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How to succeed in Content Services Business
             -TR Case Studies-

                                             Apr 4th, 2011



            Baris Akkaya, Content Services Manager

                                                @
Agenda
    VAS and Content Services: Global Outlook
    About AVEA
   GSM Market- Turkey Overview
    VAS Turkey-Where is the Golden Mine?
   Content Services: Hot Topics
      Mobile TV
      Music Services
      Mobile Game
      Mobile Application Stores
      Location Based Services
    Summary and Conclusions
Global Outlook: VAS
%60 of time spent on Smartphones are new activites and majorly content-based.




                                                   Source: AppsFire, Jan 2011
Global Outlook: VAS

                      Mobile Gaming


Mobile Music




                           Source: ComScore, Dec 2010
Global Outlook: Content Services


                Source: JRC European Commission – Feb 2009




• Mobile Music and Mobile Game to lead the content business in the mid-term.
• Mobile Advertising and Mobile TV to recover, but will not be the main drivers.
Agenda

    VAS and Content Services: Global Outlook
    About AVEA
   GSM Market- Turkey Overview
    VAS Turkey-Where is the Golden Mine?
   Content Services: Hot Topics
      Mobile TV
      Music Services
      Mobile Game
      Mobile Application Stores
      Location Based Services
    Summary and Conclusions
About Avea




                                                     19%
 Merge of 2 different GSM Operators
                                                           81%
 Privatization of Turk Telekom in 2005

 New shareholder structure in 2006 2004
                                  June




                             11,6 mio subscribers*



* As of Feb 2011
VAS At AVEA


                                     Music

                    LBS                               Mobile TV




   Social Network              Avea biDünya                  Info & News




           Operator Services                        Mobile Game

                                Business Services
Agenda

    VAS and Content Services: Global Outlook
    About AVEA
   GSM Market- Turkey Overview
    VAS Turkey-Where is the Golden Mine?
   Content Services: Hot Topics
      Mobile TV
      Music Services
      Mobile Game
      Mobile Application Stores
      Location Based Services
    Summary and Conclusions
Market Overview- GSM and VAS
 3 GSM operators in the market: Avea, Turkcell, Vodafone
                                         Mobile Handset Penetration (Sep 2010)




               As of Jan 2011

  66 million GSM subscribers

  VAS accounts for 500 M US$, about 6% of all GSM services

                                25% revenue market share in VAS

10
Market Overview – Mobile Internet

                                              Number of Mobile Internet
                                                      Users
                                                     (X 1000)




                                                Source: BTK-Turkey, Q4-2010 report



 • Number of 3G users have almost tripled from 2009 to 2010. (7,1% vs. 19,4%)

 • Number of Internet-on-your-mobile users have grown from 641 K to 1,448 K.


11
Agenda
    VAS and Content Services: Global Outlook
    About AVEA
   GSM Market- Turkey Overview
    VAS Turkey-Where is the Golden Mine?
   Content Services: Hot Topics
      Mobile TV
      Music Services
      Mobile Game
      Mobile Application Stores
      Location Based Services
    Summary and Conclusions
VAS Turkey-Where is the golden mine?
Turkish consumers use mobile particularly for social networking and email.
However; news, interest, multi-media and gaming are secondary to those.


 % doing activity




                                         Daily        Ever
         85
                69    72                                           64   66
                                                         57   61             55
                             51
                                    40
                                                 29
Mobile   52     44    32     15     16           11      20   39   28   29   21
VAS Turkey-Where is the golden mine?
Engagement levels are high across most activities. However, engagement is higher for
entertainment based, visual activities such as online gaming, multi-media and also
personal interest.

                         % doing activity daily     % highly engaged



                                                                                     59.4
    55.6          53.9     54.9                             54.4       56.1   56.5
           53.7                     53.1            51.6
                                             47.6
            86
     74                                                      78
                   68                                                  65     63
                                                     45                              49

                           25        29
                                              19
VAS Turkey-Where is the golden mine?
Many activities such as social networking are set to grow via mobile, though this is
from a very small base.
                                               Greater increase on PC        Greater increase on mobile*
     Future increase in activities
                                                                                 * Low base for subgroup

          Global   Turkey   Male*    Female*      16-20*     21-24*     25-34*        35-44*       45-60*
VAS Turkey-Where is the golden mine?
For social networking Turkish consumer have a greater need for excitement and
stimulation. This is also reflect in high usage levels of multi-media and online gaming

 Personal Admin           Global needs:
                                                    Social               Global needs:
                          Under control, on top                          Sociable, friendly
                          of things                                      Fun, pleasure
                          Effective, efficient                           In touch, in the loop
                          Confident, assured
                          Turkey needs:                                  Turkey needs:
                          Confident, assured                             Fun, pleasure
                          Recognised, important                          Energised, excited
                          Responsible, thoughtful                        Amused, entertained




 Online gaming                                      Multi Media          Global needs:
                          Global needs:
                          Fun, pleasure                                  Fun, pleasure
                          Amused, entertained                            Amused, entertained
                          Energised, excited                             Energised, excited

                          Turkey needs:                                  Turkey needs:
                          Amused, entertained                            Amused, entertained
                          Fun, pleasure                                  Fun, pleasure
                          Energised, excited                             Energised, excited
Agenda

    VAS and Content Services: Global Outlook
    About AVEA
   GSM Market- Turkey Overview
    VAS Turkey-Where is the Golden Mine?
   Content Services: Hot Topics
      Mobile TV
      Music Services
      Mobile Game
      Mobile Application Stores
      Location Based Services
    Summary and Conclusions
Evolution of the Content


            Static         Dynamic


            Centralized    Decentralized


            Walled         Social


            Expensive      Cheap


            Geeky          Mainstream
Mobile TV

 Mobile TV to get momentum with interesting and socializing content

Handset                                               Handsets
   &                                       Network    • Bigger screens
 Client
                                                      • Higher resolution rates
    - - Screen Size
      Screen Size         - Download rates            • Lower priced
    - - Resolution Rate
      Resolution Rate     on-the-go
    - - Handset Prices
      Handset Prices      - Uninterrupted streaming   Network
    - - Handset Client
      Handset Client      - Data Fees                 • Better coverage
                                                      • Higher network capacities
                                                      • Lower data fees
                    - Interesting
                                                      Content
                    - Socializing
                                                      • Lower content fees
                    - Content Fees
          Content


                            CONTENT MATTERS
Mobile TV in Turkey

      How do you access TV channels                    Would you prefer to watch
         when no TV is around?                          free channels via your
80%                                                            mobile?
            60%                 As of Oct 2010                55%        As of Oct 2010
60%                                                  60%
                          46%                                          45%
                                       37%           40%
40%
20%                                                  20%
 0%                                                  0%
           Laptop     Desktop PC Mobile Handset                Yes     No

      How do you access TV channels?                        Would you pay for the
          6%                                                     content?
                                  Antenna                                As of Oct 2010
                                                     100%              71%
                                  Satellite
          26%       43%
                                                     50%       29%
                                  Digital or Cable

             25%                  Antenna and         0%
                                  Satellite
As of Oct 2010                                                 Yes      No
Mobile TV : Turkey and AVEA

 • All three operators have their own Mobile TV multicasting solutions.

 • Video on Demand is available only at Turkcell since it has not proved to be
 profitable line of business yet.

 • The overall market size is estimated to be 3-4 M $ as of Jan 2011.


MOBILVIZYON of AVEA

  18 popular national channels live

  50 K/mth revenue on average

  35% YoY growth in the customer base (~ 160 K customer)


        Daily/Monthly Subscription Fee + Free URL
Music Services
Music Services: Turkey

Aveamuzik.com                                     ttnetmuzik.com.tr




                                                 Gncplay.com

 • 54% of Aveamuzik.com customer are between 15 and 24 years old.

 • 32% of Aveamuzik.com customers are between 25 and 34 years old.

 • 56% of youth segment in Turkey finds AVEA brand young and energetic.

 • 48% of youth segment in Turkey believes that AVEA invests into music.
Music Services @ AVEA




       •   Aveamusic.com has 130 K subscribers as of Mar 2011
       •   RBT service has 250 K subscribers as of Mar 2011.
       •   90% YoY growth in the customer base (2010-2011)
       •   40% market share in the mobile music download



 TARIFFS BEING THE MOST IMPORTANT KEY TO THE SUCCESS AS THE
 MUSIC IS CONSUMED BY YOUTH SEGMENT AT A VERY FAST RATE.
Mobile Game: Global Outlook
                       2010 – Mobile Games Revenue (M US$)
                                  105 102
                            165
                                                      Apple Store
                                                      BB App World
      Source: IHS ISuppli
                                                      Nokia OVI Store
                                            1.800     Android Market


• In-Stat predicts that in game purchases will reach 7,3 billion US$ in 2011.

• Juniper Research says mobile game revenue will top 11 billion US$ by 2015.

• Juniper Research says ad spend on mobile games will increase tenfold over
  the next five years. By 2015, ad spend on this platform will reach 894 million
  US$, up from 87 million US$ in 2010.

• Parks Associates in Nov 2010 reported that one in five gamers spends money
  on virtual items and microtransactions, which are expected to garner 6 billion
  US$ in revenue by 2015.
Mobile Game: Trends

1600                                    1514        • Mobile Gaming makes the
                                  1376,7
1400                                                  biggest chunk of the content
1200                         1173,4            2009   revenues in the U.S. and is
                        1028,5
1000                                           2010   expected to keep its position in
                    849
 800                                           2011   the next few years.
            627,7
 600                                           2012
                                                    • There is a growing emphasis on
 400                                           2013   monetizing such content through
 200                                           2014   downloads, advertising and in-
   0                                                  game purchases, rather than
           US Mobile Game Revenue (M $)
                                                      shipping phones with games
Source: emarketer.com
                                                      preinstalled.
Mobile Game: Turkey

Mobile Game market is estimated to be about 60 M US$ in Turkey in 2011.

AVEA and Sobee has started the discussions to adapt I Can Football into mobile.

                                  •   Multi Player Online Game launched by Turk Telekom in 2010.
                                  •   Has won World Communication Awards in 2010 in Best
                                      Content Service category

                                  Registered Members      : 812.000
                                  Mobile Activation       : 357.000
                                  Average Length of Visit : 29 minutes



ISlash, by Duello Games*, sales has surpassed Angry Birds sales on Turkey app store.

               •   A slashing puzzle game
               •   3 million downloads from App Store (Sep 2010- Mar 2011)
               •   Priced as 0,99 US$




                                                                     * Duello Games is a Turkish company.
Mobile Application Stores

    According to Gartner:
•    Worldwide Mobile Application Store revenue forecast to surpass 15 billion US$ in 2011.
•    Revenue between 2010 and 2014 is forecasted to grow 1000% and to reach 58 billion US$.

               WHY IS THAT SO IMPORTANT FOR CONTENT SERVICES?




                                                                    Sep 2010
Mobile Applicaton Stores: How can operators get into play?

                   Walled-Garden Store                 Open Store               SIM Store
Strategy       •   Offers only in-house built  •   Offer access to          •   Selling apps
                   or outsourced applications      external stores in           for featured
               •   Targets niche markets or a      addition to the closed       phones
                   specific customer segment       storefront features
               •   Limits the play ground to a •   Revenue from external
                   specific handset                stores are shared



Requirements   •   Very well segmented         •   High-end service         •   Advanced
                   customer base                   Delivery Platform            SIM Tool Kit
               •   Building a developer                                         interfaces
                   community
Monetization   •   Instant M-payment           •   Instant M-payment        •   M-Payment
               •   Mobile Advertising          •   Revenue sharing
Location Based Content Services
                                                            Registered Foursquare Users

                                                                             Facebook
                                                                               Places
                                                                             launched



          •   Social Network Services
          •   Shopping Applications
          •   Location Enabled Search
          •   Mobile Advertising
          •   Personal Navigation

  According to IEMR report published in Jul 2010;
      • The global market for GPS navigation and location based services will
         increase to 13,4 Billion US$ in 2014, a compound annual growth rate of
         51.3%.
      • Location based search and advertising to drive 2 Billion US$ of the
         above.
      • The adoption of GPS in mobile handsets is largely being driven by
         smart phones.
      • In 2009, more than 40% of all smartphone owners used their mobile
         devices to get turn-by-turn directions, according to data from Compete,
         an industry leading web analytics firm. For iPhone users, the figure is
         even higher at over 80%.
Location Based Content Services: Turkey




                                    • All operators in Turkey somewhat
                                      have Location Based Content
                                      Services.
                                    • Market growth is driven by
                                      smartphones, led by Apple Iphone.
                                    • The market size is estimated to be
                                      about 5-6 M US$ as of today,
                                      since location based advertising
                                      has not yet ramped up.
                                    • Facebook Places was launched in
                                      Turkey in Mar 2011.
                                    • Foursquare has 90 K users as of
                                      Feb 2011 in Turkey.
Location Based Content Services: IBB Cep Trafik


               • IBB Cep Trafik was first launched in 2005 and was free.

               • By May 2008, the number of users have reached 400 K.

               • In addition to original Native Java version WME and Iphone
                 editions have been launched betweeen 2008 and 2009.

               • The number of users have dramatically dropped as low as to
                 10 K users in Dec 2009 due to the subscription fee of 5
                 TL/month.

               • Nowadays IBB is working on an ad-funded model.
Agenda

    AVEA
    GSM Market- Turkey Overview
    VAS Turkey-Where is the Golden Mine?
    Global Outlook
    Content Services: Hot Topics
      Mobile TV
      Music Services
      Mobile Game
      Mobile Application Stores
      Location Based Services
    Summary and Conclusions
Conclusions

AS OF TODAY:

   Content is now more social, decentralized, but cheaper.

   Mobile Content revenue will be driven by Music and Gaming services.

   Fremium apps with in-game purchases will make more than 50% of overall mobile game revenue.


   Digital music is majorly consumed by youth segment, the price sensitivity is high.


   Mobile TV revenues will grow in parallel with the handset and network capabilities.

    Location based services revenue has a big room to grow, mobile advertising seems to be the key
   revenue stream.
    Mobile Apps stores are converting the VAS world quickly into an IP space, operators must
   urgently decide the route to take to avoid ending up as a dummy pipe.

   M-Payment solutions must be taken into scope immediately.
DO NOT...




                        AND
    Refine your mobile content strategy over time
QUESTIONS?




             THANK YOU
                FOR
             LISTENING

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How to succeed in content services business

  • 1. How to succeed in Content Services Business -TR Case Studies- Apr 4th, 2011 Baris Akkaya, Content Services Manager @
  • 2. Agenda  VAS and Content Services: Global Outlook  About AVEA GSM Market- Turkey Overview  VAS Turkey-Where is the Golden Mine? Content Services: Hot Topics  Mobile TV  Music Services  Mobile Game  Mobile Application Stores  Location Based Services  Summary and Conclusions
  • 3. Global Outlook: VAS %60 of time spent on Smartphones are new activites and majorly content-based. Source: AppsFire, Jan 2011
  • 4. Global Outlook: VAS Mobile Gaming Mobile Music Source: ComScore, Dec 2010
  • 5. Global Outlook: Content Services Source: JRC European Commission – Feb 2009 • Mobile Music and Mobile Game to lead the content business in the mid-term. • Mobile Advertising and Mobile TV to recover, but will not be the main drivers.
  • 6. Agenda  VAS and Content Services: Global Outlook  About AVEA GSM Market- Turkey Overview  VAS Turkey-Where is the Golden Mine? Content Services: Hot Topics  Mobile TV  Music Services  Mobile Game  Mobile Application Stores  Location Based Services  Summary and Conclusions
  • 7. About Avea 19%  Merge of 2 different GSM Operators 81%  Privatization of Turk Telekom in 2005  New shareholder structure in 2006 2004 June 11,6 mio subscribers* * As of Feb 2011
  • 8. VAS At AVEA Music LBS Mobile TV Social Network Avea biDünya Info & News Operator Services Mobile Game Business Services
  • 9. Agenda  VAS and Content Services: Global Outlook  About AVEA GSM Market- Turkey Overview  VAS Turkey-Where is the Golden Mine? Content Services: Hot Topics  Mobile TV  Music Services  Mobile Game  Mobile Application Stores  Location Based Services  Summary and Conclusions
  • 10. Market Overview- GSM and VAS  3 GSM operators in the market: Avea, Turkcell, Vodafone Mobile Handset Penetration (Sep 2010) As of Jan 2011  66 million GSM subscribers  VAS accounts for 500 M US$, about 6% of all GSM services 25% revenue market share in VAS 10
  • 11. Market Overview – Mobile Internet Number of Mobile Internet Users (X 1000) Source: BTK-Turkey, Q4-2010 report • Number of 3G users have almost tripled from 2009 to 2010. (7,1% vs. 19,4%) • Number of Internet-on-your-mobile users have grown from 641 K to 1,448 K. 11
  • 12. Agenda  VAS and Content Services: Global Outlook  About AVEA GSM Market- Turkey Overview  VAS Turkey-Where is the Golden Mine? Content Services: Hot Topics  Mobile TV  Music Services  Mobile Game  Mobile Application Stores  Location Based Services  Summary and Conclusions
  • 13. VAS Turkey-Where is the golden mine? Turkish consumers use mobile particularly for social networking and email. However; news, interest, multi-media and gaming are secondary to those. % doing activity Daily Ever 85 69 72 64 66 57 61 55 51 40 29 Mobile 52 44 32 15 16 11 20 39 28 29 21
  • 14. VAS Turkey-Where is the golden mine? Engagement levels are high across most activities. However, engagement is higher for entertainment based, visual activities such as online gaming, multi-media and also personal interest. % doing activity daily % highly engaged 59.4 55.6 53.9 54.9 54.4 56.1 56.5 53.7 53.1 51.6 47.6 86 74 78 68 65 63 45 49 25 29 19
  • 15. VAS Turkey-Where is the golden mine? Many activities such as social networking are set to grow via mobile, though this is from a very small base. Greater increase on PC Greater increase on mobile* Future increase in activities * Low base for subgroup Global Turkey Male* Female* 16-20* 21-24* 25-34* 35-44* 45-60*
  • 16. VAS Turkey-Where is the golden mine? For social networking Turkish consumer have a greater need for excitement and stimulation. This is also reflect in high usage levels of multi-media and online gaming Personal Admin Global needs: Social Global needs: Under control, on top Sociable, friendly of things Fun, pleasure Effective, efficient In touch, in the loop Confident, assured Turkey needs: Turkey needs: Confident, assured Fun, pleasure Recognised, important Energised, excited Responsible, thoughtful Amused, entertained Online gaming Multi Media Global needs: Global needs: Fun, pleasure Fun, pleasure Amused, entertained Amused, entertained Energised, excited Energised, excited Turkey needs: Turkey needs: Amused, entertained Amused, entertained Fun, pleasure Fun, pleasure Energised, excited Energised, excited
  • 17. Agenda  VAS and Content Services: Global Outlook  About AVEA GSM Market- Turkey Overview  VAS Turkey-Where is the Golden Mine? Content Services: Hot Topics  Mobile TV  Music Services  Mobile Game  Mobile Application Stores  Location Based Services  Summary and Conclusions
  • 18. Evolution of the Content Static Dynamic Centralized Decentralized Walled Social Expensive Cheap Geeky Mainstream
  • 19. Mobile TV Mobile TV to get momentum with interesting and socializing content Handset Handsets & Network • Bigger screens Client • Higher resolution rates - - Screen Size Screen Size - Download rates • Lower priced - - Resolution Rate Resolution Rate on-the-go - - Handset Prices Handset Prices - Uninterrupted streaming Network - - Handset Client Handset Client - Data Fees • Better coverage • Higher network capacities • Lower data fees - Interesting Content - Socializing • Lower content fees - Content Fees Content CONTENT MATTERS
  • 20. Mobile TV in Turkey How do you access TV channels Would you prefer to watch when no TV is around? free channels via your 80% mobile? 60% As of Oct 2010 55% As of Oct 2010 60% 60% 46% 45% 37% 40% 40% 20% 20% 0% 0% Laptop Desktop PC Mobile Handset Yes No How do you access TV channels? Would you pay for the 6% content? Antenna As of Oct 2010 100% 71% Satellite 26% 43% 50% 29% Digital or Cable 25% Antenna and 0% Satellite As of Oct 2010 Yes No
  • 21. Mobile TV : Turkey and AVEA • All three operators have their own Mobile TV multicasting solutions. • Video on Demand is available only at Turkcell since it has not proved to be profitable line of business yet. • The overall market size is estimated to be 3-4 M $ as of Jan 2011. MOBILVIZYON of AVEA  18 popular national channels live  50 K/mth revenue on average  35% YoY growth in the customer base (~ 160 K customer) Daily/Monthly Subscription Fee + Free URL
  • 23. Music Services: Turkey Aveamuzik.com ttnetmuzik.com.tr Gncplay.com • 54% of Aveamuzik.com customer are between 15 and 24 years old. • 32% of Aveamuzik.com customers are between 25 and 34 years old. • 56% of youth segment in Turkey finds AVEA brand young and energetic. • 48% of youth segment in Turkey believes that AVEA invests into music.
  • 24. Music Services @ AVEA • Aveamusic.com has 130 K subscribers as of Mar 2011 • RBT service has 250 K subscribers as of Mar 2011. • 90% YoY growth in the customer base (2010-2011) • 40% market share in the mobile music download TARIFFS BEING THE MOST IMPORTANT KEY TO THE SUCCESS AS THE MUSIC IS CONSUMED BY YOUTH SEGMENT AT A VERY FAST RATE.
  • 25. Mobile Game: Global Outlook 2010 – Mobile Games Revenue (M US$) 105 102 165 Apple Store BB App World Source: IHS ISuppli Nokia OVI Store 1.800 Android Market • In-Stat predicts that in game purchases will reach 7,3 billion US$ in 2011. • Juniper Research says mobile game revenue will top 11 billion US$ by 2015. • Juniper Research says ad spend on mobile games will increase tenfold over the next five years. By 2015, ad spend on this platform will reach 894 million US$, up from 87 million US$ in 2010. • Parks Associates in Nov 2010 reported that one in five gamers spends money on virtual items and microtransactions, which are expected to garner 6 billion US$ in revenue by 2015.
  • 26. Mobile Game: Trends 1600 1514 • Mobile Gaming makes the 1376,7 1400 biggest chunk of the content 1200 1173,4 2009 revenues in the U.S. and is 1028,5 1000 2010 expected to keep its position in 849 800 2011 the next few years. 627,7 600 2012 • There is a growing emphasis on 400 2013 monetizing such content through 200 2014 downloads, advertising and in- 0 game purchases, rather than US Mobile Game Revenue (M $) shipping phones with games Source: emarketer.com preinstalled.
  • 27. Mobile Game: Turkey Mobile Game market is estimated to be about 60 M US$ in Turkey in 2011. AVEA and Sobee has started the discussions to adapt I Can Football into mobile. • Multi Player Online Game launched by Turk Telekom in 2010. • Has won World Communication Awards in 2010 in Best Content Service category Registered Members : 812.000 Mobile Activation : 357.000 Average Length of Visit : 29 minutes ISlash, by Duello Games*, sales has surpassed Angry Birds sales on Turkey app store. • A slashing puzzle game • 3 million downloads from App Store (Sep 2010- Mar 2011) • Priced as 0,99 US$ * Duello Games is a Turkish company.
  • 28. Mobile Application Stores According to Gartner: • Worldwide Mobile Application Store revenue forecast to surpass 15 billion US$ in 2011. • Revenue between 2010 and 2014 is forecasted to grow 1000% and to reach 58 billion US$. WHY IS THAT SO IMPORTANT FOR CONTENT SERVICES? Sep 2010
  • 29. Mobile Applicaton Stores: How can operators get into play? Walled-Garden Store Open Store SIM Store Strategy • Offers only in-house built • Offer access to • Selling apps or outsourced applications external stores in for featured • Targets niche markets or a addition to the closed phones specific customer segment storefront features • Limits the play ground to a • Revenue from external specific handset stores are shared Requirements • Very well segmented • High-end service • Advanced customer base Delivery Platform SIM Tool Kit • Building a developer interfaces community Monetization • Instant M-payment • Instant M-payment • M-Payment • Mobile Advertising • Revenue sharing
  • 30. Location Based Content Services Registered Foursquare Users Facebook Places launched • Social Network Services • Shopping Applications • Location Enabled Search • Mobile Advertising • Personal Navigation According to IEMR report published in Jul 2010; • The global market for GPS navigation and location based services will increase to 13,4 Billion US$ in 2014, a compound annual growth rate of 51.3%. • Location based search and advertising to drive 2 Billion US$ of the above. • The adoption of GPS in mobile handsets is largely being driven by smart phones. • In 2009, more than 40% of all smartphone owners used their mobile devices to get turn-by-turn directions, according to data from Compete, an industry leading web analytics firm. For iPhone users, the figure is even higher at over 80%.
  • 31. Location Based Content Services: Turkey • All operators in Turkey somewhat have Location Based Content Services. • Market growth is driven by smartphones, led by Apple Iphone. • The market size is estimated to be about 5-6 M US$ as of today, since location based advertising has not yet ramped up. • Facebook Places was launched in Turkey in Mar 2011. • Foursquare has 90 K users as of Feb 2011 in Turkey.
  • 32. Location Based Content Services: IBB Cep Trafik • IBB Cep Trafik was first launched in 2005 and was free. • By May 2008, the number of users have reached 400 K. • In addition to original Native Java version WME and Iphone editions have been launched betweeen 2008 and 2009. • The number of users have dramatically dropped as low as to 10 K users in Dec 2009 due to the subscription fee of 5 TL/month. • Nowadays IBB is working on an ad-funded model.
  • 33. Agenda  AVEA  GSM Market- Turkey Overview  VAS Turkey-Where is the Golden Mine?  Global Outlook  Content Services: Hot Topics  Mobile TV  Music Services  Mobile Game  Mobile Application Stores  Location Based Services  Summary and Conclusions
  • 34. Conclusions AS OF TODAY:  Content is now more social, decentralized, but cheaper.  Mobile Content revenue will be driven by Music and Gaming services.  Fremium apps with in-game purchases will make more than 50% of overall mobile game revenue.  Digital music is majorly consumed by youth segment, the price sensitivity is high.  Mobile TV revenues will grow in parallel with the handset and network capabilities. Location based services revenue has a big room to grow, mobile advertising seems to be the key  revenue stream. Mobile Apps stores are converting the VAS world quickly into an IP space, operators must  urgently decide the route to take to avoid ending up as a dummy pipe.  M-Payment solutions must be taken into scope immediately.
  • 35. DO NOT... AND Refine your mobile content strategy over time
  • 36. QUESTIONS? THANK YOU FOR LISTENING