guidance for tech
Carrier guidance for tech
 
2013 IASDR presentation The advantages and disadvantages of multidisciplinary...
2013 IASDR presentation The advantages and disadvantages of multidisciplinary...2013 IASDR presentation The advantages and disadvantages of multidisciplinary...
2013 IASDR presentation The advantages and disadvantages of multidisciplinary...
 

Mehr von BayCHI

The Importance of Facial Features, Gretchen Anderson at BayCHI
The Importance of Facial Features, Gretchen Anderson at BayCHIThe Importance of Facial Features, Gretchen Anderson at BayCHI
The Importance of Facial Features, Gretchen Anderson at BayCHIBayCHI
 
Chris Longhurst at BayCHI: Unintended Consequences of Healthcare IT
Chris Longhurst at BayCHI: Unintended Consequences of Healthcare ITChris Longhurst at BayCHI: Unintended Consequences of Healthcare IT
Chris Longhurst at BayCHI: Unintended Consequences of Healthcare ITBayCHI
 
Peter Merholz at BayCHI July 8, 2008: Creating Great Products and Services in...
Peter Merholz at BayCHI July 8, 2008: Creating Great Products and Services in...Peter Merholz at BayCHI July 8, 2008: Creating Great Products and Services in...
Peter Merholz at BayCHI July 8, 2008: Creating Great Products and Services in...BayCHI
 
Scot Hacker: Building a Killer Bucketlist Site with Python/Django
Scot Hacker: Building a Killer Bucketlist Site with Python/DjangoScot Hacker: Building a Killer Bucketlist Site with Python/Django
Scot Hacker: Building a Killer Bucketlist Site with Python/DjangoBayCHI
 
Jared Spool: Revealing Design Treasures from The Amazon
Jared Spool: Revealing Design Treasures from The AmazonJared Spool: Revealing Design Treasures from The Amazon
Jared Spool: Revealing Design Treasures from The AmazonBayCHI
 
Luke Wroblewski at BayCHI IxD BOF: Input: Moving Beyond Static Forms
Luke Wroblewski at BayCHI IxD BOF: Input: Moving Beyond Static FormsLuke Wroblewski at BayCHI IxD BOF: Input: Moving Beyond Static Forms
Luke Wroblewski at BayCHI IxD BOF: Input: Moving Beyond Static FormsBayCHI
 
Jeff Johnson at BayCHI: Designing with the Mind in Mind
Jeff Johnson at BayCHI: Designing with the Mind in MindJeff Johnson at BayCHI: Designing with the Mind in Mind
Jeff Johnson at BayCHI: Designing with the Mind in MindBayCHI
 
Mindset for Achievement: How to Boost Achievement and Fulfillment Through Min...
Mindset for Achievement: How to Boost Achievement and Fulfillment Through Min...Mindset for Achievement: How to Boost Achievement and Fulfillment Through Min...
Mindset for Achievement: How to Boost Achievement and Fulfillment Through Min...BayCHI
 
Designing Social Interfaces: 5 Principles, 5 Practices, 5 Anti-Patterns
Designing Social Interfaces: 5 Principles, 5 Practices, 5 Anti-PatternsDesigning Social Interfaces: 5 Principles, 5 Practices, 5 Anti-Patterns
Designing Social Interfaces: 5 Principles, 5 Practices, 5 Anti-PatternsBayCHI
 
Elaine Wherry, Meebo: What Web Application Design Can Learn from the Harpsichord
Elaine Wherry, Meebo: What Web Application Design Can Learn from the HarpsichordElaine Wherry, Meebo: What Web Application Design Can Learn from the Harpsichord
Elaine Wherry, Meebo: What Web Application Design Can Learn from the HarpsichordBayCHI
 
Scott MacKenzie at BayCHI: Evaluating Eye Tracking Systems for Computer Data ...
Scott MacKenzie at BayCHI: Evaluating Eye Tracking Systems for Computer Data ...Scott MacKenzie at BayCHI: Evaluating Eye Tracking Systems for Computer Data ...
Scott MacKenzie at BayCHI: Evaluating Eye Tracking Systems for Computer Data ...BayCHI
 
Juliette Melton at BayCHI: Real World Remote Research
Juliette Melton at BayCHI: Real World Remote ResearchJuliette Melton at BayCHI: Real World Remote Research
Juliette Melton at BayCHI: Real World Remote ResearchBayCHI
 
Juliette Melton at BayCHI: Real World Remote Research
Juliette Melton at BayCHI: Real World Remote ResearchJuliette Melton at BayCHI: Real World Remote Research
Juliette Melton at BayCHI: Real World Remote ResearchBayCHI
 
Conrad Albrecht-Buehler at BayCHI: Heed or: How I Learned to Stop Monitoring ...
Conrad Albrecht-Buehler at BayCHI: Heed or: How I Learned to Stop Monitoring ...Conrad Albrecht-Buehler at BayCHI: Heed or: How I Learned to Stop Monitoring ...
Conrad Albrecht-Buehler at BayCHI: Heed or: How I Learned to Stop Monitoring ...BayCHI
 
Conrad Albrecht-Buehler at BayCHI: Heed or: How I Learned to Stop Monitoring ...
Conrad Albrecht-Buehler at BayCHI: Heed or: How I Learned to Stop Monitoring ...Conrad Albrecht-Buehler at BayCHI: Heed or: How I Learned to Stop Monitoring ...
Conrad Albrecht-Buehler at BayCHI: Heed or: How I Learned to Stop Monitoring ...BayCHI
 
Joy Mountford at BayCHI: Visualizations of Our Collective Lives
Joy Mountford at BayCHI: Visualizations of Our Collective LivesJoy Mountford at BayCHI: Visualizations of Our Collective Lives
Joy Mountford at BayCHI: Visualizations of Our Collective LivesBayCHI
 
BayCHI: Wikimania Redux
BayCHI: Wikimania ReduxBayCHI: Wikimania Redux
BayCHI: Wikimania ReduxBayCHI
 
Taming Complexity and Sparking Innovation Through Ideation and Design Thinking
Taming Complexity and Sparking Innovation Through Ideation and Design ThinkingTaming Complexity and Sparking Innovation Through Ideation and Design Thinking
Taming Complexity and Sparking Innovation Through Ideation and Design ThinkingBayCHI
 
Aiming for Innovation: Living Design in a Business World
Aiming for Innovation: Living Design in a Business WorldAiming for Innovation: Living Design in a Business World
Aiming for Innovation: Living Design in a Business WorldBayCHI
 
"Well, we did all this research ... now what?"
"Well, we did all this research ... now what?""Well, we did all this research ... now what?"
"Well, we did all this research ... now what?"BayCHI
 

Mehr von BayCHI (20)

The Importance of Facial Features, Gretchen Anderson at BayCHI
The Importance of Facial Features, Gretchen Anderson at BayCHIThe Importance of Facial Features, Gretchen Anderson at BayCHI
The Importance of Facial Features, Gretchen Anderson at BayCHI
 
Chris Longhurst at BayCHI: Unintended Consequences of Healthcare IT
Chris Longhurst at BayCHI: Unintended Consequences of Healthcare ITChris Longhurst at BayCHI: Unintended Consequences of Healthcare IT
Chris Longhurst at BayCHI: Unintended Consequences of Healthcare IT
 
Peter Merholz at BayCHI July 8, 2008: Creating Great Products and Services in...
Peter Merholz at BayCHI July 8, 2008: Creating Great Products and Services in...Peter Merholz at BayCHI July 8, 2008: Creating Great Products and Services in...
Peter Merholz at BayCHI July 8, 2008: Creating Great Products and Services in...
 
Scot Hacker: Building a Killer Bucketlist Site with Python/Django
Scot Hacker: Building a Killer Bucketlist Site with Python/DjangoScot Hacker: Building a Killer Bucketlist Site with Python/Django
Scot Hacker: Building a Killer Bucketlist Site with Python/Django
 
Jared Spool: Revealing Design Treasures from The Amazon
Jared Spool: Revealing Design Treasures from The AmazonJared Spool: Revealing Design Treasures from The Amazon
Jared Spool: Revealing Design Treasures from The Amazon
 
Luke Wroblewski at BayCHI IxD BOF: Input: Moving Beyond Static Forms
Luke Wroblewski at BayCHI IxD BOF: Input: Moving Beyond Static FormsLuke Wroblewski at BayCHI IxD BOF: Input: Moving Beyond Static Forms
Luke Wroblewski at BayCHI IxD BOF: Input: Moving Beyond Static Forms
 
Jeff Johnson at BayCHI: Designing with the Mind in Mind
Jeff Johnson at BayCHI: Designing with the Mind in MindJeff Johnson at BayCHI: Designing with the Mind in Mind
Jeff Johnson at BayCHI: Designing with the Mind in Mind
 
Mindset for Achievement: How to Boost Achievement and Fulfillment Through Min...
Mindset for Achievement: How to Boost Achievement and Fulfillment Through Min...Mindset for Achievement: How to Boost Achievement and Fulfillment Through Min...
Mindset for Achievement: How to Boost Achievement and Fulfillment Through Min...
 
Designing Social Interfaces: 5 Principles, 5 Practices, 5 Anti-Patterns
Designing Social Interfaces: 5 Principles, 5 Practices, 5 Anti-PatternsDesigning Social Interfaces: 5 Principles, 5 Practices, 5 Anti-Patterns
Designing Social Interfaces: 5 Principles, 5 Practices, 5 Anti-Patterns
 
Elaine Wherry, Meebo: What Web Application Design Can Learn from the Harpsichord
Elaine Wherry, Meebo: What Web Application Design Can Learn from the HarpsichordElaine Wherry, Meebo: What Web Application Design Can Learn from the Harpsichord
Elaine Wherry, Meebo: What Web Application Design Can Learn from the Harpsichord
 
Scott MacKenzie at BayCHI: Evaluating Eye Tracking Systems for Computer Data ...
Scott MacKenzie at BayCHI: Evaluating Eye Tracking Systems for Computer Data ...Scott MacKenzie at BayCHI: Evaluating Eye Tracking Systems for Computer Data ...
Scott MacKenzie at BayCHI: Evaluating Eye Tracking Systems for Computer Data ...
 
Juliette Melton at BayCHI: Real World Remote Research
Juliette Melton at BayCHI: Real World Remote ResearchJuliette Melton at BayCHI: Real World Remote Research
Juliette Melton at BayCHI: Real World Remote Research
 
Juliette Melton at BayCHI: Real World Remote Research
Juliette Melton at BayCHI: Real World Remote ResearchJuliette Melton at BayCHI: Real World Remote Research
Juliette Melton at BayCHI: Real World Remote Research
 
Conrad Albrecht-Buehler at BayCHI: Heed or: How I Learned to Stop Monitoring ...
Conrad Albrecht-Buehler at BayCHI: Heed or: How I Learned to Stop Monitoring ...Conrad Albrecht-Buehler at BayCHI: Heed or: How I Learned to Stop Monitoring ...
Conrad Albrecht-Buehler at BayCHI: Heed or: How I Learned to Stop Monitoring ...
 
Conrad Albrecht-Buehler at BayCHI: Heed or: How I Learned to Stop Monitoring ...
Conrad Albrecht-Buehler at BayCHI: Heed or: How I Learned to Stop Monitoring ...Conrad Albrecht-Buehler at BayCHI: Heed or: How I Learned to Stop Monitoring ...
Conrad Albrecht-Buehler at BayCHI: Heed or: How I Learned to Stop Monitoring ...
 
Joy Mountford at BayCHI: Visualizations of Our Collective Lives
Joy Mountford at BayCHI: Visualizations of Our Collective LivesJoy Mountford at BayCHI: Visualizations of Our Collective Lives
Joy Mountford at BayCHI: Visualizations of Our Collective Lives
 
BayCHI: Wikimania Redux
BayCHI: Wikimania ReduxBayCHI: Wikimania Redux
BayCHI: Wikimania Redux
 
Taming Complexity and Sparking Innovation Through Ideation and Design Thinking
Taming Complexity and Sparking Innovation Through Ideation and Design ThinkingTaming Complexity and Sparking Innovation Through Ideation and Design Thinking
Taming Complexity and Sparking Innovation Through Ideation and Design Thinking
 
Aiming for Innovation: Living Design in a Business World
Aiming for Innovation: Living Design in a Business WorldAiming for Innovation: Living Design in a Business World
Aiming for Innovation: Living Design in a Business World
 
"Well, we did all this research ... now what?"
"Well, we did all this research ... now what?""Well, we did all this research ... now what?"
"Well, we did all this research ... now what?"
 

Kürzlich hochgeladen

CLASSIFICATION OF ANTI - CANCER DRUGS.pptx
CLASSIFICATION OF ANTI - CANCER DRUGS.pptxCLASSIFICATION OF ANTI - CANCER DRUGS.pptx
CLASSIFICATION OF ANTI - CANCER DRUGS.pptxAnupam32727
 
Blowin' in the Wind of Caste_ Bob Dylan's Song as a Catalyst for Social Justi...
Blowin' in the Wind of Caste_ Bob Dylan's Song as a Catalyst for Social Justi...Blowin' in the Wind of Caste_ Bob Dylan's Song as a Catalyst for Social Justi...
Blowin' in the Wind of Caste_ Bob Dylan's Song as a Catalyst for Social Justi...DhatriParmar
 
Using Grammatical Signals Suitable to Patterns of Idea Development
Using Grammatical Signals Suitable to Patterns of Idea DevelopmentUsing Grammatical Signals Suitable to Patterns of Idea Development
Using Grammatical Signals Suitable to Patterns of Idea Developmentchesterberbo7
 
Unraveling Hypertext_ Analyzing Postmodern Elements in Literature.pptx
Unraveling Hypertext_ Analyzing  Postmodern Elements in  Literature.pptxUnraveling Hypertext_ Analyzing  Postmodern Elements in  Literature.pptx
Unraveling Hypertext_ Analyzing Postmodern Elements in Literature.pptxDhatriParmar
 
Team Lead Succeed – Helping you and your team achieve high-performance teamwo...
Team Lead Succeed – Helping you and your team achieve high-performance teamwo...Team Lead Succeed – Helping you and your team achieve high-performance teamwo...
Team Lead Succeed – Helping you and your team achieve high-performance teamwo...Association for Project Management
 
Narcotic and Non Narcotic Analgesic..pdf
Narcotic and Non Narcotic Analgesic..pdfNarcotic and Non Narcotic Analgesic..pdf
Narcotic and Non Narcotic Analgesic..pdfPrerana Jadhav
 
How to Manage Buy 3 Get 1 Free in Odoo 17
How to Manage Buy 3 Get 1 Free in Odoo 17How to Manage Buy 3 Get 1 Free in Odoo 17
How to Manage Buy 3 Get 1 Free in Odoo 17Celine George
 
ICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdfICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdfVanessa Camilleri
 
CHEST Proprioceptive neuromuscular facilitation.pptx
CHEST Proprioceptive neuromuscular facilitation.pptxCHEST Proprioceptive neuromuscular facilitation.pptx
CHEST Proprioceptive neuromuscular facilitation.pptxAneriPatwari
 
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfGrade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfJemuel Francisco
 
Grade Three -ELLNA-REVIEWER-ENGLISH.pptx
Grade Three -ELLNA-REVIEWER-ENGLISH.pptxGrade Three -ELLNA-REVIEWER-ENGLISH.pptx
Grade Three -ELLNA-REVIEWER-ENGLISH.pptxkarenfajardo43
 
Mythology Quiz-4th April 2024, Quiz Club NITW
Mythology Quiz-4th April 2024, Quiz Club NITWMythology Quiz-4th April 2024, Quiz Club NITW
Mythology Quiz-4th April 2024, Quiz Club NITWQuiz Club NITW
 
DIFFERENT BASKETRY IN THE PHILIPPINES PPT.pptx
DIFFERENT BASKETRY IN THE PHILIPPINES PPT.pptxDIFFERENT BASKETRY IN THE PHILIPPINES PPT.pptx
DIFFERENT BASKETRY IN THE PHILIPPINES PPT.pptxMichelleTuguinay1
 
Active Learning Strategies (in short ALS).pdf
Active Learning Strategies (in short ALS).pdfActive Learning Strategies (in short ALS).pdf
Active Learning Strategies (in short ALS).pdfPatidar M
 
Concurrency Control in Database Management system
Concurrency Control in Database Management systemConcurrency Control in Database Management system
Concurrency Control in Database Management systemChristalin Nelson
 
Sulphonamides, mechanisms and their uses
Sulphonamides, mechanisms and their usesSulphonamides, mechanisms and their uses
Sulphonamides, mechanisms and their usesVijayaLaxmi84
 
Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...
Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...
Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...DhatriParmar
 

Kürzlich hochgeladen (20)

CLASSIFICATION OF ANTI - CANCER DRUGS.pptx
CLASSIFICATION OF ANTI - CANCER DRUGS.pptxCLASSIFICATION OF ANTI - CANCER DRUGS.pptx
CLASSIFICATION OF ANTI - CANCER DRUGS.pptx
 
Blowin' in the Wind of Caste_ Bob Dylan's Song as a Catalyst for Social Justi...
Blowin' in the Wind of Caste_ Bob Dylan's Song as a Catalyst for Social Justi...Blowin' in the Wind of Caste_ Bob Dylan's Song as a Catalyst for Social Justi...
Blowin' in the Wind of Caste_ Bob Dylan's Song as a Catalyst for Social Justi...
 
Using Grammatical Signals Suitable to Patterns of Idea Development
Using Grammatical Signals Suitable to Patterns of Idea DevelopmentUsing Grammatical Signals Suitable to Patterns of Idea Development
Using Grammatical Signals Suitable to Patterns of Idea Development
 
Unraveling Hypertext_ Analyzing Postmodern Elements in Literature.pptx
Unraveling Hypertext_ Analyzing  Postmodern Elements in  Literature.pptxUnraveling Hypertext_ Analyzing  Postmodern Elements in  Literature.pptx
Unraveling Hypertext_ Analyzing Postmodern Elements in Literature.pptx
 
Team Lead Succeed – Helping you and your team achieve high-performance teamwo...
Team Lead Succeed – Helping you and your team achieve high-performance teamwo...Team Lead Succeed – Helping you and your team achieve high-performance teamwo...
Team Lead Succeed – Helping you and your team achieve high-performance teamwo...
 
Narcotic and Non Narcotic Analgesic..pdf
Narcotic and Non Narcotic Analgesic..pdfNarcotic and Non Narcotic Analgesic..pdf
Narcotic and Non Narcotic Analgesic..pdf
 
Faculty Profile prashantha K EEE dept Sri Sairam college of Engineering
Faculty Profile prashantha K EEE dept Sri Sairam college of EngineeringFaculty Profile prashantha K EEE dept Sri Sairam college of Engineering
Faculty Profile prashantha K EEE dept Sri Sairam college of Engineering
 
How to Manage Buy 3 Get 1 Free in Odoo 17
How to Manage Buy 3 Get 1 Free in Odoo 17How to Manage Buy 3 Get 1 Free in Odoo 17
How to Manage Buy 3 Get 1 Free in Odoo 17
 
ICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdfICS2208 Lecture6 Notes for SL spaces.pdf
ICS2208 Lecture6 Notes for SL spaces.pdf
 
INCLUSIVE EDUCATION PRACTICES FOR TEACHERS AND TRAINERS.pptx
INCLUSIVE EDUCATION PRACTICES FOR TEACHERS AND TRAINERS.pptxINCLUSIVE EDUCATION PRACTICES FOR TEACHERS AND TRAINERS.pptx
INCLUSIVE EDUCATION PRACTICES FOR TEACHERS AND TRAINERS.pptx
 
CHEST Proprioceptive neuromuscular facilitation.pptx
CHEST Proprioceptive neuromuscular facilitation.pptxCHEST Proprioceptive neuromuscular facilitation.pptx
CHEST Proprioceptive neuromuscular facilitation.pptx
 
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfGrade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
 
prashanth updated resume 2024 for Teaching Profession
prashanth updated resume 2024 for Teaching Professionprashanth updated resume 2024 for Teaching Profession
prashanth updated resume 2024 for Teaching Profession
 
Grade Three -ELLNA-REVIEWER-ENGLISH.pptx
Grade Three -ELLNA-REVIEWER-ENGLISH.pptxGrade Three -ELLNA-REVIEWER-ENGLISH.pptx
Grade Three -ELLNA-REVIEWER-ENGLISH.pptx
 
Mythology Quiz-4th April 2024, Quiz Club NITW
Mythology Quiz-4th April 2024, Quiz Club NITWMythology Quiz-4th April 2024, Quiz Club NITW
Mythology Quiz-4th April 2024, Quiz Club NITW
 
DIFFERENT BASKETRY IN THE PHILIPPINES PPT.pptx
DIFFERENT BASKETRY IN THE PHILIPPINES PPT.pptxDIFFERENT BASKETRY IN THE PHILIPPINES PPT.pptx
DIFFERENT BASKETRY IN THE PHILIPPINES PPT.pptx
 
Active Learning Strategies (in short ALS).pdf
Active Learning Strategies (in short ALS).pdfActive Learning Strategies (in short ALS).pdf
Active Learning Strategies (in short ALS).pdf
 
Concurrency Control in Database Management system
Concurrency Control in Database Management systemConcurrency Control in Database Management system
Concurrency Control in Database Management system
 
Sulphonamides, mechanisms and their uses
Sulphonamides, mechanisms and their usesSulphonamides, mechanisms and their uses
Sulphonamides, mechanisms and their uses
 
Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...
Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...
Beauty Amidst the Bytes_ Unearthing Unexpected Advantages of the Digital Wast...
 

Xianhang Zhang: Lessons from Social Software: From Facebook to Face to Face Design Guild

  • 1. Lessons from Social Software: From Facebook to a Face to Face Design Guild Xianhang Zhang - BayCHI
  • 2. A Tale of Two Bridges Grange Bridge, Cumbria Bloukrans Bridge, South Africa 1675 1984
  • 3. Pre-scientific • Built through trial & error • Frequent failure • Lack of generalizable learning • Rules of thumb knowledge Grange Bridge, Cumbria 1675 • Knowledge only gained via experience
  • 4. Scientific • Built using theory & methodology • Predictable results • Accumulation of learning • Abstracted knowledge Bloukrans Bridge, South Africa 1984 • Taught via instruction
  • 5. My Background • BSc Computer Science (University of New South Wales) • • HCI work with Tabletop Computing (University of Sydney)
  • 6. Interaction Design • User Centered Design • Usability Testing • Personas & Use Cases • Mental Models • Fitts’ Law & GOMS • etc...
  • 7. My Background • BSc Computer Science (University of New South Wales) • • HCI work with Tabletop Computing (University of Sydney) • PhD Candidate (University of Washington)...
  • 8.
  • 9. Flame wars are not surprising; they are one of the most reliable features of mailing list practice. If you assume a piece of software is for what it does, rather than what its designer's goals were, then mailing list software is a tool for creating and sustaining heated argument...
  • 10. You couldn't go through the code of Mailman and find the comment that reads "The next subroutine ensures that misunderstandings between users will be amplified, leading to name-calling and vitriol." Yet the software will frequently produce just that outcome...
  • 11. In thirty years, the principal engineering work on mailing lists has been on the administrative experience. Mailman now offers administrator nearly a hundred configurable options, many with multiple choices. However, the social experience of a mailing list over those three decades has hardly changed at all...
  • 12. Is it considered rude to "ignore" a friend request? Is it considered rude to un-friend a facebook friend? What if its someone you never actually speak to? And wish you had never friended? But you don't want to seem like an asshole? Will everyone assume that there was some "issue" or fight between us? What about work related "friends," like a boss or someone you want to maintain good relations with but don't want seeing your party pictures? Is the point of facebook to acquire the most friends? Is there a secret prize for accomplishing this?
  • 13. What is Social Experience Design? • Designing the Social Interactions around a product/service • A distinct & separate field from Interaction Design • Designing for nuance, politeness, ambiguity, identity & privacy • Does not require an interactive technology • An example...
  • 14. Group Discussion Protocol • Standard: First-in-First-out
  • 15. Group Discussion Protocol • Better: Raised Finger & Raised Hand
  • 16. My Background • • HCI work with Tabletop Computing (University of Sydney) • PhD Candidate (University of Washington) • Bumblebee Labs (Founder) • Peel (Social Experience Designer) • Product Design Guild (Founder)
  • 17. Social Experience Design • Built through trial & error • Frequent failure • Lack of generalizable learning • Rules of thumb knowledge • Knowledge only gained via experience
  • 19. Social Experience Design Primer 1. Sociotechnical Systems 2. Social Affordances 3. Plazas & Warrens
  • 20.
  • 21. Rapid increase in demand for designers • Design education isn’t reflecting skills SV employers want • Technology teams now 3 - 5 engineers & 1 designer • Mentorship is a losing economic proposition
  • 22. I think this is where guilds come in. Today, we often equate guilds with unions and organizing to establish and protect workers' rights. But, one of the original functions of guilds was to establish a path of mastery that was orthogonal to the workplace, since it was unlikely that you had a chance to work with other craftsmen on a daily basis.
  • 23. Mission: To enable the creation of more & better designers by providing a path of mastery that is orthogonal to the workplace
  • 24. Pilot #1 • 30 designers • Bringing real work in order to engage in collaborative design • Noon - 6pm • Largely free-form collaboration
  • 25. Rules • You need to bring work: This is a place for work to be done. There is no room for tourists • Give before you receive: We want this to be a community for contribution, not a resource for exploitation • Be articulate about what you can offer: We are looking for people who can contribute to the education of fellow designers
  • 26. Rules (continued) • Seek permission from all of your stakeholders before sharing: Don't sneak work into the guild under your client's or boss' nose • We operate under the FriendDA: Seek explicit permission before sharing anything you saw outside of the guild • Disclose any possible conflicts of interest before collaborating: It's up to the requester to decide whether to proceed • Any guild work you do belongs to the requester: The requester is free to use it however they like without reseeking your consent
  • 27.
  • 28.
  • 31. Social & Technical Systems Technology Community
  • 32. Social & Technical Systems Code Policy
  • 33. Sociotechnical Systems Constraints
  • 36. Sociotechnical Systems are successful when the right constraints are in place, regardless of where they are implemented
  • 37. Static • Directly Controllable • Replicable • Rigid • Dynamic • Indirectly Controlled • Contextual • Flexible
  • 38. Implications • Static analysis is impossible • All analysis must be done in the context of use • To derive generalizable findings, study constraints rather than artifacts • Successful sociotechnical systems last by maintaining constraints in the face of changing social environments
  • 39. Start with the social system first • Use technology to augment • Three projects: • Situational Awareness • Human Expertise Routing Network • Measuring Contribution • Use technology to help deal with scale
  • 43. 4 Factors of Social Affordance • Audience • Context • Benefit • Cost
  • 44. 4 Factors of Social Affordance • Audience • Context • Benefit • Cost
  • 45. The Problem • Any Audience • No Context • Unclear Benefit • Only Cost is Effort
  • 46. The Problem • Any Audience • No Context • Unclear Benefit • Only Cost is Effort
  • 47. Goal: A place for meaningful, substantive & productive interaction
  • 48. Audience: • Pre-screened • Committee of peers • Base level of design talent
  • 49. Context: • Basic level of design literacy expected • Work framed the conversation • Helpfulness as a norm
  • 50. Benefit: • Connect with other designers • Exposure to new skills/techniques/knowledge • Produce better design
  • 51. Costs: • Time • Unwanted Social Obligation • Possibility of breach of confidentiality • Reputational Risk
  • 52. These affordances will change over time, the challenge is to stay true to the goal
  • 54. Plazas & Warrens • All Social Systems can be decomposed into: • Plaza: • Warren:
  • 55. Plazas • Shared, contiguous space • Every person interacts with every other person • Chatrooms/Comment threads/Meetings • Plazas scale by getting bigger • Easy to start, hard to scale
  • 56. Warrens • Fragmented, personalized spaces • Can only interact with immediate surrounds • Facebook/IM/Cities • Warrens scale by adding more warrens • Hard to start, easy to scale
  • 57. Plazas & Warrens • Every Social System is a combination of Plazas & Warrens Warrens Plaza Plaza
  • 58. Currently, mainly a plaza • How do we scale? • How do we avoid bad elements? • Journeyman/Apprentice/Master? • Geographical/Time Segregation?
  • 59. Plazas & Warrens • The architecture of your product will determine how people communicate • Designing the correct Social Experience involves making sure this architecture is correct • The necessity of Plazas vs Warrens will change as your community changes
  • 60. Three Methodologies • Apply generally to all social systems • Abstracted knowledge • Allow for generalizable learning Sociotechnical Systems, Social • The first step in a scientific Affordances & Plazas/Warrens discipline...
  • 62. 1. Social Experience Design is a distinct problem space
  • 63. 2. We are still in a Pre-Scientific era for Social Experience Design
  • 64. 3. The Product Design Guild is Awesome! (come talk to me after about how you can help) Or sign up at: http://www.productdesignguild.com