The document discusses guilds, which are designed communities of organisms grouped together to mutually benefit each other. It provides examples of different types of plants and organisms that can be included in a guild, such as nitrogen fixers, perennial herbs, fungi, and animals. It also discusses how to design guilds by focusing on one plant's needs initially, connecting other plants that have direct or indirect relationships, and planning for the guild's future succession. Specific plant families and examples of good combinations and things to avoid are also outlined.
2. What we will cover
Theory
What is a Guild ?
Guild ingredients
Designing guilds
Exercise
Planting a Guild
3. What is a Guild ?
A Guild is a designed community of organisms grouped
together in a mutually beneficial arrangement.
4. Dynamic Accumulators
Comfrey, Nettles, Chicory, many wild
garden plants
General Benefits
Mine minerals from subsoil and bring to the
surface
Good biomass (chop and drop)
Provide nectar source for pollinators
Provide habitat for wildlife
Ground cover, cooling soil and surrounding
air
Roots do not compete
Edible, medicinal, fertilisers
Plant under larger plants or in mixed
blocks nearby for mulch supply
Be aware of potential invasiveness
5. Nitrogen Fixers
Siberian Pea Tree, Goats Rue,
Elaeagnus, Broom
General Benefits
Fix nitrogen from the atmosphere
Provide nectar source for pollinators
Provide habitat for wildlife
Ground cover, cooling soil and
surrounding air
Edible, medicinal, fertilisers
Plant larger specimens nearby for
wind shelter or under the
canopy of larger plants
Cut back regularly to release
nitrogen
Be aware of root competition
6. Perennial Herbs
Lavender, Tansy, Sage, Horseradish, Dill, Yarrow, Mint etc.
General Benefits
Pest confusion
Pest Predator habitat
Pollinator forage
Mineral accumulation
Suppressing weeds
Chemical exudations
Food, cosmetics, medicine
Plant throughout the garden
Watch out for negative alleopathy
Artemesia
Foeniculum (Fennel)
7. Fungi
Mychorizal, Endophytic,
Saprophytic
General Benefits
Provide nutrients and water
Protection
Provide forage for wildlife
Breakdown tough material releasing
nutrients
Edible, medicinal
Inoculate soils with mycelium with
soil from forest floors and
fungal spores. Bring in rotten
logs
Be aware of pathogenic/poisonous
species
8. Animals
Birds, Mammals , Insects,
Amphibians, Reptiles
General Benefits
Pest predation
Leave parcels of nutrition via
excretions and bodies.
Pollination
Signify healthy ecosystem
Edible
Provide habitat (architecture), bring
in local species. Water is
essential.
Be aware of cats
11. Alliaceae / Alliums
Garlic, Leeks, Onions, Chives
Strong smell masks the smell of attractive plants ,confusing pests.
Accumulate sulphur producing fungicidal effect
Goes well with
Rosacaea family – plant underneath and around
Attracts bees
Brassicas, Beetroot, Strawberries
Avoid with
Beans
12. Brassicaceae / Cruciferae
Cabbage, Brocolli, Kale etc.
Some species create shade and provide wind protection
Lots of biomass, forage for livestock
Forage and habitat for beneficial insects
Accumulate minerals
Goes well with
Peas (Pisum sp.)
Alliums
Potatoes (Solanum tuberosum)
Avoid with
Lettuce
Runner Beans
Tomatoes (conflicting)
13. Cucurbitaceae
Cucumber, Courgette, Melons, Pumpkins etc.
Excellent ground cover and insect habitat
Can be trailed to grow vertically
Accumulate calcium in their leaves
Can cope with dappled shade
Goes well with
Sweetcorn
Peas
Beans
Sunflowers
Avoid with
Potatoes
14. Solanaceae
Tomatoes, Peppers, Aubergine, Potatoes
Like hot climate (imports from S.America)
Prone to Colorado beetle which can be devastating
If not planted intensively can be chopped and dropped, releasing nutrients for next crop
Goes well with
Basil
Tagetes
Nasturtiums
Legumes
Avoid with
Brassicas
Each other (to break pest cycles)
15. Leguminosae / Fabiaceae
Peas, Beans,
Climbing habit
Fix Nitrogen
Shallow rooted
Goes well with
Brassicas
Sweetcorn
Most other vegetables
Avoid with
Alliums
16. Designing a Guild – Development Strategy
OBSERVATION
Focus on one plant (tree – herb – vegetable)
Fundamental plant needs
Ecological strategy of plant
Architecture of plant
Input-Outputs
BUILD CONNECTIONS
Direct relationships
Indirect relationships
Pest repellants
Pest attractants
Beneficial attractants
Pollinator attractants
PLAN FOR THE FUTURE
Successional forecast
17. Designing a Guild – Mimicking Strategy
OBSERVATION
Study natural guilds
Find plants that yield desirably that have the same attributes – family
resemblance – shared ecological niche.
BUILD CONNECTIONS
Direct relationships
Indirect relationships
Pest repellants
Pest attractants
Beneficial attractants
Pollinator attractants
PLAN FOR THE FUTURE
Successional forecast